2 /***************************************************************************
4 * This program is free software; you can redistribute it and/or modify *
5 * it under the terms of the GNU General Public License as published by *
6 * the Free Software Foundation; either version 2 of the License, or *
7 * (at your option) any later version. *
9 ***************************************************************************/
11 /* December 28, 2003 - February 1st, 2004 */
13 /* leveleditor.c - A built-in level editor for SuperTux
14 by Ricardo Cruz <rick2@aeiou.pt> */
22 #include <SDL_image.h>
23 #include "leveleditor.h"
35 /* definitions to aid development */
36 #define DONE_LEVELEDITOR 1
38 #define DONE_CHANGELEVEL 3
40 /* definitions that affect gameplay */
41 #define KEY_CURSOR_SPEED 32
42 #define KEY_CURSOR_FASTSPEED 64
44 /* when pagedown/up pressed speed:*/
45 #define PAGE_CURSOR_SPEED 13*32
47 #define MOUSE_LEFT_MARGIN 80
48 #define MOUSE_RIGHT_MARGIN (560-32)
49 /* right_margin should noticed that the cursor is 32 pixels,
50 so it should subtract that value */
51 #define MOUSE_POS_SPEED 20
54 #define SELECT_W 2 // size of the selections lines
55 #define SELECT_CLR 0, 255, 0, 255 // lines color (R, G, B, A)
57 /* gameloop funcs declerations */
59 void loadshared(void);
60 void unloadshared(void);
62 /* own declerations */
63 /* crutial ones (main loop) */
67 void le_drawinterface();
68 void le_checkevents();
69 void le_change(float x, float y, unsigned char c);
72 void le_set_defaults(void);
73 void le_activate_bad_guys(void);
74 void le_new_subset(char *subset_name);
76 void le_highlight_selection();
77 void apply_level_settings_menu();
79 /* leveleditor internals */
80 static string_list_type level_subsets;
81 static int le_level_changed; /* if changes, ask for saving, when quiting*/
82 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
84 static st_level* le_current_level;
85 static st_subset le_level_subset;
86 static int le_show_grid;
88 static texture_type le_selection;
90 static char le_current_tile;
91 static int le_mouse_pressed;
92 static button_type le_save_level_bt;
93 static button_type le_test_level_bt;
94 static button_type le_next_level_bt;
95 static button_type le_previous_level_bt;
96 static button_type le_move_right_bt;
97 static button_type le_move_left_bt;
98 static button_type le_rubber_bt;
99 static button_type le_select_mode_one_bt;
100 static button_type le_select_mode_two_bt;
101 static button_type le_bad_bsod_bt;
102 static button_type le_settings_bt;
103 static button_panel_type le_bt_panel;
104 static menu_type leveleditor_menu;
105 static menu_type subset_load_menu;
106 static menu_type subset_new_menu;
107 static menu_type subset_settings_menu;
108 static menu_type level_settings_menu;
110 static square selection;
111 static int le_selection_mode;
112 static SDL_Event event;
114 void le_activate_bad_guys(void)
118 /* Activate bad guys: */
120 /* as oposed to the gameloop.c func, this one doesn't remove
121 the badguys from tiles */
123 for (y = 0; y < 15; ++y)
124 for (x = 0; x < le_current_level->width; ++x)
125 if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
126 add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
129 void le_set_defaults()
131 if(le_current_level != NULL)
135 if(le_current_level->time_left == 0)
136 le_current_level->time_left = 255;
140 /* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
144 /* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */
148 int leveleditor(int levelnb)
150 int last_time, now_time, i;
158 clearscreen(0, 0, 0);
161 while (SDL_PollEvent(&event))
166 last_time = SDL_GetTicks();
171 if(le_current_level != NULL)
173 /* making events results to be in order */
176 if(pos_x > (le_current_level->width * 32) - screen->w)
177 pos_x = (le_current_level->width * 32) - screen->w;
183 clearscreen(0, 0, 0);
185 /* draw editor interface */
190 menu_process_current();
191 if(current_menu == &leveleditor_menu)
193 switch (menu_check(&leveleditor_menu))
199 done = DONE_LEVELEDITOR;
203 else if(current_menu == &level_settings_menu)
205 switch (menu_check(&level_settings_menu))
215 apply_level_settings_menu();
219 else if(current_menu == &subset_load_menu)
221 switch (i = menu_check(&subset_load_menu))
228 subset_load(&le_level_subset,level_subsets.item[i-2]);
229 leveleditor_menu.item[3].kind = MN_GOTO;
230 menu_item_change_input(&subset_settings_menu.item[2],le_level_subset.title);
231 menu_item_change_input(&subset_settings_menu.item[3],le_level_subset.description);
235 le_current_level = (st_level*) malloc(sizeof(st_level));
236 if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
242 level_load_gfx(le_current_level);
243 le_activate_bad_guys();
249 else if(current_menu == &subset_new_menu)
251 if(subset_new_menu.item[2].input[0] == '\0')
252 subset_new_menu.item[3].kind = MN_DEACTIVE;
255 subset_new_menu.item[3].kind = MN_ACTION;
257 switch (i = menu_check(&subset_new_menu))
260 le_new_subset(subset_new_menu.item[2].input);
273 if(done == DONE_QUIT)
280 now_time = SDL_GetTicks();
281 if (now_time < last_time + FPS)
282 SDL_Delay(last_time + FPS - now_time); /* delay some time */
290 void le_default_level(st_level* plevel)
293 strcpy(plevel->name,"UnNamed");
