1 /***************************************************************************
3 * This program is free software; you can redistribute it and/or modify *
4 * it under the terms of the GNU General Public License as published by *
5 * the Free Software Foundation; either version 2 of the License, or *
6 * (at your option) any later version. *
8 ***************************************************************************/
10 /* December 28, 2003 - February 1st, 2004 */
12 /* leveleditor.c - A built-in level editor for SuperTux
13 by Ricardo Cruz <rick2@aeiou.pt> */
21 #include <SDL_image.h>
22 #include "leveleditor.h"
34 /* definitions to aid development */
35 #define DONE_LEVELEDITOR 1
37 #define DONE_CHANGELEVEL 3
39 /* definitions that affect gameplay */
40 #define KEY_CURSOR_SPEED 32
41 #define KEY_CURSOR_FASTSPEED 64
43 /* when pagedown/up pressed speed:*/
44 #define PAGE_CURSOR_SPEED 13*32
46 #define MOUSE_LEFT_MARGIN 80
47 #define MOUSE_RIGHT_MARGIN (560-32)
48 /* right_margin should noticed that the cursor is 32 pixels,
49 so it should subtract that value */
50 #define MOUSE_POS_SPEED 20
53 #define SELECT_W 2 // size of the selections lines
54 #define SELECT_CLR 0, 255, 0, 255 // lines color (R, G, B, A)
56 /* gameloop funcs declerations */
58 void loadshared(void);
59 void unloadshared(void);
61 /* own declerations */
62 /* crutial ones (main loop) */
66 void le_drawinterface();
67 void le_checkevents();
68 void le_change(float x, float y, unsigned char c);
71 void le_set_defaults(void);
72 void le_activate_bad_guys(void);
73 void le_new_subset(char *subset_name);
75 void le_highlight_selection();
77 void apply_level_settings_menu();
78 void update_subset_settings_menu();
79 void save_subset_settings_menu();
81 /* leveleditor internals */
82 static string_list_type level_subsets;
83 static int le_level_changed; /* if changes, ask for saving, when quiting*/
84 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
86 static st_level* le_current_level;
87 static st_subset le_level_subset;
88 static int le_show_grid;
90 static texture_type le_selection;
92 static char le_current_tile;
93 static int le_mouse_pressed[2];
94 static button_type le_save_level_bt;
95 static button_type le_test_level_bt;
96 static button_type le_next_level_bt;
97 static button_type le_previous_level_bt;
98 static button_type le_move_right_bt;
99 static button_type le_move_left_bt;
100 static button_type le_rubber_bt;
101 static button_type le_select_mode_one_bt;
102 static button_type le_select_mode_two_bt;
103 static button_type le_settings_bt;
104 static button_type le_bad_bt;
105 static button_type le_bkgd_bt;
106 static button_type le_fgd_bt;
107 static button_panel_type le_bkgd_panel;
108 static button_panel_type le_fgd_panel;
109 static button_panel_type le_bad_panel;
110 static menu_type leveleditor_menu;
111 static menu_type subset_load_menu;
112 static menu_type subset_new_menu;
113 static menu_type subset_settings_menu;
114 static menu_type level_settings_menu;
116 static square selection;
117 static int le_selection_mode;
118 static SDL_Event event;
120 void le_activate_bad_guys(void)
124 /* Activate bad guys: */
126 /* as oposed to the gameloop.c func, this one doesn't remove
127 the badguys from tiles */
129 for (y = 0; y < 15; ++y)
130 for (x = 0; x < le_current_level->width; ++x)
131 if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
132 add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
135 void le_set_defaults()
137 if(le_current_level != NULL)
141 if(le_current_level->time_left == 0)
142 le_current_level->time_left = 255;
146 int leveleditor(int levelnb)
148 int last_time, now_time, i;
156 clearscreen(0, 0, 0);
159 while (SDL_PollEvent(&event))
164 last_time = SDL_GetTicks();
169 if(le_current_level != NULL)
171 /* making events results to be in order */
174 if(pos_x > (le_current_level->width * 32) - screen->w)
175 pos_x = (le_current_level->width * 32) - screen->w;
181 clearscreen(0, 0, 0);
183 /* draw editor interface */
188 menu_process_current();
189 if(current_menu == &leveleditor_menu)
191 switch (menu_check(&leveleditor_menu))
197 update_subset_settings_menu();
200 done = DONE_LEVELEDITOR;
204 else if(current_menu == &level_settings_menu)
