fixed displaying of text with newlines. level-editor basics work and are a bit more...
[supertux.git] / src / leveleditor.c
1 /***************************************************************************
2  *                                                                         *
3  *   This program is free software; you can redistribute it and/or modify  *
4  *   it under the terms of the GNU General Public License as published by  *
5  *   the Free Software Foundation; either version 2 of the License, or     *
6  *   (at your option) any later version.                                   *
7  *                                                                         *
8  ***************************************************************************/
9
10 /*  December 28, 2003 - February 1st, 2004 */
11
12 /* leveleditor.c - A built-in level editor for SuperTux
13  by Ricardo Cruz <rick2@aeiou.pt>                      */
14
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <string.h>
18 #include <errno.h>
19 #include <unistd.h>
20 #include <SDL.h>
21 #include <SDL_image.h>
22 #include "leveleditor.h"
23
24 #include "screen.h"
25 #include "defines.h"
26 #include "globals.h"
27 #include "setup.h"
28 #include "menu.h"
29 #include "level.h"
30 #include "badguy.h"
31 #include "scene.h"
32 #include "button.h"
33
34 /* definitions to aid development */
35 #define DONE_LEVELEDITOR 1
36 #define DONE_QUIT        2
37 #define DONE_CHANGELEVEL 3
38
39 /* definitions that affect gameplay */
40 #define KEY_CURSOR_SPEED 32
41 #define KEY_CURSOR_FASTSPEED 64
42
43 /* when pagedown/up pressed speed:*/
44 #define PAGE_CURSOR_SPEED 13*32
45
46 #define MOUSE_LEFT_MARGIN 80
47 #define MOUSE_RIGHT_MARGIN (560-32)
48 /* right_margin should noticed that the cursor is 32 pixels,
49    so it should subtract that value */
50 #define MOUSE_POS_SPEED 20
51
52 /* look */
53 #define SELECT_W 2 // size of the selections lines
54 #define SELECT_CLR 0, 255, 0, 255  // lines color (R, G, B, A)
55
56 /* gameloop funcs declerations */
57
58 void loadshared(void);
59 void unloadshared(void);
60
61 /* own declerations */
62 /* crutial ones (main loop) */
63 int le_init();
64 void le_quit();
65 void le_drawlevel();
66 void le_drawinterface();
67 void le_checkevents();
68 void le_change(float x, float y, unsigned char c);
69 void le_testlevel();
70 void le_showhelp();
71 void le_set_defaults(void);
72 void le_activate_bad_guys(void);
73 void le_new_subset(char *subset_name);
74
75 void le_highlight_selection();
76
77 void apply_level_settings_menu();
78 void update_subset_settings_menu();
79 void save_subset_settings_menu();
80
81 /* leveleditor internals */
82 static string_list_type level_subsets;
83 static int le_level_changed;  /* if changes, ask for saving, when quiting*/
84 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
85 static int le_level;
86 static st_level* le_current_level;
87 static st_subset le_level_subset;
88 static int le_show_grid;
89 static int le_frame;
90 static texture_type le_selection;
91 static int done;
92 static char le_current_tile;
93 static int le_mouse_pressed;
94 static button_type le_save_level_bt;
95 static button_type le_test_level_bt;
96 static button_type le_next_level_bt;
97 static button_type le_previous_level_bt;
98 static button_type le_move_right_bt;
99 static button_type le_move_left_bt;
100 static button_type le_rubber_bt;
101 static button_type le_select_mode_one_bt;
102 static button_type le_select_mode_two_bt;
103 static button_type le_bad_bsod_bt;
104 static button_type le_settings_bt;
105 static button_panel_type le_bt_panel;
106 static menu_type leveleditor_menu;
107 static menu_type subset_load_menu;
108 static menu_type subset_new_menu;
109 static menu_type subset_settings_menu;
110 static menu_type level_settings_menu;
111
112 static square selection;
113 static int le_selection_mode;
114 static SDL_Event event;
115
116 void le_activate_bad_guys(void)
117 {
118   int x,y;
119
120   /* Activate bad guys: */
121
122   /* as oposed to the gameloop.c func, this one doesn't remove
123   the badguys from tiles                                    */
124
125   for (y = 0; y < 15; ++y)
126     for (x = 0; x < le_current_level->width; ++x)
127       if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
128         add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
129 }
130
131 void le_set_defaults()
132 {
133   if(le_current_level != NULL)
134     {
135       /* Set defaults: */
136
137       if(le_current_level->time_left == 0)
138         le_current_level->time_left = 255;
139     }
140 }
141
142 /* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
143 void newlevel()
144 {}
145
146 /* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */
147 void selectlevel()
148 {}
149
150 int leveleditor(int levelnb)
151 {
152   int last_time, now_time, i;
153
154   le_level = levelnb;
155   if(le_init() != 0)
156     return 1;
157
158   /* Clear screen: */
159
160   clearscreen(0, 0, 0);
161   updatescreen();
162
163   while (SDL_PollEvent(&event))
164   {}
165
166   while(YES)
167     {
168       last_time = SDL_GetTicks();
169       le_frame++;
170
171       le_checkevents();
172
173       if(le_current_level != NULL)
174         {
175           /* making events results to be in order */
176           if(pos_x < 0)
177             pos_x = 0;
178           if(pos_x > (le_current_level->width * 32) - screen->w)
179             pos_x = (le_current_level->width * 32) - screen->w;
180
181           /* draw the level */
182           le_drawlevel();
183         }
184       else
185         clearscreen(0, 0, 0);
186
187       /* draw editor interface */
188       le_drawinterface();
189
190       if(show_menu)
191         {
192           menu_process_current();
193           if(current_menu == &leveleditor_menu)
194             {
195               switch (menu_check(&leveleditor_menu))
196                 {
197                 case 2:
198                   show_menu = NO;
199                   break;
200                 case 3:
201                   update_subset_settings_menu();
202                   break;
203                 case 7:
204                   done = DONE_LEVELEDITOR;
