1 /***************************************************************************
3 * This program is free software; you can redistribute it and/or modify *
4 * it under the terms of the GNU General Public License as published by *
5 * the Free Software Foundation; either version 2 of the License, or *
6 * (at your option) any later version. *
8 ***************************************************************************/
10 /* December 28, 2003 - February 1st, 2004 */
12 /* leveleditor.c - A built-in level editor for SuperTux
13 by Ricardo Cruz <rick2@aeiou.pt> */
21 #include <SDL_image.h>
22 #include "leveleditor.h"
34 /* definitions to aid development */
35 #define DONE_LEVELEDITOR 1
37 #define DONE_CHANGELEVEL 3
39 /* definitions that affect gameplay */
40 #define KEY_CURSOR_SPEED 32
41 #define KEY_CURSOR_FASTSPEED 64
43 /* when pagedown/up pressed speed:*/
44 #define PAGE_CURSOR_SPEED 13*32
46 #define MOUSE_LEFT_MARGIN 80
47 #define MOUSE_RIGHT_MARGIN (560-32)
48 /* right_margin should noticed that the cursor is 32 pixels,
49 so it should subtract that value */
50 #define MOUSE_POS_SPEED 20
53 #define SELECT_W 2 // size of the selections lines
54 #define SELECT_CLR 0, 255, 0, 255 // lines color (R, G, B, A)
56 /* gameloop funcs declerations */
58 void loadshared(void);
59 void unloadshared(void);
61 /* own declerations */
62 /* crutial ones (main loop) */
66 void le_drawinterface();
67 void le_checkevents();
68 void le_change(float x, float y, unsigned char c);
71 void le_set_defaults(void);
72 void le_activate_bad_guys(void);
73 void le_new_subset(char *subset_name);
75 void le_highlight_selection();
77 void apply_level_settings_menu();
78 void update_subset_settings_menu();
79 void save_subset_settings_menu();
81 /* leveleditor internals */
82 static string_list_type level_subsets;
83 static int le_level_changed; /* if changes, ask for saving, when quiting*/
84 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
86 static st_level* le_current_level;
87 static st_subset le_level_subset;
88 static int le_show_grid;
90 static texture_type le_selection;
92 static char le_current_tile;
93 static int le_mouse_pressed;
94 static button_type le_save_level_bt;
95 static button_type le_test_level_bt;
96 static button_type le_next_level_bt;
97 static button_type le_previous_level_bt;
98 static button_type le_move_right_bt;
99 static button_type le_move_left_bt;
100 static button_type le_rubber_bt;
101 static button_type le_select_mode_one_bt;
102 static button_type le_select_mode_two_bt;
103 static button_type le_bad_bsod_bt;
104 static button_type le_settings_bt;
105 static button_panel_type le_bt_panel;
106 static menu_type leveleditor_menu;
107 static menu_type subset_load_menu;
108 static menu_type subset_new_menu;
109 static menu_type subset_settings_menu;
110 static menu_type level_settings_menu;
112 static square selection;
113 static int le_selection_mode;
114 static SDL_Event event;
116 void le_activate_bad_guys(void)
120 /* Activate bad guys: */
122 /* as oposed to the gameloop.c func, this one doesn't remove
123 the badguys from tiles */
125 for (y = 0; y < 15; ++y)
126 for (x = 0; x < le_current_level->width; ++x)
127 if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
128 add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
131 void le_set_defaults()
133 if(le_current_level != NULL)
137 if(le_current_level->time_left == 0)
138 le_current_level->time_left = 255;
142 /* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
146 /* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */
150 int leveleditor(int levelnb)
152 int last_time, now_time, i;
160 clearscreen(0, 0, 0);
163 while (SDL_PollEvent(&event))
168 last_time = SDL_GetTicks();
173 if(le_current_level != NULL)
175 /* making events results to be in order */
178 if(pos_x > (le_current_level->width * 32) - screen->w)
179 pos_x = (le_current_level->width * 32) - screen->w;
185 clearscreen(0, 0, 0);
187 /* draw editor interface */
192 menu_process_current();
193 if(current_menu == &leveleditor_menu)
195 switch (menu_check(&leveleditor_menu))
201 update_subset_settings_menu();
204 done = DONE_LEVELEDITOR;
208 else if(current_menu == &level_settings_menu)
210 switch (menu_check(&level_settings_menu))
213 apply_level_settings_menu();
214 menu_set_current(&leveleditor_menu);
221 else if(current_menu == &subset_load_menu)
223 switch (i = menu_check(&subset_load_menu))
230 subset_load(&le_level_subset,level_subsets.item[i-2]);
231 leveleditor_menu.item[3].kind = MN_GOTO;
235 le_current_level = (st_level*) malloc(sizeof(st_level));
236 if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
242 level_load_gfx(le_current_level);
243 le_activate_bad_guys();
