cleanups. Merged credits patch from Ricardo and improved it.
[supertux.git] / src / leveleditor.c
1 /***************************************************************************
2  *                                                                         *
3  *   This program is free software; you can redistribute it and/or modify  *
4  *   it under the terms of the GNU General Public License as published by  *
5  *   the Free Software Foundation; either version 2 of the License, or     *
6  *   (at your option) any later version.                                   *
7  *                                                                         *
8  ***************************************************************************/
9
10 /*  December 28, 2003 - February 1st, 2004 */
11
12 /* leveleditor.c - A built-in level editor for SuperTux
13  by Ricardo Cruz <rick2@aeiou.pt>                      */
14
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <string.h>
18 #include <errno.h>
19 #include <unistd.h>
20 #include <SDL.h>
21 #include <SDL_image.h>
22 #include "leveleditor.h"
23
24 #include "screen.h"
25 #include "defines.h"
26 #include "globals.h"
27 #include "setup.h"
28 #include "menu.h"
29 #include "level.h"
30 #include "badguy.h"
31 #include "scene.h"
32 #include "button.h"
33
34 /* definitions to aid development */
35 #define DONE_LEVELEDITOR 1
36 #define DONE_QUIT        2
37 #define DONE_CHANGELEVEL 3
38
39 /* definitions that affect gameplay */
40 #define KEY_CURSOR_SPEED 32
41 #define KEY_CURSOR_FASTSPEED 64
42
43 /* when pagedown/up pressed speed:*/
44 #define PAGE_CURSOR_SPEED 13*32
45
46 #define MOUSE_LEFT_MARGIN 80
47 #define MOUSE_RIGHT_MARGIN (560-32)
48 /* right_margin should noticed that the cursor is 32 pixels,
49    so it should subtract that value */
50 #define MOUSE_POS_SPEED 20
51
52 /* look */
53 #define SELECT_W 2 // size of the selections lines
54 #define SELECT_CLR 0, 255, 0, 255  // lines color (R, G, B, A)
55
56 /* gameloop funcs declerations */
57
58 void loadshared(void);
59 void unloadshared(void);
60
61 /* own declerations */
62 /* crutial ones (main loop) */
63 int le_init();
64 void le_quit();
65 void le_drawlevel();
66 void le_drawinterface();
67 void le_checkevents();
68 void le_change(float x, float y, unsigned char c);
69 void le_testlevel();
70 void le_showhelp();
71 void le_set_defaults(void);
72 void le_activate_bad_guys(void);
73 void le_new_subset(char *subset_name);
74
75 void le_highlight_selection();
76
77 void apply_level_settings_menu();
78 void update_subset_settings_menu();
79 void save_subset_settings_menu();
80
81 /* leveleditor internals */
82 static string_list_type level_subsets;
83 static int le_level_changed;  /* if changes, ask for saving, when quiting*/
84 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
85 static int le_level;
86 static st_level* le_current_level;
87 static st_subset le_level_subset;
88 static int le_show_grid;
89 static int le_frame;
90 static texture_type le_selection;
91 static int done;
92 static char le_current_tile;
93 static int le_mouse_pressed[2];
94 static button_type le_save_level_bt;
95 static button_type le_test_level_bt;
96 static button_type le_next_level_bt;
97 static button_type le_previous_level_bt;
98 static button_type le_move_right_bt;
99 static button_type le_move_left_bt;
100 static button_type le_rubber_bt;
101 static button_type le_select_mode_one_bt;
102 static button_type le_select_mode_two_bt;
103 static button_type le_settings_bt;
104 static button_type le_bad_bt;
105 static button_type le_bkgd_bt;
106 static button_type le_fgd_bt;
107 static button_panel_type le_bkgd_panel;
108 static button_panel_type le_fgd_panel;
109 static button_panel_type le_bad_panel;
110 static menu_type leveleditor_menu;
111 static menu_type subset_load_menu;
112 static menu_type subset_new_menu;
113 static menu_type subset_settings_menu;
114 static menu_type level_settings_menu;
115
116 static square selection;
117 static int le_selection_mode;
118 static SDL_Event event;
119
120 void le_activate_bad_guys(void)
121 {
122   int x,y;
123
124   /* Activate bad guys: */
125
126   /* as oposed to the gameloop.c func, this one doesn't remove
127   the badguys from tiles                                    */
128
129   for (y = 0; y < 15; ++y)
130     for (x = 0; x < le_current_level->width; ++x)
131       if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
132         add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
133 }
134
135 void le_set_defaults()
136 {
137   if(le_current_level != NULL)
138     {
139       /* Set defaults: */
140
141       if(le_current_level->time_left == 0)
142         le_current_level->time_left = 255;
143     }
144 }
145
146 int leveleditor(int levelnb)
147 {
148   int last_time, now_time, i;
149
150   le_level = levelnb;
151   if(le_init() != 0)
152     return 1;
153
154   /* Clear screen: */
155
156   clearscreen(0, 0, 0);
157   updatescreen();
158
159   while (SDL_PollEvent(&event))
160   {}
161
162   while(YES)
163     {
164       last_time = SDL_GetTicks();
165       le_frame++;
166
167       le_checkevents();
168
169       if(le_current_level != NULL)
170         {
171           /* making events results to be in order */
172           if(pos_x < 0)
173             pos_x = 0;
174           if(pos_x > (le_current_level->width * 32) - screen->w)
175             pos_x = (le_current_level->width * 32) - screen->w;
176
177           /* draw the level */
178           le_drawlevel();
179         }
180       else
181         clearscreen(0, 0, 0);
182
183       /* draw editor interface */
184       le_drawinterface();
185
186       if(show_menu)
187         {
188           menu_process_current();
189           if(current_menu == &leveleditor_menu)
190             {
191               switch (menu_check(&leveleditor_menu))
192                 {
193                 case 2:
194                   show_menu = NO;
195                   break;
196                 case 3:
197                   update_subset_settings_menu();
198                   break;
199                 case 7:
200                   done = DONE_LEVELEDITOR;
201                   break;
202                 }
203             }
204           else if(current_menu == &level_settings_menu)
205             {
206               switch (menu_check(&level_settings_menu))
207                 {
208                 case 13:
209                   apply_level_settings_menu();
210                   menu_set_current(&leveleditor_menu);
211                   break;
212                 default:
213                   show_menu = YES;
214                   break;
215                 }
216             }
217           else if(current_menu == &subset_load_menu)
218             {
219               switch (i = menu_check(&subset_load_menu))
220                 {
221                 case 0:
222                   break;
223                 default:
224                   if(i != -1)
225                     {