205                   break;
206                 }
207             }
208           else if(current_menu == &level_settings_menu)
209             {
210               switch (menu_check(&level_settings_menu))
211                 {
212                 case 13:
213                   apply_level_settings_menu();
214                   break;
215                 default:
216                   show_menu = YES;
217                   break;
218                 }
219             }
220           else if(current_menu == &subset_load_menu)
221             {
222               switch (i = menu_check(&subset_load_menu))
223                 {
224                 case 0:
225                   break;
226                 default:
227                   if(i != -1)
228                     {
229                       subset_load(&le_level_subset,level_subsets.item[i-2]);
230                       leveleditor_menu.item[3].kind = MN_GOTO;
231                       le_level = 1;
232                       arrays_init();
233                       loadshared();
234                       le_current_level = (st_level*) malloc(sizeof(st_level));
235                       if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
236                         {
237                           le_quit();
238                           return 1;
239                         }
240                       le_set_defaults();
241                       level_load_gfx(le_current_level);
242                       le_activate_bad_guys();
243                       show_menu = YES;
244                     }
245                   break;
246                 }
247             }
248           else if(current_menu == &subset_new_menu)
249             {
250               if(subset_new_menu.item[2].input[0] == '\0')
251                 subset_new_menu.item[3].kind = MN_DEACTIVE;
252               else
253                 {
254                   subset_new_menu.item[3].kind = MN_ACTION;
255
256                   switch (i = menu_check(&subset_new_menu))
257                     {
258                     case 3:
259                       le_new_subset(subset_new_menu.item[2].input);
260                       subset_load(&le_level_subset,subset_new_menu.item[2].input);
261                       leveleditor_menu.item[3].kind = MN_GOTO;
262                       le_level = 1;
263                       arrays_init();
264                       loadshared();
265                       le_current_level = (st_level*) malloc(sizeof(st_level));
266                       if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
267                         {
268                           le_quit();
269                           return 1;
270                         }
271                       le_set_defaults();
272                       level_load_gfx(le_current_level);
273                       le_activate_bad_guys();
274                       menu_item_change_input(&subset_new_menu.item[2],"");
275                       show_menu = YES;
276                       break;
277                     }
278                 }
279             }
280           else if(current_menu == &subset_settings_menu)
281             {
282               if(strcmp(le_level_subset.title,subset_settings_menu.item[2].input) == 0 && strcmp(le_level_subset.description,subset_settings_menu.item[3].input) == 0  )
283                 subset_settings_menu.item[5].kind = MN_DEACTIVE;
284               else
285                 subset_settings_menu.item[5].kind = MN_ACTION;
286
287               switch (i = menu_check(&subset_settings_menu))
288                 {
289                 case 5:
290                   save_subset_settings_menu();
291                   show_menu = YES;
292                   break;
293                 }
294             }
295         }
296
297       if(done)
298         {
299           le_quit();
300           return 0;
301         }
302
303       if(done == DONE_QUIT)
304         {
305           le_quit();
306           return 1;
307         }
308
309       SDL_Delay(25);
310       now_time = SDL_GetTicks();
311       if (now_time < last_time + FPS)
312         SDL_Delay(last_time + FPS - now_time);  /* delay some time */
313
314       flipscreen();
315     }
316
317   return done;
318 }
319
320 void le_default_level(st_level* plevel)
321 {
322   int i,y;
323   strcpy(plevel->name,"UnNamed");
324   strcpy(plevel->theme,"antarctica");
325   strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
326   strcpy(plevel->bkgd_image,"arctis.png");
327   plevel->width = 21;
328   plevel->time_left = 100;
329   plevel->gravity = 10.;
330   plevel->bkgd_red = 0;
331   plevel->bkgd_green = 0;
332   plevel->bkgd_blue = 0;
333
334   for(i = 0; i < 15; ++i)
335     {
336       plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
337       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
338       for(y = 0; y < plevel->width; ++y)
339         plevel->tiles[i][y] = (unsigned char) '.';
340       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
341     }
342 }
343
344 void le_new_subset(char *subset_name)
345 {
346   st_level new_lev;
347   st_subset new_subset;
348   new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
349   strcpy(new_subset.name,subset_name);
350   new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
351   strcpy(new_subset.title,"Unknown Title");
352   new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
353   strcpy(new_subset.description,"No description so far.");
354   subset_save(&new_subset);
355   le_default_level(&new_lev);
356   level_save(&new_lev,subset_name,1);
357 }
358
359 int le_init()
360 {
361   int i;
362   char str[80];
363   level_subsets = dsubdirs("/levels", "info");
364
365   le_show_grid = YES;
366
367   /*  level_changed = NO;*/
368   fire = DOWN;
369   done = 0;
370   le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
371   le_level_changed = NO;
372
373   subset_init(&le_level_subset);
374
375   le_current_level = NULL;
376
377   le_current_tile = '.';
378   le_mouse_pressed = NO;
379
380   texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
381
382   /* Load buttons */
