1 /***************************************************************************
3 * This program is free software; you can redistribute it and/or modify *
4 * it under the terms of the GNU General Public License as published by *
5 * the Free Software Foundation; either version 2 of the License, or *
6 * (at your option) any later version. *
8 ***************************************************************************/
10 /* December 28, 2003 - February 1st, 2004 */
12 /* leveleditor.c - A built-in level editor for SuperTux
13 by Ricardo Cruz <rick2@aeiou.pt> */
21 #include <SDL_image.h>
22 #include "leveleditor.h"
34 /* definitions to aid development */
35 #define DONE_LEVELEDITOR 1
37 #define DONE_CHANGELEVEL 3
39 /* definitions that affect gameplay */
40 #define KEY_CURSOR_SPEED 32
41 #define KEY_CURSOR_FASTSPEED 64
43 /* when pagedown/up pressed speed:*/
44 #define PAGE_CURSOR_SPEED 13*32
46 #define MOUSE_LEFT_MARGIN 80
47 #define MOUSE_RIGHT_MARGIN (560-32)
48 /* right_margin should noticed that the cursor is 32 pixels,
49 so it should subtract that value */
50 #define MOUSE_POS_SPEED 20
53 #define SELECT_W 2 // size of the selections lines
54 #define SELECT_CLR 0, 255, 0, 255 // lines color (R, G, B, A)
56 /* gameloop funcs declerations */
58 void loadshared(void);
59 void unloadshared(void);
61 /* own declerations */
62 /* crutial ones (main loop) */
66 void le_drawinterface();
67 void le_checkevents();
68 void le_change(float x, float y, unsigned char c);
71 void le_set_defaults(void);
72 void le_activate_bad_guys(void);
73 void le_new_subset(char *subset_name);
75 void le_highlight_selection();
77 void apply_level_settings_menu();
78 void update_subset_settings_menu();
79 void save_subset_settings_menu();
81 /* leveleditor internals */
82 static string_list_type level_subsets;
83 static int le_level_changed; /* if changes, ask for saving, when quiting*/
84 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
86 static st_level* le_current_level;
87 static st_subset le_level_subset;
88 static int le_show_grid;
90 static texture_type le_selection;
92 static char le_current_tile;
93 static int le_mouse_pressed;
94 static button_type le_save_level_bt;
95 static button_type le_test_level_bt;
96 static button_type le_next_level_bt;
97 static button_type le_previous_level_bt;
98 static button_type le_move_right_bt;
99 static button_type le_move_left_bt;
100 static button_type le_rubber_bt;
101 static button_type le_select_mode_one_bt;
102 static button_type le_select_mode_two_bt;
103 static button_type le_bad_bsod_bt;
104 static button_type le_settings_bt;
105 static button_panel_type le_bt_panel;
106 static menu_type leveleditor_menu;
107 static menu_type subset_load_menu;
108 static menu_type subset_new_menu;
109 static menu_type subset_settings_menu;
110 static menu_type level_settings_menu;
112 static square selection;
113 static int le_selection_mode;
114 static SDL_Event event;
116 void le_activate_bad_guys(void)
120 /* Activate bad guys: */
122 /* as oposed to the gameloop.c func, this one doesn't remove
123 the badguys from tiles */
125 for (y = 0; y < 15; ++y)
126 for (x = 0; x < le_current_level->width; ++x)
127 if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
128 add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
131 void le_set_defaults()
133 if(le_current_level != NULL)
137 if(le_current_level->time_left == 0)
138 le_current_level->time_left = 255;
142 /* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
146 /* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */
150 int leveleditor(int levelnb)
152 int last_time, now_time, i;
160 clearscreen(0, 0, 0);
163 while (SDL_PollEvent(&event))
168 last_time = SDL_GetTicks();
173 if(le_current_level != NULL)
175 /* making events results to be in order */
178 if(pos_x > (le_current_level->width * 32) - screen->w)
179 pos_x = (le_current_level->width * 32) - screen->w;
185 clearscreen(0, 0, 0);
187 /* draw editor interface */
192 menu_process_current();
193 if(current_menu == &leveleditor_menu)
195 switch (menu_check(&leveleditor_menu))
201 update_subset_settings_menu();
204 done = DONE_LEVELEDITOR;
208 else if(current_menu == &level_settings_menu)
210 switch (menu_check(&level_settings_menu))
213 apply_level_settings_menu();
220 else if(current_menu == &subset_load_menu)
222 switch (i = menu_check(&subset_load_menu))
229 subset_load(&le_level_subset,level_subsets.item[i-2]);
230 leveleditor_menu.item[3].kind = MN_GOTO;
234 le_current_level = (st_level*) malloc(sizeof(st_level));
235 if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
241 level_load_gfx(le_current_level);
242 le_activate_bad_guys();
248 else if(current_menu == &subset_new_menu)
250 if(subset_new_menu.item[2].input[0] == '\0')