226                       subset_load(&le_level_subset,level_subsets.item[i-2]);
227                       leveleditor_menu.item[3].kind = MN_GOTO;
228                       le_level = 1;
229                       arrays_init();
230                       loadshared();
231                       le_current_level = (st_level*) malloc(sizeof(st_level));
232                       if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
233                         {
234                           le_quit();
235                           return 1;
236                         }
237                       le_update_buttons(le_current_level->theme);
238                       le_set_defaults();
239                       level_load_gfx(le_current_level);
240                       le_activate_bad_guys();
241                       show_menu = YES;
242                     }
243                   break;
244                 }
245             }
246           else if(current_menu == &subset_new_menu)
247             {
248               if(subset_new_menu.item[2].input[0] == '\0')
249                 subset_new_menu.item[3].kind = MN_DEACTIVE;
250               else
251                 {
252                   subset_new_menu.item[3].kind = MN_ACTION;
253
254                   switch (i = menu_check(&subset_new_menu))
255                     {
256                     case 3:
257                       le_new_subset(subset_new_menu.item[2].input);
258                       subset_load(&le_level_subset,subset_new_menu.item[2].input);
259                       leveleditor_menu.item[3].kind = MN_GOTO;
260                       le_level = 1;
261                       arrays_init();
262                       loadshared();
263                       le_current_level = (st_level*) malloc(sizeof(st_level));
264                       if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
265                         {
266                           le_quit();
267                           return 1;
268                         }
269                       le_update_buttons(le_current_level->theme);
270                       le_set_defaults();
271                       level_load_gfx(le_current_level);
272                       le_activate_bad_guys();
273                       menu_item_change_input(&subset_new_menu.item[2],"");
274                       show_menu = YES;
275                       break;
276                     }
277                 }
278             }
279           else if(current_menu == &subset_settings_menu)
280             {
281               if(strcmp(le_level_subset.title,subset_settings_menu.item[2].input) == 0 && strcmp(le_level_subset.description,subset_settings_menu.item[3].input) == 0  )
282                 subset_settings_menu.item[5].kind = MN_DEACTIVE;
283               else
284                 subset_settings_menu.item[5].kind = MN_ACTION;
285
286               switch (i = menu_check(&subset_settings_menu))
287                 {
288                 case 5:
289                   save_subset_settings_menu();
290                   show_menu = YES;
291                   break;
292                 }
293             }
294         }
295
296       if(done)
297         {
298           le_quit();
299           return 0;
300         }
301
302       if(done == DONE_QUIT)
303         {
304           le_quit();
305           return 1;
306         }
307
308       SDL_Delay(25);
309       now_time = SDL_GetTicks();
310       if (now_time < last_time + FPS)
311         SDL_Delay(last_time + FPS - now_time);  /* delay some time */
312
313       flipscreen();
314     }
315
316   return done;
317 }
318
319 void le_default_level(st_level* plevel)
320 {
321   int i,y;
322   strcpy(plevel->name,"UnNamed");
323   strcpy(plevel->theme,"antarctica");
324   strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
325   strcpy(plevel->bkgd_image,"arctis.png");
326   plevel->width = 21;
327   plevel->time_left = 100;
328   plevel->gravity = 10.;
329   plevel->bkgd_red = 0;
330   plevel->bkgd_green = 0;
331   plevel->bkgd_blue = 0;
332
333   for(i = 0; i < 15; ++i)
334     {
335       plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
336       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
337       for(y = 0; y < plevel->width; ++y)
338         plevel->tiles[i][y] = (unsigned char) '.';
339       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
340     }
341 }
342
343 void le_new_subset(char *subset_name)
344 {
345   st_level new_lev;
346   st_subset new_subset;
347   new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
348   strcpy(new_subset.name,subset_name);
349   new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
350   strcpy(new_subset.title,"Unknown Title");
351   new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
352   strcpy(new_subset.description,"No description so far.");
353   subset_save(&new_subset);
354   le_default_level(&new_lev);
355   level_save(&new_lev,subset_name,1);
356 }
357
358 le_update_buttons(char *theme)
359 {
360   int i;
361   char filename[1024];
362   char pathname[1024];
363   SDLKey key;
364   string_list_type bkgd_files;
365   string_list_type fgd_files;
366
367   sprintf(pathname,"images/themes/%s",theme);
368   bkgd_files =  dfiles(pathname,"bkgd-", NULL);
369   string_list_sort(&bkgd_files);
370
371   le_bkgd_panel.hidden = YES;
372   key = SDLK_a;
373   for(i = 0; i < bkgd_files.num_items; ++i)
374     {
375       sprintf(filename,"%s/%s",pathname,bkgd_files.item[i]);
376       button_change_icon(&le_bkgd_panel.item[i],filename);
377     }
378
379   sprintf(pathname,"images/themes/%s",theme);
380   fgd_files =  dfiles(pathname,"solid", NULL);
381   string_list_sort(&fgd_files);
382   key = SDLK_a;
383   for(i = 0; i < fgd_files.num_items; ++i)
384     {
385       sprintf(filename,"%s/%s",pathname,fgd_files.item[i]);
386       button_change_icon(&le_fgd_panel.item[i],filename);
387     }
388
389   string_list_free(&fgd_files);
390   fgd_files =  dfiles(pathname,"brick", NULL);
391   string_list_sort(&fgd_files);
392
393   for(i = 0; i < fgd_files.num_items; ++i)
394     {
395       sprintf(filename,"%s/%s",pathname,fgd_files.item[i]);
396       button_change_icon(&le_fgd_panel.item[i+14],filename);
397     }
398 }
399
400 int le_init()
401 {
402   int i,j;
403   char str[80];
404   char filename[1024];
405   SDLKey key;
406   string_list_type fgd_files;
407   string_list_type bkgd_files;
408   string_list_type bad_files;
409   level_subsets = dsubdirs("/levels", "info");
410
411   le_show_grid = YES;
412
413   /*  level_changed = NO;*/
414   fire = DOWN;
415   done = 0;
416   le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
417   le_level_changed = NO;
418
419   subset_init(&le_level_subset);
420
421   le_current_level = NULL;
422
423   le_current_tile = '.';
424   le_mouse_pressed[LEFT] = NO;
425   le_mouse_pressed[RIGHT] = NO;
426
427   texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
428
429   /* Load buttons */
430   button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