383   button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
384   button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
385   button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
386   button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
387   button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
388   button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
389   button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
390   button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
391   button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
392   button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
393   button_panel_init(&le_bt_panel, screen->w - 64,82, 64, 334);
394
395   menu_init(&leveleditor_menu);
396   menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
397   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
398   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
399   menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
400   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
401   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
402   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
403   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
404
405   menu_reset();
406   menu_set_current(&leveleditor_menu);
407   show_menu = YES;
408
409   menu_init(&subset_load_menu);
410   menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
411   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
412   for(i = 0; i < level_subsets.num_items; ++i)
413     {
414       menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets.item[i],0,0));
415     }
416   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
417   menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
418
419   menu_init(&subset_new_menu);
420   menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
421   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
422   menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
423   menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
424   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
425   menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
426
427   menu_init(&subset_settings_menu);
428   menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
429   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
430   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
431   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
432   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
433   menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Save Changes",0,0));
434   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
435   menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
436
437   menu_init(&level_settings_menu);
438   level_settings_menu.arrange_left = YES;
439   menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
440   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
441   menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name:",0,0));
442   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme:",0,0));
443   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song:",0,0));
444   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Background:",0,0));
445   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length: ",0,0));
446   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time:   ",0,0));
447   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity:",0,0));
448   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red:    ",0,0));
449   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green:  ",0,0));
450   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue:   ",0,0));
451   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
452   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
453   /*menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
454   menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
455   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Level editor",0,0));
456   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Quit",0,0));*/
457
458   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
459
460   return 0;
461 }
462
463 void update_level_settings_menu()
464 {
465   char str[80];
466   int i;
467
468   menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
469   sprintf(str,"%d",le_current_level->width);
470
471   string_list_copy(level_settings_menu.item[3].list, dsubdirs("images/themes", "solid0.png"));
472   string_list_copy(level_settings_menu.item[4].list, dfiles("music/", "-fast"));
473   string_list_copy(level_settings_menu.item[5].list, dfiles("images/background", NULL));
474   if((i = string_list_find(level_settings_menu.item[3].list,le_current_level->theme)) != -1)
475     level_settings_menu.item[3].list->active_item = i;
476   if((i = string_list_find(level_settings_menu.item[4].list,le_current_level->song_title)) != -1)
477     level_settings_menu.item[4].list->active_item = i;
478   if((i = string_list_find(level_settings_menu.item[5].list,le_current_level->bkgd_image)) != -1)
479     level_settings_menu.item[5].list->active_item = i;
480
481   menu_item_change_input(&level_settings_menu.item[6], str);
482   sprintf(str,"%d",le_current_level->time_left);
483   menu_item_change_input(&level_settings_menu.item[7], str);
484   sprintf(str,"%2.0f",le_current_level->gravity);
485   menu_item_change_input(&level_settings_menu.item[8], str);
486   sprintf(str,"%d",le_current_level->bkgd_red);
487   menu_item_change_input(&level_settings_menu.item[9], str);
488   sprintf(str,"%d",le_current_level->bkgd_green);
489   menu_item_change_input(&level_settings_menu.item[10], str);
490   sprintf(str,"%d",le_current_level->bkgd_blue);
491   menu_item_change_input(&level_settings_menu.item[11], str);
492 }
493
494 void update_subset_settings_menu()
495 {
496   menu_item_change_input(&subset_settings_menu.item[2], le_level_subset.title);
497   menu_item_change_input(&subset_settings_menu.item[3], le_level_subset.description);
498 }
499
500 void apply_level_settings_menu()
501 {
502   int i,y,j;
503   i = NO;
504
505   strcpy(le_current_level->name,level_settings_menu.item[2].input);