206 switch (menu_check(&level_settings_menu))
209 apply_level_settings_menu();
210 menu_set_current(&leveleditor_menu);
217 else if(current_menu == &subset_load_menu)
219 switch (i = menu_check(&subset_load_menu))
226 subset_load(&le_level_subset,level_subsets.item[i-2]);
227 leveleditor_menu.item[3].kind = MN_GOTO;
231 le_current_level = (st_level*) malloc(sizeof(st_level));
232 if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
237 le_update_buttons(le_current_level->theme);
239 level_load_gfx(le_current_level);
240 le_activate_bad_guys();
246 else if(current_menu == &subset_new_menu)
248 if(subset_new_menu.item[2].input[0] == '\0')
249 subset_new_menu.item[3].kind = MN_DEACTIVE;
252 subset_new_menu.item[3].kind = MN_ACTION;
254 switch (i = menu_check(&subset_new_menu))
257 le_new_subset(subset_new_menu.item[2].input);
258 subset_load(&le_level_subset,subset_new_menu.item[2].input);
259 leveleditor_menu.item[3].kind = MN_GOTO;
263 le_current_level = (st_level*) malloc(sizeof(st_level));
264 if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
269 le_update_buttons(le_current_level->theme);
271 level_load_gfx(le_current_level);
272 le_activate_bad_guys();
273 menu_item_change_input(&subset_new_menu.item[2],"");
279 else if(current_menu == &subset_settings_menu)
281 if(strcmp(le_level_subset.title,subset_settings_menu.item[2].input) == 0 && strcmp(le_level_subset.description,subset_settings_menu.item[3].input) == 0 )
282 subset_settings_menu.item[5].kind = MN_DEACTIVE;
284 subset_settings_menu.item[5].kind = MN_ACTION;
286 switch (i = menu_check(&subset_settings_menu))
289 save_subset_settings_menu();
302 if(done == DONE_QUIT)
309 now_time = SDL_GetTicks();
310 if (now_time < last_time + FPS)
311 SDL_Delay(last_time + FPS - now_time); /* delay some time */
319 void le_default_level(st_level* plevel)
322 strcpy(plevel->name,"UnNamed");
323 strcpy(plevel->theme,"antarctica");
324 strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
325 strcpy(plevel->bkgd_image,"arctis.png");
327 plevel->time_left = 100;
328 plevel->gravity = 10.;
329 plevel->bkgd_red = 0;
330 plevel->bkgd_green = 0;
331 plevel->bkgd_blue = 0;
333 for(i = 0; i < 15; ++i)
335 plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
336 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
337 for(y = 0; y < plevel->width; ++y)
338 plevel->tiles[i][y] = (unsigned char) '.';
339 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
343 void le_new_subset(char *subset_name)
346 st_subset new_subset;
347 new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
348 strcpy(new_subset.name,subset_name);
349 new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
350 strcpy(new_subset.title,"Unknown Title");
351 new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
352 strcpy(new_subset.description,"No description so far.");
353 subset_save(&new_subset);
354 le_default_level(&new_lev);
355 level_save(&new_lev,subset_name,1);
358 le_update_buttons(char *theme)
364 string_list_type bkgd_files;
365 string_list_type fgd_files;
367 sprintf(pathname,"images/themes/%s",theme);
368 bkgd_files = dfiles(pathname,"bkgd-", NULL);
369 string_list_sort(&bkgd_files);
371 le_bkgd_panel.hidden = YES;
373 for(i = 0; i < bkgd_files.num_items; ++i)
375 sprintf(filename,"%s/%s",pathname,bkgd_files.item[i]);
376 button_change_icon(&le_bkgd_panel.item[i],filename);
379 sprintf(pathname,"images/themes/%s",theme);
380 fgd_files = dfiles(pathname,"solid", NULL);
381 string_list_sort(&fgd_files);
383 for(i = 0; i < fgd_files.num_items; ++i)
385 sprintf(filename,"%s/%s",pathname,fgd_files.item[i]);
386 button_change_icon(&le_fgd_panel.item[i],filename);
389 string_list_free(&fgd_files);
390 fgd_files = dfiles(pathname,"brick", NULL);
391 string_list_sort(&fgd_files);
393 for(i = 0; i < fgd_files.num_items; ++i)
395 sprintf(filename,"%s/%s",pathname,fgd_files.item[i]);
396 button_change_icon(&le_fgd_panel.item[i+14],filename);
406 string_list_type fgd_files;
407 string_list_type bkgd_files;
408 string_list_type bad_files;
409 level_subsets = dsubdirs("/levels", "info");
413 /* level_changed = NO;*/
416 le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
417 le_level_changed = NO;
