Improved buttons. You can create new level-subsets via the leveleditor now. Better...
[supertux.git] / src / leveleditor.c
1
2 /***************************************************************************
3  *                                                                         *
4  *   This program is free software; you can redistribute it and/or modify  *
5  *   it under the terms of the GNU General Public License as published by  *
6  *   the Free Software Foundation; either version 2 of the License, or     *
7  *   (at your option) any later version.                                   *
8  *                                                                         *
9  ***************************************************************************/
10
11 /*  December 28, 2003 - February 1st, 2004 */
12
13 /* leveleditor.c - A built-in level editor for SuperTux
14  by Ricardo Cruz <rick2@aeiou.pt>                      */
15
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include <string.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <SDL.h>
22 #include <SDL_image.h>
23 #include "leveleditor.h"
24
25 #include "screen.h"
26 #include "defines.h"
27 #include "globals.h"
28 #include "setup.h"
29 #include "menu.h"
30 #include "level.h"
31 #include "badguy.h"
32 #include "scene.h"
33 #include "button.h"
34
35 /* definitions to aid development */
36 #define DONE_LEVELEDITOR 1
37 #define DONE_QUIT        2
38 #define DONE_CHANGELEVEL 3
39
40 /* definitions that affect gameplay */
41 #define KEY_CURSOR_SPEED 32
42 #define KEY_CURSOR_FASTSPEED 64
43
44 /* when pagedown/up pressed speed:*/
45 #define PAGE_CURSOR_SPEED 13*32
46
47 #define MOUSE_LEFT_MARGIN 80
48 #define MOUSE_RIGHT_MARGIN (560-32)
49 /* right_margin should noticed that the cursor is 32 pixels,
50    so it should subtract that value */
51 #define MOUSE_POS_SPEED 20
52
53 /* look */
54 #define SELECT_W 2 // size of the selections lines
55 #define SELECT_CLR 0, 255, 0, 255  // lines color (R, G, B, A)
56
57 /* gameloop funcs declerations */
58
59 void loadshared(void);
60 void unloadshared(void);
61
62 /* own declerations */
63 /* crutial ones (main loop) */
64 int le_init();
65 void le_quit();
66 void le_drawlevel();
67 void le_drawinterface();
68 void le_checkevents();
69 void le_change(float x, float y, unsigned char c);
70 void le_testlevel();
71 void le_showhelp();
72 void le_set_defaults(void);
73 void le_activate_bad_guys(void);
74 void le_new_subset(char *subset_name);
75
76 void le_highlight_selection();
77 void apply_level_settings_menu();
78
79 /* leveleditor internals */
80 static char **level_subsets;
81 static int subsets_num;
82 static int le_level_changed;  /* if changes, ask for saving, when quiting*/
83 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
84 static int le_level;
85 static st_level* le_current_level;
86 static st_subset le_level_subset;
87 static int le_show_grid;
88 static int le_frame;
89 static texture_type le_selection;
90 static int done;
91 static char le_current_tile;
92 static int le_mouse_pressed;
93 static button_type le_test_level_bt;
94 static button_type le_next_level_bt;
95 static button_type le_previous_level_bt;
96 static button_type le_move_right_bt;
97 static button_type le_move_left_bt;
98 static button_type le_rubber_bt;
99 static button_type le_select_mode_one_bt;
100 static button_type le_select_mode_two_bt;
101 static button_type le_bad_bsod_bt;
102 static button_type le_settings_bt;
103 static button_panel_type le_bt_panel;
104 static menu_type leveleditor_menu;
105 static menu_type subset_load_menu;
106 static menu_type subset_new_menu;
107 static menu_type subset_settings_menu;
108 static menu_type level_settings_menu;
109
110 static square selection;
111 static int le_selection_mode;
112 static SDL_Event event;
113
114 void le_activate_bad_guys(void)
115 {
116   int x,y;
117
118   /* Activate bad guys: */
119
120   /* as oposed to the gameloop.c func, this one doesn't remove
121   the badguys from tiles                                    */
122
123   for (y = 0; y < 15; ++y)
124     for (x = 0; x < le_current_level->width; ++x)
125       if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
126         add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
127 }
128
129 void le_set_defaults()
130 {
131   if(le_current_level != NULL)
132     {
133       /* Set defaults: */
134
135       if(le_current_level->time_left == 0)
136         le_current_level->time_left = 255;
137     }
138 }
139
140 /* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
141 void newlevel()
142 {}
143
144 /* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */
145 void selectlevel()
146 {}
147
148 int leveleditor(int levelnb)
149 {
150   int last_time, now_time, i;
151
152   le_level = levelnb;
153   if(le_init() != 0)
154     return 1;
155
156   /* Clear screen: */
157
158   clearscreen(0, 0, 0);
159   updatescreen();
160
161   while (SDL_PollEvent(&event))
162   {}
163
164   while(YES)
165     {
166       last_time = SDL_GetTicks();
167       le_frame++;
168
169       le_checkevents();
170
171       if(le_current_level != NULL)
172         {
173           /* making events results to be in order */
174           if(pos_x < 0)
175             pos_x = 0;
176           if(pos_x > (le_current_level->width * 32) - screen->w)