251 subset_new_menu.item[3].kind = MN_DEACTIVE;
254 subset_new_menu.item[3].kind = MN_ACTION;
256 switch (i = menu_check(&subset_new_menu))
259 le_new_subset(subset_new_menu.item[2].input);
260 subset_load(&le_level_subset,subset_new_menu.item[2].input);
261 leveleditor_menu.item[3].kind = MN_GOTO;
265 le_current_level = (st_level*) malloc(sizeof(st_level));
266 if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
272 level_load_gfx(le_current_level);
273 le_activate_bad_guys();
274 menu_item_change_input(&subset_new_menu.item[2],"");
280 else if(current_menu == &subset_settings_menu)
282 if(strcmp(le_level_subset.title,subset_settings_menu.item[2].input) == 0 && strcmp(le_level_subset.description,subset_settings_menu.item[3].input) == 0 )
283 subset_settings_menu.item[5].kind = MN_DEACTIVE;
285 subset_settings_menu.item[5].kind = MN_ACTION;
287 switch (i = menu_check(&subset_settings_menu))
290 save_subset_settings_menu();
303 if(done == DONE_QUIT)
310 now_time = SDL_GetTicks();
311 if (now_time < last_time + FPS)
312 SDL_Delay(last_time + FPS - now_time); /* delay some time */
320 void le_default_level(st_level* plevel)
323 strcpy(plevel->name,"UnNamed");
324 strcpy(plevel->theme,"antarctica");
325 strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
326 strcpy(plevel->bkgd_image,"arctis.png");
328 plevel->time_left = 100;
329 plevel->gravity = 10.;
330 plevel->bkgd_red = 0;
331 plevel->bkgd_green = 0;
332 plevel->bkgd_blue = 0;
334 for(i = 0; i < 15; ++i)
336 plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
337 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
338 for(y = 0; y < plevel->width; ++y)
339 plevel->tiles[i][y] = (unsigned char) '.';
340 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
344 void le_new_subset(char *subset_name)
347 st_subset new_subset;
348 new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
349 strcpy(new_subset.name,subset_name);
350 new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
351 strcpy(new_subset.title,"Unknown Title");
352 new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
353 strcpy(new_subset.description,"No description so far.");
354 subset_save(&new_subset);
355 le_default_level(&new_lev);
356 level_save(&new_lev,subset_name,1);
363 level_subsets = dsubdirs("/levels", "info");
367 /* level_changed = NO;*/
370 le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
371 le_level_changed = NO;
373 subset_init(&le_level_subset);
375 le_current_level = NULL;
377 le_current_tile = '.';
378 le_mouse_pressed = NO;
380 texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
383 button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
384 button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
385 button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
386 button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
387 button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
388 button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
389 button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
390 button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
391 button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
392 button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
393 button_panel_init(&le_bt_panel, screen->w - 64,82, 64, 334);
395 menu_init(&leveleditor_menu);
396 menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
397 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
398 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
399 menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
400 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
401 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
402 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
403 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
406 menu_set_current(&leveleditor_menu);
409 menu_init(&subset_load_menu);
410 menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
411 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
412 for(i = 0; i < level_subsets.num_items; ++i)
414 menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets.item[i],0,0));
416 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
417 menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
419 menu_init(&subset_new_menu);
420 menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
421 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
422 menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
423 menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
424 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
425 menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
427 menu_init(&subset_settings_menu);
428 menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