506
507   if(strcmp(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list)) != 0)
508     {
509       strcpy(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list));
510       i = YES;
511     }
512
513   if(strcmp(le_current_level->theme,string_list_active(level_settings_menu.item[3].list)) != 0)
514     {
515       strcpy(le_current_level->theme,string_list_active(level_settings_menu.item[3].list));
516       i = YES;
517     }
518
519   if(i == YES)
520     {
521       level_free_gfx();
522       level_load_gfx(le_current_level);
523     }
524
525   strcpy(le_current_level->song_title,string_list_active(level_settings_menu.item[4].list));
526
527   i = le_current_level->width;
528   le_current_level->width = atoi(level_settings_menu.item[6].input);
529   if(le_current_level->width < i)
530     {
531       if(le_current_level->width < 21)
532         le_current_level->width = 21;
533       for(y = 0; y < 15; ++y)
534         {
535           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
536           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
537         }
538     }
539   else if(le_current_level->width > i)
540     {
541       for(y = 0; y < 15; ++y)
542         {
543           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
544           for(j = 0; j < le_current_level->width - i; ++j)
545             le_current_level->tiles[y][i+j] = (unsigned char) '.';
546           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
547         }
548     }
549   le_current_level->time_left = atoi(level_settings_menu.item[7].input);
550   le_current_level->gravity = atof(level_settings_menu.item[8].input);
551   le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
552   le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
553   le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
554 }
555
556 void save_subset_settings_menu()
557 {
558   free(le_level_subset.title);
559   le_level_subset.title = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[2].input)+1));
560   strcpy(le_level_subset.title,subset_settings_menu.item[2].input);
561   free(le_level_subset.description);
562   le_level_subset.description = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[3].input)+1));
563   strcpy(le_level_subset.description,subset_settings_menu.item[3].input);
564   subset_save(&le_level_subset);
565 }
566
567 void le_goto_level(int levelnb)
568 {
569   arrays_free();
570   arrays_init();
571
572   level_free(le_current_level);
573   if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
574     {
575       level_load(le_current_level, le_level_subset.name, le_level);
576     }
577   else
578     {
579       le_level = levelnb;
580     }
581
582   le_set_defaults();
583
584   level_free_gfx();
585   level_load_gfx(le_current_level);
586
587   le_activate_bad_guys();
588 }
589
590 void le_quit(void)
591 {
592   /*if(level_changed == YES)
593     if(askforsaving() == CANCEL)
594       return;*/ //FIXME
595
596   SDL_EnableKeyRepeat(0, 0);    // disables key repeating
597
598   button_free(&le_test_level_bt);
599   texture_free(&le_selection);
600   menu_free(&leveleditor_menu);
601
602   if(le_current_level != NULL)
603     {
604       level_free_gfx();
605       level_free(le_current_level);
606       unloadshared();
607       arrays_free();
608     }
609 }
610
611 void le_drawinterface()
612 {
613   int x,y;
614   char str[80];
615
616   if(le_current_level != NULL)
617     {
618       /* draw a grid (if selected) */
619       if(le_show_grid)
620         {
621           for(x = 0; x < 19; x++)
622             fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
623           for(y = 0; y < 15; y++)
624             fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
625         }
626     }
627
628   if(le_selection_mode == CURSOR)
629     texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
630   else if(le_selection_mode == SQUARE)
631     {
632       int w, h;
633       le_highlight_selection();
634       /* draw current selection */
635       w = selection.x2 - selection.x1;
636       h = selection.y2 - selection.y1;
637       fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
638       fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
639       fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
640       fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
641     }
642
643
644   /* draw button bar */
645   fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
646   drawshape(19 * 32, 14 * 32, le_current_tile);
647
648   if(le_current_level != NULL)
649     {
650       button_draw(&le_save_level_bt);
651       button_draw(&le_test_level_bt);
652       button_draw(&le_next_level_bt);
653       button_draw(&le_previous_level_bt);
654       button_draw(&le_rubber_bt);
655       button_draw(&le_select_mode_one_bt);
656       button_draw(&le_select_mode_two_bt);
657       button_draw(&le_bad_bsod_bt);
658       button_draw(&le_settings_bt);
659       button_draw(&le_move_right_bt);
660       button_draw(&le_move_left_bt);
661       button_panel_draw(&le_bt_panel);
662
663       sprintf(str, "%d/%d", le_level,le_level_subset.levels);
664       text_drawf(&white_text, str, -8, 16, A_RIGHT, A_NONE, 1, NO_UPDATE);
665
666       text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
667     }
668   else
669     {
670       if(show_menu == NO)
671         text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
672       else
673         text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
674     }
675
676 }
677
678 void le_drawlevel()
679 {
680   int y,x,i,s;
681   static char str[LEVEL_NAME_MAX];
682
683   /* Draw the real background */
684   if(le_current_level->bkgd_image[0] != '\0')
685     {
686       s = pos_x / 30;
687       texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
688       texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
689     }
690   else
691     {
692       clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
693     }
694
695   /*       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
696
697   for (y = 0; y < 15; ++y)
698     for (x = 0; x < 20; ++x)
699       {
