responsiveness has been improved
[supertux.git] / src / leveleditor.c
1 /***************************************************************************
2  *                                                                         *
3  *   This program is free software; you can redistribute it and/or modify  *
4  *   it under the terms of the GNU General Public License as published by  *
5  *   the Free Software Foundation; either version 2 of the License, or     *
6  *   (at your option) any later version.                                   *
7  *                                                                         *
8  ***************************************************************************/
9
10 /*  December 28, 2003 - February 1st, 2004 */
11
12 /* leveleditor.c - A built-in level editor for SuperTux
13  by Ricardo Cruz <rick2@aeiou.pt>                      */
14
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <string.h>
18 #include <errno.h>
19 #include <unistd.h>
20 #include <SDL.h>
21 #include <SDL_image.h>
22 #include "leveleditor.h"
23
24 #include "screen.h"
25 #include "defines.h"
26 #include "globals.h"
27 #include "setup.h"
28 #include "menu.h"
29 #include "level.h"
30 #include "badguy.h"
31 #include "scene.h"
32 #include "button.h"
33
34 /* definitions to aid development */
35 #define DONE_LEVELEDITOR 1
36 #define DONE_QUIT        2
37 #define DONE_CHANGELEVEL 3
38
39 /* definitions that affect gameplay */
40 #define KEY_CURSOR_SPEED 32
41 #define KEY_CURSOR_FASTSPEED 64
42
43 /* when pagedown/up pressed speed:*/
44 #define PAGE_CURSOR_SPEED 13*32
45
46 #define MOUSE_LEFT_MARGIN 80
47 #define MOUSE_RIGHT_MARGIN (560-32)
48 /* right_margin should noticed that the cursor is 32 pixels,
49    so it should subtract that value */
50 #define MOUSE_POS_SPEED 20
51
52 /* look */
53 #define SELECT_W 2 // size of the selections lines
54 #define SELECT_CLR 0, 255, 0, 255  // lines color (R, G, B, A)
55
56 /* gameloop funcs declerations */
57
58 void loadshared(void);
59 void unloadshared(void);
60
61 /* own declerations */
62 /* crutial ones (main loop) */
63 int le_init();
64 void le_quit();
65 void le_drawlevel();
66 void le_drawinterface();
67 void le_checkevents();
68 void le_change(float x, float y, unsigned char c);
69 void le_testlevel();
70 void le_showhelp();
71 void le_set_defaults(void);
72 void le_activate_bad_guys(void);
73 void le_new_subset(char *subset_name);
74
75 void le_highlight_selection();
76
77 void apply_level_settings_menu();
78 void update_subset_settings_menu();
79 void save_subset_settings_menu();
80
81 /* leveleditor internals */
82 static string_list_type level_subsets;
83 static int le_level_changed;  /* if changes, ask for saving, when quiting*/
84 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
85 static int le_level;
86 static st_level* le_current_level;
87 static st_subset le_level_subset;
88 static int le_show_grid;
89 static int le_frame;
90 static texture_type le_selection;
91 static int done;
92 static char le_current_tile;
93 static int le_mouse_pressed;
94 static button_type le_save_level_bt;
95 static button_type le_test_level_bt;
96 static button_type le_next_level_bt;
97 static button_type le_previous_level_bt;
98 static button_type le_move_right_bt;
99 static button_type le_move_left_bt;
100 static button_type le_rubber_bt;
101 static button_type le_select_mode_one_bt;
102 static button_type le_select_mode_two_bt;
103 static button_type le_bad_bsod_bt;
104 static button_type le_settings_bt;
105 static button_panel_type le_bt_panel;
106 static menu_type leveleditor_menu;
107 static menu_type subset_load_menu;
108 static menu_type subset_new_menu;
109 static menu_type subset_settings_menu;
110 static menu_type level_settings_menu;
111
112 static square selection;
113 static int le_selection_mode;
114 static SDL_Event event;
115
116 void le_activate_bad_guys(void)
117 {
118   int x,y;
119
120   /* Activate bad guys: */
121
122   /* as oposed to the gameloop.c func, this one doesn't remove
123   the badguys from tiles                                    */
124
125   for (y = 0; y < 15; ++y)
126     for (x = 0; x < le_current_level->width; ++x)
127       if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
128         add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
129 }
130
131 void le_set_defaults()
132 {
133   if(le_current_level != NULL)
134     {
135       /* Set defaults: */
136
137       if(le_current_level->time_left == 0)
138         le_current_level->time_left = 255;
139     }
140 }
141
142 /* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
143 void newlevel()
144 {}
145
146 /* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */
147 void selectlevel()
148 {}
149
150 int leveleditor(int levelnb)
151 {
152   int last_time, now_time, i;
153
154   le_level = levelnb;
155   if(le_init() != 0)
156     return 1;
157
158   /* Clear screen: */
159
160   clearscreen(0, 0, 0);
161   updatescreen();
162
163   while (SDL_PollEvent(&event))
164   {}
165
166   while(YES)
167     {
168       last_time = SDL_GetTicks();
169       le_frame++;
170
171       le_checkevents();
172
173       if(le_current_level != NULL)
174         {
175           /* making events results to be in order */
176           if(pos_x < 0)
177             pos_x = 0;
178           if(pos_x > (le_current_level->width * 32) - screen->w)
179             pos_x = (le_current_level->width * 32) - screen->w;
180
181           /* draw the level */
182           le_drawlevel();
183         }
184       else
185         clearscreen(0, 0, 0);
186
187       /* draw editor interface */
188       le_drawinterface();
189
190       if(show_menu)
191         {
192           menu_process_current();
193           if(current_menu == &leveleditor_menu)
194             {
195               switch (menu_check(&leveleditor_menu))
196                 {
197                 case 2:
198                   show_menu = NO;
199                   break;
200                 case 3:
201                   update_subset_settings_menu();
202                   break;
203                 case 7:
204                   done = DONE_LEVELEDITOR;
205                   break;
206                 }
207             }
