3 // SuperTux -- LevelIntro screen
4 // Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
22 #include "levelintro.hpp"
26 #include "mainloop.hpp"
27 #include "gettext.hpp"
28 #include "resources.hpp"
29 #include "video/font.hpp"
30 #include "video/drawing_context.hpp"
31 #include "gui/menu.hpp"
33 #include "fadeout.hpp"
34 #include "control/joystickkeyboardcontroller.hpp"
35 #include "sprite/sprite_manager.hpp"
36 #include "random_generator.hpp"
39 LevelIntro::LevelIntro(const Level* level, const Statistics* best_level_statistics)
40 : level(level), best_level_statistics(best_level_statistics), player_sprite_py(0), player_sprite_vy(0)
42 player_sprite.reset(sprite_manager->create("images/creatures/tux/tux.sprite"));
43 player_sprite->set_action("small-walk-right");
44 player_sprite_jump_timer.start(systemRandom.randf(5,10));
47 LevelIntro::~LevelIntro()
54 Menu::set_current(NULL);
58 LevelIntro::update(float elapsed_time)
61 // Check if it's time to exit the screen
62 if(main_controller->pressed(Controller::JUMP)
63 || main_controller->pressed(Controller::ACTION)
64 || main_controller->pressed(Controller::MENU_SELECT)
65 || main_controller->pressed(Controller::PAUSE_MENU)) {
66 main_loop->exit_screen(new FadeOut(0.1));
69 player_sprite_py += player_sprite_vy * elapsed_time;
70 player_sprite_vy += 1000 * elapsed_time;
71 if (player_sprite_py >= 0) {
75 if (player_sprite_jump_timer.check()) {
76 player_sprite_vy = -300;
77 player_sprite_jump_timer.start(systemRandom.randf(2,3));
83 LevelIntro::draw(DrawingContext& context)
85 const Statistics& stats = level->stats;
86 int py = static_cast<int>(SCREEN_HEIGHT / 2 - gold_text->get_height() / 2);
88 context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT), Color(0.0f, 0.0f, 0.0f, 1.0f), 0);
91 context.draw_center_text(gold_text, level->get_name(), Vector(0, py), LAYER_FOREGROUND1);
92 py += static_cast<int>(gold_text->get_height());
95 std::string author = level->get_author();
96 if ((author != "") && (author != "SuperTux Team")) {
97 std::string author_text = std::string(_("contributed by ")) + author;
98 context.draw_center_text(white_small_text, author_text, Vector(0, py), LAYER_FOREGROUND1);
99 py += static_cast<int>(white_small_text->get_height());
105 player_sprite->draw(context, Vector((SCREEN_WIDTH - player_sprite->get_current_hitbox_width()) / 2, py + player_sprite_py), LAYER_FOREGROUND1);
106 py += static_cast<int>(player_sprite->get_current_hitbox_height());
112 context.draw_center_text(blue_text, std::string("- ") + _("Best Level Statistics") + std::string(" -"), Vector(0, py), LAYER_FOREGROUND1);
113 py += static_cast<int>(blue_text->get_height());
117 std::stringstream ss;
118 ss << _("Coins") << ": " << Statistics::coins_to_string((best_level_statistics && (best_level_statistics->coins >= 0)) ? best_level_statistics->coins : 0, stats.total_coins);
119 context.draw_center_text(white_text, ss.str(), Vector(0, py), LAYER_FOREGROUND1);
120 py += static_cast<int>(white_text->get_height());
124 std::stringstream ss;
125 ss << _("Secrets") << ": " << Statistics::secrets_to_string((best_level_statistics && (best_level_statistics->coins >= 0)) ? best_level_statistics->secrets : 0, stats.total_secrets);
126 context.draw_center_text(white_text, ss.str(), Vector(0, py), LAYER_FOREGROUND1);
127 py += static_cast<int>(white_text->get_height());
131 std::stringstream ss;
132 ss << _("Time") << ": " << Statistics::time_to_string((best_level_statistics && (best_level_statistics->coins >= 0)) ? best_level_statistics->time : 0);
133 context.draw_center_text(white_text, ss.str(), Vector(0, py), LAYER_FOREGROUND1);
134 py += static_cast<int>(white_text->get_height());