294 strcpy(plevel->theme,"antarctica");
295 strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
296 strcpy(plevel->bkgd_image,"arctis.png");
298 plevel->time_left = 100;
299 plevel->gravity = 10.;
300 plevel->bkgd_red = 0;
301 plevel->bkgd_green = 0;
302 plevel->bkgd_blue = 0;
304 for(i = 0; i < 15; ++i)
306 plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
307 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
308 for(y = 0; y < plevel->width; ++y)
309 plevel->tiles[i][y] = (unsigned char) '.';
310 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
314 void le_new_subset(char *subset_name)
317 st_subset new_subset;
318 new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
319 strcpy(new_subset.name,subset_name);
320 new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
321 strcpy(new_subset.title,"Unknown Title");
322 new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
323 strcpy(new_subset.description,"No description so far.");
324 subset_save(&new_subset);
325 le_default_level(&new_lev);
326 level_save(&new_lev,subset_name,1);
333 level_subsets = dsubdirs("/levels", "info");
337 /* level_changed = NO;*/
340 le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
341 le_level_changed = NO;
344 subset_load(&le_level_subset,"default");
350 if(level_load(&le_current_level, le_level_subset.name, le_level) != 0)
355 if(le_current_level.time_left == 0)
356 le_current_level.time_left = 255;
358 level_load_gfx(&le_current_level);
359 le_activate_bad_guys();
361 le_current_level = NULL;
363 le_current_tile = '.';
364 le_mouse_pressed = NO;
366 texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
369 button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
370 button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
371 button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
372 button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
373 button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
374 button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
375 button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
376 button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
377 button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
378 button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
379 button_panel_init(&le_bt_panel, screen->w - 64,82, 64, 334);
381 menu_init(&leveleditor_menu);
382 menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
383 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
384 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
385 menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
386 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
387 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
388 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
389 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
392 menu_set_current(&leveleditor_menu);
395 menu_init(&subset_load_menu);
396 menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
397 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
398 for(i = 0; i < level_subsets.num_items; ++i)
400 menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets.item[i],0,0));
402 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
403 menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
405 menu_init(&subset_new_menu);
406 menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
407 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
408 menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
409 menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
410 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
411 menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
413 menu_init(&subset_settings_menu);
414 menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
415 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
416 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
417 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
418 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
419 menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
420 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
421 menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
423 menu_init(&level_settings_menu);
424 level_settings_menu.arrange_left = YES;
425 menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
426 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
427 menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name:",0,0));
428 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme:",0,0));
429 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song:",0,0));
430 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Background:",0,0));
431 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length: ",0,0));
432 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time: ",0,0));
433 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity:",0,0));
434 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red: ",0,0));
435 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green: ",0,0));
436 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue: ",0,0));
437 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
438 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
