Huge code merge. This reflects the current status of my rewrite/restructuring. A...
[supertux.git] / src / leveleditor.c
1
2 /***************************************************************************
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  ***************************************************************************/
10
11 /*  December 28, 2003 - January 1st, 2004 */
12
13 /* leveleditor.c - A built-in level editor for SuperTux
14  by Ricardo Cruz <rick2@aeiou.pt>                      */
15
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include <string.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <SDL.h>
22 #include <SDL_image.h>
23 #include "leveleditor.h"
24
25 #include "screen.h"
26 #include "defines.h"
27 #include "globals.h"
28 #include "setup.h"
29 #include "menu.h"
30 #include "level.h"
31 #include "badguy.h"
32 #include "gameloop.h"
33 #include "scene.h"
34
35 /* definitions to aid development */
36 #define DONE_LEVELEDITOR    1
37 #define DONE_QUIT        2
38 #define DONE_CHANGELEVEL  3
39
40 /* definitions that affect gameplay */
41 #define KEY_CURSOR_SPEED 32
42 #define KEY_CURSOR_FASTSPEED 64
43
44 #define CURSOR_LEFT_MARGIN 96
45 #define CURSOR_RIGHT_MARGIN 512
46 /* right_margin should noticed that the cursor is 32 pixels,
47    so it should subtract that value */
48
49 #define MOUSE_LEFT_MARGIN 32
50 #define MOUSE_RIGHT_MARGIN 608
51 #define MOUSE_POS_SPEED 32
52
53 /* Level Intro: */
54 /*
55   clearscreen(0, 0, 0);
56  
57   sprintf(str, "Editing Level %s", levelfilename);
58   drawcenteredtext(str, 200, letters_red, NO_UPDATE, 1);
59  
60   sprintf(str, "%s", levelname);
61   drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
62  
63   flipscreen();
64  
65   SDL_Delay(1000);
66 */
67
68 /* gameloop funcs declerations */
69
70 void loadshared(void);
71 void unloadshared(void);
72
73 /* own declerations */
74
75 void savelevel();
76 void le_change(float x, float y, unsigned char c);
77 void showhelp();
78 void le_set_defaults(void);
79 void le_activate_bad_guys(void);
80
81 /* global variables (based on the gameloop ones) */
82
83 int level;
84 st_level current_level;
85 char level_subset[100];
86
87 int frame;
88 texture_type selection;
89 int last_time, now_time;
90
91 void le_activate_bad_guys(void)
92 {
93   int x,y;
94
95   /* Activate bad guys: */
96
97   /* as oposed to the gameloop.c func, this one doesn't remove
98   the badguys from tiles                                    */
99
100   for (y = 0; y < 15; ++y)
101     for (x = 0; x < current_level.width; ++x)
102       if (current_level.tiles[y][x] >= '0' && current_level.tiles[y][x] <= '9')
103         add_bad_guy(x * 32, y * 32, current_level.tiles[y][x] - '0');
104 }
105
106 void le_set_defaults()
107 {
108   /* Set defaults: */
109
110   if(current_level.time_left == 0)
111     current_level.time_left = 255;
112 }
113
114 /* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
115 void newlevel()
116 {}
117
118 /* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */
119 void selectlevel()
120 {}
121
122 int leveleditor()
123 {
124   char str[LEVEL_NAME_MAX];
125   int done;
126   int x, y, i;  /* for cicles */
127   int pos_x, cursor_x, cursor_y, fire;
128   SDL_Event event;
129   SDLKey key;
130   SDLMod keymod;
131
132   strcpy(level_subset,"default");
133
134   level = 1;
135
136   initmenu();
137   menumenu = MENU_LEVELEDITOR;
138   show_menu = YES;
139
140   frame = 0;    /* support for frames in some tiles, like waves and bad guys */
141
142   loadshared();
143   set_defaults();
144
145   loadlevel(&current_level,"default",level);
146   loadlevelgfx(&current_level);
147
148   le_activate_bad_guys();
149   le_set_defaults();
150
151   texture_load(&selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
152
153   done = 0;
154   pos_x = 0;
155   cursor_x = 3*32;
156   cursor_y = 2*32;
157   fire = DOWN;
158
159   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
160
161   while(1)
162     {
163       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
164
165       last_time = SDL_GetTicks();
166       frame++;
167
168       keymod = SDL_GetModState();
169
170       while(SDL_PollEvent(&event))
171         {
172           // testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events
173           switch(event.type)
174             {
175             case SDL_KEYDOWN:   // key pressed
176               key = event.key.keysym.sym;
177               if(show_menu)
178                 {
179                   menu_event(key);
180                   break;
181                 }
182               switch(key)
183                 {
184                 case SDLK_LEFT:
185                   if(fire == DOWN)
186                     cursor_x -= KEY_CURSOR_SPEED;
187                   else