700         drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
701
702         /* draw whats inside stuff when cursor is selecting those */
703         /* (draw them all the time - is this the right behaviour?) */
704         switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
705           {
706           case 'B':
707             texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
708             break;
709           case '!':
710             texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
711             break;
712           case 'x':
713           case 'y':
714           case 'A':
715             texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
716             break;
717           default:
718             break;
719           }
720       }
721
722   /* Draw the Bad guys: */
723   for (i = 0; i < num_bad_guys; ++i)
724     {
725       if(bad_guys[i].base.alive == NO)
726         continue;
727       /* to support frames: img_bsod_left[(frame / 5) % 4] */
728       if(bad_guys[i].kind == BAD_BSOD)
729         texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
730       else if(bad_guys[i].kind == BAD_LAPTOP)
731         texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
732       else if (bad_guys[i].kind == BAD_MONEY)
733         texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
734     }
735
736
737   /* Draw the player: */
738   /* for now, the position is fixed at (0, 240) */
739   texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
740 }
741
742 void le_checkevents()
743 {
744   SDLKey key;
745   SDLMod keymod;
746   int x,y;
747
748   keymod = SDL_GetModState();
749
750   while(SDL_PollEvent(&event))
751     {
752       /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
753       if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
754                                        event.motion.y > 0 && event.motion.y < screen->h)))
755         {
756
757           switch(event.type)
758             {
759             case SDL_KEYDOWN:   // key pressed
760               key = event.key.keysym.sym;
761               if(show_menu)
762                 {
763                   menu_event(&event.key.keysym);
764                   if(key == SDLK_ESCAPE)
765                     {
766                       show_menu = NO;
767                       menu_set_current(&leveleditor_menu);
768                     }
769                   break;
770                 }
771               switch(key)
772                 {
773                 case SDLK_ESCAPE:
774                   if(!show_menu)
775                     show_menu = YES;
776                   else
777                     show_menu = NO;
778                   break;
779                 case SDLK_LEFT:
780                   if(fire == DOWN)
781                     cursor_x -= KEY_CURSOR_SPEED;
782                   else
783                     cursor_x -= KEY_CURSOR_FASTSPEED;
784
785                   if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
786                     pos_x = cursor_x - MOUSE_LEFT_MARGIN;
787
788                   break;
789                 case SDLK_RIGHT:
790                   if(fire == DOWN)
791                     cursor_x += KEY_CURSOR_SPEED;
792                   else
793                     cursor_x += KEY_CURSOR_FASTSPEED;
794
795                   if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
796                     pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
797
798                   break;
799                 case SDLK_UP:
800                   if(fire == DOWN)
801                     cursor_y -= KEY_CURSOR_SPEED;
802                   else
803                     cursor_y -= KEY_CURSOR_FASTSPEED;
804
805                   if(cursor_y < 0)
806                     cursor_y = 0;
807                   break;
808                 case SDLK_DOWN:
809                   if(fire == DOWN)
810                     cursor_y += KEY_CURSOR_SPEED;
811                   else
812                     cursor_y += KEY_CURSOR_FASTSPEED;
813
814                   if(cursor_y > screen->h-32)
815                     cursor_y = screen->h-32;
816                   break;
817                 case SDLK_LCTRL:
818                   fire =UP;
819                   break;
820                 case SDLK_F1:
821                   le_showhelp();
822                   break;
823                 case SDLK_HOME:
824                   cursor_x = 0;
825                   pos_x = cursor_x;
826                   break;
827                 case SDLK_END:
828                   cursor_x = (le_current_level->width * 32) - 32;
829                   pos_x = cursor_x;
830                   break;
831                 case SDLK_PAGEUP:
832                   cursor_x -= PAGE_CURSOR_SPEED;
833
834                   if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
835                     pos_x = cursor_x - MOUSE_LEFT_MARGIN;
836
837                   break;
838                 case SDLK_PAGEDOWN:
839                   cursor_x += PAGE_CURSOR_SPEED;
840
841                   if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
842                     pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
843
844                   break;
845                 case SDLK_F9:
846                   le_show_grid = !le_show_grid;
847                   break;
848                 case SDLK_PERIOD:
849                   le_change(cursor_x, cursor_y, '.');
850                   break;
851                 case SDLK_a:
852                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
853                     le_current_tile = 'A';
854                   else
855                     le_current_tile = 'a';
856                   break;
857                 case SDLK_b:
858                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
859                     le_change(cursor_x, cursor_y, 'B');
860                   break;
861                 case SDLK_c:
862                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
863                     le_change(cursor_x, cursor_y, 'C');
864                   else
865                     le_change(cursor_x, cursor_y, 'c');
