2 /***************************************************************************
4 * This program is free software; you can redistribute it and/or modify *
5 * it under the terms of the GNU General Public License as published by *
6 * the Free Software Foundation; either version 2 of the License, or *
7 * (at your option) any later version. *
9 ***************************************************************************/
11 /* December 28, 2003 - February 1st, 2004 */
13 /* leveleditor.c - A built-in level editor for SuperTux
14 by Ricardo Cruz <rick2@aeiou.pt> */
22 #include <SDL_image.h>
23 #include "leveleditor.h"
35 /* definitions to aid development */
36 #define DONE_LEVELEDITOR 1
38 #define DONE_CHANGELEVEL 3
40 /* definitions that affect gameplay */
41 #define KEY_CURSOR_SPEED 32
42 #define KEY_CURSOR_FASTSPEED 64
44 /* when pagedown/up pressed speed:*/
45 #define PAGE_CURSOR_SPEED 13*32
47 #define MOUSE_LEFT_MARGIN 80
48 #define MOUSE_RIGHT_MARGIN (560-32)
49 /* right_margin should noticed that the cursor is 32 pixels,
50 so it should subtract that value */
51 #define MOUSE_POS_SPEED 20
54 #define SELECT_W 2 // size of the selections lines
55 #define SELECT_CLR 0, 255, 0, 255 // lines color (R, G, B, A)
57 /* gameloop funcs declerations */
59 void loadshared(void);
60 void unloadshared(void);
62 /* own declerations */
63 /* crutial ones (main loop) */
67 void le_drawinterface();
68 void le_checkevents();
69 void le_change(float x, float y, unsigned char c);
72 void le_set_defaults(void);
73 void le_activate_bad_guys(void);
74 void le_new_subset(char *subset_name);
76 void le_highlight_selection();
77 void apply_level_settings_menu();
79 /* leveleditor internals */
80 static char **level_subsets;
81 static int subsets_num;
82 static int le_level_changed; /* if changes, ask for saving, when quiting*/
83 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
85 static st_level* le_current_level;
86 static st_subset le_level_subset;
87 static int le_show_grid;
89 static texture_type le_selection;
91 static char le_current_tile;
92 static int le_mouse_pressed;
93 static button_type le_save_level_bt;
94 static button_type le_test_level_bt;
95 static button_type le_next_level_bt;
96 static button_type le_previous_level_bt;
97 static button_type le_move_right_bt;
98 static button_type le_move_left_bt;
99 static button_type le_rubber_bt;
100 static button_type le_select_mode_one_bt;
101 static button_type le_select_mode_two_bt;
102 static button_type le_bad_bsod_bt;
103 static button_type le_settings_bt;
104 static button_panel_type le_bt_panel;
105 static menu_type leveleditor_menu;
106 static menu_type subset_load_menu;
107 static menu_type subset_new_menu;
108 static menu_type subset_settings_menu;
109 static menu_type level_settings_menu;
111 static square selection;
112 static int le_selection_mode;
113 static SDL_Event event;
115 void le_activate_bad_guys(void)
119 /* Activate bad guys: */
121 /* as oposed to the gameloop.c func, this one doesn't remove
122 the badguys from tiles */
124 for (y = 0; y < 15; ++y)
125 for (x = 0; x < le_current_level->width; ++x)
126 if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
127 add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
130 void le_set_defaults()
132 if(le_current_level != NULL)
136 if(le_current_level->time_left == 0)
137 le_current_level->time_left = 255;
141 /* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
145 /* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */
149 int leveleditor(int levelnb)
151 int last_time, now_time, i;
159 clearscreen(0, 0, 0);
162 while (SDL_PollEvent(&event))
167 last_time = SDL_GetTicks();
172 if(le_current_level != NULL)
174 /* making events results to be in order */
177 if(pos_x > (le_current_level->width * 32) - screen->w)
178 pos_x = (le_current_level->width * 32) - screen->w;
184 clearscreen(0, 0, 0);
186 /* draw editor interface */
191 menu_process_current();
192 if(current_menu == &leveleditor_menu)
194 switch (menu_check(&leveleditor_menu))
200 done = DONE_LEVELEDITOR;
204 else if(current_menu == &level_settings_menu)
206 switch (menu_check(&level_settings_menu))
216 apply_level_settings_menu();
220 else if(current_menu == &subset_load_menu)
222 switch (i = menu_check(&subset_load_menu))
229 subset_load(&le_level_subset,level_subsets[i-2]);
230 leveleditor_menu.item[3].kind = MN_GOTO;
231 menu_item_change_input(&subset_settings_menu.item[2],le_level_subset.title);
232 menu_item_change_input(&subset_settings_menu.item[3],le_level_subset.description);
236 le_current_level = (st_level*) malloc(sizeof(st_level));
237 if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
243 level_load_gfx(le_current_level);
244 le_activate_bad_guys();
250 else if(current_menu == &subset_new_menu)
252 if(subset_new_menu.item[2].input[0] == '\0')
253 subset_new_menu.item[3].kind = MN_DEACTIVE;
256 subset_new_menu.item[3].kind = MN_ACTION;
258 switch (i = menu_check(&subset_new_menu))
261 le_new_subset(subset_new_menu.item[2].input);
274 if(done == DONE_QUIT)
281 now_time = SDL_GetTicks();
282 if (now_time < last_time + FPS)
283 SDL_Delay(last_time + FPS - now_time); /* delay some time */
291 void le_default_level(st_level* plevel)
294 strcpy(plevel->name,"UnNamed");
295 strcpy(plevel->theme,"antarctica");
296 strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
297 strcpy(plevel->bkgd_image,"arctis.png");
299 plevel->time_left = 100;
300 plevel->gravity = 10.;
301 plevel->bkgd_red = 0;
302 plevel->bkgd_green = 0;
303 plevel->bkgd_blue = 0;
305 for(i = 0; i < 15; ++i)