188                     cursor_x -= KEY_CURSOR_FASTSPEED;
189
190                   if(cursor_x < 0)
191                     cursor_x = 0;
192                   break;
193                 case SDLK_RIGHT:
194                   if(fire == DOWN)
195                     cursor_x += KEY_CURSOR_SPEED;
196                   else
197                     cursor_x += KEY_CURSOR_FASTSPEED;
198
199                   if(cursor_x > (current_level.width*32) - 1)
200                     cursor_x = (current_level.width*32) - 1;
201                   break;
202                 case SDLK_UP:
203                   if(fire == DOWN)
204                     cursor_y -= KEY_CURSOR_SPEED;
205                   else
206                     cursor_y -= KEY_CURSOR_FASTSPEED;
207
208                   if(cursor_y < 0)
209                     cursor_y = 0;
210                   break;
211                 case SDLK_DOWN:
212                   if(fire == DOWN)
213                     cursor_y += KEY_CURSOR_SPEED;
214                   else
215                     cursor_y += KEY_CURSOR_FASTSPEED;
216
217                   if(cursor_y > screen->h-32)
218                     cursor_y = screen->h-32;
219                   break;
220                 case SDLK_LCTRL:
221                   fire =UP;
222                   break;
223                 case SDLK_F1:
224                   showhelp();
225                   break;
226                 case SDLK_HOME:
227                   cursor_x = 0;
228                   break;
229                 case SDLK_END:
230                   cursor_x = (current_level.width * 32) - 32;
231                   break;
232                 case SDLK_PERIOD:
233                   le_change(cursor_x, cursor_y, '.');
234                   break;
235                 case SDLK_a:
236                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
237                     le_change(cursor_x, cursor_y, 'A');
238                   else
239                     le_change(cursor_x, cursor_y, 'a');
240                   break;
241                 case SDLK_b:
242                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
243                     le_change(cursor_x, cursor_y, 'B');
244                   break;
245                 case SDLK_c:
246                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
247                     le_change(cursor_x, cursor_y, 'C');
248                   else
249                     le_change(cursor_x, cursor_y, 'c');
250                   break;
251                 case SDLK_d:
252                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
253                     le_change(cursor_x, cursor_y, 'D');
254                   else
255                     le_change(cursor_x, cursor_y, 'd');
256                   break;
257                 case SDLK_e:
258                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
259                     le_change(cursor_x, cursor_y, 'E');
260                   else
261                     le_change(cursor_x, cursor_y, 'e');
262                   break;
263                 case SDLK_f:
264                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
265                     le_change(cursor_x, cursor_y, 'F');
266                   else
267                     le_change(cursor_x, cursor_y, 'f');
268                   break;
269                 case SDLK_g:
270                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
271                     le_change(cursor_x, cursor_y, 'G');
272                   else
273                     le_change(cursor_x, cursor_y, 'g');
274                   break;
275                 case SDLK_h:
276                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
277                     le_change(cursor_x, cursor_y, 'H');
278                   else
279                     le_change(cursor_x, cursor_y, 'h');
280                   break;
281                 case SDLK_i:
282                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
283                     le_change(cursor_x, cursor_y, 'I');
284                   else
285                     le_change(cursor_x, cursor_y, 'i');
286                   break;
287                 case SDLK_j:
288                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
289                     le_change(cursor_x, cursor_y, 'J');
290                   else
291                     le_change(cursor_x, cursor_y, 'j');
292                   break;
293                 case SDLK_x:
294                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
295                     le_change(cursor_x, cursor_y, 'X');
296                   else
297                     le_change(cursor_x, cursor_y, 'x');
298                   break;
299                 case SDLK_y:
300                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
301                     le_change(cursor_x, cursor_y, 'Y');
302                   else
303                     le_change(cursor_x, cursor_y, 'y');
304                   break;
305                 case SDLK_LEFTBRACKET:
306                   le_change(cursor_x, cursor_y, '[');
307                   break;
308                 case SDLK_RIGHTBRACKET:
309                   le_change(cursor_x, cursor_y, ']');
310                   break;
311                 case SDLK_HASH:
312                 case SDLK_3:
313                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
314                     le_change(cursor_x, cursor_y, '#');
315                   break;
316                 case SDLK_DOLLAR:
317                 case SDLK_4:
318                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
319                     le_change(cursor_x, cursor_y, '$');
320                   break;
321                 case SDLK_BACKSLASH:
322                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
323                     le_change(cursor_x, cursor_y, '|');
324                   else
325                     le_change(cursor_x, cursor_y, '\\');
326                   break;
327                 case SDLK_CARET:
328                   le_change(cursor_x, cursor_y, '^');
329                   break;
330                 case SDLK_AMPERSAND:
331                 case SDLK_6:
332                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
333                     le_change(cursor_x, cursor_y, '&');
334                   break;
335                 case SDLK_EQUALS:
336                 case SDLK_0:
337                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
338                     le_change(cursor_x, cursor_y, '=');
339                   else          /* let's add a bad guy */
340                     le_change(cursor_x, cursor_y, '0');
341
342                   for(i = 0; i < NUM_BAD_GUYS; ++i)
343                     if (bad_guys[i].alive == NO)
344                       {
345                         bad_guys[i].alive = YES;
346                         bad_guys[i].kind = BAD_BSOD;
347                         bad_guys[i].x = (((int)cursor_x/32)*32);
348                         bad_guys[i].y = (((int)cursor_y/32)*32);
349                         i = NUM_BAD_GUYS;
350                       }
351                   break;
352                 case SDLK_1:
353                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
354                     le_change(cursor_x, cursor_y, '!');
355                   else          /* let's add a bad guy */
356                     le_change(cursor_x, cursor_y, '1');
357
358                   for(i = 0; i < NUM_BAD_GUYS; ++i)
359                     if (bad_guys[i].alive == NO)
360                       {
361                         bad_guys[i].alive = YES;
362                         bad_guys[i].kind = BAD_LAPTOP;
363                         bad_guys[i].x = (((int)cursor_x/32)*32);
364                         bad_guys[i].y = (((int)cursor_y/32)*32);
365                         i = NUM_BAD_GUYS;
366                       }
367                   break;
368                 case SDLK_2:
369                   le_change(cursor_x, cursor_y, '2');
370
371                   for(i = 0; i < NUM_BAD_GUYS; ++i)
372                     if (bad_guys[i].alive == NO)
373                       {
374                         bad_guys[i].alive = YES;
375                         bad_guys[i].kind = BAD_MONEY;
376                         bad_guys[i].x = (((int)cursor_x/32)*32);
377                         bad_guys[i].y = (((int)cursor_y/32)*32);
378                         i = NUM_BAD_GUYS;
379                       }
380                   break;
381                 case SDLK_PLUS:
382                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
383                     le_change(cursor_x, cursor_y, '*');
384                   break;
385                 default:
386                   break;
387                 }
388               break;
389             case SDL_KEYUP:     // key released
390               switch(event.key.keysym.sym)
391                 {
392                 case SDLK_LCTRL:
393                   fire = DOWN;
394                   break;
395                 case SDLK_ESCAPE:
396                   if(!show_menu)
397                     show_menu = YES;
398                   else
399                     show_menu = NO;
400                   break;
401                 default:
402                   break;
403                 }
404               break;
405               /*            case SDL_MOUSEBUTTONDOWN:
406                             if(event.button.button == SDL_BUTTON_LEFT)