208           else if(current_menu == &level_settings_menu)
209             {
210               switch (menu_check(&level_settings_menu))
211                 {
212                 case 13:
213                   apply_level_settings_menu();
214                   menu_set_current(&leveleditor_menu);
215                   break;
216                 default:
217                   show_menu = YES;
218                   break;
219                 }
220             }
221           else if(current_menu == &subset_load_menu)
222             {
223               switch (i = menu_check(&subset_load_menu))
224                 {
225                 case 0:
226                   break;
227                 default:
228                   if(i != -1)
229                     {
230                       subset_load(&le_level_subset,level_subsets.item[i-2]);
231                       leveleditor_menu.item[3].kind = MN_GOTO;
232                       le_level = 1;
233                       arrays_init();
234                       loadshared();
235                       le_current_level = (st_level*) malloc(sizeof(st_level));
236                       if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
237                         {
238                           le_quit();
239                           return 1;
240                         }
241                       le_set_defaults();
242                       level_load_gfx(le_current_level);
243                       le_activate_bad_guys();
244                       show_menu = YES;
245                     }
246                   break;
247                 }
248             }
249           else if(current_menu == &subset_new_menu)
250             {
251               if(subset_new_menu.item[2].input[0] == '\0')
252                 subset_new_menu.item[3].kind = MN_DEACTIVE;
253               else
254                 {
255                   subset_new_menu.item[3].kind = MN_ACTION;
256
257                   switch (i = menu_check(&subset_new_menu))
258                     {
259                     case 3:
260                       le_new_subset(subset_new_menu.item[2].input);
261                       subset_load(&le_level_subset,subset_new_menu.item[2].input);
262                       leveleditor_menu.item[3].kind = MN_GOTO;
263                       le_level = 1;
264                       arrays_init();
265                       loadshared();
266                       le_current_level = (st_level*) malloc(sizeof(st_level));
267                       if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
268                         {
269                           le_quit();
270                           return 1;
271                         }
272                       le_set_defaults();
273                       level_load_gfx(le_current_level);
274                       le_activate_bad_guys();
275                       menu_item_change_input(&subset_new_menu.item[2],"");
276                       show_menu = YES;
277                       break;
278                     }
279                 }
280             }
281           else if(current_menu == &subset_settings_menu)
282             {
283               if(strcmp(le_level_subset.title,subset_settings_menu.item[2].input) == 0 && strcmp(le_level_subset.description,subset_settings_menu.item[3].input) == 0  )
284                 subset_settings_menu.item[5].kind = MN_DEACTIVE;
285               else
286                 subset_settings_menu.item[5].kind = MN_ACTION;
287
288               switch (i = menu_check(&subset_settings_menu))
289                 {
290                 case 5:
291                   save_subset_settings_menu();
292                   show_menu = YES;
293                   break;
294                 }
295             }
296         }
297
298       if(done)
299         {
300           le_quit();
301           return 0;
302         }
303
304       if(done == DONE_QUIT)
305         {
306           le_quit();
307           return 1;
308         }
309
310       SDL_Delay(25);
311       now_time = SDL_GetTicks();
312       if (now_time < last_time + FPS)
313         SDL_Delay(last_time + FPS - now_time);  /* delay some time */
314
315       flipscreen();
316     }
317
318   return done;
319 }
320
321 void le_default_level(st_level* plevel)
322 {
323   int i,y;
324   strcpy(plevel->name,"UnNamed");
325   strcpy(plevel->theme,"antarctica");
326   strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
327   strcpy(plevel->bkgd_image,"arctis.png");
328   plevel->width = 21;
329   plevel->time_left = 100;
330   plevel->gravity = 10.;
331   plevel->bkgd_red = 0;
332   plevel->bkgd_green = 0;
333   plevel->bkgd_blue = 0;
334
335   for(i = 0; i < 15; ++i)
336     {
337       plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
338       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
339       for(y = 0; y < plevel->width; ++y)
340         plevel->tiles[i][y] = (unsigned char) '.';
341       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
342     }
343 }
344
345 void le_new_subset(char *subset_name)
346 {
347   st_level new_lev;
348   st_subset new_subset;
349   new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
350   strcpy(new_subset.name,subset_name);
351   new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
352   strcpy(new_subset.title,"Unknown Title");
353   new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
354   strcpy(new_subset.description,"No description so far.");
355   subset_save(&new_subset);
356   le_default_level(&new_lev);
357   level_save(&new_lev,subset_name,1);
358 }
359
360 int le_init()
361 {
362   int i;
363   char str[80];
364   level_subsets = dsubdirs("/levels", "info");
365
366   le_show_grid = YES;
367
368   /*  level_changed = NO;*/
369   fire = DOWN;
370   done = 0;
371   le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
372   le_level_changed = NO;
373
374   subset_init(&le_level_subset);
375
376   le_current_level = NULL;
377
378   le_current_tile = '.';
379   le_mouse_pressed = NO;
380
381   texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
382
383   /* Load buttons */
384   button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