429 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
430 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
431 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
432 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
433 menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Save Changes",0,0));
434 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
435 menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
437 menu_init(&level_settings_menu);
438 level_settings_menu.arrange_left = YES;
439 menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
440 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
441 menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name:",0,0));
442 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme:",0,0));
443 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song:",0,0));
444 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Background:",0,0));
445 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length: ",0,0));
446 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time: ",0,0));
447 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity:",0,0));
448 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red: ",0,0));
449 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green: ",0,0));
450 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue: ",0,0));
451 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
452 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
453 /*menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
454 menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
455 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Level editor",0,0));
456 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Quit",0,0));*/
458 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
463 void update_level_settings_menu()
468 menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
469 sprintf(str,"%d",le_current_level->width);
471 string_list_copy(level_settings_menu.item[3].list, dsubdirs("images/themes", "solid0.png"));
472 string_list_copy(level_settings_menu.item[4].list, dfiles("music/", "-fast"));
473 string_list_copy(level_settings_menu.item[5].list, dfiles("images/background", NULL));
474 if((i = string_list_find(level_settings_menu.item[3].list,le_current_level->theme)) != -1)
475 level_settings_menu.item[3].list->active_item = i;
476 if((i = string_list_find(level_settings_menu.item[4].list,le_current_level->song_title)) != -1)
477 level_settings_menu.item[4].list->active_item = i;
478 if((i = string_list_find(level_settings_menu.item[5].list,le_current_level->bkgd_image)) != -1)
479 level_settings_menu.item[5].list->active_item = i;
481 menu_item_change_input(&level_settings_menu.item[6], str);
482 sprintf(str,"%d",le_current_level->time_left);
483 menu_item_change_input(&level_settings_menu.item[7], str);
484 sprintf(str,"%2.0f",le_current_level->gravity);
485 menu_item_change_input(&level_settings_menu.item[8], str);
486 sprintf(str,"%d",le_current_level->bkgd_red);
487 menu_item_change_input(&level_settings_menu.item[9], str);
488 sprintf(str,"%d",le_current_level->bkgd_green);
489 menu_item_change_input(&level_settings_menu.item[10], str);
490 sprintf(str,"%d",le_current_level->bkgd_blue);
491 menu_item_change_input(&level_settings_menu.item[11], str);
494 void update_subset_settings_menu()
496 menu_item_change_input(&subset_settings_menu.item[2], le_level_subset.title);
497 menu_item_change_input(&subset_settings_menu.item[3], le_level_subset.description);
500 void apply_level_settings_menu()
505 strcpy(le_current_level->name,level_settings_menu.item[2].input);
507 if(strcmp(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list)) != 0)
509 strcpy(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list));
513 if(strcmp(le_current_level->theme,string_list_active(level_settings_menu.item[3].list)) != 0)
515 strcpy(le_current_level->theme,string_list_active(level_settings_menu.item[3].list));
522 level_load_gfx(le_current_level);
525 strcpy(le_current_level->song_title,string_list_active(level_settings_menu.item[4].list));
527 i = le_current_level->width;
528 le_current_level->width = atoi(level_settings_menu.item[6].input);
529 if(le_current_level->width < i)
531 if(le_current_level->width < 21)
532 le_current_level->width = 21;
533 for(y = 0; y < 15; ++y)
535 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
536 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
539 else if(le_current_level->width > i)
541 for(y = 0; y < 15; ++y)
543 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
544 for(j = 0; j < le_current_level->width - i; ++j)
545 le_current_level->tiles[y][i+j] = (unsigned char) '.';
546 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