419 subset_init(&le_level_subset);
421 le_current_level = NULL;
423 le_current_tile = '.';
424 le_mouse_pressed[LEFT] = NO;
425 le_mouse_pressed[RIGHT] = NO;
427 texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
430 button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
431 button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
432 button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
433 button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
434 button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
435 button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
436 button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
437 button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
438 button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
439 button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
440 button_load(&le_fgd_bt,"/images/icons/fgd.png","Foreground tiles", SDLK_F7,screen->w-64,82);
441 button_load(&le_bkgd_bt,"/images/icons/bgd.png","Background tiles", SDLK_F8,screen->w-43,82);
442 button_load(&le_bad_bt,"/images/icons/bad.png","Bad guys", SDLK_F9,screen->w-22,82);
444 bkgd_files = dfiles("images/themes/antarctica","bkgd-", NULL);
445 string_list_sort(&bkgd_files);
447 button_panel_init(&le_bkgd_panel, screen->w - 64,98, 64, 318);
448 le_bkgd_panel.hidden = YES;
450 for(i = 0; i < bkgd_files.num_items; ++i)
452 sprintf(filename,"images/themes/antarctica/%s",bkgd_files.item[i]);
453 button_panel_additem(&le_bkgd_panel,button_create(filename, "Background Tile",(SDLKey)((int)key+i),0,0),i);
456 string_list_free(&bkgd_files);
457 bkgd_files = dfiles("images/shared","cloud-", NULL);
458 string_list_sort(&bkgd_files);
460 for(i = 0; i < bkgd_files.num_items; ++i)
462 sprintf(filename,"images/shared/%s",bkgd_files.item[i]);
463 button_panel_additem(&le_bkgd_panel,button_create(filename, "Background Tile",(SDLKey)((int)key+i+8),0,0),i+8);
466 fgd_files = dfiles("images/themes/antarctica","solid", NULL);
467 string_list_sort(&fgd_files);
469 button_panel_init(&le_fgd_panel, screen->w - 64,98, 64, 318);
470 for(i = 0; i < fgd_files.num_items; ++i)
472 sprintf(filename,"images/themes/antarctica/%s",fgd_files.item[i]);
473 button_panel_additem(&le_fgd_panel,button_create(filename, "Foreground Tile",(SDLKey)((int)key+i),0,0),i);
476 string_list_free(&fgd_files);
477 string_list_add_item(&fgd_files,"waves-0.png");
478 string_list_add_item(&fgd_files,"water.png");
479 string_list_add_item(&fgd_files,"pole.png");
480 string_list_add_item(&fgd_files,"poletop.png");
481 string_list_add_item(&fgd_files,"flag-0.png");
482 string_list_add_item(&fgd_files,"box-empty.png");
483 string_list_add_item(&fgd_files,"mints.png");
484 string_list_add_item(&fgd_files,"distro-0.png");
485 string_list_add_item(&fgd_files,"golden-herring.png");
486 string_list_add_item(&fgd_files,"distro-0.png");
488 for(i = 0; i < fgd_files.num_items; ++i)
490 sprintf(filename,"images/shared/%s",fgd_files.item[i]);
491 button_panel_additem(&le_fgd_panel,button_create(filename, "Foreground Tile",(SDLKey)((int)key+i+4),0,0),i+4);
494 string_list_free(&fgd_files);
495 fgd_files = dfiles("images/themes/antarctica","brick", NULL);
496 string_list_sort(&fgd_files);
498 for(i = 0; i < fgd_files.num_items; ++i)
500 sprintf(filename,"images/themes/antarctica/%s",fgd_files.item[i]);
501 button_panel_additem(&le_fgd_panel,button_create(filename, "Foreground Tile",(SDLKey)((int)key+i+14),0,0),i+14);
504 string_list_free(&fgd_files);
505 string_list_add_item(&fgd_files,"distro-0.png");
506 string_list_add_item(&fgd_files,"distro-0.png");
507 for(i = 0; i < fgd_files.num_items; ++i)
509 sprintf(filename,"images/shared/%s",fgd_files.item[i]);
510 button_panel_additem(&le_fgd_panel,button_create(filename, "Foreground Tile",(SDLKey)((int)key+i+16),0,0),i+16);
513 le_fgd_panel.item[10].bkgd = &le_fgd_panel.item[9].icon;
514 le_fgd_panel.item[11].bkgd = &le_fgd_panel.item[9].icon;
515 le_fgd_panel.item[12].bkgd = &le_fgd_panel.item[9].icon;
516 le_fgd_panel.item[16].bkgd = &le_fgd_panel.item[14].icon;
517 le_fgd_panel.item[17].bkgd = &le_fgd_panel.item[15].icon;
520 string_list_init(&bad_files);
521 string_list_add_item(&bad_files,"bsod-left-0.png");