385   button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
386   button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
387   button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
388   button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
389   button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
390   button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
391   button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
392   button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
393   button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
394   button_panel_init(&le_bt_panel, screen->w - 64,82, 64, 334);
395
396   menu_init(&leveleditor_menu);
397   menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
398   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
399   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
400   menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
401   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
402   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
403   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
404   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
405
406   menu_reset();
407   menu_set_current(&leveleditor_menu);
408   show_menu = YES;
409
410   menu_init(&subset_load_menu);
411   menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
412   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
413   for(i = 0; i < level_subsets.num_items; ++i)
414     {
415       menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets.item[i],0,0));
416     }
417   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
418   menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
419
420   menu_init(&subset_new_menu);
421   menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
422   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
423   menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
424   menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
425   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
426   menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
427
428   menu_init(&subset_settings_menu);
429   menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
430   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
431   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
432   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
433   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
434   menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Save Changes",0,0));
435   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
436   menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
437
438   menu_init(&level_settings_menu);
439   level_settings_menu.arrange_left = YES;
440   menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
441   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
442   menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name:",0,0));
443   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme:",0,0));
444   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song:",0,0));
445   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Background:",0,0));
446   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length: ",0,0));
447   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time:   ",0,0));
448   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity:",0,0));
449   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red:    ",0,0));
450   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green:  ",0,0));
451   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue:   ",0,0));
452   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
453   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
454
455   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
456
457   return 0;
458 }
459
460 void update_level_settings_menu()
461 {
462   char str[80];
463   int i;
464
465   menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
466   sprintf(str,"%d",le_current_level->width);
467
468   string_list_copy(level_settings_menu.item[3].list, dsubdirs("images/themes", "solid0.png"));
469   string_list_copy(level_settings_menu.item[4].list, dfiles("music/", "-fast"));
470   string_list_copy(level_settings_menu.item[5].list, dfiles("images/background", NULL));
471   if((i = string_list_find(level_settings_menu.item[3].list,le_current_level->theme)) != -1)
472     level_settings_menu.item[3].list->active_item = i;
473   if((i = string_list_find(level_settings_menu.item[4].list,le_current_level->song_title)) != -1)
474     level_settings_menu.item[4].list->active_item = i;
475   if((i = string_list_find(level_settings_menu.item[5].list,le_current_level->bkgd_image)) != -1)
476     level_settings_menu.item[5].list->active_item = i;
477
478   menu_item_change_input(&level_settings_menu.item[6], str);
479   sprintf(str,"%d",le_current_level->time_left);
480   menu_item_change_input(&level_settings_menu.item[7], str);
481   sprintf(str,"%2.0f",le_current_level->gravity);
482   menu_item_change_input(&level_settings_menu.item[8], str);
483   sprintf(str,"%d",le_current_level->bkgd_red);
484   menu_item_change_input(&level_settings_menu.item[9], str);
485   sprintf(str,"%d",le_current_level->bkgd_green);
486   menu_item_change_input(&level_settings_menu.item[10], str);
487   sprintf(str,"%d",le_current_level->bkgd_blue);
488   menu_item_change_input(&level_settings_menu.item[11], str);
489 }
490
491 void update_subset_settings_menu()
492 {
493   menu_item_change_input(&subset_settings_menu.item[2], le_level_subset.title);
494   menu_item_change_input(&subset_settings_menu.item[3], le_level_subset.description);
495 }
496
497 void apply_level_settings_menu()
498 {
499   int i,y,j;
500   i = NO;
501
502   strcpy(le_current_level->name,level_settings_menu.item[2].input);
503
504   if(strcmp(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list)) != 0)
505     {
506       strcpy(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list));
507       i = YES;
508     }
509
510   if(strcmp(le_current_level->theme,string_list_active(level_settings_menu.item[3].list)) != 0)
511     {
