4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef __MAINLOOP_HPP__
20 #define __MAINLOOP_HPP__
24 #include "scripting/thread_queue.hpp"
32 * Manages, updates and draws all Screens, Controllers, Menus and the Console.
40 void run(DrawingContext &context);
41 void exit_screen(ScreenFade* fade = NULL);
42 void quit(ScreenFade* fade = NULL);
43 void set_speed(float speed);
44 float get_speed() const;
47 * requests that a screenshot be taken after the next frame has been rendered
49 void take_screenshot();
51 // push new screen on screen_stack
52 void push_screen(Screen* screen, ScreenFade* fade = NULL);
53 void set_screen_fade(ScreenFade* fade);
55 /// threads that wait for a screenswitch
56 Scripting::ThreadQueue waiting_threads;
59 void draw_fps(DrawingContext& context, float fps);
60 void draw(DrawingContext& context);
61 void update_gamelogic(float elapsed_time);
62 void process_events();
63 void handle_screen_switch();
71 std::auto_ptr<Screen> next_screen;
72 std::auto_ptr<Screen> current_screen;
73 std::auto_ptr<Console> console;
74 std::auto_ptr<ScreenFade> screen_fade;
75 std::vector<Screen*> screen_stack;
76 bool screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */
79 extern MainLoop* main_loop;