522 string_list_add_item(&bad_files,"laptop-left-0.png");
523 string_list_add_item(&bad_files,"bag-left-0.png");
524 button_panel_init(&le_bad_panel, screen->w - 64,98, 64, 318);
525 le_bad_panel.hidden = YES;
527 for(i = 0; i < bad_files.num_items; ++i)
529 sprintf(filename,"images/shared/%s",bad_files.item[i]);
530 button_panel_additem(&le_bad_panel,button_create(filename, "Bad Guy",(SDLKey)((int)key+i),0,0),i);
533 menu_init(&leveleditor_menu);
534 menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
535 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
536 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
537 menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
538 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
539 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
540 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
541 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
544 menu_set_current(&leveleditor_menu);
547 menu_init(&subset_load_menu);
548 menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
549 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
550 for(i = 0; i < level_subsets.num_items; ++i)
552 menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets.item[i],0,0));
554 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
555 menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
557 menu_init(&subset_new_menu);
558 menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
559 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
560 menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
561 menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
562 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
563 menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
565 menu_init(&subset_settings_menu);
566 menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
567 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
568 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
569 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
570 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
571 menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Save Changes",0,0));
572 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
573 menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
575 menu_init(&level_settings_menu);
576 level_settings_menu.arrange_left = YES;
577 menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
578 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
579 menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name ",0,0));
580 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme ",0,0));
581 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song ",0,0));
582 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Bg-Image",0,0));
583 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length ",0,0));
584 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time ",0,0));
585 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity",0,0));
586 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red ",0,0));
587 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green ",0,0));
588 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue ",0,0));
589 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
590 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
592 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
597 void update_level_settings_menu()
602 menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
603 sprintf(str,"%d",le_current_level->width);
605 string_list_copy(level_settings_menu.item[3].list, dsubdirs("images/themes", "solid0.png"));
606 string_list_copy(level_settings_menu.item[4].list, dfiles("music/",NULL, "-fast"));
607 string_list_copy(level_settings_menu.item[5].list, dfiles("images/background",NULL, NULL));
608 if((i = string_list_find(level_settings_menu.item[3].list,le_current_level->theme)) != -1)
609 level_settings_menu.item[3].list->active_item = i;
610 if((i = string_list_find(level_settings_menu.item[4].list,le_current_level->song_title)) != -1)
611 level_settings_menu.item[4].list->active_item = i;
612 if((i = string_list_find(level_settings_menu.item[5].list,le_current_level->bkgd_image)) != -1)
613 level_settings_menu.item[5].list->active_item = i;