249 else if(current_menu == &subset_new_menu)
251 if(subset_new_menu.item[2].input[0] == '\0')
252 subset_new_menu.item[3].kind = MN_DEACTIVE;
255 subset_new_menu.item[3].kind = MN_ACTION;
257 switch (i = menu_check(&subset_new_menu))
260 le_new_subset(subset_new_menu.item[2].input);
261 subset_load(&le_level_subset,subset_new_menu.item[2].input);
262 leveleditor_menu.item[3].kind = MN_GOTO;
266 le_current_level = (st_level*) malloc(sizeof(st_level));
267 if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
273 level_load_gfx(le_current_level);
274 le_activate_bad_guys();
275 menu_item_change_input(&subset_new_menu.item[2],"");
281 else if(current_menu == &subset_settings_menu)
283 if(strcmp(le_level_subset.title,subset_settings_menu.item[2].input) == 0 && strcmp(le_level_subset.description,subset_settings_menu.item[3].input) == 0 )
284 subset_settings_menu.item[5].kind = MN_DEACTIVE;
286 subset_settings_menu.item[5].kind = MN_ACTION;
288 switch (i = menu_check(&subset_settings_menu))
291 save_subset_settings_menu();
304 if(done == DONE_QUIT)
311 now_time = SDL_GetTicks();
312 if (now_time < last_time + FPS)
313 SDL_Delay(last_time + FPS - now_time); /* delay some time */
321 void le_default_level(st_level* plevel)
324 strcpy(plevel->name,"UnNamed");
325 strcpy(plevel->theme,"antarctica");
326 strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
327 strcpy(plevel->bkgd_image,"arctis.png");
329 plevel->time_left = 100;
330 plevel->gravity = 10.;
331 plevel->bkgd_red = 0;
332 plevel->bkgd_green = 0;
333 plevel->bkgd_blue = 0;
335 for(i = 0; i < 15; ++i)
337 plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
338 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
339 for(y = 0; y < plevel->width; ++y)
340 plevel->tiles[i][y] = (unsigned char) '.';
341 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
345 void le_new_subset(char *subset_name)
348 st_subset new_subset;
349 new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
350 strcpy(new_subset.name,subset_name);
351 new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
352 strcpy(new_subset.title,"Unknown Title");
353 new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
354 strcpy(new_subset.description,"No description so far.");
355 subset_save(&new_subset);
356 le_default_level(&new_lev);
357 level_save(&new_lev,subset_name,1);
364 level_subsets = dsubdirs("/levels", "info");
368 /* level_changed = NO;*/
371 le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
372 le_level_changed = NO;
374 subset_init(&le_level_subset);
376 le_current_level = NULL;
378 le_current_tile = '.';
379 le_mouse_pressed = NO;
381 texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
384 button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
385 button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
386 button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
387 button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
388 button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
389 button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
390 button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
391 button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
392 button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
393 button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
394 button_panel_init(&le_bt_panel, screen->w - 64,82, 64, 334);
396 menu_init(&leveleditor_menu);
397 menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
398 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
399 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
400 menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
401 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
402 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
403 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
404 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
407 menu_set_current(&leveleditor_menu);
410 menu_init(&subset_load_menu);
411 menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
412 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
413 for(i = 0; i < level_subsets.num_items; ++i)
415 menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets.item[i],0,0));
417 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
418 menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
420 menu_init(&subset_new_menu);
421 menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
422 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
423 menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
424 menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
425 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