177             pos_x = (le_current_level->width * 32) - screen->w;
178
179           /* draw the level */
180           le_drawlevel();
181         }
182       else
183         clearscreen(0, 0, 0);
184
185       /* draw editor interface */
186       le_drawinterface();
187
188       if(show_menu)
189         {
190           menu_process_current();
191           if(current_menu == &leveleditor_menu)
192             {
193               switch (menu_check(&leveleditor_menu))
194                 {
195                 case 2:
196                   show_menu = NO;
197                   break;
198                 case 7:
199                   done = DONE_LEVELEDITOR;
200                   break;
201                 }
202             }
203           else if(current_menu == &level_settings_menu)
204             {
205               switch (menu_check(&level_settings_menu))
206                 {
207                 case 0:
208                   break;
209                 case 1:
210                   show_menu = YES;
211                   break;
212                 case 4:
213                   break;
214                 case 13:
215                   apply_level_settings_menu();
216                   break;
217                 }
218             }
219           else if(current_menu == &subset_load_menu)
220             {
221               switch (i = menu_check(&subset_load_menu))
222                 {
223                 case 0:
224                   break;
225                 default:
226                   if(i != -1)
227                     {
228                       subset_load(&le_level_subset,level_subsets[i-2]);
229                       leveleditor_menu.item[3].kind = MN_GOTO;
230                       menu_item_change_input(&subset_settings_menu.item[2],le_level_subset.title);
231                       menu_item_change_input(&subset_settings_menu.item[3],le_level_subset.description);
232                       le_level = 1;
233                       arrays_init();
234                       loadshared();
235                       le_current_level = (st_level*) malloc(sizeof(st_level));
236                       if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
237                         {
238                           le_quit();
239                           return 1;
240                         }
241                       le_set_defaults();
242                       level_load_gfx(le_current_level);
243                       le_activate_bad_guys();
244                       show_menu = YES;
245                     }
246                   break;
247                 }
248             }
249           else if(current_menu == &subset_new_menu)
250             {
251               if(subset_new_menu.item[2].input[0] == '\0')
252                 subset_new_menu.item[3].kind = MN_DEACTIVE;
253               else
254               {
255                 subset_new_menu.item[3].kind = MN_ACTION;
256
257               switch (i = menu_check(&subset_new_menu))
258                 {
259                 case 3:
260                     le_new_subset(subset_new_menu.item[2].input);
261                   break;
262                 }
263                 }
264             }
265         }
266
267       if(done)
268         {
269           le_quit();
270           return 0;
271         }
272
273       if(done == DONE_QUIT)
274         {
275           le_quit();
276           return 1;
277         }
278
279       SDL_Delay(25);
280       now_time = SDL_GetTicks();
281       if (now_time < last_time + FPS)
282         SDL_Delay(last_time + FPS - now_time);  /* delay some time */
283
284       flipscreen();
285     }
286
287   return done;
288 }
289
290 void le_default_level(st_level* plevel)
291 {
292   int i,y;
293   strcpy(plevel->name,"UnNamed");
294   strcpy(plevel->theme,"antarctica");
295   strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
296   strcpy(plevel->bkgd_image,"arctis.png");
297   plevel->width = 21;
298   plevel->time_left = 100;
299   plevel->gravity = 10.;
300   plevel->bkgd_red = 0;
301   plevel->bkgd_green = 0;
302   plevel->bkgd_blue = 0;
303
304   for(i = 0; i < 15; ++i)
305     {
306       plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
307       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
308       for(y = 0; y < plevel->width; ++y)
309         plevel->tiles[i][y] = (unsigned char) '.';
310       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
311     }
312 }
313
314 void le_new_subset(char *subset_name)
315 {
316   st_level new_lev;
317   st_subset new_subset;
318   new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
319   strcpy(new_subset.name,subset_name);
320   new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
321   strcpy(new_subset.title,"Unknown Title");
322   new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
323   strcpy(new_subset.description,"No description so far.");
324   subset_save(&new_subset);
325   le_default_level(&new_lev);
326   level_save(&new_lev,subset_name,1);
327 }
328
329 int le_init()
330 {
331   int i;
332   char str[80];
333   level_subsets = NULL;
334   level_subsets = dsubdirs("/levels", "info", &subsets_num);
335
336   le_show_grid = YES;
337
338   /*  level_changed = NO;*/
339   fire = DOWN;
340   done = 0;