615 menu_item_change_input(&level_settings_menu.item[6], str);
616 sprintf(str,"%d",le_current_level->time_left);
617 menu_item_change_input(&level_settings_menu.item[7], str);
618 sprintf(str,"%2.0f",le_current_level->gravity);
619 menu_item_change_input(&level_settings_menu.item[8], str);
620 sprintf(str,"%d",le_current_level->bkgd_red);
621 menu_item_change_input(&level_settings_menu.item[9], str);
622 sprintf(str,"%d",le_current_level->bkgd_green);
623 menu_item_change_input(&level_settings_menu.item[10], str);
624 sprintf(str,"%d",le_current_level->bkgd_blue);
625 menu_item_change_input(&level_settings_menu.item[11], str);
628 void update_subset_settings_menu()
630 menu_item_change_input(&subset_settings_menu.item[2], le_level_subset.title);
631 menu_item_change_input(&subset_settings_menu.item[3], le_level_subset.description);
634 void apply_level_settings_menu()
639 strcpy(le_current_level->name,level_settings_menu.item[2].input);
641 if(strcmp(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list)) != 0)
643 strcpy(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list));
647 if(strcmp(le_current_level->theme,string_list_active(level_settings_menu.item[3].list)) != 0)
649 strcpy(le_current_level->theme,string_list_active(level_settings_menu.item[3].list));
650 le_update_buttons(le_current_level->theme);
657 level_load_gfx(le_current_level);
660 strcpy(le_current_level->song_title,string_list_active(level_settings_menu.item[4].list));
662 i = le_current_level->width;
663 le_current_level->width = atoi(level_settings_menu.item[6].input);
664 if(le_current_level->width < i)
666 if(le_current_level->width < 21)
667 le_current_level->width = 21;
668 for(y = 0; y < 15; ++y)
670 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
671 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
674 else if(le_current_level->width > i)
676 for(y = 0; y < 15; ++y)
678 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
679 for(j = 0; j < le_current_level->width - i; ++j)
680 le_current_level->tiles[y][i+j] = (unsigned char) '.';
681 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
684 le_current_level->time_left = atoi(level_settings_menu.item[7].input);
685 le_current_level->gravity = atof(level_settings_menu.item[8].input);
686 le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
687 le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
688 le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
691 void save_subset_settings_menu()
693 free(le_level_subset.title);
694 le_level_subset.title = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[2].input)+1));
695 strcpy(le_level_subset.title,subset_settings_menu.item[2].input);
696 free(le_level_subset.description);
697 le_level_subset.description = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[3].input)+1));
698 strcpy(le_level_subset.description,subset_settings_menu.item[3].input);
699 subset_save(&le_level_subset);
702 void le_goto_level(int levelnb)
707 level_free(le_current_level);
708 if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
710 level_load(le_current_level, le_level_subset.name, le_level);
719 le_update_buttons(le_current_level->theme);
722 level_load_gfx(le_current_level);
724 le_activate_bad_guys();
729 /*if(level_changed == YES)
730 if(askforsaving() == CANCEL)
733 SDL_EnableKeyRepeat(0, 0); // disables key repeating
735 texture_free(&le_selection);
736 menu_free(&leveleditor_menu);
737 menu_free(&subset_load_menu);
738 menu_free(&subset_new_menu);
739 menu_free(&subset_settings_menu);
740 menu_free(&level_settings_menu);
741 button_panel_free(&le_bkgd_panel);
742 button_panel_free(&le_fgd_panel);
743 button_panel_free(&le_bad_panel);
744 button_free(&le_save_level_bt);
745 button_free(&le_test_level_bt);
746 button_free(&le_next_level_bt);
747 button_free(&le_previous_level_bt);
748 button_free(&le_move_right_bt);
749 button_free(&le_move_left_bt);
750 button_free(&le_rubber_bt);
751 button_free(&le_select_mode_one_bt);
752 button_free(&le_select_mode_two_bt);
753 button_free(&le_settings_bt);
754 button_free(&le_bad_bt);
755 button_free(&le_bkgd_bt);
756 button_free(&le_fgd_bt);
758 if(le_current_level != NULL)