431   button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
432   button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
433   button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
434   button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
435   button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
436   button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
437   button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
438   button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
439   button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
440   button_load(&le_fgd_bt,"/images/icons/fgd.png","Foreground tiles", SDLK_F7,screen->w-64,82);
441   button_load(&le_bkgd_bt,"/images/icons/bgd.png","Background tiles", SDLK_F8,screen->w-43,82);
442   button_load(&le_bad_bt,"/images/icons/bad.png","Bad guys", SDLK_F9,screen->w-22,82);
443
444   bkgd_files =  dfiles("images/themes/antarctica","bkgd-", NULL);
445   string_list_sort(&bkgd_files);
446
447   button_panel_init(&le_bkgd_panel, screen->w - 64,98, 64, 318);
448   le_bkgd_panel.hidden = YES;
449   key = SDLK_a;
450   for(i = 0; i < bkgd_files.num_items; ++i)
451     {
452       sprintf(filename,"images/themes/antarctica/%s",bkgd_files.item[i]);
453       button_panel_additem(&le_bkgd_panel,button_create(filename, "Background Tile",(SDLKey)((int)key+i),0,0),i);
454     }
455
456   string_list_free(&bkgd_files);
457   bkgd_files = dfiles("images/shared","cloud-", NULL);
458   string_list_sort(&bkgd_files);
459
460   for(i = 0; i < bkgd_files.num_items; ++i)
461     {
462       sprintf(filename,"images/shared/%s",bkgd_files.item[i]);
463       button_panel_additem(&le_bkgd_panel,button_create(filename, "Background Tile",(SDLKey)((int)key+i+8),0,0),i+8);
464     }
465
466   fgd_files =  dfiles("images/themes/antarctica","solid", NULL);
467   string_list_sort(&fgd_files);
468   key = SDLK_a;
469   button_panel_init(&le_fgd_panel, screen->w - 64,98, 64, 318);
470   for(i = 0; i < fgd_files.num_items; ++i)
471     {
472       sprintf(filename,"images/themes/antarctica/%s",fgd_files.item[i]);
473       button_panel_additem(&le_fgd_panel,button_create(filename, "Foreground Tile",(SDLKey)((int)key+i),0,0),i);
474     }
475
476   string_list_free(&fgd_files);
477   string_list_add_item(&fgd_files,"waves-0.png");
478   string_list_add_item(&fgd_files,"water.png");
479   string_list_add_item(&fgd_files,"pole.png");
480   string_list_add_item(&fgd_files,"poletop.png");
481   string_list_add_item(&fgd_files,"flag-0.png");
482   string_list_add_item(&fgd_files,"box-empty.png");
483   string_list_add_item(&fgd_files,"mints.png");
484   string_list_add_item(&fgd_files,"distro-0.png");
485   string_list_add_item(&fgd_files,"golden-herring.png");
486   string_list_add_item(&fgd_files,"distro-0.png");
487
488   for(i = 0; i < fgd_files.num_items; ++i)
489     {
490       sprintf(filename,"images/shared/%s",fgd_files.item[i]);
491       button_panel_additem(&le_fgd_panel,button_create(filename, "Foreground Tile",(SDLKey)((int)key+i+4),0,0),i+4);
492     }
493
494   string_list_free(&fgd_files);
495   fgd_files =  dfiles("images/themes/antarctica","brick", NULL);
496   string_list_sort(&fgd_files);
497
498   for(i = 0; i < fgd_files.num_items; ++i)
499     {
500       sprintf(filename,"images/themes/antarctica/%s",fgd_files.item[i]);
501       button_panel_additem(&le_fgd_panel,button_create(filename, "Foreground Tile",(SDLKey)((int)key+i+14),0,0),i+14);
502     }
503
504   string_list_free(&fgd_files);
505   string_list_add_item(&fgd_files,"distro-0.png");
506   string_list_add_item(&fgd_files,"distro-0.png");
507   for(i = 0; i < fgd_files.num_items; ++i)
508     {
509       sprintf(filename,"images/shared/%s",fgd_files.item[i]);
510       button_panel_additem(&le_fgd_panel,button_create(filename, "Foreground Tile",(SDLKey)((int)key+i+16),0,0),i+16);
511     }
512
513   le_fgd_panel.item[10].bkgd = &le_fgd_panel.item[9].icon;
514   le_fgd_panel.item[11].bkgd = &le_fgd_panel.item[9].icon;
515   le_fgd_panel.item[12].bkgd = &le_fgd_panel.item[9].icon;
516   le_fgd_panel.item[16].bkgd = &le_fgd_panel.item[14].icon;
517   le_fgd_panel.item[17].bkgd = &le_fgd_panel.item[15].icon;
518
519   bad_files;
520   string_list_init(&bad_files);
521   string_list_add_item(&bad_files,"bsod-left-0.png");
522   string_list_add_item(&bad_files,"laptop-left-0.png");
523   string_list_add_item(&bad_files,"bag-left-0.png");
524   button_panel_init(&le_bad_panel, screen->w - 64,98, 64, 318);
525   le_bad_panel.hidden = YES;
526   key = SDLK_a;
527   for(i = 0; i < bad_files.num_items; ++i)
528     {
529       sprintf(filename,"images/shared/%s",bad_files.item[i]);
530       button_panel_additem(&le_bad_panel,button_create(filename, "Bad Guy",(SDLKey)((int)key+i),0,0),i);
531     }
532
533   menu_init(&leveleditor_menu);
534   menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
535   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
536   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
537   menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
538   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
539   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
540   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
541   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
542
543   menu_reset();
544   menu_set_current(&leveleditor_menu);
545   show_menu = YES;
546
547   menu_init(&subset_load_menu);
548   menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
549   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
550   for(i = 0; i < level_subsets.num_items; ++i)
551     {
552       menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets.item[i],0,0));
553     }
554   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
555   menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
556
557   menu_init(&subset_new_menu);
558   menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
559   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
560   menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
561   menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
562   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
563   menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
564
565   menu_init(&subset_settings_menu);
566   menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
567   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
568   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
569   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
570   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
571   menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Save Changes",0,0));
572   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
573   menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
574
575   menu_init(&level_settings_menu);
576   level_settings_menu.arrange_left = YES;
577   menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