341   le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
342   le_level_changed = NO;
343
344   /*
345     subset_load(&le_level_subset,"default");
346     arrays_init();
347     loadshared();
348     le_set_defaults();
349    
350    
351     if(level_load(&le_current_level, le_level_subset.name, le_level) != 0)
352       {
353         le_quit();
354         return 1;
355       }
356     if(le_current_level.time_left == 0)
357       le_current_level.time_left = 255;
358    
359     level_load_gfx(&le_current_level);
360       le_activate_bad_guys();
361     */
362   le_current_level = NULL;
363
364   le_current_tile = '.';
365   le_mouse_pressed = NO;
366
367   texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
368
369   /* Load buttons */
370   button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
371   button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
372   button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-64,32);
373   button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,16);
374   button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-32,16);
375   button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
376   button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
377   button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,screen->w-64,screen->h - 32);
378   button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-48,screen->h - 32);
379   button_panel_init(&le_bt_panel, screen->w - 64,64, 64, 380);
380
381   menu_init(&leveleditor_menu);
382   menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
383   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
384   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
385   menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
386   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
387   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
388   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
389   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
390
391   menu_reset();
392   menu_set_current(&leveleditor_menu);
393   show_menu = YES;
394
395   menu_init(&subset_load_menu);
396   menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
397   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
398   for(i = 0; i < subsets_num; ++i)
399     {
400       menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets[i],0,0));
401     }
402   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
403   menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
404
405   menu_init(&subset_new_menu);
406   menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
407   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
408   menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
409   menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
410   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
411   menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
412
413   menu_init(&subset_settings_menu);
414   menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
415   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
416   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
417   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
418   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
419   menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
420   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
421   menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
422
423   menu_init(&level_settings_menu);
424   level_settings_menu.arrange_left = YES;
425   menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
426   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
427   menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name:",0,0));
428   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme:",0,0));
429   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song:",0,0));
430   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Background:",0,0));
431   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length: ",0,0));
432   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time:   ",0,0));
433   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity:",0,0));
434   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red:    ",0,0));
435   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green:  ",0,0));
436   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue:   ",0,0));
437   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
438   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
439   /*menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
440   menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
441   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Level editor",0,0));
442   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Quit",0,0));*/
443
444   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
445
446   return 0;
447 }
448
449 void update_level_settings_menu()
450 {
451   char str[80];
452
453   menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
454   sprintf(str,"%d",le_current_level->width);
455   menu_item_change_input(&level_settings_menu.item[6], str);
456   sprintf(str,"%d",le_current_level->time_left);
457   menu_item_change_input(&level_settings_menu.item[7], str);