439 /*menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
440 menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
441 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Level editor",0,0));
442 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Quit",0,0));*/
444 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
449 void update_level_settings_menu()
453 menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
454 sprintf(str,"%d",le_current_level->width);
456 string_list_copy(level_settings_menu.item[3].list, dsubdirs("images/themes", "solid0.png"));
457 string_list_copy(level_settings_menu.item[4].list, dfiles("music/", NULL));
458 string_list_copy(level_settings_menu.item[5].list, dfiles("images/background", NULL));
460 menu_item_change_input(&level_settings_menu.item[6], str);
461 sprintf(str,"%d",le_current_level->time_left);
462 menu_item_change_input(&level_settings_menu.item[7], str);
463 sprintf(str,"%2.0f",le_current_level->gravity);
464 menu_item_change_input(&level_settings_menu.item[8], str);
465 sprintf(str,"%d",le_current_level->bkgd_red);
466 menu_item_change_input(&level_settings_menu.item[9], str);
467 sprintf(str,"%d",le_current_level->bkgd_green);
468 menu_item_change_input(&level_settings_menu.item[10], str);
469 sprintf(str,"%d",le_current_level->bkgd_blue);
470 menu_item_change_input(&level_settings_menu.item[11], str);
473 void apply_level_settings_menu()
476 strcpy(le_current_level->name,level_settings_menu.item[2].input);
478 strcpy(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list));
480 if(strcmp(le_current_level->theme,string_list_active(level_settings_menu.item[3].list)) != 0)
482 strcpy(le_current_level->theme,string_list_active(level_settings_menu.item[3].list));
484 level_load_gfx(le_current_level);
487 strcpy(le_current_level->song_title,string_list_active(level_settings_menu.item[4].list));
489 i = le_current_level->width;
490 le_current_level->width = atoi(level_settings_menu.item[6].input);
491 if(le_current_level->width < i)
493 if(le_current_level->width < 21)
494 le_current_level->width = 21;
495 for(y = 0; y < 15; ++y)
497 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
498 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
501 else if(le_current_level->width > i)
503 for(y = 0; y < 15; ++y)
505 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
506 for(j = 0; j < le_current_level->width - i; ++j)
507 le_current_level->tiles[y][i+j] = (unsigned char) '.';
508 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
511 le_current_level->time_left = atoi(level_settings_menu.item[7].input);
512 le_current_level->gravity = atof(level_settings_menu.item[8].input);
513 le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
514 le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
515 le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
518 void le_goto_level(int levelnb)
523 level_free(le_current_level);
524 if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
526 level_load(le_current_level, le_level_subset.name, le_level);
536 level_load_gfx(le_current_level);
538 le_activate_bad_guys();
543 /*if(level_changed == YES)
544 if(askforsaving() == CANCEL)
547 SDL_EnableKeyRepeat(0, 0); // disables key repeating
549 button_free(&le_test_level_bt);
550 texture_free(&le_selection);
551 menu_free(&leveleditor_menu);
553 if(le_current_level != NULL)
556 level_free(le_current_level);
562 void le_drawinterface()
567 if(le_current_level != NULL)
569 /* draw a grid (if selected) */
572 for(x = 0; x < 19; x++)
573 fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
574 for(y = 0; y < 15; y++)
575 fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
579 if(le_selection_mode == CURSOR)
580 texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
581 else if(le_selection_mode == SQUARE)
584 le_highlight_selection();
585 /* draw current selection */
586 w = selection.x2 - selection.x1;
587 h = selection.y2 - selection.y1;
588 fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
589 fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
590 fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
591 fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
595 /* draw button bar */
596 fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
597 drawshape(19 * 32, 14 * 32, le_current_tile);
599 if(le_current_level != NULL)
601 button_draw(&le_save_level_bt);
602 button_draw(&le_test_level_bt);
603 button_draw(&le_next_level_bt);
604 button_draw(&le_previous_level_bt);
605 button_draw(&le_rubber_bt);
606 button_draw(&le_select_mode_one_bt);
607 button_draw(&le_select_mode_two_bt);
608 button_draw(&le_bad_bsod_bt);
609 button_draw(&le_settings_bt);
610 button_draw(&le_move_right_bt);
611 button_draw(&le_move_left_bt);
612 button_panel_draw(&le_bt_panel);
614 sprintf(str, "%d/%d", le_level,le_level_subset.levels);
615 text_drawf(&white_text, str, -8, 16, A_RIGHT, A_NONE, 1, NO_UPDATE);
617 text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
622 text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
624 text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
632 static char str[LEVEL_NAME_MAX];
634 /* Draw the real background */
635 if(le_current_level->bkgd_image[0] != '\0')