866                   break;
867                 case SDLK_d:
868                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
869                     le_change(cursor_x, cursor_y, 'D');
870                   else
871                     le_change(cursor_x, cursor_y, 'd');
872                   break;
873                 case SDLK_e:
874                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
875                     le_change(cursor_x, cursor_y, 'E');
876                   else
877                     le_change(cursor_x, cursor_y, 'e');
878                   break;
879                 case SDLK_f:
880                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
881                     le_change(cursor_x, cursor_y, 'F');
882                   else
883                     le_change(cursor_x, cursor_y, 'f');
884                   break;
885                 case SDLK_g:
886                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
887                     le_change(cursor_x, cursor_y, 'G');
888                   else
889                     le_change(cursor_x, cursor_y, 'g');
890                   break;
891                 case SDLK_h:
892                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
893                     le_change(cursor_x, cursor_y, 'H');
894                   else
895                     le_change(cursor_x, cursor_y, 'h');
896                   break;
897                 case SDLK_i:
898                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
899                     le_change(cursor_x, cursor_y, 'I');
900                   else
901                     le_change(cursor_x, cursor_y, 'i');
902                   break;
903                 case SDLK_j:
904                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
905                     le_change(cursor_x, cursor_y, 'J');
906                   else
907                     le_change(cursor_x, cursor_y, 'j');
908                   break;
909                 case SDLK_x:
910                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
911                     le_change(cursor_x, cursor_y, 'X');
912                   else
913                     le_change(cursor_x, cursor_y, 'x');
914                   break;
915                 case SDLK_y:
916                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
917                     le_change(cursor_x, cursor_y, 'Y');
918                   else
919                     le_change(cursor_x, cursor_y, 'y');
920                   break;
921                 case SDLK_LEFTBRACKET:
922                   le_change(cursor_x, cursor_y, '[');
923                   break;
924                 case SDLK_RIGHTBRACKET:
925                   le_change(cursor_x, cursor_y, ']');
926                   break;
927                 case SDLK_HASH:
928                 case SDLK_3:
929                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
930                     le_change(cursor_x, cursor_y, '#');
931                   break;
932                 case SDLK_DOLLAR:
933                 case SDLK_4:
934                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
935                     le_change(cursor_x, cursor_y, '$');
936                   break;
937                 case SDLK_BACKSLASH:
938                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
939                     le_change(cursor_x, cursor_y, '|');
940                   else
941                     le_change(cursor_x, cursor_y, '\\');
942                   break;
943                 case SDLK_CARET:
944                   le_change(cursor_x, cursor_y, '^');
945                   break;
946                 case SDLK_AMPERSAND:
947                 case SDLK_6:
948                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
949                     le_change(cursor_x, cursor_y, '&');
950                   break;
951                 case SDLK_EQUALS:
952                 case SDLK_0:
953                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
954                     le_change(cursor_x, cursor_y, '=');
955                   else          /* let's add a bad guy */
956                     le_change(cursor_x, cursor_y, '0');
957                   break;
958                 case SDLK_1:
959                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
960                     le_change(cursor_x, cursor_y, '!');
961                   else          /* let's add a bad guy */
962                     le_change(cursor_x, cursor_y, '1');
963                   break;
964                 case SDLK_2:
965                   le_change(cursor_x, cursor_y, '2');
966                   break;
967                 case SDLK_PLUS:
968                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
969                     le_change(cursor_x, cursor_y, '*');
970                   break;
971                 default:
972                   break;
973                 }
974               break;
975             case SDL_KEYUP:     /* key released */
976               switch(event.key.keysym.sym)
977                 {
978                 case SDLK_LCTRL:
979                   fire = DOWN;
980                   break;
981                 default:
982                   break;
983                 }
984               break;
985             case SDL_MOUSEBUTTONDOWN:
986               if(event.button.button == SDL_BUTTON_LEFT)
987                 {
988                   le_mouse_pressed = YES;
989
990                   selection.x1 = event.motion.x + pos_x;
991                   selection.y1 = event.motion.y;
992                   selection.x2 = event.motion.x + pos_x;
993                   selection.y2 = event.motion.y;
994                 }
995               break;
996             case SDL_MOUSEBUTTONUP:
997               if(event.button.button == SDL_BUTTON_LEFT)
998                 {
999                   le_mouse_pressed = NO;
1000                 }
1001               break;
1002             case SDL_MOUSEMOTION:
1003               if(!show_menu)
1004                 {
1005                   x = event.motion.x;