407                               {
408               This will draw current tile in the cursor position, when the interface is done.
409                               }
410                             break;*/
411             case SDL_MOUSEMOTION:
412               if(!show_menu)
413                 {
414                   x = event.motion.x;
415                   y = event.motion.y;
416
417                   cursor_x = ((int)(pos_x + x) / 32) * 32;
418                   cursor_y = ((int) y / 32) * 32;
419                 }
420               break;
421             case SDL_QUIT:      // window closed
422               done = DONE_QUIT;
423               break;
424             default:
425               break;
426             }
427         }
428
429       /* mouse movements */
430       /*      x = event.motion.x;
431             if(x < MOUSE_LEFT_MARGIN)
432               pos_x -= MOUSE_POS_SPEED;
433             else if(x > MOUSE_RIGHT_MARGIN)
434               pos_x += MOUSE_POS_SPEED;*/
435
436
437       if(cursor_x < pos_x + CURSOR_LEFT_MARGIN)
438         pos_x = cursor_x - CURSOR_LEFT_MARGIN;
439
440       if(cursor_x > pos_x + CURSOR_RIGHT_MARGIN)
441         pos_x = cursor_x - CURSOR_RIGHT_MARGIN;
442
443       if(pos_x < 0)
444         pos_x = 0;
445       if(pos_x > (current_level.width * 32) - screen->w)
446         pos_x = (current_level.width * 32) - screen->w;
447
448       for (y = 0; y < 15; ++y)
449         for (x = 0; x < 21; ++x)
450           drawshape(x * 32, y * 32, current_level.tiles[y][x + (pos_x / 32)]);
451
452       /* Draw the Bad guys: */
453       for (i = 0; i < NUM_BAD_GUYS; ++i)
454         {
455           /* printf("\nbad_guys[%i].alive = %i", i, bad_guys[i].alive); */
456           if(bad_guys[i].alive == NO)
457             continue;
458           /* to support frames: img_bsod_left[(frame / 5) % 4] */
459           if(bad_guys[i].kind == BAD_BSOD)
460             texture_draw(&img_bsod_left[(frame / 5) % 4], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
461           else if(bad_guys[i].kind == BAD_LAPTOP)
462             texture_draw(&img_laptop_left[(frame / 5) % 3], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
463           else if (bad_guys[i].kind == BAD_MONEY)
464             texture_draw(&img_money_left[(frame / 5) % 2], ((int)(bad_guys[i].x - pos_x)/32)*32, bad_guys[i].y, NO_UPDATE);
465         }
466
467
468       texture_draw(&selection, ((int)(cursor_x - pos_x)/32)*32, cursor_y, NO_UPDATE);
469
470       sprintf(str, "%d", current_level.time_left);
471       drawtext("TIME", 324, 0, letters_blue, NO_UPDATE, 1);
472       drawtext(str, 404, 0, letters_gold, NO_UPDATE, 1);
473
474       sprintf(str, "%s", current_level.name);
475       drawtext("NAME", 0, 0, letters_blue, NO_UPDATE, 1);
476       drawtext(str, 80, 0, letters_gold, NO_UPDATE, 1);
477
478       drawtext("F1 for Help", 10, 430, letters_blue, NO_UPDATE, 1);
479
480       if(show_menu)
481         {
482           done = drawmenu();
483           if(done)
484             return 0;
485         }
486       if(done == DONE_QUIT)
487         return 1;
488
489       SDL_Delay(50);
490       now_time = SDL_GetTicks();
491       if (now_time < last_time + FPS)
492         SDL_Delay(last_time + FPS - now_time);  /* delay some time */
493
494       flipscreen();
495     }
496
497   unloadlevelgfx();
498   unloadshared();
499
500   texture_free(&selection);
501
502   return done;
503 }
504
505 void le_change(float x, float y, unsigned char c)
506 {
507 int i;
508 int xx, yy;
509