578   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
579   menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name    ",0,0));
580   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme   ",0,0));
581   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song    ",0,0));
582   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Bg-Image",0,0));
583   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length ",0,0));
584   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time   ",0,0));
585   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity",0,0));
586   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red    ",0,0));
587   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green  ",0,0));
588   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue   ",0,0));
589   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
590   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
591
592   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594   return 0;
595 }
596
597 void update_level_settings_menu()
598 {
599   char str[80];
600   int i;
601
602   menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
603   sprintf(str,"%d",le_current_level->width);
604
605   string_list_copy(level_settings_menu.item[3].list, dsubdirs("images/themes", "solid0.png"));
606   string_list_copy(level_settings_menu.item[4].list, dfiles("music/",NULL, "-fast"));
607   string_list_copy(level_settings_menu.item[5].list, dfiles("images/background",NULL, NULL));
608   if((i = string_list_find(level_settings_menu.item[3].list,le_current_level->theme)) != -1)
609     level_settings_menu.item[3].list->active_item = i;
610   if((i = string_list_find(level_settings_menu.item[4].list,le_current_level->song_title)) != -1)
611     level_settings_menu.item[4].list->active_item = i;
612   if((i = string_list_find(level_settings_menu.item[5].list,le_current_level->bkgd_image)) != -1)
613     level_settings_menu.item[5].list->active_item = i;
614
615   menu_item_change_input(&level_settings_menu.item[6], str);
616   sprintf(str,"%d",le_current_level->time_left);
617   menu_item_change_input(&level_settings_menu.item[7], str);
618   sprintf(str,"%2.0f",le_current_level->gravity);
619   menu_item_change_input(&level_settings_menu.item[8], str);
620   sprintf(str,"%d",le_current_level->bkgd_red);
621   menu_item_change_input(&level_settings_menu.item[9], str);
622   sprintf(str,"%d",le_current_level->bkgd_green);
623   menu_item_change_input(&level_settings_menu.item[10], str);
624   sprintf(str,"%d",le_current_level->bkgd_blue);
625   menu_item_change_input(&level_settings_menu.item[11], str);
626 }
627
628 void update_subset_settings_menu()
629 {
630   menu_item_change_input(&subset_settings_menu.item[2], le_level_subset.title);
631   menu_item_change_input(&subset_settings_menu.item[3], le_level_subset.description);
632 }
633
634 void apply_level_settings_menu()
635 {
636   int i,y,j;
637   i = NO;
638
639   strcpy(le_current_level->name,level_settings_menu.item[2].input);
640
641   if(strcmp(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list)) != 0)
642     {
643       strcpy(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list));
644       i = YES;
645     }
646
647   if(strcmp(le_current_level->theme,string_list_active(level_settings_menu.item[3].list)) != 0)
648     {
649       strcpy(le_current_level->theme,string_list_active(level_settings_menu.item[3].list));
650       le_update_buttons(le_current_level->theme);
651       i = YES;
652     }
653
654   if(i == YES)
655     {
656       level_free_gfx();
657       level_load_gfx(le_current_level);
658     }
659
660   strcpy(le_current_level->song_title,string_list_active(level_settings_menu.item[4].list));
661
662   i = le_current_level->width;
663   le_current_level->width = atoi(level_settings_menu.item[6].input);
664   if(le_current_level->width < i)
665     {
666       if(le_current_level->width < 21)
667         le_current_level->width = 21;
668       for(y = 0; y < 15; ++y)
669         {
670           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
671           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
672         }
673     }
674   else if(le_current_level->width > i)
675     {
676       for(y = 0; y < 15; ++y)
677         {
678           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
679           for(j = 0; j < le_current_level->width - i; ++j)
680             le_current_level->tiles[y][i+j] = (unsigned char) '.';
681           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
682         }
683     }
684   le_current_level->time_left = atoi(level_settings_menu.item[7].input);
685   le_current_level->gravity = atof(level_settings_menu.item[8].input);
686   le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
687   le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
688   le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
689 }
690
691 void save_subset_settings_menu()
692 {
693   free(le_level_subset.title);
694   le_level_subset.title = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[2].input)+1));
695   strcpy(le_level_subset.title,subset_settings_menu.item[2].input);
696   free(le_level_subset.description);
697   le_level_subset.description = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[3].input)+1));
698   strcpy(le_level_subset.description,subset_settings_menu.item[3].input);
699   subset_save(&le_level_subset);
700 }
701
702 void le_goto_level(int levelnb)
703 {
704   arrays_free();
705   arrays_init();
706
707   level_free(le_current_level);
708   if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
709     {
710       level_load(le_current_level, le_level_subset.name, le_level);
711     }
712   else
713     {
714       le_level = levelnb;
715     }
716
717   le_set_defaults();
718
719   le_update_buttons(le_current_level->theme);
720
721   level_free_gfx();
722   level_load_gfx(le_current_level);
723
724   le_activate_bad_guys();
725 }
726
727 void le_quit(void)
728 {
729   /*if(level_changed == YES)
730     if(askforsaving() == CANCEL)
731       return;*/ //FIXME
732
733   SDL_EnableKeyRepeat(0, 0);    // disables key repeating
734
735   texture_free(&le_selection);
736   menu_free(&leveleditor_menu);
737   menu_free(&subset_load_menu);
738   menu_free(&subset_new_menu);
739   menu_free(&subset_settings_menu);
740   menu_free(&level_settings_menu);
741   button_panel_free(&le_bkgd_panel);
742   button_panel_free(&le_fgd_panel);
743   button_panel_free(&le_bad_panel);
744   button_free(&le_save_level_bt);
745   button_free(&le_test_level_bt);
746   button_free(&le_next_level_bt);
747   button_free(&le_previous_level_bt);
748   button_free(&le_move_right_bt);
749   button_free(&le_move_left_bt);
750   button_free(&le_rubber_bt);
751   button_free(&le_select_mode_one_bt);
752   button_free(&le_select_mode_two_bt);
753   button_free(&le_settings_bt);
754   button_free(&le_bad_bt);
755   button_free(&le_bkgd_bt);
756   button_free(&le_fgd_bt);
757