549 le_current_level->time_left = atoi(level_settings_menu.item[7].input);
550 le_current_level->gravity = atof(level_settings_menu.item[8].input);
551 le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
552 le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
553 le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
556 void save_subset_settings_menu()
558 free(le_level_subset.title);
559 le_level_subset.title = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[2].input)+1));
560 strcpy(le_level_subset.title,subset_settings_menu.item[2].input);
561 free(le_level_subset.description);
562 le_level_subset.description = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[3].input)+1));
563 strcpy(le_level_subset.description,subset_settings_menu.item[3].input);
564 subset_save(&le_level_subset);
567 void le_goto_level(int levelnb)
572 level_free(le_current_level);
573 if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
575 level_load(le_current_level, le_level_subset.name, le_level);
585 level_load_gfx(le_current_level);
587 le_activate_bad_guys();
592 /*if(level_changed == YES)
593 if(askforsaving() == CANCEL)
596 SDL_EnableKeyRepeat(0, 0); // disables key repeating
598 button_free(&le_test_level_bt);
599 texture_free(&le_selection);
600 menu_free(&leveleditor_menu);
602 if(le_current_level != NULL)
605 level_free(le_current_level);
611 void le_drawinterface()
616 if(le_current_level != NULL)
618 /* draw a grid (if selected) */
621 for(x = 0; x < 19; x++)
622 fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
623 for(y = 0; y < 15; y++)
624 fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
628 if(le_selection_mode == CURSOR)
629 texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
630 else if(le_selection_mode == SQUARE)
633 le_highlight_selection();
634 /* draw current selection */
635 w = selection.x2 - selection.x1;
636 h = selection.y2 - selection.y1;
637 fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
638 fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
639 fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
640 fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
644 /* draw button bar */
645 fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
646 drawshape(19 * 32, 14 * 32, le_current_tile);
648 if(le_current_level != NULL)
650 button_draw(&le_save_level_bt);
651 button_draw(&le_test_level_bt);
652 button_draw(&le_next_level_bt);
653 button_draw(&le_previous_level_bt);
654 button_draw(&le_rubber_bt);
655 button_draw(&le_select_mode_one_bt);
656 button_draw(&le_select_mode_two_bt);
657 button_draw(&le_bad_bsod_bt);
658 button_draw(&le_settings_bt);
659 button_draw(&le_move_right_bt);
660 button_draw(&le_move_left_bt);
661 button_panel_draw(&le_bt_panel);
663 sprintf(str, "%d/%d", le_level,le_level_subset.levels);
664 text_drawf(&white_text, str, -8, 16, A_RIGHT, A_NONE, 1, NO_UPDATE);
666 text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
671 text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
673 text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
681 static char str[LEVEL_NAME_MAX];
683 /* Draw the real background */
684 if(le_current_level->bkgd_image[0] != '\0')
687 texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
688 texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
692 clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
695 /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
697 for (y = 0; y < 15; ++y)
698 for (x = 0; x < 20; ++x)
700 drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
702 /* draw whats inside stuff when cursor is selecting those */
703 /* (draw them all the time - is this the right behaviour?) */
704 switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
707 texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
710 texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
715 texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
722 /* Draw the Bad guys: */
723 for (i = 0; i < num_bad_guys; ++i)
725 if(bad_guys[i].base.alive == NO)
727 /* to support frames: img_bsod_left[(frame / 5) % 4] */
728 if(bad_guys[i].kind == BAD_BSOD)
729 texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
730 else if(bad_guys[i].kind == BAD_LAPTOP)
731 texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
732 else if (bad_guys[i].kind == BAD_MONEY)
733 texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
737 /* Draw the player: */
738 /* for now, the position is fixed at (0, 240) */
739 texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
742 void le_checkevents()
748 keymod = SDL_GetModState();
750 while(SDL_PollEvent(&event))
752 /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