426 menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
428 menu_init(&subset_settings_menu);
429 menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
430 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
431 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
432 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
433 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
434 menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Save Changes",0,0));
435 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
436 menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
438 menu_init(&level_settings_menu);
439 level_settings_menu.arrange_left = YES;
440 menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
441 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
442 menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name:",0,0));
443 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme:",0,0));
444 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song:",0,0));
445 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Background:",0,0));
446 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length: ",0,0));
447 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time: ",0,0));
448 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity:",0,0));
449 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red: ",0,0));
450 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green: ",0,0));
451 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue: ",0,0));
452 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
453 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
455 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 void update_level_settings_menu()
465 menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
466 sprintf(str,"%d",le_current_level->width);
468 string_list_copy(level_settings_menu.item[3].list, dsubdirs("images/themes", "solid0.png"));
469 string_list_copy(level_settings_menu.item[4].list, dfiles("music/", "-fast"));
470 string_list_copy(level_settings_menu.item[5].list, dfiles("images/background", NULL));
471 if((i = string_list_find(level_settings_menu.item[3].list,le_current_level->theme)) != -1)
472 level_settings_menu.item[3].list->active_item = i;
473 if((i = string_list_find(level_settings_menu.item[4].list,le_current_level->song_title)) != -1)
474 level_settings_menu.item[4].list->active_item = i;
475 if((i = string_list_find(level_settings_menu.item[5].list,le_current_level->bkgd_image)) != -1)
476 level_settings_menu.item[5].list->active_item = i;
478 menu_item_change_input(&level_settings_menu.item[6], str);
479 sprintf(str,"%d",le_current_level->time_left);
480 menu_item_change_input(&level_settings_menu.item[7], str);
481 sprintf(str,"%2.0f",le_current_level->gravity);
482 menu_item_change_input(&level_settings_menu.item[8], str);
483 sprintf(str,"%d",le_current_level->bkgd_red);
484 menu_item_change_input(&level_settings_menu.item[9], str);
485 sprintf(str,"%d",le_current_level->bkgd_green);
486 menu_item_change_input(&level_settings_menu.item[10], str);
487 sprintf(str,"%d",le_current_level->bkgd_blue);
488 menu_item_change_input(&level_settings_menu.item[11], str);
491 void update_subset_settings_menu()
493 menu_item_change_input(&subset_settings_menu.item[2], le_level_subset.title);
494 menu_item_change_input(&subset_settings_menu.item[3], le_level_subset.description);
497 void apply_level_settings_menu()
502 strcpy(le_current_level->name,level_settings_menu.item[2].input);
504 if(strcmp(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list)) != 0)
506 strcpy(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list));
510 if(strcmp(le_current_level->theme,string_list_active(level_settings_menu.item[3].list)) != 0)
512 strcpy(le_current_level->theme,string_list_active(level_settings_menu.item[3].list));
519 level_load_gfx(le_current_level);
522 strcpy(le_current_level->song_title,string_list_active(level_settings_menu.item[4].list));
524 i = le_current_level->width;
525 le_current_level->width = atoi(level_settings_menu.item[6].input);
526 if(le_current_level->width < i)
528 if(le_current_level->width < 21)
529 le_current_level->width = 21;
530 for(y = 0; y < 15; ++y)
532 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
533 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
536 else if(le_current_level->width > i)
538 for(y = 0; y < 15; ++y)
540 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
541 for(j = 0; j < le_current_level->width - i; ++j)
542 le_current_level->tiles[y][i+j] = (unsigned char) '.';
543 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
546 le_current_level->time_left = atoi(level_settings_menu.item[7].input);