1006                   y = event.motion.y;
1007
1008                   cursor_x = ((int)(pos_x + x) / 32) * 32;
1009                   cursor_y = ((int) y / 32) * 32;
1010
1011                   if(le_mouse_pressed == YES)
1012                     {
1013                       selection.x2 = x + pos_x;
1014                       selection.y2 = y;
1015                     }
1016                 }
1017               break;
1018             case SDL_QUIT:      // window closed
1019               done = DONE_QUIT;
1020               break;
1021             default:
1022               break;
1023             }
1024         }
1025
1026
1027     }
1028
1029
1030   if(le_current_level != NULL)
1031     {
1032       if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
1033           event.motion.y > 0 && event.motion.y < screen->h)))
1034         {
1035           if(show_menu == NO)
1036             {
1037               /* Check for button events */
1038               button_event(&le_test_level_bt,&event);
1039               if(button_get_state(&le_test_level_bt) == BN_CLICKED)
1040                 le_testlevel();
1041               button_event(&le_save_level_bt,&event);
1042               if(button_get_state(&le_save_level_bt) == BN_CLICKED)
1043                 level_save(le_current_level,le_level_subset.name,le_level);
1044               button_event(&le_next_level_bt,&event);
1045               if(button_get_state(&le_next_level_bt) == BN_CLICKED)
1046                 {
1047                   if(le_level < le_level_subset.levels)
1048                     {
1049                       le_goto_level(++le_level);
1050                     }
1051                   else
1052                     {
1053                       st_level new_lev;
1054                       char str[1024];
1055                       int d = 0;
1056                       sprintf(str,"Level %d doesn't exist.",le_level+1);
1057                       text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1058                       text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1059                       text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1060                       flipscreen();
1061                       while(d == 0)
1062                         {
1063                           while(SDL_PollEvent(&event))
1064                             switch(event.type)
1065                               {
1066                               case SDL_KEYDOWN:         // key pressed
1067                                 switch(event.key.keysym.sym)
1068                                   {
1069                                   case SDLK_y:
1070                                     le_default_level(&new_lev);
1071                                     level_save(&new_lev,le_level_subset.name,++le_level);
1072                                     le_level_subset.levels = le_level;
1073                                     le_goto_level(le_level);
1074                                     d = 1;
1075                                     break;
1076                                   case SDLK_n:
1077                                     d = 1;
1078                                     break;
1079                                   }
1080                                 break;
1081                               default:
1082                                 break;
1083                               }
1084                           SDL_Delay(50);
1085                         }
1086                     }
1087                 }
1088               button_event(&le_previous_level_bt,&event);
1089               if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
1090                 {
1091                   if(le_level > 1)
1092                     le_goto_level(--le_level);
1093                 }
1094               button_event(&le_rubber_bt,&event);
1095               if(button_get_state(&le_rubber_bt) == BN_CLICKED)
1096                 le_current_tile = '.';
1097               button_event(&le_select_mode_one_bt,&event);
1098               if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
1099                 le_selection_mode = CURSOR;
1100               button_event(&le_select_mode_two_bt,&event);
1101               if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
1102                 le_selection_mode = SQUARE;
1103               button_event(&le_bad_bsod_bt,&event);
1104               if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
1105                 le_current_tile = '0';
1106               button_event(&le_settings_bt,&event);
1107               if(button_get_state(&le_settings_bt) == BN_CLICKED)
1108                 {
1109                   if(show_menu == NO)
1110                     {
1111                       update_level_settings_menu();
1112                       menu_set_current(&level_settings_menu);
1113                       show_menu = YES;
1114                     }
1115                   else
1116                     {
1117                       menu_set_current(&leveleditor_menu);
1118                       show_menu = NO;
1119                     }
1120                 }
1121             }
1122           else
1123             {
1124               button_event(&le_settings_bt,&event);
1125               if(button_get_state(&le_settings_bt) == BN_CLICKED)
1126                 {
1127                   if(show_menu == NO)
1128                     {
1129                       update_level_settings_menu();
1130                       menu_set_current(&level_settings_menu);
1131                       show_menu = YES;
1132                     }
1133                   else
1134                     {
1135                       menu_set_current(&leveleditor_menu);
1136                       show_menu = NO;
1137                     }
1138                 }
1139             }
1140         }
1141       if(show_menu == NO)
1142         {
1143           button_event(&le_move_left_bt,&event);
1144           if(button_get_state(&le_move_left_bt) == BN_PRESSED)
1145             {
1146               pos_x -= 192;
1147             }
1148           else if(button_get_state(&le_move_left_bt) == BN_HOVER)