753 if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
754 event.motion.y > 0 && event.motion.y < screen->h)))
759 case SDL_KEYDOWN: // key pressed
760 key = event.key.keysym.sym;
763 menu_event(&event.key.keysym);
764 if(key == SDLK_ESCAPE)
767 menu_set_current(&leveleditor_menu);
781 cursor_x -= KEY_CURSOR_SPEED;
783 cursor_x -= KEY_CURSOR_FASTSPEED;
785 if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
786 pos_x = cursor_x - MOUSE_LEFT_MARGIN;
791 cursor_x += KEY_CURSOR_SPEED;
793 cursor_x += KEY_CURSOR_FASTSPEED;
795 if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
796 pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
801 cursor_y -= KEY_CURSOR_SPEED;
803 cursor_y -= KEY_CURSOR_FASTSPEED;
810 cursor_y += KEY_CURSOR_SPEED;
812 cursor_y += KEY_CURSOR_FASTSPEED;
814 if(cursor_y > screen->h-32)
815 cursor_y = screen->h-32;
828 cursor_x = (le_current_level->width * 32) - 32;
832 cursor_x -= PAGE_CURSOR_SPEED;
834 if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
835 pos_x = cursor_x - MOUSE_LEFT_MARGIN;
839 cursor_x += PAGE_CURSOR_SPEED;
841 if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
842 pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
846 le_show_grid = !le_show_grid;
849 le_change(cursor_x, cursor_y, '.');
852 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
853 le_current_tile = 'A';
855 le_current_tile = 'a';
858 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
859 le_change(cursor_x, cursor_y, 'B');
862 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
863 le_change(cursor_x, cursor_y, 'C');
865 le_change(cursor_x, cursor_y, 'c');
868 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
869 le_change(cursor_x, cursor_y, 'D');
871 le_change(cursor_x, cursor_y, 'd');
874 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
875 le_change(cursor_x, cursor_y, 'E');
877 le_change(cursor_x, cursor_y, 'e');
880 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
881 le_change(cursor_x, cursor_y, 'F');
883 le_change(cursor_x, cursor_y, 'f');
886 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
887 le_change(cursor_x, cursor_y, 'G');
889 le_change(cursor_x, cursor_y, 'g');
892 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
893 le_change(cursor_x, cursor_y, 'H');
895 le_change(cursor_x, cursor_y, 'h');
898 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
899 le_change(cursor_x, cursor_y, 'I');
901 le_change(cursor_x, cursor_y, 'i');
904 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
905 le_change(cursor_x, cursor_y, 'J');
907 le_change(cursor_x, cursor_y, 'j');
910 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
911 le_change(cursor_x, cursor_y, 'X');
913 le_change(cursor_x, cursor_y, 'x');
916 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
917 le_change(cursor_x, cursor_y, 'Y');
919 le_change(cursor_x, cursor_y, 'y');
921 case SDLK_LEFTBRACKET:
922 le_change(cursor_x, cursor_y, '[');
924 case SDLK_RIGHTBRACKET:
925 le_change(cursor_x, cursor_y, ']');
929 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
930 le_change(cursor_x, cursor_y, '#');
934 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
935 le_change(cursor_x, cursor_y, '$');
938 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
939 le_change(cursor_x, cursor_y, '|');
941 le_change(cursor_x, cursor_y, '\\');
944 le_change(cursor_x, cursor_y, '^');
948 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
949 le_change(cursor_x, cursor_y, '&');
953 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
954 le_change(cursor_x, cursor_y, '=');
955 else /* let's add a bad guy */
956 le_change(cursor_x, cursor_y, '0');
959 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
960 le_change(cursor_x, cursor_y, '!');
961 else /* let's add a bad guy */
962 le_change(cursor_x, cursor_y, '1');
965 le_change(cursor_x, cursor_y, '2');
968 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
969 le_change(cursor_x, cursor_y, '*');
975 case SDL_KEYUP: /* key released */
976 switch(event.key.keysym.sym)
985 case SDL_MOUSEBUTTONDOWN:
986 if(event.button.button == SDL_BUTTON_LEFT)
988 le_mouse_pressed = YES;
990 selection.x1 = event.motion.x + pos_x;
991 selection.y1 = event.motion.y;
992 selection.x2 = event.motion.x + pos_x;
993 selection.y2 = event.motion.y;
996 case SDL_MOUSEBUTTONUP:
997 if(event.button.button == SDL_BUTTON_LEFT)
999 le_mouse_pressed = NO;
1002 case SDL_MOUSEMOTION:
1008 cursor_x = ((int)(pos_x + x) / 32) * 32;
1009 cursor_y = ((int) y / 32) * 32;
1011 if(le_mouse_pressed == YES)
1013 selection.x2 = x + pos_x;
1018 case SDL_QUIT: // window closed
1030 if(le_current_level != NULL)
1032 if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
1033 event.motion.y > 0 && event.motion.y < screen->h)))