512       strcpy(le_current_level->theme,string_list_active(level_settings_menu.item[3].list));
513       i = YES;
514     }
515
516   if(i == YES)
517     {
518       level_free_gfx();
519       level_load_gfx(le_current_level);
520     }
521
522   strcpy(le_current_level->song_title,string_list_active(level_settings_menu.item[4].list));
523
524   i = le_current_level->width;
525   le_current_level->width = atoi(level_settings_menu.item[6].input);
526   if(le_current_level->width < i)
527     {
528       if(le_current_level->width < 21)
529         le_current_level->width = 21;
530       for(y = 0; y < 15; ++y)
531         {
532           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
533           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
534         }
535     }
536   else if(le_current_level->width > i)
537     {
538       for(y = 0; y < 15; ++y)
539         {
540           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
541           for(j = 0; j < le_current_level->width - i; ++j)
542             le_current_level->tiles[y][i+j] = (unsigned char) '.';
543           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
544         }
545     }
546   le_current_level->time_left = atoi(level_settings_menu.item[7].input);
547   le_current_level->gravity = atof(level_settings_menu.item[8].input);
548   le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
549   le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
550   le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
551 }
552
553 void save_subset_settings_menu()
554 {
555   free(le_level_subset.title);
556   le_level_subset.title = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[2].input)+1));
557   strcpy(le_level_subset.title,subset_settings_menu.item[2].input);
558   free(le_level_subset.description);
559   le_level_subset.description = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[3].input)+1));
560   strcpy(le_level_subset.description,subset_settings_menu.item[3].input);
561   subset_save(&le_level_subset);
562 }
563
564 void le_goto_level(int levelnb)
565 {
566   arrays_free();
567   arrays_init();
568
569   level_free(le_current_level);
570   if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
571     {
572       level_load(le_current_level, le_level_subset.name, le_level);
573     }
574   else
575     {
576       le_level = levelnb;
577     }
578
579   le_set_defaults();
580
581   level_free_gfx();
582   level_load_gfx(le_current_level);
583
584   le_activate_bad_guys();
585 }
586
587 void le_quit(void)
588 {
589   /*if(level_changed == YES)
590     if(askforsaving() == CANCEL)
591       return;*/ //FIXME
592
593   SDL_EnableKeyRepeat(0, 0);    // disables key repeating
594
595   button_free(&le_test_level_bt);
596   texture_free(&le_selection);
597   menu_free(&leveleditor_menu);
598
599   if(le_current_level != NULL)
600     {
601       level_free_gfx();
602       level_free(le_current_level);
603       unloadshared();
604       arrays_free();
605     }
606 }
607
608 void le_drawinterface()
609 {
610   int x,y;
611   char str[80];
612
613   if(le_current_level != NULL)
614     {
615       /* draw a grid (if selected) */
616       if(le_show_grid)
617         {
618           for(x = 0; x < 19; x++)
619             fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
620           for(y = 0; y < 15; y++)
621             fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
622         }
623     }
624
625   if(le_selection_mode == CURSOR)
626     texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
627   else if(le_selection_mode == SQUARE)
628     {
629       int w, h;
630       le_highlight_selection();
631       /* draw current selection */
632       w = selection.x2 - selection.x1;
633       h = selection.y2 - selection.y1;
634       fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
635       fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
636       fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
637       fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
638     }
639
640
641   /* draw button bar */
642   fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
643   drawshape(19 * 32, 14 * 32, le_current_tile);
644
645   if(le_current_level != NULL)
646     {
647       button_draw(&le_save_level_bt);
648       button_draw(&le_test_level_bt);
649       button_draw(&le_next_level_bt);
650       button_draw(&le_previous_level_bt);
651       button_draw(&le_rubber_bt);
652       button_draw(&le_select_mode_one_bt);
653       button_draw(&le_select_mode_two_bt);
654       button_draw(&le_bad_bsod_bt);
655       button_draw(&le_settings_bt);
656       button_draw(&le_move_right_bt);
657       button_draw(&le_move_left_bt);
658       button_panel_draw(&le_bt_panel);
659
660       sprintf(str, "%d/%d", le_level,le_level_subset.levels);
661       text_drawf(&white_text, str, -8, 16, A_RIGHT, A_NONE, 1, NO_UPDATE);
662
663       text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
664     }
665   else
666     {
667       if(show_menu == NO)
668         text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
669       else
670         text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
671     }
672
673 }
674
675 void le_drawlevel()
676 {
677   int y,x,i,s;
678   static char str[LEVEL_NAME_MAX];
679
680   /* Draw the real background */
681   if(le_current_level->bkgd_image[0] != '\0')
682     {
683       s = pos_x / 30;
684       texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
685       texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
686     }
687   else
688     {
689       clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
690     }
691
692   /*       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
693
694   for (y = 0; y < 15; ++y)
695     for (x = 0; x < 20; ++x)
696       {
697         drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
698
699         /* draw whats inside stuff when cursor is selecting those */
700         /* (draw them all the time - is this the right behaviour?) */
701         switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
702           {
703           case 'B':
704             texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