510   level_change(&current_level,x,y,c);
511
512   yy = (y / 32);
513   xx = (x / 32);
514
515   /* if there is a bad guy over there, remove it */
516   for(i = 0; i < NUM_BAD_GUYS; ++i)
517     if (bad_guys[i].alive)
518       if(xx == bad_guys[i].x/32 && yy == bad_guys[i].y/32)
519         bad_guys[i].alive = NO;
520 }
521
522 /* Save data for this level: */
523 void savelevel(void)
524 {
525   FILE * fi;
526   char * filename;
527   int y;
528   char str[80];
529
530   /* Save data file: */
531
532   filename = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) + 20) + strlen(level_subset));
533   sprintf(filename, "%s/levels/%s/level%d.dat", DATA_PREFIX, level_subset, level);
534   fi = fopen(filename, "w");
535   if (fi == NULL)
536     {
537       perror(filename);
538       st_shutdown();
539       free(filename);
540       exit(-1);
541     }
542   free(filename);
543
544
545   /* sptrinf("# Level created by SuperTux built-in editor", fi); */
546
547   fputs(current_level.name, fi);
548   fputs("\n", fi);
549   fputs(current_level.theme, fi);
550   fputs("\n", fi);
551   sprintf(str, "%d\n", current_level.time_left);        /* time */
552   fputs(str, fi);
553   fputs(current_level.song_title, fi);  /* song filename */
554   sprintf(str, "\n%d\n", current_level.bkgd_red);       /* red background color */
555   fputs(str, fi);
556   sprintf(str, "%d\n", current_level.bkgd_green);       /* green background color */
557   fputs(str, fi);
558   sprintf(str, "%d\n", current_level.bkgd_blue);        /* blue background color */
559   fputs(str, fi);
560   sprintf(str, "%d\n", current_level.width);    /* level width */
561   fputs(str, fi);
562
563   for(y = 0; y < 15; ++y)
564     {
565       fputs(current_level.tiles[y], fi);
566       fputs("\n", fi);
567     }
568
569   fclose(fi);
570
571   drawcenteredtext("SAVED!", 240, letters_gold, NO_UPDATE, 1);
572   flipscreen();
573   SDL_Delay(1000);
574 }
575
576 void showhelp()
577 {
578   SDL_Event event;
579   int done;
580   char *text[] = {
581                    "X/x - Brick0",
582                    "Y/y - Brick1",
583                    "A/B/! - Box full",
584                    "a - Box empty",
585                    "C-F - Cloud0",
586                    "c-f - Cloud1",
587                    "G-J - Bkgd0",
588                    "g-j - Bkgd1",
589                    "# - Solid0",
590                    "[ - Solid1",
591                    "= - Solid2",
592                    "] - Solid3",
593                    "$ - Distro",
594                    "^ - Waves",
595                    "* - Poletop",
596                    "| - Pole",
597                    "\\ - Flag",
598                    "& - Water",
599                    "0-2 - BadGuys",
600                    "./Del - Remove tile",
601                    "Esc - Menu"};
602
603
604   drawcenteredtext("- Help -", 30, letters_red, NO_UPDATE, 2);
605   drawtext("Keys:", 80, 60, letters_gold, NO_UPDATE, 1);
606
607   int i;
608   for(i = 0; i < sizeof(text)/sizeof(char *); i++)
609     drawtext(text[i], 40, 90+(i*16), letters_blue, NO_UPDATE, 1);
610
611   drawcenteredtext("Press Any Key to Continue", 460, letters_gold, NO_UPDATE, 1);
612
613   flipscreen();
614
615   done = 0;
616
617   while(done == 0)
618     while(SDL_PollEvent(&event))
619       switch(event.type)
620         {
621         case SDL_MOUSEBUTTONDOWN:               // mouse pressed
622         case SDL_KEYDOWN:               // key pressed
623           done = 1;
624           break;
625         default:
626           break;
627         }
628 }