1037 /* Check for button events */
1038 button_event(&le_test_level_bt,&event);
1039 if(button_get_state(&le_test_level_bt) == BN_CLICKED)
1041 button_event(&le_save_level_bt,&event);
1042 if(button_get_state(&le_save_level_bt) == BN_CLICKED)
1043 level_save(le_current_level,le_level_subset.name,le_level);
1044 button_event(&le_next_level_bt,&event);
1045 if(button_get_state(&le_next_level_bt) == BN_CLICKED)
1047 if(le_level < le_level_subset.levels)
1049 le_goto_level(++le_level);
1056 sprintf(str,"Level %d doesn't exist.",le_level+1);
1057 text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1058 text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1059 text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1063 while(SDL_PollEvent(&event))
1066 case SDL_KEYDOWN: // key pressed
1067 switch(event.key.keysym.sym)
1070 le_default_level(&new_lev);
1071 level_save(&new_lev,le_level_subset.name,++le_level);
1072 le_level_subset.levels = le_level;
1073 le_goto_level(le_level);
1088 button_event(&le_previous_level_bt,&event);
1089 if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
1092 le_goto_level(--le_level);
1094 button_event(&le_rubber_bt,&event);
1095 if(button_get_state(&le_rubber_bt) == BN_CLICKED)
1096 le_current_tile = '.';
1097 button_event(&le_select_mode_one_bt,&event);
1098 if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
1099 le_selection_mode = CURSOR;
1100 button_event(&le_select_mode_two_bt,&event);
1101 if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
1102 le_selection_mode = SQUARE;
1103 button_event(&le_bad_bsod_bt,&event);
1104 if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
1105 le_current_tile = '0';
1106 button_event(&le_settings_bt,&event);
1107 if(button_get_state(&le_settings_bt) == BN_CLICKED)
1111 update_level_settings_menu();
1112 menu_set_current(&level_settings_menu);
1117 menu_set_current(&leveleditor_menu);
1124 button_event(&le_settings_bt,&event);
1125 if(button_get_state(&le_settings_bt) == BN_CLICKED)
1129 update_level_settings_menu();
1130 menu_set_current(&level_settings_menu);
1135 menu_set_current(&leveleditor_menu);
1143 button_event(&le_move_left_bt,&event);
1144 if(button_get_state(&le_move_left_bt) == BN_PRESSED)
1148 else if(button_get_state(&le_move_left_bt) == BN_HOVER)
1152 button_event(&le_move_right_bt,&event);
1153 if(button_get_state(&le_move_right_bt) == BN_PRESSED)
1157 else if(button_get_state(&le_move_right_bt) == BN_HOVER)
1162 if(le_mouse_pressed)
1164 le_change(cursor_x, cursor_y, le_current_tile);
1172 void le_highlight_selection()
1177 if(selection.x1 < selection.x2)
1187 if(selection.y1 < selection.y2)
1203 fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1206 void le_change(float x, float y, unsigned char c)
1208 if(le_current_level != NULL)
1213 /* level_changed = YES; */
1215 switch(le_selection_mode)
1218 level_change(le_current_level,x,y,c);
1223 /* if there is a bad guy over there, remove it */
1224 for(i = 0; i < num_bad_guys; ++i)
1225 if (bad_guys[i].base.alive)
1226 if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1227 bad_guys[i].base.alive = NO;
1229 if(c == '0') /* if it's a bad guy */
1230 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1232 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1234 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1238 if(selection.x1 < selection.x2)
1248 if(selection.y1 < selection.y2)
1264 /* if there is a bad guy over there, remove it */
1265 for(i = 0; i < num_bad_guys; ++i)
1266 if(bad_guys[i].base.alive)
1267 if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1268 && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1269 bad_guys[i].base.alive = NO;
1271 for(xx = x1; xx <= x2; xx++)
1272 for(yy = y1; yy <= y2; yy++)
1274 level_change(le_current_level, xx*32, yy*32, c);
1276 if(c == '0') // if it's a bad guy
1277 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1279 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1281 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1292 level_save(le_current_level,"test",le_level);
1293 gameloop("test",le_level, ST_GL_TEST);
1294 menu_set_current(&leveleditor_menu);
1296 level_load_gfx(le_current_level);
1298 le_activate_bad_guys();
1325 "./Del - Remove tile",
1326 "F9 - Show/Hide Grid",
1327 "F3 - Change Selection Mode",
1331 text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1332 text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE);
1334 for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1335 text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1337 text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1345 while(SDL_PollEvent(&event))
1348 case SDL_MOUSEBUTTONDOWN: // mouse pressed
1349 case SDL_KEYDOWN: // key pressed