705             break;
706           case '!':
707             texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
708             break;
709           case 'x':
710           case 'y':
711           case 'A':
712             texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
713             break;
714           default:
715             break;
716           }
717       }
718
719   /* Draw the Bad guys: */
720   for (i = 0; i < num_bad_guys; ++i)
721     {
722       if(bad_guys[i].base.alive == NO)
723         continue;
724       /* to support frames: img_bsod_left[(frame / 5) % 4] */
725       if(bad_guys[i].kind == BAD_BSOD)
726         texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
727       else if(bad_guys[i].kind == BAD_LAPTOP)
728         texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
729       else if (bad_guys[i].kind == BAD_MONEY)
730         texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
731     }
732
733
734   /* Draw the player: */
735   /* for now, the position is fixed at (0, 240) */
736   texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
737 }
738
739 void le_checkevents()
740 {
741   SDLKey key;
742   SDLMod keymod;
743   int x,y;
744
745   keymod = SDL_GetModState();
746
747   while(SDL_PollEvent(&event))
748     {
749       /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
750       if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
751                                        event.motion.y > 0 && event.motion.y < screen->h)))
752         {
753
754           switch(event.type)
755             {
756             case SDL_KEYDOWN:   // key pressed
757               key = event.key.keysym.sym;
758               if(show_menu)
759                 {
760                   menu_event(&event.key.keysym);
761                   if(key == SDLK_ESCAPE)
762                     {
763                       show_menu = NO;
764                       menu_set_current(&leveleditor_menu);
765                     }
766                   break;
767                 }
768               switch(key)
769                 {
770                 case SDLK_ESCAPE:
771                   if(!show_menu)
772                     show_menu = YES;
773                   else
774                     show_menu = NO;
775                   break;
776                 case SDLK_LEFT:
777                   if(fire == DOWN)
778                     cursor_x -= KEY_CURSOR_SPEED;
779                   else
780                     cursor_x -= KEY_CURSOR_FASTSPEED;
781
782                   if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
783                     pos_x = cursor_x - MOUSE_LEFT_MARGIN;
784
785                   break;
786                 case SDLK_RIGHT:
787                   if(fire == DOWN)
788                     cursor_x += KEY_CURSOR_SPEED;
789                   else
790                     cursor_x += KEY_CURSOR_FASTSPEED;
791
792                   if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
793                     pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
794
795                   break;
796                 case SDLK_UP:
797                   if(fire == DOWN)
798                     cursor_y -= KEY_CURSOR_SPEED;
799                   else
800                     cursor_y -= KEY_CURSOR_FASTSPEED;
801
802                   if(cursor_y < 0)
803                     cursor_y = 0;
804                   break;
805                 case SDLK_DOWN:
806                   if(fire == DOWN)
807                     cursor_y += KEY_CURSOR_SPEED;
808                   else
809                     cursor_y += KEY_CURSOR_FASTSPEED;
810
811                   if(cursor_y > screen->h-32)
812                     cursor_y = screen->h-32;
813                   break;
814                 case SDLK_LCTRL:
815                   fire =UP;
816                   break;
817                 case SDLK_F1:
818                   le_showhelp();
819                   break;
820                 case SDLK_HOME:
821                   cursor_x = 0;
822                   pos_x = cursor_x;
823                   break;
824                 case SDLK_END:
825                   cursor_x = (le_current_level->width * 32) - 32;
826                   pos_x = cursor_x;
827                   break;
828                 case SDLK_PAGEUP:
829                   cursor_x -= PAGE_CURSOR_SPEED;
830
831                   if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
832                     pos_x = cursor_x - MOUSE_LEFT_MARGIN;
833
834                   break;
835                 case SDLK_PAGEDOWN:
836                   cursor_x += PAGE_CURSOR_SPEED;
837
838                   if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
839                     pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
840
841                   break;
842                 case SDLK_F9:
843                   le_show_grid = !le_show_grid;
844                   break;
845                 case SDLK_PERIOD:
846                   le_change(cursor_x, cursor_y, '.');
847                   break;
848                 case SDLK_a:
849                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
850                     le_current_tile = 'A';
851                   else
852                     le_current_tile = 'a';
853                   break;
854                 case SDLK_b:
855                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
856                     le_change(cursor_x, cursor_y, 'B');
857                   break;
858                 case SDLK_c:
859                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
860                     le_change(cursor_x, cursor_y, 'C');
861                   else
862                     le_change(cursor_x, cursor_y, 'c');
863                   break;
864                 case SDLK_d:
865                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
866                     le_change(cursor_x, cursor_y, 'D');
867                   else
868                     le_change(cursor_x, cursor_y, 'd');
869                   break;
870                 case SDLK_e:
871                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