458   sprintf(str,"%2.0f",le_current_level->gravity);
459   menu_item_change_input(&level_settings_menu.item[8], str);
460   sprintf(str,"%d",le_current_level->bkgd_red);
461   menu_item_change_input(&level_settings_menu.item[9], str);
462   sprintf(str,"%d",le_current_level->bkgd_green);
463   menu_item_change_input(&level_settings_menu.item[10], str);
464   sprintf(str,"%d",le_current_level->bkgd_blue);
465   menu_item_change_input(&level_settings_menu.item[11], str);
466 }
467
468 void apply_level_settings_menu()
469 {
470   int i,y,j;
471   strcpy(le_current_level->name,level_settings_menu.item[2].input);
472
473   i = le_current_level->width;
474   le_current_level->width = atoi(level_settings_menu.item[6].input);
475   if(le_current_level->width < i)
476     {
477       if(le_current_level->width < 21)
478         le_current_level->width = 21;
479       for(y = 0; y < 15; ++y)
480         {
481           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
482           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
483         }
484     }
485   else if(le_current_level->width > i)
486     {
487       for(y = 0; y < 15; ++y)
488         {
489           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
490           for(j = 0; j < le_current_level->width - i; ++j)
491             le_current_level->tiles[y][i+j] = (unsigned char) '.';
492           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
493         }
494     }
495   le_current_level->time_left = atoi(level_settings_menu.item[7].input);
496   le_current_level->gravity = atof(level_settings_menu.item[8].input);
497   le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
498   le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
499   le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
500 }
501
502 void le_goto_level(int levelnb)
503 {
504   arrays_free();
505   arrays_init();
506
507   level_free(le_current_level);
508   if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
509     {
510       level_load(le_current_level, le_level_subset.name, le_level);
511     }
512   else
513     {
514       le_level = levelnb;
515     }
516
517   le_set_defaults();
518
519   level_free_gfx();
520   level_load_gfx(le_current_level);
521
522   le_activate_bad_guys();
523 }
524
525 void le_quit(void)
526 {
527   /*if(level_changed == YES)
528     if(askforsaving() == CANCEL)
529       return;*/ //FIXME
530
531   SDL_EnableKeyRepeat(0, 0);    // disables key repeating
532
533   button_free(&le_test_level_bt);
534   texture_free(&le_selection);
535   menu_free(&leveleditor_menu);
536
537   if(le_current_level != NULL)
538     {
539       level_free_gfx();
540       level_free(le_current_level);
541       unloadshared();
542       arrays_free();
543     }
544 }
545
546 void le_drawinterface()
547 {
548   int x,y;
549   char str[80];
550
551   if(le_current_level != NULL)
552     {
553       /* draw a grid (if selected) */
554       if(le_show_grid)
555         {
556           for(x = 0; x < 19; x++)
557             fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
558           for(y = 0; y < 15; y++)
559             fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
560         }
561     }
562
563   if(le_selection_mode == CURSOR)
564     texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
565   else if(le_selection_mode == SQUARE)
566     {
567       int w, h;
568       le_highlight_selection();
569       /* draw current selection */
570       w = selection.x2 - selection.x1;
571       h = selection.y2 - selection.y1;
572       fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
573       fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
574       fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
575       fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
576     }
577
578
579   /* draw button bar */
580   fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
581   drawshape(19 * 32, 14 * 32, le_current_tile);
582
583   if(le_current_level != NULL)
584     {
585       button_draw(&le_test_level_bt);
586       button_draw(&le_next_level_bt);
587       button_draw(&le_previous_level_bt);
588       button_draw(&le_rubber_bt);
589       button_draw(&le_select_mode_one_bt);
590       button_draw(&le_select_mode_two_bt);
591       button_draw(&le_bad_bsod_bt);
592       button_draw(&le_settings_bt);
593       button_draw(&le_move_right_bt);
594       button_draw(&le_move_left_bt);
595       button_panel_draw(&le_bt_panel);
596
597       sprintf(str, "%d/%d", le_level,le_level_subset.levels);
598       text_draw(&white_text, "LEV", 0, 0, 1, NO_UPDATE);
599       text_draw(&gold_text, str, 80, 0, 1, NO_UPDATE);
600
601       text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
602     }
603   else
604     {
605       if(show_menu == NO)
606         text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
607       else
608         text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
609     }
610
611 }
612
613 void le_drawlevel()
614 {
615   int y,x,i,s;
616   static char str[LEVEL_NAME_MAX];
617
618   /* Draw the real background */
619   if(le_current_level->bkgd_image[0] != '\0')
620     {
621       s = pos_x / 30;
622       texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