761 level_free(le_current_level);
767 void le_drawinterface()
772 if(le_current_level != NULL)
774 /* draw a grid (if selected) */
777 for(x = 0; x < 19; x++)
778 fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
779 for(y = 0; y < 15; y++)
780 fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
784 if(le_selection_mode == CURSOR)
785 texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
786 else if(le_selection_mode == SQUARE)
789 le_highlight_selection();
790 /* draw current selection */
791 w = selection.x2 - selection.x1;
792 h = selection.y2 - selection.y1;
793 fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
794 fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
795 fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
796 fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
800 /* draw button bar */
801 fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
802 drawshape(19 * 32, 14 * 32, le_current_tile);
803 switch(le_current_tile)
806 texture_draw(&img_mints, 19 * 32, 14 * 32, NO_UPDATE);
809 texture_draw(&img_golden_herring,19 * 32, 14 * 32, NO_UPDATE);
814 texture_draw(&img_distro[(le_frame / 5) % 4], 19 * 32, 14 * 32, NO_UPDATE);
817 texture_draw(&img_bsod_left[(le_frame / 5) % 4],19 * 32, 14 * 32, NO_UPDATE);
820 texture_draw(&img_laptop_left[(le_frame / 5) % 3],19 * 32, 14 * 32, NO_UPDATE);
823 texture_draw(&img_money_left[0],19 * 32, 14 * 32, NO_UPDATE);
829 if(le_current_level != NULL)
831 button_draw(&le_save_level_bt);
832 button_draw(&le_test_level_bt);
833 button_draw(&le_next_level_bt);
834 button_draw(&le_previous_level_bt);
835 button_draw(&le_rubber_bt);
836 button_draw(&le_select_mode_one_bt);
837 button_draw(&le_select_mode_two_bt);
838 button_draw(&le_settings_bt);
839 button_draw(&le_move_right_bt);
840 button_draw(&le_move_left_bt);
841 button_draw(&le_bad_bt);
842 button_draw(&le_bkgd_bt);
843 button_draw(&le_fgd_bt);
844 button_panel_draw(&le_bkgd_panel);
845 button_panel_draw(&le_fgd_panel);
846 button_panel_draw(&le_bad_panel);
848 sprintf(str, "%d/%d", le_level,le_level_subset.levels);
849 text_drawf(&white_text, str, -8, 16, A_RIGHT, A_NONE, 1, NO_UPDATE);
851 text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
856 text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
858 text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
866 static char str[LEVEL_NAME_MAX];
868 /* Draw the real background */
869 if(le_current_level->bkgd_image[0] != '\0')
872 texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
873 texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
877 clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
880 /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
882 for (y = 0; y < 15; ++y)
883 for (x = 0; x < 20; ++x)
885 drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
887 /* draw whats inside stuff when cursor is selecting those */
888 /* (draw them all the time - is this the right behaviour?) */
889 switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
892 texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
895 texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
900 texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
907 /* Draw the Bad guys: */
908 for (i = 0; i < num_bad_guys; ++i)
910 if(bad_guys[i].base.alive == NO)
912 /* to support frames: img_bsod_left[(frame / 5) % 4] */
913 if(bad_guys[i].kind == BAD_BSOD)
914 texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
915 else if(bad_guys[i].kind == BAD_LAPTOP)
916 texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
917 else if (bad_guys[i].kind == BAD_MONEY)
918 texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
922 /* Draw the player: */
923 /* for now, the position is fixed at (0, 240) */
924 texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
927 void le_checkevents()
931 button_type* pbutton;
934 keymod = SDL_GetModState();
936 while(SDL_PollEvent(&event))
938 /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
939 if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
940 event.motion.y > 0 && event.motion.y < screen->h)))
945 case SDL_KEYDOWN: // key pressed
946 key = event.key.keysym.sym;
949 menu_event(&event.key.keysym);
950 if(key == SDLK_ESCAPE)