758   if(le_current_level != NULL)
759     {
760       level_free_gfx();
761       level_free(le_current_level);
762       unloadshared();
763       arrays_free();
764     }
765 }
766
767 void le_drawinterface()
768 {
769   int x,y;
770   char str[80];
771
772   if(le_current_level != NULL)
773     {
774       /* draw a grid (if selected) */
775       if(le_show_grid)
776         {
777           for(x = 0; x < 19; x++)
778             fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
779           for(y = 0; y < 15; y++)
780             fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
781         }
782     }
783
784   if(le_selection_mode == CURSOR)
785     texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
786   else if(le_selection_mode == SQUARE)
787     {
788       int w, h;
789       le_highlight_selection();
790       /* draw current selection */
791       w = selection.x2 - selection.x1;
792       h = selection.y2 - selection.y1;
793       fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
794       fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
795       fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
796       fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
797     }
798
799
800   /* draw button bar */
801   fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
802   drawshape(19 * 32, 14 * 32, le_current_tile);
803   switch(le_current_tile)
804     {
805     case 'B':
806       texture_draw(&img_mints, 19 * 32, 14 * 32, NO_UPDATE);
807       break;
808     case '!':
809       texture_draw(&img_golden_herring,19 * 32, 14 * 32, NO_UPDATE);
810       break;
811     case 'x':
812     case 'y':
813     case 'A':
814       texture_draw(&img_distro[(le_frame / 5) % 4], 19 * 32, 14 * 32, NO_UPDATE);
815       break;
816     case '0':
817       texture_draw(&img_bsod_left[(le_frame / 5) % 4],19 * 32, 14 * 32, NO_UPDATE);
818       break;
819     case '1':
820       texture_draw(&img_laptop_left[(le_frame / 5) % 3],19 * 32, 14 * 32, NO_UPDATE);
821       break;
822     case '2':
823       texture_draw(&img_money_left[0],19 * 32, 14 * 32, NO_UPDATE);
824       break;
825     default:
826       break;
827     }
828
829   if(le_current_level != NULL)
830     {
831       button_draw(&le_save_level_bt);
832       button_draw(&le_test_level_bt);
833       button_draw(&le_next_level_bt);
834       button_draw(&le_previous_level_bt);
835       button_draw(&le_rubber_bt);
836       button_draw(&le_select_mode_one_bt);
837       button_draw(&le_select_mode_two_bt);
838       button_draw(&le_settings_bt);
839       button_draw(&le_move_right_bt);
840       button_draw(&le_move_left_bt);
841       button_draw(&le_bad_bt);
842       button_draw(&le_bkgd_bt);
843       button_draw(&le_fgd_bt);
844       button_panel_draw(&le_bkgd_panel);
845       button_panel_draw(&le_fgd_panel);
846       button_panel_draw(&le_bad_panel);
847
848       sprintf(str, "%d/%d", le_level,le_level_subset.levels);
849       text_drawf(&white_text, str, -8, 16, A_RIGHT, A_NONE, 1, NO_UPDATE);
850
851       text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
852     }
853   else
854     {
855       if(show_menu == NO)
856         text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
857       else
858         text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
859     }
860
861 }
862
863 void le_drawlevel()
864 {
865   int y,x,i,s;
866   static char str[LEVEL_NAME_MAX];
867
868   /* Draw the real background */
869   if(le_current_level->bkgd_image[0] != '\0')
870     {
871       s = pos_x / 30;
872       texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
873       texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
874     }
875   else
876     {
877       clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
878     }
879
880   /*       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
881
882   for (y = 0; y < 15; ++y)
883     for (x = 0; x < 20; ++x)
884       {
885         drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
886
887         /* draw whats inside stuff when cursor is selecting those */
888         /* (draw them all the time - is this the right behaviour?) */
889         switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
890           {
891           case 'B':
892             texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
893             break;
894           case '!':
895             texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
896             break;
897           case 'x':
898           case 'y':
899           case 'A':
900             texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
901             break;
902           default:
903             break;
904           }
905       }
906
907   /* Draw the Bad guys: */
908   for (i = 0; i < num_bad_guys; ++i)
909     {
910       if(bad_guys[i].base.alive == NO)
911         continue;
912       /* to support frames: img_bsod_left[(frame / 5) % 4] */
913       if(bad_guys[i].kind == BAD_BSOD)
914         texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
915       else if(bad_guys[i].kind == BAD_LAPTOP)
916         texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
917       else if (bad_guys[i].kind == BAD_MONEY)
918         texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
919     }
920
921
922   /* Draw the player: */
923   /* for now, the position is fixed at (0, 240) */
924   texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
925 }
926
927 void le_checkevents()
928 {
929   SDLKey key;
930   SDLMod keymod;
931   button_type* pbutton;
932   int x,y;
933
934   keymod = SDL_GetModState();
935
936   while(SDL_PollEvent(&event))
937     {
938       /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
939       if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
940                                        event.motion.y > 0 && event.motion.y < screen->h)))
941         {
942
943           switch(event.type)
944             {
945             case SDL_KEYDOWN:   // key pressed
946               key = event.key.keysym.sym;
947               if(show_menu)
948                 {
949                   menu_event(&event.key.keysym);
950                   if(key == SDLK_ESCAPE)
951                     {
952                       show_menu = NO;
953                       menu_set_current(&leveleditor_menu);
954                     }
955                   break;
956                 }
957               switch(key)
958                 {
959                 case SDLK_ESCAPE:
960                   if(!show_menu)
961                     show_menu = YES;
962                   else
963                     show_menu = NO;
964                   break;
965                 case SDLK_LEFT:
966                   if(fire == DOWN)
967                     cursor_x -= KEY_CURSOR_SPEED;
968                   else
969                     cursor_x -= KEY_CURSOR_FASTSPEED;
970
971                   if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