307 plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
308 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
309 for(y = 0; y < plevel->width; ++y)
310 plevel->tiles[i][y] = (unsigned char) '.';
311 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
315 void le_new_subset(char *subset_name)
318 st_subset new_subset;
319 new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
320 strcpy(new_subset.name,subset_name);
321 new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
322 strcpy(new_subset.title,"Unknown Title");
323 new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
324 strcpy(new_subset.description,"No description so far.");
325 subset_save(&new_subset);
326 le_default_level(&new_lev);
327 level_save(&new_lev,subset_name,1);
334 level_subsets = NULL;
335 level_subsets = dsubdirs("/levels", "info", &subsets_num);
339 /* level_changed = NO;*/
342 le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
343 le_level_changed = NO;
346 subset_load(&le_level_subset,"default");
352 if(level_load(&le_current_level, le_level_subset.name, le_level) != 0)
357 if(le_current_level.time_left == 0)
358 le_current_level.time_left = 255;
360 level_load_gfx(&le_current_level);
361 le_activate_bad_guys();
363 le_current_level = NULL;
365 le_current_tile = '.';
366 le_mouse_pressed = NO;
368 texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
371 button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
372 button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
373 button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
374 button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
375 button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
376 button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
377 button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
378 button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
379 button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
380 button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
381 button_panel_init(&le_bt_panel, screen->w - 64,82, 64, 334);
383 menu_init(&leveleditor_menu);
384 menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
385 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
386 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
387 menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
388 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
389 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
390 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
391 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
394 menu_set_current(&leveleditor_menu);
397 menu_init(&subset_load_menu);
398 menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
399 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
400 for(i = 0; i < subsets_num; ++i)
402 menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets[i],0,0));
404 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
405 menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
407 menu_init(&subset_new_menu);
408 menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
409 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
410 menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
411 menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
412 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
413 menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
415 menu_init(&subset_settings_menu);
416 menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
417 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
418 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
419 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
420 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
421 menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
422 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
423 menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
425 menu_init(&level_settings_menu);
426 level_settings_menu.arrange_left = YES;
427 menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
428 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
429 menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name:",0,0));
430 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme:",0,0));
431 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song:",0,0));
432 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Background:",0,0));
433 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length: ",0,0));
434 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time: ",0,0));
435 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity:",0,0));
436 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red: ",0,0));
437 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green: ",0,0));
438 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue: ",0,0));
439 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
440 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
441 /*menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
442 menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
443 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Level editor",0,0));
444 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Quit",0,0));*/
446 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
451 void update_level_settings_menu()
455 menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
456 sprintf(str,"%d",le_current_level->width);
457 menu_item_change_input(&level_settings_menu.item[6], str);
458 sprintf(str,"%d",le_current_level->time_left);
459 menu_item_change_input(&level_settings_menu.item[7], str);