953 menu_set_current(&leveleditor_menu);
967 cursor_x -= KEY_CURSOR_SPEED;
969 cursor_x -= KEY_CURSOR_FASTSPEED;
971 if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
972 pos_x = cursor_x - MOUSE_LEFT_MARGIN;
977 cursor_x += KEY_CURSOR_SPEED;
979 cursor_x += KEY_CURSOR_FASTSPEED;
981 if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
982 pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
987 cursor_y -= KEY_CURSOR_SPEED;
989 cursor_y -= KEY_CURSOR_FASTSPEED;
996 cursor_y += KEY_CURSOR_SPEED;
998 cursor_y += KEY_CURSOR_FASTSPEED;
1000 if(cursor_y > screen->h-32)
1001 cursor_y = screen->h-32;
1014 cursor_x = (le_current_level->width * 32) - 32;
1018 le_show_grid = !le_show_grid;
1024 case SDL_KEYUP: /* key released */
1025 switch(event.key.keysym.sym)
1034 case SDL_MOUSEBUTTONDOWN:
1035 if(event.button.button == SDL_BUTTON_LEFT)
1037 le_mouse_pressed[LEFT] = YES;
1039 selection.x1 = event.motion.x + pos_x;
1040 selection.y1 = event.motion.y;
1041 selection.x2 = event.motion.x + pos_x;
1042 selection.y2 = event.motion.y;
1044 else if(event.button.button == SDL_BUTTON_RIGHT)
1045 le_mouse_pressed[RIGHT] = YES;
1047 case SDL_MOUSEBUTTONUP:
1048 if(event.button.button == SDL_BUTTON_LEFT)
1049 le_mouse_pressed[LEFT] = NO;
1050 else if(event.button.button == SDL_BUTTON_RIGHT)
1051 le_mouse_pressed[RIGHT] = NO;
1053 case SDL_MOUSEMOTION:
1059 cursor_x = ((int)(pos_x + x) / 32) * 32;
1060 cursor_y = ((int) y / 32) * 32;
1062 if(le_mouse_pressed[LEFT] == YES)
1064 selection.x2 = x + pos_x;
1068 if(le_mouse_pressed[RIGHT] == YES)
1070 fprintf(stderr, "mouse scrolling\n");
1071 pos_x += 1 * event.motion.xrel;
1075 case SDL_QUIT: // window closed
1083 if(le_current_level != NULL)
1085 if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
1086 event.motion.y > 0 && event.motion.y < screen->h)))
1088 le_mouse_pressed[LEFT] = NO;
1089 le_mouse_pressed[RIGHT] = NO;
1093 /* Check for button events */
1094 button_event(&le_test_level_bt,&event);
1095 if(button_get_state(&le_test_level_bt) == BN_CLICKED)
1097 button_event(&le_save_level_bt,&event);
1098 if(button_get_state(&le_save_level_bt) == BN_CLICKED)
1099 level_save(le_current_level,le_level_subset.name,le_level);
1100 button_event(&le_next_level_bt,&event);
1101 if(button_get_state(&le_next_level_bt) == BN_CLICKED)
1103 if(le_level < le_level_subset.levels)
1105 le_goto_level(++le_level);
1112 sprintf(str,"Level %d doesn't exist.",le_level+1);
1113 text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1114 text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1115 text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1119 while(SDL_PollEvent(&event))
1122 case SDL_KEYDOWN: // key pressed
1123 switch(event.key.keysym.sym)
1126 le_default_level(&new_lev);
1127 level_save(&new_lev,le_level_subset.name,++le_level);
1128 le_level_subset.levels = le_level;
1129 le_goto_level(le_level);
1144 button_event(&le_previous_level_bt,&event);
1145 if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
1148 le_goto_level(--le_level);
1150 button_event(&le_rubber_bt,&event);
1151 if(button_get_state(&le_rubber_bt) == BN_CLICKED)
1152 le_current_tile = '.';
1153 button_event(&le_select_mode_one_bt,&event);
1154 if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
1155 le_selection_mode = CURSOR;
1156 button_event(&le_select_mode_two_bt,&event);
1157 if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
1158 le_selection_mode = SQUARE;
1160 button_event(&le_bad_bt,&event);
1161 if(button_get_state(&le_bad_bt) == BN_CLICKED)
1163 le_bad_panel.hidden = NO;
1164 le_fgd_panel.hidden = YES;
1165 le_bkgd_panel.hidden = YES;
1168 button_event(&le_fgd_bt,&event);
1169 if(button_get_state(&le_fgd_bt) == BN_CLICKED)
1171 le_bad_panel.hidden = YES;
1172 le_fgd_panel.hidden = NO;
1173 le_bkgd_panel.hidden = YES;
1175 button_event(&le_bkgd_bt,&event);
1176 if(button_get_state(&le_bkgd_bt) == BN_CLICKED)
1178 le_bad_panel.hidden = YES;
1179 le_fgd_panel.hidden = YES;
1180 le_bkgd_panel.hidden = NO;
1182 button_event(&le_settings_bt,&event);
1183 if(button_get_state(&le_settings_bt) == BN_CLICKED)
1187 update_level_settings_menu();
1188 menu_set_current(&level_settings_menu);
1193 menu_set_current(&leveleditor_menu);