972                     pos_x = cursor_x - MOUSE_LEFT_MARGIN;
973
974                   break;
975                 case SDLK_RIGHT:
976                   if(fire == DOWN)
977                     cursor_x += KEY_CURSOR_SPEED;
978                   else
979                     cursor_x += KEY_CURSOR_FASTSPEED;
980
981                   if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
982                     pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
983
984                   break;
985                 case SDLK_UP:
986                   if(fire == DOWN)
987                     cursor_y -= KEY_CURSOR_SPEED;
988                   else
989                     cursor_y -= KEY_CURSOR_FASTSPEED;
990
991                   if(cursor_y < 0)
992                     cursor_y = 0;
993                   break;
994                 case SDLK_DOWN:
995                   if(fire == DOWN)
996                     cursor_y += KEY_CURSOR_SPEED;
997                   else
998                     cursor_y += KEY_CURSOR_FASTSPEED;
999
1000                   if(cursor_y > screen->h-32)
1001                     cursor_y = screen->h-32;
1002                   break;
1003                 case SDLK_LCTRL:
1004                   fire =UP;
1005                   break;
1006                 case SDLK_F1:
1007                   le_showhelp();
1008                   break;
1009                 case SDLK_HOME:
1010                   cursor_x = 0;
1011                   pos_x = cursor_x;
1012                   break;
1013                 case SDLK_END:
1014                   cursor_x = (le_current_level->width * 32) - 32;
1015                   pos_x = cursor_x;
1016                   break;
1017                 case SDLK_F9:
1018                   le_show_grid = !le_show_grid;
1019                   break;
1020                 default:
1021                   break;
1022                 }
1023               break;
1024             case SDL_KEYUP:     /* key released */
1025               switch(event.key.keysym.sym)
1026                 {
1027                 case SDLK_LCTRL:
1028                   fire = DOWN;
1029                   break;
1030                 default:
1031                   break;
1032                 }
1033               break;
1034             case SDL_MOUSEBUTTONDOWN:
1035               if(event.button.button == SDL_BUTTON_LEFT)
1036                 {
1037                   le_mouse_pressed[LEFT] = YES;
1038
1039                   selection.x1 = event.motion.x + pos_x;
1040                   selection.y1 = event.motion.y;
1041                   selection.x2 = event.motion.x + pos_x;
1042                   selection.y2 = event.motion.y;
1043                 }
1044               else if(event.button.button == SDL_BUTTON_RIGHT)
1045                 le_mouse_pressed[RIGHT] = YES;
1046               break;
1047             case SDL_MOUSEBUTTONUP:
1048               if(event.button.button == SDL_BUTTON_LEFT)
1049                 le_mouse_pressed[LEFT] = NO;
1050               else if(event.button.button == SDL_BUTTON_RIGHT)
1051                 le_mouse_pressed[RIGHT] = NO;
1052               break;
1053             case SDL_MOUSEMOTION:
1054               if(!show_menu)
1055                 {
1056                   x = event.motion.x;
1057                   y = event.motion.y;
1058
1059                   cursor_x = ((int)(pos_x + x) / 32) * 32;
1060                   cursor_y = ((int) y / 32) * 32;
1061
1062                   if(le_mouse_pressed[LEFT] == YES)
1063                     {
1064                       selection.x2 = x + pos_x;
1065                       selection.y2 = y;
1066                     }
1067
1068                   if(le_mouse_pressed[RIGHT] == YES)
1069                     {
1070                       fprintf(stderr, "mouse scrolling\n");
1071                       pos_x += 1 * event.motion.xrel;
1072                     }
1073                 }
1074               break;
1075             case SDL_QUIT:      // window closed
1076               done = DONE_QUIT;
1077               break;
1078             default:
1079               break;
1080             }
1081         }
1082
1083       if(le_current_level != NULL)
1084         {
1085           if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
1086               event.motion.y > 0 && event.motion.y < screen->h)))
1087             {
1088               le_mouse_pressed[LEFT] = NO;
1089               le_mouse_pressed[RIGHT] = NO;
1090
1091               if(show_menu == NO)
1092                 {
1093                   /* Check for button events */
1094                   button_event(&le_test_level_bt,&event);
1095                   if(button_get_state(&le_test_level_bt) == BN_CLICKED)
1096                     le_testlevel();
1097                   button_event(&le_save_level_bt,&event);
1098                   if(button_get_state(&le_save_level_bt) == BN_CLICKED)
1099                     level_save(le_current_level,le_level_subset.name,le_level);
1100                   button_event(&le_next_level_bt,&event);
1101                   if(button_get_state(&le_next_level_bt) == BN_CLICKED)
1102                     {
1103                       if(le_level < le_level_subset.levels)
1104                         {
1105                           le_goto_level(++le_level);
1106                         }
1107                       else
1108                         {
1109                           st_level new_lev;
1110                           char str[1024];
1111                           int d = 0;
1112                           sprintf(str,"Level %d doesn't exist.",le_level+1);
1113                           text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1114                           text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1115                           text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1116                           flipscreen();
1117                           while(d == 0)
1118                             {
1119                               while(SDL_PollEvent(&event))
1120                                 switch(event.type)
1121                                   {
1122                                   case SDL_KEYDOWN:             // key pressed
1123                                     switch(event.key.keysym.sym)
1124                                       {
1125                                       case SDLK_y:
1126                                         le_default_level(&new_lev);
1127                                         level_save(&new_lev,le_level_subset.name,++le_level);
1128                                         le_level_subset.levels = le_level;
1129                                         le_goto_level(le_level);
1130                                         d = 1;
1131                                         break;
1132                                       case SDLK_n:
1133                                         d = 1;
1134                                         break;