638 texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
639 texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
643 clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
646 /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
648 for (y = 0; y < 15; ++y)
649 for (x = 0; x < 20; ++x)
651 drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
653 /* draw whats inside stuff when cursor is selecting those */
654 /* (draw them all the time - is this the right behaviour?) */
655 switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
658 texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
661 texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
666 texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
673 /* Draw the Bad guys: */
674 for (i = 0; i < num_bad_guys; ++i)
676 if(bad_guys[i].base.alive == NO)
678 /* to support frames: img_bsod_left[(frame / 5) % 4] */
679 if(bad_guys[i].kind == BAD_BSOD)
680 texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
681 else if(bad_guys[i].kind == BAD_LAPTOP)
682 texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
683 else if (bad_guys[i].kind == BAD_MONEY)
684 texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
688 /* Draw the player: */
689 /* for now, the position is fixed at (0, 240) */
690 texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
693 void le_checkevents()
699 keymod = SDL_GetModState();
701 while(SDL_PollEvent(&event))
703 /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
704 if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
705 event.motion.y > 0 && event.motion.y < screen->h)))
710 case SDL_KEYDOWN: // key pressed
711 key = event.key.keysym.sym;
714 menu_event(&event.key.keysym);
715 if(key == SDLK_ESCAPE)
718 menu_set_current(&leveleditor_menu);
732 cursor_x -= KEY_CURSOR_SPEED;
734 cursor_x -= KEY_CURSOR_FASTSPEED;
736 if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
737 pos_x = cursor_x - MOUSE_LEFT_MARGIN;
742 cursor_x += KEY_CURSOR_SPEED;
744 cursor_x += KEY_CURSOR_FASTSPEED;
746 if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
747 pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
752 cursor_y -= KEY_CURSOR_SPEED;
754 cursor_y -= KEY_CURSOR_FASTSPEED;
761 cursor_y += KEY_CURSOR_SPEED;
763 cursor_y += KEY_CURSOR_FASTSPEED;
765 if(cursor_y > screen->h-32)
766 cursor_y = screen->h-32;
779 cursor_x = (le_current_level->width * 32) - 32;
783 cursor_x -= PAGE_CURSOR_SPEED;
785 if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
786 pos_x = cursor_x - MOUSE_LEFT_MARGIN;
790 cursor_x += PAGE_CURSOR_SPEED;
792 if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
793 pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
797 le_show_grid = !le_show_grid;
800 le_change(cursor_x, cursor_y, '.');
803 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
804 le_current_tile = 'A';
806 le_current_tile = 'a';
809 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
810 le_change(cursor_x, cursor_y, 'B');
813 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
814 le_change(cursor_x, cursor_y, 'C');
816 le_change(cursor_x, cursor_y, 'c');
819 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
820 le_change(cursor_x, cursor_y, 'D');
822 le_change(cursor_x, cursor_y, 'd');
825 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
826 le_change(cursor_x, cursor_y, 'E');
828 le_change(cursor_x, cursor_y, 'e');
831 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
832 le_change(cursor_x, cursor_y, 'F');
834 le_change(cursor_x, cursor_y, 'f');
837 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
838 le_change(cursor_x, cursor_y, 'G');
840 le_change(cursor_x, cursor_y, 'g');
843 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
844 le_change(cursor_x, cursor_y, 'H');
846 le_change(cursor_x, cursor_y, 'h');
849 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
850 le_change(cursor_x, cursor_y, 'I');
852 le_change(cursor_x, cursor_y, 'i');
855 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
856 le_change(cursor_x, cursor_y, 'J');
858 le_change(cursor_x, cursor_y, 'j');
861 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
862 le_change(cursor_x, cursor_y, 'X');
864 le_change(cursor_x, cursor_y, 'x');
867 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
868 le_change(cursor_x, cursor_y, 'Y');
870 le_change(cursor_x, cursor_y, 'y');
872 case SDLK_LEFTBRACKET:
873 le_change(cursor_x, cursor_y, '[');
875 case SDLK_RIGHTBRACKET:
876 le_change(cursor_x, cursor_y, ']');
880 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
881 le_change(cursor_x, cursor_y, '#');
885 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
886 le_change(cursor_x, cursor_y, '$');
889 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
890 le_change(cursor_x, cursor_y, '|');
892 le_change(cursor_x, cursor_y, '\\');
895 le_change(cursor_x, cursor_y, '^');
899 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
900 le_change(cursor_x, cursor_y, '&');
904 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
905 le_change(cursor_x, cursor_y, '=');
906 else /* let's add a bad guy */
907 le_change(cursor_x, cursor_y, '0');
910 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
911 le_change(cursor_x, cursor_y, '!');