872                     le_change(cursor_x, cursor_y, 'E');
873                   else
874                     le_change(cursor_x, cursor_y, 'e');
875                   break;
876                 case SDLK_f:
877                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
878                     le_change(cursor_x, cursor_y, 'F');
879                   else
880                     le_change(cursor_x, cursor_y, 'f');
881                   break;
882                 case SDLK_g:
883                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
884                     le_change(cursor_x, cursor_y, 'G');
885                   else
886                     le_change(cursor_x, cursor_y, 'g');
887                   break;
888                 case SDLK_h:
889                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
890                     le_change(cursor_x, cursor_y, 'H');
891                   else
892                     le_change(cursor_x, cursor_y, 'h');
893                   break;
894                 case SDLK_i:
895                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
896                     le_change(cursor_x, cursor_y, 'I');
897                   else
898                     le_change(cursor_x, cursor_y, 'i');
899                   break;
900                 case SDLK_j:
901                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
902                     le_change(cursor_x, cursor_y, 'J');
903                   else
904                     le_change(cursor_x, cursor_y, 'j');
905                   break;
906                 case SDLK_x:
907                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
908                     le_change(cursor_x, cursor_y, 'X');
909                   else
910                     le_change(cursor_x, cursor_y, 'x');
911                   break;
912                 case SDLK_y:
913                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
914                     le_change(cursor_x, cursor_y, 'Y');
915                   else
916                     le_change(cursor_x, cursor_y, 'y');
917                   break;
918                 case SDLK_LEFTBRACKET:
919                   le_change(cursor_x, cursor_y, '[');
920                   break;
921                 case SDLK_RIGHTBRACKET:
922                   le_change(cursor_x, cursor_y, ']');
923                   break;
924                 case SDLK_HASH:
925                 case SDLK_3:
926                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
927                     le_change(cursor_x, cursor_y, '#');
928                   break;
929                 case SDLK_DOLLAR:
930                 case SDLK_4:
931                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
932                     le_change(cursor_x, cursor_y, '$');
933                   break;
934                 case SDLK_BACKSLASH:
935                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
936                     le_change(cursor_x, cursor_y, '|');
937                   else
938                     le_change(cursor_x, cursor_y, '\\');
939                   break;
940                 case SDLK_CARET:
941                   le_change(cursor_x, cursor_y, '^');
942                   break;
943                 case SDLK_AMPERSAND:
944                 case SDLK_6:
945                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
946                     le_change(cursor_x, cursor_y, '&');
947                   break;
948                 case SDLK_EQUALS:
949                 case SDLK_0:
950                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
951                     le_change(cursor_x, cursor_y, '=');
952                   else          /* let's add a bad guy */
953                     le_change(cursor_x, cursor_y, '0');
954                   break;
955                 case SDLK_1:
956                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
957                     le_change(cursor_x, cursor_y, '!');
958                   else          /* let's add a bad guy */
959                     le_change(cursor_x, cursor_y, '1');
960                   break;
961                 case SDLK_2:
962                   le_change(cursor_x, cursor_y, '2');
963                   break;
964                 case SDLK_PLUS:
965                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
966                     le_change(cursor_x, cursor_y, '*');
967                   break;
968                 default:
969                   break;
970                 }
971               break;
972             case SDL_KEYUP:     /* key released */
973               switch(event.key.keysym.sym)
974                 {
975                 case SDLK_LCTRL:
976                   fire = DOWN;
977                   break;
978                 default:
979                   break;
980                 }
981               break;
982             case SDL_MOUSEBUTTONDOWN:
983               if(event.button.button == SDL_BUTTON_LEFT)
984                 {
985                   le_mouse_pressed = YES;
986
987                   selection.x1 = event.motion.x + pos_x;
988                   selection.y1 = event.motion.y;
989                   selection.x2 = event.motion.x + pos_x;
990                   selection.y2 = event.motion.y;
991                 }
992               break;
993             case SDL_MOUSEBUTTONUP:
994               if(event.button.button == SDL_BUTTON_LEFT)
995                 {
996                   le_mouse_pressed = NO;
997                 }
998               break;
999             case SDL_MOUSEMOTION:
1000               if(!show_menu)
1001                 {
1002                   x = event.motion.x;
1003                   y = event.motion.y;
1004
1005                   cursor_x = ((int)(pos_x + x) / 32) * 32;
1006                   cursor_y = ((int) y / 32) * 32;
1007
1008                   if(le_mouse_pressed == YES)
1009                     {
1010                       selection.x2 = x + pos_x;
1011                       selection.y2 = y;
1012                     }
1013                 }
1014               break;