1135                                       }
1136                                     break;
1137                                   default:
1138                                     break;
1139                                   }
1140                               SDL_Delay(50);
1141                             }
1142                         }
1143                     }
1144                   button_event(&le_previous_level_bt,&event);
1145                   if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
1146                     {
1147                       if(le_level > 1)
1148                         le_goto_level(--le_level);
1149                     }
1150                   button_event(&le_rubber_bt,&event);
1151                   if(button_get_state(&le_rubber_bt) == BN_CLICKED)
1152                     le_current_tile = '.';
1153                   button_event(&le_select_mode_one_bt,&event);
1154                   if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
1155                     le_selection_mode = CURSOR;
1156                   button_event(&le_select_mode_two_bt,&event);
1157                   if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
1158                     le_selection_mode = SQUARE;
1159
1160                   button_event(&le_bad_bt,&event);
1161                   if(button_get_state(&le_bad_bt) == BN_CLICKED)
1162                     {
1163                       le_bad_panel.hidden = NO;
1164                       le_fgd_panel.hidden = YES;
1165                       le_bkgd_panel.hidden = YES;
1166                     }
1167
1168                   button_event(&le_fgd_bt,&event);
1169                   if(button_get_state(&le_fgd_bt) == BN_CLICKED)
1170                     {
1171                       le_bad_panel.hidden = YES;
1172                       le_fgd_panel.hidden = NO;
1173                       le_bkgd_panel.hidden = YES;
1174                     }
1175                   button_event(&le_bkgd_bt,&event);
1176                   if(button_get_state(&le_bkgd_bt) == BN_CLICKED)
1177                     {
1178                       le_bad_panel.hidden = YES;
1179                       le_fgd_panel.hidden = YES;
1180                       le_bkgd_panel.hidden = NO;
1181                     }
1182                   button_event(&le_settings_bt,&event);
1183                   if(button_get_state(&le_settings_bt) == BN_CLICKED)
1184                     {
1185                       if(show_menu == NO)
1186                         {
1187                           update_level_settings_menu();
1188                           menu_set_current(&level_settings_menu);
1189                           show_menu = YES;
1190                         }
1191                       else
1192                         {
1193                           menu_set_current(&leveleditor_menu);
1194                           show_menu = NO;
1195                         }
1196                     }
1197                   if((pbutton = button_panel_event(&le_bkgd_panel,&event)) != NULL)
1198                     {
1199                       if(button_get_state(pbutton) == BN_CLICKED)
1200                         {
1201                           char c = '\0';
1202                           if(pbutton->tag >= 0 && pbutton->tag <= 3)
1203                             c = 'G' + pbutton->tag;
1204                           else if(pbutton->tag >= 4 && pbutton->tag <= 7)
1205                             c = 'g' + pbutton->tag - 4;
1206                           else if(pbutton->tag >= 8 && pbutton->tag <= 11)
1207                             c = 'C' + pbutton->tag - 8;
1208                           else if(pbutton->tag >= 12 && pbutton->tag <= 15)
1209                             c = 'c' + pbutton->tag - 12;
1210                           if(c != '\0')
1211                             le_current_tile = c;
1212                         }
1213                     }
1214                   if((pbutton = button_panel_event(&le_fgd_panel,&event)) != NULL)
1215                     {
1216                       if(button_get_state(pbutton) == BN_CLICKED)
1217                         {
1218                           char c = '\0';
1219                           if(pbutton->tag == 0)
1220                             c = '#' ;
1221                           else if(pbutton->tag == 1)
1222                             c = '[';
1223                           else if(pbutton->tag == 2)
1224                             c = '=';
1225                           else if(pbutton->tag == 3)
1226                             c = ']';
1227                           else if(pbutton->tag == 4)
1228                             c = '^';
1229                           else if(pbutton->tag == 5)
1230                             c = '&';
1231                           else if(pbutton->tag == 6)
1232                             c = '|';
1233                           else if(pbutton->tag == 7)
1234                             c = '*';
1235                           else if(pbutton->tag == 8)
1236                             c = '\\';
1237                           else if(pbutton->tag == 9)
1238                             c = 'a';
1239                           else if(pbutton->tag == 10)
1240                             c = 'B';
1241                           else if(pbutton->tag == 11)
1242                             c = 'A';
1243                           else if(pbutton->tag == 12)
1244                             c = '!';
1245                           else if(pbutton->tag == 13)
1246                             c = '$';
1247                           else if(pbutton->tag == 14)
1248                             c = 'X';
1249                           else if(pbutton->tag == 15)
1250                             c = 'Y';
1251                           else if(pbutton->tag == 16)
1252                             c = 'x';
1253                           else if(pbutton->tag == 17)
1254                             c = 'y';
1255                           if(c != '\0')
1256                             le_current_tile = c;
1257                         }
1258                     }
1259                   if((pbutton = button_panel_event(&le_bad_panel,&event)) != NULL)
1260                     {
1261                       if(button_get_state(pbutton) == BN_CLICKED)
1262                         {
1263                           char c = '\0';
1264                           if(pbutton->tag >= 0 && pbutton->tag <= 2)
1265                             c = '0' + pbutton->tag;
1266                           if(c != '\0')
1267                             le_current_tile = c;
1268                         }
1269                     }
1270                 }
1271               else
1272                 {
1273                   button_event(&le_settings_bt,&event);
1274                   if(button_get_state(&le_settings_bt) == BN_CLICKED)
1275                     {
1276                       if(show_menu == NO)