623       texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
624     }
625   else
626     {
627       clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
628     }
629
630   /*       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
631
632   for (y = 0; y < 15; ++y)
633     for (x = 0; x < 20; ++x)
634       {
635         drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
636
637         /* draw whats inside stuff when cursor is selecting those */
638         /* (draw them all the time - is this the right behaviour?) */
639         switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
640           {
641           case 'B':
642             texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
643             break;
644           case '!':
645             texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
646             break;
647           case 'x':
648           case 'y':
649           case 'A':
650             texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
651             break;
652           default:
653             break;
654           }
655       }
656
657   /* Draw the Bad guys: */
658   for (i = 0; i < num_bad_guys; ++i)
659     {
660       if(bad_guys[i].base.alive == NO)
661         continue;
662       /* to support frames: img_bsod_left[(frame / 5) % 4] */
663       if(bad_guys[i].kind == BAD_BSOD)
664         texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
665       else if(bad_guys[i].kind == BAD_LAPTOP)
666         texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
667       else if (bad_guys[i].kind == BAD_MONEY)
668         texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
669     }
670
671
672   /* Draw the player: */
673   /* for now, the position is fixed at (0, 240) */
674   texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
675 }
676
677 void le_checkevents()
678 {
679   SDLKey key;
680   SDLMod keymod;
681   int x,y;
682
683   keymod = SDL_GetModState();
684
685   while(SDL_PollEvent(&event))
686     {
687       /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
688       if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
689                                        event.motion.y > 0 && event.motion.y < screen->h)))
690         {
691
692           switch(event.type)
693             {
694             case SDL_KEYDOWN:   // key pressed
695               key = event.key.keysym.sym;
696               if(show_menu)
697                 {
698                   menu_event(&event.key.keysym);
699                   break;
700                 }
701               switch(key)
702                 {
703                 case SDLK_ESCAPE:
704                   if(!show_menu)
705                     show_menu = YES;
706                   else
707                     show_menu = NO;
708                   break;
709                 case SDLK_LEFT:
710                   if(fire == DOWN)
711                     cursor_x -= KEY_CURSOR_SPEED;
712                   else
713                     cursor_x -= KEY_CURSOR_FASTSPEED;
714
715                   if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
716                     pos_x = cursor_x - MOUSE_LEFT_MARGIN;
717
718                   break;
719                 case SDLK_RIGHT:
720                   if(fire == DOWN)
721                     cursor_x += KEY_CURSOR_SPEED;
722                   else
723                     cursor_x += KEY_CURSOR_FASTSPEED;
724
725                   if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
726                     pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
727
728                   break;
729                 case SDLK_UP:
730                   if(fire == DOWN)
731                     cursor_y -= KEY_CURSOR_SPEED;
732                   else
733                     cursor_y -= KEY_CURSOR_FASTSPEED;
734
735                   if(cursor_y < 0)
736                     cursor_y = 0;
737                   break;
738                 case SDLK_DOWN:
739                   if(fire == DOWN)
740                     cursor_y += KEY_CURSOR_SPEED;
741                   else
742                     cursor_y += KEY_CURSOR_FASTSPEED;
743
744                   if(cursor_y > screen->h-32)
745                     cursor_y = screen->h-32;
746                   break;
747                 case SDLK_LCTRL:
748                   fire =UP;
749                   break;
750                 case SDLK_F1:
751                   le_showhelp();
752                   break;
753                 case SDLK_HOME:
754                   cursor_x = 0;
755                   pos_x = cursor_x;
756                   break;
757                 case SDLK_END:
758                   cursor_x = (le_current_level->width * 32) - 32;
759                   pos_x = cursor_x;
760                   break;
761                 case SDLK_PAGEUP:
762                   cursor_x -= PAGE_CURSOR_SPEED;
763
764                   if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
765                     pos_x = cursor_x - MOUSE_LEFT_MARGIN;
766
767                   break;
768                 case SDLK_PAGEDOWN:
769                   cursor_x += PAGE_CURSOR_SPEED;
770
771                   if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
772                     pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