547 le_current_level->gravity = atof(level_settings_menu.item[8].input);
548 le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
549 le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
550 le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
553 void save_subset_settings_menu()
555 free(le_level_subset.title);
556 le_level_subset.title = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[2].input)+1));
557 strcpy(le_level_subset.title,subset_settings_menu.item[2].input);
558 free(le_level_subset.description);
559 le_level_subset.description = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[3].input)+1));
560 strcpy(le_level_subset.description,subset_settings_menu.item[3].input);
561 subset_save(&le_level_subset);
564 void le_goto_level(int levelnb)
569 level_free(le_current_level);
570 if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
572 level_load(le_current_level, le_level_subset.name, le_level);
582 level_load_gfx(le_current_level);
584 le_activate_bad_guys();
589 /*if(level_changed == YES)
590 if(askforsaving() == CANCEL)
593 SDL_EnableKeyRepeat(0, 0); // disables key repeating
595 button_free(&le_test_level_bt);
596 texture_free(&le_selection);
597 menu_free(&leveleditor_menu);
599 if(le_current_level != NULL)
602 level_free(le_current_level);
608 void le_drawinterface()
613 if(le_current_level != NULL)
615 /* draw a grid (if selected) */
618 for(x = 0; x < 19; x++)
619 fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
620 for(y = 0; y < 15; y++)
621 fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
625 if(le_selection_mode == CURSOR)
626 texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
627 else if(le_selection_mode == SQUARE)
630 le_highlight_selection();
631 /* draw current selection */
632 w = selection.x2 - selection.x1;
633 h = selection.y2 - selection.y1;
634 fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
635 fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
636 fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
637 fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
641 /* draw button bar */
642 fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
643 drawshape(19 * 32, 14 * 32, le_current_tile);
645 if(le_current_level != NULL)
647 button_draw(&le_save_level_bt);
648 button_draw(&le_test_level_bt);
649 button_draw(&le_next_level_bt);
650 button_draw(&le_previous_level_bt);
651 button_draw(&le_rubber_bt);
652 button_draw(&le_select_mode_one_bt);
653 button_draw(&le_select_mode_two_bt);
654 button_draw(&le_bad_bsod_bt);
655 button_draw(&le_settings_bt);
656 button_draw(&le_move_right_bt);
657 button_draw(&le_move_left_bt);
658 button_panel_draw(&le_bt_panel);
660 sprintf(str, "%d/%d", le_level,le_level_subset.levels);
661 text_drawf(&white_text, str, -8, 16, A_RIGHT, A_NONE, 1, NO_UPDATE);
663 text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
668 text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
670 text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
678 static char str[LEVEL_NAME_MAX];
680 /* Draw the real background */
681 if(le_current_level->bkgd_image[0] != '\0')
684 texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
685 texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
689 clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
692 /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
694 for (y = 0; y < 15; ++y)
695 for (x = 0; x < 20; ++x)
697 drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
699 /* draw whats inside stuff when cursor is selecting those */
700 /* (draw them all the time - is this the right behaviour?) */
701 switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
704 texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
707 texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
712 texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
719 /* Draw the Bad guys: */
720 for (i = 0; i < num_bad_guys; ++i)
722 if(bad_guys[i].base.alive == NO)
724 /* to support frames: img_bsod_left[(frame / 5) % 4] */
725 if(bad_guys[i].kind == BAD_BSOD)
726 texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
727 else if(bad_guys[i].kind == BAD_LAPTOP)
728 texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
729 else if (bad_guys[i].kind == BAD_MONEY)
730 texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
734 /* Draw the player: */
735 /* for now, the position is fixed at (0, 240) */
736 texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
739 void le_checkevents()
745 keymod = SDL_GetModState();
747 while(SDL_PollEvent(&event))
749 /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
750 if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
751 event.motion.y > 0 && event.motion.y < screen->h)))