1015             case SDL_QUIT:      // window closed
1016               done = DONE_QUIT;
1017               break;
1018             default:
1019               break;
1020             }
1021         }
1022
1023       if(le_current_level != NULL)
1024         {
1025           if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
1026               event.motion.y > 0 && event.motion.y < screen->h)))
1027             {
1028               if(show_menu == NO)
1029                 {
1030                   /* Check for button events */
1031                   button_event(&le_test_level_bt,&event);
1032                   if(button_get_state(&le_test_level_bt) == BN_CLICKED)
1033                     le_testlevel();
1034                   button_event(&le_save_level_bt,&event);
1035                   if(button_get_state(&le_save_level_bt) == BN_CLICKED)
1036                     level_save(le_current_level,le_level_subset.name,le_level);
1037                   button_event(&le_next_level_bt,&event);
1038                   if(button_get_state(&le_next_level_bt) == BN_CLICKED)
1039                     {
1040                       if(le_level < le_level_subset.levels)
1041                         {
1042                           le_goto_level(++le_level);
1043                         }
1044                       else
1045                         {
1046                           st_level new_lev;
1047                           char str[1024];
1048                           int d = 0;
1049                           sprintf(str,"Level %d doesn't exist.",le_level+1);
1050                           text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1051                           text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1052                           text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1053                           flipscreen();
1054                           while(d == 0)
1055                             {
1056                               while(SDL_PollEvent(&event))
1057                                 switch(event.type)
1058                                   {
1059                                   case SDL_KEYDOWN:             // key pressed
1060                                     switch(event.key.keysym.sym)
1061                                       {
1062                                       case SDLK_y:
1063                                         le_default_level(&new_lev);
1064                                         level_save(&new_lev,le_level_subset.name,++le_level);
1065                                         le_level_subset.levels = le_level;
1066                                         le_goto_level(le_level);
1067                                         d = 1;
1068                                         break;
1069                                       case SDLK_n:
1070                                         d = 1;
1071                                         break;
1072                                       }
1073                                     break;
1074                                   default:
1075                                     break;
1076                                   }
1077                               SDL_Delay(50);
1078                             }
1079                         }
1080                     }
1081                   button_event(&le_previous_level_bt,&event);
1082                   if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
1083                     {
1084                       if(le_level > 1)
1085                         le_goto_level(--le_level);
1086                     }
1087                   button_event(&le_rubber_bt,&event);
1088                   if(button_get_state(&le_rubber_bt) == BN_CLICKED)
1089                     le_current_tile = '.';
1090                   button_event(&le_select_mode_one_bt,&event);
1091                   if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
1092                     le_selection_mode = CURSOR;
1093                   button_event(&le_select_mode_two_bt,&event);
1094                   if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
1095                     le_selection_mode = SQUARE;
1096                   button_event(&le_bad_bsod_bt,&event);
1097                   if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
1098                     le_current_tile = '0';
1099                   button_event(&le_settings_bt,&event);
1100                   if(button_get_state(&le_settings_bt) == BN_CLICKED)
1101                     {
1102                       if(show_menu == NO)
1103                         {
1104                           update_level_settings_menu();
1105                           menu_set_current(&level_settings_menu);
1106                           show_menu = YES;
1107                         }
1108                       else
1109                         {
1110                           menu_set_current(&leveleditor_menu);
1111                           show_menu = NO;
1112                         }
1113                     }
1114                 }
1115               else
1116                 {
1117                   button_event(&le_settings_bt,&event);
1118                   if(button_get_state(&le_settings_bt) == BN_CLICKED)
1119                     {
1120                       if(show_menu == NO)
1121                         {
1122                           update_level_settings_menu();
1123                           menu_set_current(&level_settings_menu);
1124                           show_menu = YES;
1125                         }
1126                       else
1127                         {
1128                           menu_set_current(&leveleditor_menu);
1129                           show_menu = NO;
1130                         }
1131                     }
1132                 }
1133             }
1134           if(show_menu == NO)
1135             {
1136               button_event(&le_move_left_bt,&event);
1137               button_event(&le_move_right_bt,&event);
1138
1139               if(le_mouse_pressed)
1140                 {
1141                   le_change(cursor_x, cursor_y, le_current_tile);
1142                 }
