4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef __MAINLOOP_HPP__
20 #define __MAINLOOP_HPP__
24 #include "scripting/thread_queue.hpp"
38 void exit_screen(ScreenFade* fade = NULL);
39 void quit(ScreenFade* fade = NULL);
40 void set_speed(float speed);
41 float get_speed() const;
44 * requests that a screenshot be taken after the next frame has been rendered
46 void take_screenshot();
48 // push new screen on screen_stack
49 void push_screen(Screen* screen, ScreenFade* fade = NULL);
50 void set_screen_fade(ScreenFade* fade);
52 /// threads that wait for a screenswitch
53 Scripting::ThreadQueue waiting_threads;
56 void draw_fps(DrawingContext& context, float fps);
57 void draw(DrawingContext& context);
58 void update_gamelogic(float elapsed_time);
59 void process_events();
60 void handle_screen_switch();
68 std::auto_ptr<Screen> next_screen;
69 std::auto_ptr<Screen> current_screen;
70 std::auto_ptr<Console> console;
71 std::auto_ptr<ScreenFade> screen_fade;
72 std::vector<Screen*> screen_stack;
73 bool screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */
76 extern MainLoop* main_loop;