756 case SDL_KEYDOWN: // key pressed
757 key = event.key.keysym.sym;
760 menu_event(&event.key.keysym);
761 if(key == SDLK_ESCAPE)
764 menu_set_current(&leveleditor_menu);
778 cursor_x -= KEY_CURSOR_SPEED;
780 cursor_x -= KEY_CURSOR_FASTSPEED;
782 if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
783 pos_x = cursor_x - MOUSE_LEFT_MARGIN;
788 cursor_x += KEY_CURSOR_SPEED;
790 cursor_x += KEY_CURSOR_FASTSPEED;
792 if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
793 pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
798 cursor_y -= KEY_CURSOR_SPEED;
800 cursor_y -= KEY_CURSOR_FASTSPEED;
807 cursor_y += KEY_CURSOR_SPEED;
809 cursor_y += KEY_CURSOR_FASTSPEED;
811 if(cursor_y > screen->h-32)
812 cursor_y = screen->h-32;
825 cursor_x = (le_current_level->width * 32) - 32;
829 cursor_x -= PAGE_CURSOR_SPEED;
831 if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
832 pos_x = cursor_x - MOUSE_LEFT_MARGIN;
836 cursor_x += PAGE_CURSOR_SPEED;
838 if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
839 pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
843 le_show_grid = !le_show_grid;
846 le_change(cursor_x, cursor_y, '.');
849 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
850 le_current_tile = 'A';
852 le_current_tile = 'a';
855 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
856 le_change(cursor_x, cursor_y, 'B');
859 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
860 le_change(cursor_x, cursor_y, 'C');
862 le_change(cursor_x, cursor_y, 'c');
865 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
866 le_change(cursor_x, cursor_y, 'D');
868 le_change(cursor_x, cursor_y, 'd');
871 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
872 le_change(cursor_x, cursor_y, 'E');
874 le_change(cursor_x, cursor_y, 'e');
877 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
878 le_change(cursor_x, cursor_y, 'F');
880 le_change(cursor_x, cursor_y, 'f');
883 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
884 le_change(cursor_x, cursor_y, 'G');
886 le_change(cursor_x, cursor_y, 'g');
889 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
890 le_change(cursor_x, cursor_y, 'H');
892 le_change(cursor_x, cursor_y, 'h');
895 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
896 le_change(cursor_x, cursor_y, 'I');
898 le_change(cursor_x, cursor_y, 'i');
901 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
902 le_change(cursor_x, cursor_y, 'J');
904 le_change(cursor_x, cursor_y, 'j');
907 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
908 le_change(cursor_x, cursor_y, 'X');
910 le_change(cursor_x, cursor_y, 'x');
913 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
914 le_change(cursor_x, cursor_y, 'Y');
916 le_change(cursor_x, cursor_y, 'y');
918 case SDLK_LEFTBRACKET:
919 le_change(cursor_x, cursor_y, '[');
921 case SDLK_RIGHTBRACKET:
922 le_change(cursor_x, cursor_y, ']');
926 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
927 le_change(cursor_x, cursor_y, '#');
931 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
932 le_change(cursor_x, cursor_y, '$');
935 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
936 le_change(cursor_x, cursor_y, '|');
938 le_change(cursor_x, cursor_y, '\\');
941 le_change(cursor_x, cursor_y, '^');
945 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
946 le_change(cursor_x, cursor_y, '&');
950 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
951 le_change(cursor_x, cursor_y, '=');
952 else /* let's add a bad guy */
953 le_change(cursor_x, cursor_y, '0');
956 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
957 le_change(cursor_x, cursor_y, '!');
958 else /* let's add a bad guy */
959 le_change(cursor_x, cursor_y, '1');
962 le_change(cursor_x, cursor_y, '2');
965 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
966 le_change(cursor_x, cursor_y, '*');
972 case SDL_KEYUP: /* key released */
973 switch(event.key.keysym.sym)
982 case SDL_MOUSEBUTTONDOWN:
983 if(event.button.button == SDL_BUTTON_LEFT)
985 le_mouse_pressed = YES;
987 selection.x1 = event.motion.x + pos_x;
988 selection.y1 = event.motion.y;
989 selection.x2 = event.motion.x + pos_x;
990 selection.y2 = event.motion.y;
993 case SDL_MOUSEBUTTONUP:
994 if(event.button.button == SDL_BUTTON_LEFT)
996 le_mouse_pressed = NO;
999 case SDL_MOUSEMOTION:
1005 cursor_x = ((int)(pos_x + x) / 32) * 32;
1006 cursor_y = ((int) y / 32) * 32;
1008 if(le_mouse_pressed == YES)
1010 selection.x2 = x + pos_x;
1015 case SDL_QUIT: // window closed
1023 if(le_current_level != NULL)
1025 if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
1026 event.motion.y > 0 && event.motion.y < screen->h)))
1030 /* Check for button events */