1197 if((pbutton = button_panel_event(&le_bkgd_panel,&event)) != NULL)
1199 if(button_get_state(pbutton) == BN_CLICKED)
1202 if(pbutton->tag >= 0 && pbutton->tag <= 3)
1203 c = 'G' + pbutton->tag;
1204 else if(pbutton->tag >= 4 && pbutton->tag <= 7)
1205 c = 'g' + pbutton->tag - 4;
1206 else if(pbutton->tag >= 8 && pbutton->tag <= 11)
1207 c = 'C' + pbutton->tag - 8;
1208 else if(pbutton->tag >= 12 && pbutton->tag <= 15)
1209 c = 'c' + pbutton->tag - 12;
1211 le_current_tile = c;
1214 if((pbutton = button_panel_event(&le_fgd_panel,&event)) != NULL)
1216 if(button_get_state(pbutton) == BN_CLICKED)
1219 if(pbutton->tag == 0)
1221 else if(pbutton->tag == 1)
1223 else if(pbutton->tag == 2)
1225 else if(pbutton->tag == 3)
1227 else if(pbutton->tag == 4)
1229 else if(pbutton->tag == 5)
1231 else if(pbutton->tag == 6)
1233 else if(pbutton->tag == 7)
1235 else if(pbutton->tag == 8)
1237 else if(pbutton->tag == 9)
1239 else if(pbutton->tag == 10)
1241 else if(pbutton->tag == 11)
1243 else if(pbutton->tag == 12)
1245 else if(pbutton->tag == 13)
1247 else if(pbutton->tag == 14)
1249 else if(pbutton->tag == 15)
1251 else if(pbutton->tag == 16)
1253 else if(pbutton->tag == 17)
1256 le_current_tile = c;
1259 if((pbutton = button_panel_event(&le_bad_panel,&event)) != NULL)
1261 if(button_get_state(pbutton) == BN_CLICKED)
1264 if(pbutton->tag >= 0 && pbutton->tag <= 2)
1265 c = '0' + pbutton->tag;
1267 le_current_tile = c;
1273 button_event(&le_settings_bt,&event);
1274 if(button_get_state(&le_settings_bt) == BN_CLICKED)
1278 update_level_settings_menu();
1279 menu_set_current(&level_settings_menu);
1284 menu_set_current(&leveleditor_menu);
1292 button_event(&le_move_left_bt,&event);
1293 button_event(&le_move_right_bt,&event);
1295 if(le_mouse_pressed[LEFT])
1297 le_change(cursor_x, cursor_y, le_current_tile);
1304 if(button_get_state(&le_move_left_bt) == BN_PRESSED)
1308 else if(button_get_state(&le_move_left_bt) == BN_HOVER)
1313 if(button_get_state(&le_move_right_bt) == BN_PRESSED)
1317 else if(button_get_state(&le_move_right_bt) == BN_HOVER)
1325 void le_highlight_selection()
1330 if(selection.x1 < selection.x2)
1340 if(selection.y1 < selection.y2)
1356 fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1359 void le_change(float x, float y, unsigned char c)
1361 if(le_current_level != NULL)
1366 /* level_changed = YES; */
1368 switch(le_selection_mode)
1371 level_change(le_current_level,x,y,c);
1376 /* if there is a bad guy over there, remove it */
1377 for(i = 0; i < num_bad_guys; ++i)
1378 if (bad_guys[i].base.alive)
1379 if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1380 bad_guys[i].base.alive = NO;
1382 if(c == '0') /* if it's a bad guy */
1383 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1385 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1387 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1391 if(selection.x1 < selection.x2)
1401 if(selection.y1 < selection.y2)
1417 /* if there is a bad guy over there, remove it */
1418 for(i = 0; i < num_bad_guys; ++i)
1419 if(bad_guys[i].base.alive)
1420 if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1421 && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1422 bad_guys[i].base.alive = NO;
1424 for(xx = x1; xx <= x2; xx++)
1425 for(yy = y1; yy <= y2; yy++)
1427 level_change(le_current_level, xx*32, yy*32, c);
1429 if(c == '0') // if it's a bad guy
1430 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1432 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1434 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1445 level_save(le_current_level,"test",le_level);
1446 gameloop("test",le_level, ST_GL_TEST);
1447 menu_set_current(&leveleditor_menu);
1449 level_load_gfx(le_current_level);
1451 le_activate_bad_guys();
1478 "./Del - Remove tile",
1479 "F9 - Show/Hide Grid",
1480 "F3 - Change Selection Mode",
1484 text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1486 for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1487 text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1489 text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1497 while(SDL_PollEvent(&event))
1500 case SDL_MOUSEBUTTONDOWN: // mouse pressed
1501 case SDL_KEYDOWN: // key pressed