773
774                   break;
775                 case SDLK_F9:
776                   le_show_grid = !le_show_grid;
777                   break;
778                 case SDLK_PERIOD:
779                   le_change(cursor_x, cursor_y, '.');
780                   break;
781                 case SDLK_a:
782                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
783                     le_current_tile = 'A';
784                   else
785                     le_current_tile = 'a';
786                   break;
787                 case SDLK_b:
788                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
789                     le_change(cursor_x, cursor_y, 'B');
790                   break;
791                 case SDLK_c:
792                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
793                     le_change(cursor_x, cursor_y, 'C');
794                   else
795                     le_change(cursor_x, cursor_y, 'c');
796                   break;
797                 case SDLK_d:
798                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
799                     le_change(cursor_x, cursor_y, 'D');
800                   else
801                     le_change(cursor_x, cursor_y, 'd');
802                   break;
803                 case SDLK_e:
804                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
805                     le_change(cursor_x, cursor_y, 'E');
806                   else
807                     le_change(cursor_x, cursor_y, 'e');
808                   break;
809                 case SDLK_f:
810                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
811                     le_change(cursor_x, cursor_y, 'F');
812                   else
813                     le_change(cursor_x, cursor_y, 'f');
814                   break;
815                 case SDLK_g:
816                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
817                     le_change(cursor_x, cursor_y, 'G');
818                   else
819                     le_change(cursor_x, cursor_y, 'g');
820                   break;
821                 case SDLK_h:
822                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
823                     le_change(cursor_x, cursor_y, 'H');
824                   else
825                     le_change(cursor_x, cursor_y, 'h');
826                   break;
827                 case SDLK_i:
828                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
829                     le_change(cursor_x, cursor_y, 'I');
830                   else
831                     le_change(cursor_x, cursor_y, 'i');
832                   break;
833                 case SDLK_j:
834                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
835                     le_change(cursor_x, cursor_y, 'J');
836                   else
837                     le_change(cursor_x, cursor_y, 'j');
838                   break;
839                 case SDLK_x:
840                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
841                     le_change(cursor_x, cursor_y, 'X');
842                   else
843                     le_change(cursor_x, cursor_y, 'x');
844                   break;
845                 case SDLK_y:
846                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
847                     le_change(cursor_x, cursor_y, 'Y');
848                   else
849                     le_change(cursor_x, cursor_y, 'y');
850                   break;
851                 case SDLK_LEFTBRACKET:
852                   le_change(cursor_x, cursor_y, '[');
853                   break;
854                 case SDLK_RIGHTBRACKET:
855                   le_change(cursor_x, cursor_y, ']');
856                   break;
857                 case SDLK_HASH:
858                 case SDLK_3:
859                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
860                     le_change(cursor_x, cursor_y, '#');
861                   break;
862                 case SDLK_DOLLAR:
863                 case SDLK_4:
864                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
865                     le_change(cursor_x, cursor_y, '$');
866                   break;
867                 case SDLK_BACKSLASH:
868                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
869                     le_change(cursor_x, cursor_y, '|');
870                   else
871                     le_change(cursor_x, cursor_y, '\\');
872                   break;
873                 case SDLK_CARET:
874                   le_change(cursor_x, cursor_y, '^');
875                   break;
876                 case SDLK_AMPERSAND:
877                 case SDLK_6:
878                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
879                     le_change(cursor_x, cursor_y, '&');
880                   break;
881                 case SDLK_EQUALS:
882                 case SDLK_0:
883                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
884                     le_change(cursor_x, cursor_y, '=');
885                   else          /* let's add a bad guy */
886                     le_change(cursor_x, cursor_y, '0');
887                   break;
888                 case SDLK_1:
889                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
890                     le_change(cursor_x, cursor_y, '!');
891                   else          /* let's add a bad guy */
892                     le_change(cursor_x, cursor_y, '1');
893                   break;
894                 case SDLK_2:
895                   le_change(cursor_x, cursor_y, '2');
896                   break;
897                 case SDLK_PLUS:
898                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
899                     le_change(cursor_x, cursor_y, '*');
900                   break;
901                 default:
902                   break;
903                 }
904               break;
905             case SDL_KEYUP:     /* key released */
906               switch(event.key.keysym.sym)
907                 {
908                 case SDLK_LCTRL:
909                   fire = DOWN;
910                   break;
911                 default:
912                   break;
913                 }
914               break;
915             case SDL_MOUSEBUTTONDOWN:
916               if(event.button.button == SDL_BUTTON_LEFT)
917                 {
918                   le_mouse_pressed = YES;
919
920                   selection.x1 = event.motion.x + pos_x;
921                   selection.y1 = event.motion.y;
922                   selection.x2 = event.motion.x + pos_x;
923                   selection.y2 = event.motion.y;
924                 }
925               break;
926             case SDL_MOUSEBUTTONUP:
927               if(event.button.button == SDL_BUTTON_LEFT)
928                 {
929                   le_mouse_pressed = NO;
930                 }
931               break;
932             case SDL_MOUSEMOTION:
933               if(!show_menu)
934                 {
935                   x = event.motion.x;
936                   y = event.motion.y;
937
938                   cursor_x = ((int)(pos_x + x) / 32) * 32;
939                   cursor_y = ((int) y / 32) * 32;
940
941                   if(le_mouse_pressed == YES)
942                     {
943                       selection.x2 = x + pos_x;
944                       selection.y2 = y;
945                     }
946                 }
947               break;
948             case SDL_QUIT:      // window closed
949               done = DONE_QUIT;
950               break;
951             default:
952               break;
953             }
954         }
955
956
957     }
958
959   if(le_current_level != NULL)
960     {
961       if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
962                                        event.motion.y > 0 && event.motion.y < screen->h)))
963         {
964           /* Check for button events */
965           button_event(&le_test_level_bt,&event);
966           if(button_get_state(&le_test_level_bt) == BN_CLICKED)
967             le_testlevel();
968           button_event(&le_next_level_bt,&event);
969           if(button_get_state(&le_next_level_bt) == BN_CLICKED)
970             {
971               if(le_level < le_level_subset.levels)
972                 le_goto_level(++le_level);
973             }
974           button_event(&le_previous_level_bt,&event);
975           if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
976             {
977               if(le_level > 1)
978                 le_goto_level(--le_level);
979             }
980           button_event(&le_move_left_bt,&event);
981           if(button_get_state(&le_move_left_bt) == BN_PRESSED)
982             pos_x -= 180;
983           button_event(&le_move_right_bt,&event);
984           if(button_get_state(&le_move_right_bt) == BN_PRESSED)
985             pos_x += 180;
986           button_event(&le_rubber_bt,&event);
987           if(button_get_state(&le_rubber_bt) == BN_CLICKED)
988             le_current_tile = '.';
989           button_event(&le_select_mode_one_bt,&event);
990           if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
991             le_selection_mode = CURSOR;
992           button_event(&le_select_mode_two_bt,&event);
993           if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
994             le_selection_mode = SQUARE;
995           button_event(&le_bad_bsod_bt,&event);
996           if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
997             le_current_tile = '0';
998           button_event(&le_settings_bt,&event);
999           if(button_get_state(&le_settings_bt) == BN_CLICKED)
1000             {
1001               if(show_menu == NO)
1002                 {
1003                   update_level_settings_menu();
1004                   menu_set_current(&level_settings_menu);
1005                   show_menu = YES;
1006                 }
1007               else
1008                 {
1009                   menu_set_current(&leveleditor_menu);
1010                   show_menu = NO;
1011                 }
1012             }
1013         }
1014     }
1015
1016   if(le_mouse_pressed)
1017     {
1018       le_change(cursor_x, cursor_y, le_current_tile);
1019     }
1020
1021 }
1022
1023 void le_highlight_selection()
1024 {
1025   int x,y,i;
1026   int x1, x2, y1, y2;
1027
1028   if(selection.x1 < selection.x2)
1029     {
1030       x1 = selection.x1;
1031       x2 = selection.x2;
1032     }