912 else /* let's add a bad guy */
913 le_change(cursor_x, cursor_y, '1');
916 le_change(cursor_x, cursor_y, '2');
919 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
920 le_change(cursor_x, cursor_y, '*');
926 case SDL_KEYUP: /* key released */
927 switch(event.key.keysym.sym)
936 case SDL_MOUSEBUTTONDOWN:
937 if(event.button.button == SDL_BUTTON_LEFT)
939 le_mouse_pressed = YES;
941 selection.x1 = event.motion.x + pos_x;
942 selection.y1 = event.motion.y;
943 selection.x2 = event.motion.x + pos_x;
944 selection.y2 = event.motion.y;
947 case SDL_MOUSEBUTTONUP:
948 if(event.button.button == SDL_BUTTON_LEFT)
950 le_mouse_pressed = NO;
953 case SDL_MOUSEMOTION:
959 cursor_x = ((int)(pos_x + x) / 32) * 32;
960 cursor_y = ((int) y / 32) * 32;
962 if(le_mouse_pressed == YES)
964 selection.x2 = x + pos_x;
969 case SDL_QUIT: // window closed
981 if(le_current_level != NULL)
983 if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
984 event.motion.y > 0 && event.motion.y < screen->h)))
988 /* Check for button events */
989 button_event(&le_test_level_bt,&event);
990 if(button_get_state(&le_test_level_bt) == BN_CLICKED)
992 button_event(&le_save_level_bt,&event);
993 if(button_get_state(&le_save_level_bt) == BN_CLICKED)
994 level_save(le_current_level,le_level_subset.name,le_level);
995 button_event(&le_next_level_bt,&event);
996 if(button_get_state(&le_next_level_bt) == BN_CLICKED)
998 if(le_level < le_level_subset.levels)
999 le_goto_level(++le_level);
1001 button_event(&le_previous_level_bt,&event);
1002 if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
1005 le_goto_level(--le_level);
1007 button_event(&le_rubber_bt,&event);
1008 if(button_get_state(&le_rubber_bt) == BN_CLICKED)
1009 le_current_tile = '.';
1010 button_event(&le_select_mode_one_bt,&event);
1011 if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
1012 le_selection_mode = CURSOR;
1013 button_event(&le_select_mode_two_bt,&event);
1014 if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
1015 le_selection_mode = SQUARE;
1016 button_event(&le_bad_bsod_bt,&event);
1017 if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
1018 le_current_tile = '0';
1019 button_event(&le_settings_bt,&event);
1020 if(button_get_state(&le_settings_bt) == BN_CLICKED)
1024 update_level_settings_menu();
1025 menu_set_current(&level_settings_menu);
1030 menu_set_current(&leveleditor_menu);
1037 button_event(&le_settings_bt,&event);
1038 if(button_get_state(&le_settings_bt) == BN_CLICKED)
1042 update_level_settings_menu();
1043 menu_set_current(&level_settings_menu);
1048 menu_set_current(&leveleditor_menu);
1056 button_event(&le_move_left_bt,&event);
1057 if(button_get_state(&le_move_left_bt) == BN_PRESSED)
1061 else if(button_get_state(&le_move_left_bt) == BN_HOVER)
1065 button_event(&le_move_right_bt,&event);
1066 if(button_get_state(&le_move_right_bt) == BN_PRESSED)
1070 else if(button_get_state(&le_move_right_bt) == BN_HOVER)
1075 if(le_mouse_pressed)
1077 le_change(cursor_x, cursor_y, le_current_tile);
1085 void le_highlight_selection()
1090 if(selection.x1 < selection.x2)
1100 if(selection.y1 < selection.y2)
1116 fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1119 void le_change(float x, float y, unsigned char c)
1121 if(le_current_level != NULL)
1126 /* level_changed = YES; */
1128 switch(le_selection_mode)
1131 level_change(le_current_level,x,y,c);
1136 /* if there is a bad guy over there, remove it */
1137 for(i = 0; i < num_bad_guys; ++i)
1138 if (bad_guys[i].base.alive)
1139 if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1140 bad_guys[i].base.alive = NO;
1142 if(c == '0') /* if it's a bad guy */
1143 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1145 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1147 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1151 if(selection.x1 < selection.x2)
1161 if(selection.y1 < selection.y2)
1177 /* if there is a bad guy over there, remove it */
1178 for(i = 0; i < num_bad_guys; ++i)
1179 if(bad_guys[i].base.alive)
1180 if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1181 && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1182 bad_guys[i].base.alive = NO;
1184 for(xx = x1; xx <= x2; xx++)
1185 for(yy = y1; yy <= y2; yy++)
1187 level_change(le_current_level, xx*32, yy*32, c);
1189 if(c == '0') // if it's a bad guy
1190 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1192 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1194 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1205 level_save(le_current_level,"test",le_level);
1206 gameloop("test",le_level, ST_GL_TEST);
1207 menu_set_current(&leveleditor_menu);
1209 level_load_gfx(le_current_level);
1211 le_activate_bad_guys();
1238 "./Del - Remove tile",
1239 "F9 - Show/Hide Grid",
1240 "F3 - Change Selection Mode",
1244 text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1245 text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE);
1247 for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1248 text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1250 text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1257 while(SDL_PollEvent(&event))
1260 case SDL_MOUSEBUTTONDOWN: // mouse pressed
1261 case SDL_KEYDOWN: // key pressed