1143             }
1144         }
1145     }
1146   if(show_menu == NO)
1147     {
1148       if(button_get_state(&le_move_left_bt) == BN_PRESSED)
1149         {
1150           pos_x -= 192;
1151         }
1152       else if(button_get_state(&le_move_left_bt) == BN_HOVER)
1153         {
1154           pos_x -= 96;
1155         }
1156
1157       if(button_get_state(&le_move_right_bt) == BN_PRESSED)
1158         {
1159           pos_x += 192;
1160         }
1161       else if(button_get_state(&le_move_right_bt) == BN_HOVER)
1162         {
1163           pos_x += 96;
1164         }
1165     }
1166
1167 }
1168
1169 void le_highlight_selection()
1170 {
1171   int x,y,i;
1172   int x1, x2, y1, y2;
1173
1174   if(selection.x1 < selection.x2)
1175     {
1176       x1 = selection.x1;
1177       x2 = selection.x2;
1178     }
1179   else
1180     {
1181       x1 = selection.x2;
1182       x2 = selection.x1;
1183     }
1184   if(selection.y1 < selection.y2)
1185     {
1186       y1 = selection.y1;
1187       y2 = selection.y2;
1188     }
1189   else
1190     {
1191       y1 = selection.y2;
1192       y2 = selection.y1;
1193     }
1194
1195   x1 /= 32;
1196   x2 /= 32;
1197   y1 /= 32;
1198   y2 /= 32;
1199
1200   fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1201 }
1202
1203 void le_change(float x, float y, unsigned char c)
1204 {
1205   if(le_current_level != NULL)
1206     {
1207       int xx,yy,i;
1208       int x1, x2, y1, y2;
1209
1210       /*  level_changed = YES; */
1211
1212       switch(le_selection_mode)
1213         {
1214         case CURSOR:
1215           level_change(le_current_level,x,y,c);
1216
1217           yy = ((int)y / 32);
1218           xx = ((int)x / 32);
1219
1220           /* if there is a bad guy over there, remove it */
1221           for(i = 0; i < num_bad_guys; ++i)
1222             if (bad_guys[i].base.alive)
1223               if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1224                 bad_guys[i].base.alive = NO;
1225
1226           if(c == '0')  /* if it's a bad guy */
1227             add_bad_guy(xx*32, yy*32, BAD_BSOD);
1228           else if(c == '1')
1229             add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1230           else if(c == '2')
1231             add_bad_guy(xx*32, yy*32, BAD_MONEY);
1232
1233           break;
1234         case SQUARE:
1235           if(selection.x1 < selection.x2)
1236             {
1237               x1 = selection.x1;
1238               x2 = selection.x2;
1239             }
1240           else
1241             {
1242               x1 = selection.x2;
1243               x2 = selection.x1;
1244             }
1245           if(selection.y1 < selection.y2)
1246             {
1247               y1 = selection.y1;
1248               y2 = selection.y2;
1249             }
1250           else
1251             {
1252               y1 = selection.y2;
1253               y2 = selection.y1;
1254             }
1255
1256           x1 /= 32;
1257           x2 /= 32;
1258           y1 /= 32;
1259           y2 /= 32;
1260
1261           /* if there is a bad guy over there, remove it */
1262           for(i = 0; i < num_bad_guys; ++i)
1263             if(bad_guys[i].base.alive)
1264               if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1265                   && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1266                 bad_guys[i].base.alive = NO;
1267
1268           for(xx = x1; xx <= x2; xx++)
1269             for(yy = y1; yy <= y2; yy++)
1270               {
1271                 level_change(le_current_level, xx*32, yy*32, c);
1272
1273                 if(c == '0')  // if it's a bad guy
1274                   add_bad_guy(xx*32, yy*32, BAD_BSOD);
1275                 else if(c == '1')
1276                   add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1277                 else if(c == '2')
1278                   add_bad_guy(xx*32, yy*32, BAD_MONEY);
1279               }
1280           break;
1281         default:
1282           break;
1283         }
1284     }
1285 }
1286
1287 void le_testlevel()
1288 {
1289   level_save(le_current_level,"test",le_level);
1290   gameloop("test",le_level, ST_GL_TEST);
1291   menu_set_current(&leveleditor_menu);
1292   arrays_init();
1293   level_load_gfx(le_current_level);
1294   loadshared();
1295   le_activate_bad_guys();
1296 }
1297
1298 void le_showhelp()
1299 {
1300   SDL_Event event;
1301   int i, done;
1302   char *text[] = {
1303                    "X/x - Brick0",
1304                    "Y/y - Brick1",
1305                    "A/B/! - Box full",
1306                    "a - Box empty",
1307                    "C-F - Cloud0",
1308                    "c-f - Cloud1",
1309                    "G-J - Bkgd0",
1310                    "g-j - Bkgd1",
1311                    "# - Solid0",
1312                    "[ - Solid1",
1313                    "= - Solid2",
1314                    "] - Solid3",
1315                    "$ - Distro",
1316                    "^ - Waves",
1317                    "* - Poletop",
1318                    "| - Pole",
1319                    "\\ - Flag",
1320                    "& - Water",
1321                    "0-2 - BadGuys",
1322                    "./Del - Remove tile",
1323                    "F9 - Show/Hide Grid",
1324                    "F3 - Change Selection Mode",
1325                    "Esc - Menu"};
1326
1327
1328   text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1329   text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE);
1330
1331   for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1332     text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1333
1334   text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1335
1336   flipscreen();
1337
1338   done = 0;
1339
1340   while(done == 0)
1341     {
1342       while(SDL_PollEvent(&event))
1343         switch(event.type)
1344           {
1345           case SDL_MOUSEBUTTONDOWN:             // mouse pressed
1346           case SDL_KEYDOWN:             // key pressed
1347             done = 1;
1348             break;
1349           default:
1350             break;
1351           }
1352       SDL_Delay(50);
1353     }
1354 }