1031 button_event(&le_test_level_bt,&event);
1032 if(button_get_state(&le_test_level_bt) == BN_CLICKED)
1034 button_event(&le_save_level_bt,&event);
1035 if(button_get_state(&le_save_level_bt) == BN_CLICKED)
1036 level_save(le_current_level,le_level_subset.name,le_level);
1037 button_event(&le_next_level_bt,&event);
1038 if(button_get_state(&le_next_level_bt) == BN_CLICKED)
1040 if(le_level < le_level_subset.levels)
1042 le_goto_level(++le_level);
1049 sprintf(str,"Level %d doesn't exist.",le_level+1);
1050 text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1051 text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1052 text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1056 while(SDL_PollEvent(&event))
1059 case SDL_KEYDOWN: // key pressed
1060 switch(event.key.keysym.sym)
1063 le_default_level(&new_lev);
1064 level_save(&new_lev,le_level_subset.name,++le_level);
1065 le_level_subset.levels = le_level;
1066 le_goto_level(le_level);
1081 button_event(&le_previous_level_bt,&event);
1082 if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
1085 le_goto_level(--le_level);
1087 button_event(&le_rubber_bt,&event);
1088 if(button_get_state(&le_rubber_bt) == BN_CLICKED)
1089 le_current_tile = '.';
1090 button_event(&le_select_mode_one_bt,&event);
1091 if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
1092 le_selection_mode = CURSOR;
1093 button_event(&le_select_mode_two_bt,&event);
1094 if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
1095 le_selection_mode = SQUARE;
1096 button_event(&le_bad_bsod_bt,&event);
1097 if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
1098 le_current_tile = '0';
1099 button_event(&le_settings_bt,&event);
1100 if(button_get_state(&le_settings_bt) == BN_CLICKED)
1104 update_level_settings_menu();
1105 menu_set_current(&level_settings_menu);
1110 menu_set_current(&leveleditor_menu);
1117 button_event(&le_settings_bt,&event);
1118 if(button_get_state(&le_settings_bt) == BN_CLICKED)
1122 update_level_settings_menu();
1123 menu_set_current(&level_settings_menu);
1128 menu_set_current(&leveleditor_menu);
1136 button_event(&le_move_left_bt,&event);
1137 button_event(&le_move_right_bt,&event);
1139 if(le_mouse_pressed)
1141 le_change(cursor_x, cursor_y, le_current_tile);
1148 if(button_get_state(&le_move_left_bt) == BN_PRESSED)
1152 else if(button_get_state(&le_move_left_bt) == BN_HOVER)
1157 if(button_get_state(&le_move_right_bt) == BN_PRESSED)
1161 else if(button_get_state(&le_move_right_bt) == BN_HOVER)
1169 void le_highlight_selection()
1174 if(selection.x1 < selection.x2)
1184 if(selection.y1 < selection.y2)
1200 fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1203 void le_change(float x, float y, unsigned char c)
1205 if(le_current_level != NULL)
1210 /* level_changed = YES; */
1212 switch(le_selection_mode)
1215 level_change(le_current_level,x,y,c);
1220 /* if there is a bad guy over there, remove it */
1221 for(i = 0; i < num_bad_guys; ++i)
1222 if (bad_guys[i].base.alive)
1223 if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1224 bad_guys[i].base.alive = NO;
1226 if(c == '0') /* if it's a bad guy */
1227 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1229 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1231 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1235 if(selection.x1 < selection.x2)
1245 if(selection.y1 < selection.y2)
1261 /* if there is a bad guy over there, remove it */
1262 for(i = 0; i < num_bad_guys; ++i)
1263 if(bad_guys[i].base.alive)
1264 if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1265 && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1266 bad_guys[i].base.alive = NO;
1268 for(xx = x1; xx <= x2; xx++)
1269 for(yy = y1; yy <= y2; yy++)
1271 level_change(le_current_level, xx*32, yy*32, c);
1273 if(c == '0') // if it's a bad guy
1274 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1276 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1278 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1289 level_save(le_current_level,"test",le_level);
1290 gameloop("test",le_level, ST_GL_TEST);
1291 menu_set_current(&leveleditor_menu);
1293 level_load_gfx(le_current_level);
1295 le_activate_bad_guys();
1322 "./Del - Remove tile",
1323 "F9 - Show/Hide Grid",
1324 "F3 - Change Selection Mode",
1328 text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1329 text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE);
1331 for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1332 text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1334 text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1342 while(SDL_PollEvent(&event))
1345 case SDL_MOUSEBUTTONDOWN: // mouse pressed
1346 case SDL_KEYDOWN: // key pressed