1033   else
1034     {
1035       x1 = selection.x2;
1036       x2 = selection.x1;
1037     }
1038   if(selection.y1 < selection.y2)
1039     {
1040       y1 = selection.y1;
1041       y2 = selection.y2;
1042     }
1043   else
1044     {
1045       y1 = selection.y2;
1046       y2 = selection.y1;
1047     }
1048
1049   x1 /= 32;
1050   x2 /= 32;
1051   y1 /= 32;
1052   y2 /= 32;
1053
1054   fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1055 }
1056
1057 void le_change(float x, float y, unsigned char c)
1058 {
1059   if(le_current_level != NULL)
1060     {
1061       int xx,yy,i;
1062       int x1, x2, y1, y2;
1063
1064       /*  level_changed = YES; */
1065
1066       switch(le_selection_mode)
1067         {
1068         case CURSOR:
1069           level_change(le_current_level,x,y,c);
1070
1071           yy = ((int)y / 32);
1072           xx = ((int)x / 32);
1073
1074           /* if there is a bad guy over there, remove it */
1075           for(i = 0; i < num_bad_guys; ++i)
1076             if (bad_guys[i].base.alive)
1077               if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1078                 bad_guys[i].base.alive = NO;
1079
1080           if(c == '0')  /* if it's a bad guy */
1081             add_bad_guy(xx*32, yy*32, BAD_BSOD);
1082           else if(c == '1')
1083             add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1084           else if(c == '2')
1085             add_bad_guy(xx*32, yy*32, BAD_MONEY);
1086
1087           break;
1088         case SQUARE:
1089           if(selection.x1 < selection.x2)
1090             {
1091               x1 = selection.x1;
1092               x2 = selection.x2;
1093             }
1094           else
1095             {
1096               x1 = selection.x2;
1097               x2 = selection.x1;
1098             }
1099           if(selection.y1 < selection.y2)
1100             {
1101               y1 = selection.y1;
1102               y2 = selection.y2;
1103             }
1104           else
1105             {
1106               y1 = selection.y2;
1107               y2 = selection.y1;
1108             }
1109
1110           x1 /= 32;
1111           x2 /= 32;
1112           y1 /= 32;
1113           y2 /= 32;
1114
1115           /* if there is a bad guy over there, remove it */
1116           for(i = 0; i < num_bad_guys; ++i)
1117             if(bad_guys[i].base.alive)
1118               if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1119                   && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1120                 bad_guys[i].base.alive = NO;
1121
1122           for(xx = x1; xx <= x2; xx++)
1123             for(yy = y1; yy <= y2; yy++)
1124               {
1125                 level_change(le_current_level, xx*32, yy*32, c);
1126
1127                 if(c == '0')  // if it's a bad guy
1128                   add_bad_guy(xx*32, yy*32, BAD_BSOD);
1129                 else if(c == '1')
1130                   add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1131                 else if(c == '2')
1132                   add_bad_guy(xx*32, yy*32, BAD_MONEY);
1133               }
1134           break;
1135         default:
1136           break;
1137         }
1138     }
1139 }
1140
1141 void le_testlevel()
1142 {
1143   level_save(le_current_level,"test",le_level);
1144   gameloop("test",le_level, ST_GL_TEST);
1145   menu_set_current(&leveleditor_menu);
1146   arrays_init();
1147   level_load_gfx(le_current_level);
1148   loadshared();
1149   le_activate_bad_guys();
1150 }
1151
1152 void le_showhelp()
1153 {
1154   SDL_Event event;
1155   int i, done;
1156   char *text[] = {
1157                    "X/x - Brick0",
1158                    "Y/y - Brick1",
1159                    "A/B/! - Box full",
1160                    "a - Box empty",
1161                    "C-F - Cloud0",
1162                    "c-f - Cloud1",
1163                    "G-J - Bkgd0",
1164                    "g-j - Bkgd1",
1165                    "# - Solid0",
1166                    "[ - Solid1",
1167                    "= - Solid2",
1168                    "] - Solid3",
1169                    "$ - Distro",
1170                    "^ - Waves",
1171                    "* - Poletop",
1172                    "| - Pole",
1173                    "\\ - Flag",
1174                    "& - Water",
1175                    "0-2 - BadGuys",
1176                    "./Del - Remove tile",
1177                    "F9 - Show/Hide Grid",
1178                    "F3 - Change Selection Mode",
1179                    "Esc - Menu"};
1180
1181
1182   text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1183   text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE);
1184
1185   for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1186     text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1187
1188   text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1189
1190   flipscreen();
1191
1192   done = 0;
1193
1194   while(done == 0)
1195     while(SDL_PollEvent(&event))
1196       switch(event.type)
1197         {
1198         case SDL_MOUSEBUTTONDOWN:               // mouse pressed
1199         case SDL_KEYDOWN:               // key pressed
1200           done = 1;
1201           break;
1202         default:
1203           break;
1204         }
1205 }