1277                         {
1278                           update_level_settings_menu();
1279                           menu_set_current(&level_settings_menu);
1280                           show_menu = YES;
1281                         }
1282                       else
1283                         {
1284                           menu_set_current(&leveleditor_menu);
1285                           show_menu = NO;
1286                         }
1287                     }
1288                 }
1289             }
1290           if(show_menu == NO)
1291             {
1292               button_event(&le_move_left_bt,&event);
1293               button_event(&le_move_right_bt,&event);
1294
1295               if(le_mouse_pressed[LEFT])
1296                 {
1297                   le_change(cursor_x, cursor_y, le_current_tile);
1298                 }
1299             }
1300         }
1301     }
1302   if(show_menu == NO)
1303     {
1304       if(button_get_state(&le_move_left_bt) == BN_PRESSED)
1305         {
1306           pos_x -= 192;
1307         }
1308       else if(button_get_state(&le_move_left_bt) == BN_HOVER)
1309         {
1310           pos_x -= 96;
1311         }
1312
1313       if(button_get_state(&le_move_right_bt) == BN_PRESSED)
1314         {
1315           pos_x += 192;
1316         }
1317       else if(button_get_state(&le_move_right_bt) == BN_HOVER)
1318         {
1319           pos_x += 96;
1320         }
1321     }
1322
1323 }
1324
1325 void le_highlight_selection()
1326 {
1327   int x,y,i;
1328   int x1, x2, y1, y2;
1329
1330   if(selection.x1 < selection.x2)
1331     {
1332       x1 = selection.x1;
1333       x2 = selection.x2;
1334     }
1335   else
1336     {
1337       x1 = selection.x2;
1338       x2 = selection.x1;
1339     }
1340   if(selection.y1 < selection.y2)
1341     {
1342       y1 = selection.y1;
1343       y2 = selection.y2;
1344     }
1345   else
1346     {
1347       y1 = selection.y2;
1348       y2 = selection.y1;
1349     }
1350
1351   x1 /= 32;
1352   x2 /= 32;
1353   y1 /= 32;
1354   y2 /= 32;
1355
1356   fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1357 }
1358
1359 void le_change(float x, float y, unsigned char c)
1360 {
1361   if(le_current_level != NULL)
1362     {
1363       int xx,yy,i;
1364       int x1, x2, y1, y2;
1365
1366       /*  level_changed = YES; */
1367
1368       switch(le_selection_mode)
1369         {
1370         case CURSOR:
1371           level_change(le_current_level,x,y,c);
1372
1373           yy = ((int)y / 32);
1374           xx = ((int)x / 32);
1375
1376           /* if there is a bad guy over there, remove it */
1377           for(i = 0; i < num_bad_guys; ++i)
1378             if (bad_guys[i].base.alive)
1379               if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1380                 bad_guys[i].base.alive = NO;
1381
1382           if(c == '0')  /* if it's a bad guy */
1383             add_bad_guy(xx*32, yy*32, BAD_BSOD);
1384           else if(c == '1')
1385             add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1386           else if(c == '2')
1387             add_bad_guy(xx*32, yy*32, BAD_MONEY);
1388
1389           break;
1390         case SQUARE:
1391           if(selection.x1 < selection.x2)
1392             {
1393               x1 = selection.x1;
1394               x2 = selection.x2;
1395             }
1396           else
1397             {
1398               x1 = selection.x2;
1399               x2 = selection.x1;
1400             }
1401           if(selection.y1 < selection.y2)
1402             {
1403               y1 = selection.y1;
1404               y2 = selection.y2;
1405             }
1406           else
1407             {
1408               y1 = selection.y2;
1409               y2 = selection.y1;
1410             }
1411
1412           x1 /= 32;
1413           x2 /= 32;
1414           y1 /= 32;
1415           y2 /= 32;
1416
1417           /* if there is a bad guy over there, remove it */
1418           for(i = 0; i < num_bad_guys; ++i)
1419             if(bad_guys[i].base.alive)
1420               if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1421                   && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1422                 bad_guys[i].base.alive = NO;
1423
1424           for(xx = x1; xx <= x2; xx++)
1425             for(yy = y1; yy <= y2; yy++)
1426               {
1427                 level_change(le_current_level, xx*32, yy*32, c);
1428
1429                 if(c == '0')  // if it's a bad guy
1430                   add_bad_guy(xx*32, yy*32, BAD_BSOD);
1431                 else if(c == '1')
1432                   add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1433                 else if(c == '2')
1434                   add_bad_guy(xx*32, yy*32, BAD_MONEY);
1435               }
1436           break;
1437         default:
1438           break;
1439         }
1440     }
1441 }
1442
1443 void le_testlevel()
1444 {
1445   level_save(le_current_level,"test",le_level);
1446   gameloop("test",le_level, ST_GL_TEST);
1447   menu_set_current(&leveleditor_menu);
1448   arrays_init();
1449   level_load_gfx(le_current_level);
1450   loadshared();
1451   le_activate_bad_guys();
1452 }
1453
1454 void le_showhelp()
1455 {
1456   SDL_Event event;
1457   int i, done;
1458   char *text[] = {
1459                    "X/x - Brick0",
1460                    "Y/y - Brick1",
1461                    "A/B/! - Box full",
1462                    "a - Box empty",
1463                    "C-F - Cloud0",
1464                    "c-f - Cloud1",
1465                    "G-J - Bkgd0",
1466                    "g-j - Bkgd1",
1467                    "# - Solid0",
1468                    "[ - Solid1",
1469                    "= - Solid2",
1470                    "] - Solid3",
1471                    "$ - Distro",
1472                    "^ - Waves",
1473                    "* - Poletop",
1474                    "| - Pole",
1475                    "\\ - Flag",
1476                    "& - Water",
1477                    "0-2 - BadGuys",
1478                    "./Del - Remove tile",
1479                    "F9 - Show/Hide Grid",
1480                    "F3 - Change Selection Mode",
1481                    "Esc - Menu"};
1482
1483
1484   text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1485
1486   for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1487     text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1488
1489   text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1490
1491   flipscreen();
1492
1493   done = 0;
1494
1495   while(done == 0)
1496     {
1497       while(SDL_PollEvent(&event))
1498         switch(event.type)
1499           {
1500           case SDL_MOUSEBUTTONDOWN:             // mouse pressed
1501           case SDL_KEYDOWN:             // key pressed
1502             done = 1;
1503             break;
1504           default:
1505             break;
1506           }
1507       SDL_Delay(50);
1508     }
1509 }