1149             {
1150               pos_x -= 96;
1151             }
1152           button_event(&le_move_right_bt,&event);
1153           if(button_get_state(&le_move_right_bt) == BN_PRESSED)
1154             {
1155               pos_x += 192;
1156             }
1157           else if(button_get_state(&le_move_right_bt) == BN_HOVER)
1158             {
1159               pos_x += 96;
1160             }
1161
1162           if(le_mouse_pressed)
1163             {
1164               le_change(cursor_x, cursor_y, le_current_tile);
1165             }
1166         }
1167     }
1168
1169
1170 }
1171
1172 void le_highlight_selection()
1173 {
1174   int x,y,i;
1175   int x1, x2, y1, y2;
1176
1177   if(selection.x1 < selection.x2)
1178     {
1179       x1 = selection.x1;
1180       x2 = selection.x2;
1181     }
1182   else
1183     {
1184       x1 = selection.x2;
1185       x2 = selection.x1;
1186     }
1187   if(selection.y1 < selection.y2)
1188     {
1189       y1 = selection.y1;
1190       y2 = selection.y2;
1191     }
1192   else
1193     {
1194       y1 = selection.y2;
1195       y2 = selection.y1;
1196     }
1197
1198   x1 /= 32;
1199   x2 /= 32;
1200   y1 /= 32;
1201   y2 /= 32;
1202
1203   fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1204 }
1205
1206 void le_change(float x, float y, unsigned char c)
1207 {
1208   if(le_current_level != NULL)
1209     {
1210       int xx,yy,i;
1211       int x1, x2, y1, y2;
1212
1213       /*  level_changed = YES; */
1214
1215       switch(le_selection_mode)
1216         {
1217         case CURSOR:
1218           level_change(le_current_level,x,y,c);
1219
1220           yy = ((int)y / 32);
1221           xx = ((int)x / 32);
1222
1223           /* if there is a bad guy over there, remove it */
1224           for(i = 0; i < num_bad_guys; ++i)
1225             if (bad_guys[i].base.alive)
1226               if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1227                 bad_guys[i].base.alive = NO;
1228
1229           if(c == '0')  /* if it's a bad guy */
1230             add_bad_guy(xx*32, yy*32, BAD_BSOD);
1231           else if(c == '1')
1232             add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1233           else if(c == '2')
1234             add_bad_guy(xx*32, yy*32, BAD_MONEY);
1235
1236           break;
1237         case SQUARE:
1238           if(selection.x1 < selection.x2)
1239             {
1240               x1 = selection.x1;
1241               x2 = selection.x2;
1242             }
1243           else
1244             {
1245               x1 = selection.x2;
1246               x2 = selection.x1;
1247             }
1248           if(selection.y1 < selection.y2)
1249             {
1250               y1 = selection.y1;
1251               y2 = selection.y2;
1252             }
1253           else
1254             {
1255               y1 = selection.y2;
1256               y2 = selection.y1;
1257             }
1258
1259           x1 /= 32;
1260           x2 /= 32;
1261           y1 /= 32;
1262           y2 /= 32;
1263
1264           /* if there is a bad guy over there, remove it */
1265           for(i = 0; i < num_bad_guys; ++i)
1266             if(bad_guys[i].base.alive)
1267               if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1268                   && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1269                 bad_guys[i].base.alive = NO;
1270
1271           for(xx = x1; xx <= x2; xx++)
1272             for(yy = y1; yy <= y2; yy++)
1273               {
1274                 level_change(le_current_level, xx*32, yy*32, c);
1275
1276                 if(c == '0')  // if it's a bad guy
1277                   add_bad_guy(xx*32, yy*32, BAD_BSOD);
1278                 else if(c == '1')
1279                   add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1280                 else if(c == '2')
1281                   add_bad_guy(xx*32, yy*32, BAD_MONEY);
1282               }
1283           break;
1284         default:
1285           break;
1286         }
1287     }
1288 }
1289
1290 void le_testlevel()
1291 {
1292   level_save(le_current_level,"test",le_level);
1293   gameloop("test",le_level, ST_GL_TEST);
1294   menu_set_current(&leveleditor_menu);
1295   arrays_init();
1296   level_load_gfx(le_current_level);
1297   loadshared();
1298   le_activate_bad_guys();
1299 }
1300
1301 void le_showhelp()
1302 {
1303   SDL_Event event;
1304   int i, done;
1305   char *text[] = {
1306                    "X/x - Brick0",
1307                    "Y/y - Brick1",
1308                    "A/B/! - Box full",
1309                    "a - Box empty",
1310                    "C-F - Cloud0",
1311                    "c-f - Cloud1",
1312                    "G-J - Bkgd0",
1313                    "g-j - Bkgd1",
1314                    "# - Solid0",
1315                    "[ - Solid1",
1316                    "= - Solid2",
1317                    "] - Solid3",
1318                    "$ - Distro",
1319                    "^ - Waves",
1320                    "* - Poletop",
1321                    "| - Pole",
1322                    "\\ - Flag",
1323                    "& - Water",
1324                    "0-2 - BadGuys",
1325                    "./Del - Remove tile",
1326                    "F9 - Show/Hide Grid",
1327                    "F3 - Change Selection Mode",
1328                    "Esc - Menu"};
1329
1330
1331   text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1332   text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE);
1333
1334   for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1335     text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1336
1337   text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1338
1339   flipscreen();
1340
1341   done = 0;
1342
1343   while(done == 0)
1344     {
1345       while(SDL_PollEvent(&event))
1346         switch(event.type)
1347           {
1348           case SDL_MOUSEBUTTONDOWN:             // mouse pressed
1349           case SDL_KEYDOWN:             // key pressed
1350             done = 1;
1351             break;
1352           default:
1353             break;
1354           }
1355       SDL_Delay(50);
1356     }
1357 }