460 sprintf(str,"%2.0f",le_current_level->gravity);
461 menu_item_change_input(&level_settings_menu.item[8], str);
462 sprintf(str,"%d",le_current_level->bkgd_red);
463 menu_item_change_input(&level_settings_menu.item[9], str);
464 sprintf(str,"%d",le_current_level->bkgd_green);
465 menu_item_change_input(&level_settings_menu.item[10], str);
466 sprintf(str,"%d",le_current_level->bkgd_blue);
467 menu_item_change_input(&level_settings_menu.item[11], str);
470 void apply_level_settings_menu()
473 strcpy(le_current_level->name,level_settings_menu.item[2].input);
475 i = le_current_level->width;
476 le_current_level->width = atoi(level_settings_menu.item[6].input);
477 if(le_current_level->width < i)
479 if(le_current_level->width < 21)
480 le_current_level->width = 21;
481 for(y = 0; y < 15; ++y)
483 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
484 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
487 else if(le_current_level->width > i)
489 for(y = 0; y < 15; ++y)
491 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
492 for(j = 0; j < le_current_level->width - i; ++j)
493 le_current_level->tiles[y][i+j] = (unsigned char) '.';
494 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
497 le_current_level->time_left = atoi(level_settings_menu.item[7].input);
498 le_current_level->gravity = atof(level_settings_menu.item[8].input);
499 le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
500 le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
501 le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
504 void le_goto_level(int levelnb)
509 level_free(le_current_level);
510 if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
512 level_load(le_current_level, le_level_subset.name, le_level);
522 level_load_gfx(le_current_level);
524 le_activate_bad_guys();
529 /*if(level_changed == YES)
530 if(askforsaving() == CANCEL)
533 SDL_EnableKeyRepeat(0, 0); // disables key repeating
535 button_free(&le_test_level_bt);
536 texture_free(&le_selection);
537 menu_free(&leveleditor_menu);
539 if(le_current_level != NULL)
542 level_free(le_current_level);
548 void le_drawinterface()
553 if(le_current_level != NULL)
555 /* draw a grid (if selected) */
558 for(x = 0; x < 19; x++)
559 fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
560 for(y = 0; y < 15; y++)
561 fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
565 if(le_selection_mode == CURSOR)
566 texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
567 else if(le_selection_mode == SQUARE)
570 le_highlight_selection();
571 /* draw current selection */
572 w = selection.x2 - selection.x1;
573 h = selection.y2 - selection.y1;
574 fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
575 fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
576 fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
577 fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
581 /* draw button bar */
582 fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
583 drawshape(19 * 32, 14 * 32, le_current_tile);
585 if(le_current_level != NULL)
587 button_draw(&le_save_level_bt);
588 button_draw(&le_test_level_bt);
589 button_draw(&le_next_level_bt);
590 button_draw(&le_previous_level_bt);
591 button_draw(&le_rubber_bt);
592 button_draw(&le_select_mode_one_bt);
593 button_draw(&le_select_mode_two_bt);
594 button_draw(&le_bad_bsod_bt);
595 button_draw(&le_settings_bt);
596 button_draw(&le_move_right_bt);
597 button_draw(&le_move_left_bt);
598 button_panel_draw(&le_bt_panel);
600 sprintf(str, "%d/%d", le_level,le_level_subset.levels);
601 text_drawf(&white_text, str, -8, 16, A_RIGHT, A_NONE, 1, NO_UPDATE);
603 text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
608 text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
610 text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
618 static char str[LEVEL_NAME_MAX];
620 /* Draw the real background */
621 if(le_current_level->bkgd_image[0] != '\0')
624 texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
625 texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
629 clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
632 /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
634 for (y = 0; y < 15; ++y)
635 for (x = 0; x < 20; ++x)
637 drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
639 /* draw whats inside stuff when cursor is selecting those */
640 /* (draw them all the time - is this the right behaviour?) */
641 switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
644 texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
647 texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
652 texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
659 /* Draw the Bad guys: */
660 for (i = 0; i < num_bad_guys; ++i)
662 if(bad_guys[i].base.alive == NO)
664 /* to support frames: img_bsod_left[(frame / 5) % 4] */
665 if(bad_guys[i].kind == BAD_BSOD)
666 texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
667 else if(bad_guys[i].kind == BAD_LAPTOP)
668 texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
669 else if (bad_guys[i].kind == BAD_MONEY)
670 texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
674 /* Draw the player: */
675 /* for now, the position is fixed at (0, 240) */
676 texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
679 void le_checkevents()
685 keymod = SDL_GetModState();
687 while(SDL_PollEvent(&event))
689 /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
690 if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
691 event.motion.y > 0 && event.motion.y < screen->h)))
696 case SDL_KEYDOWN: // key pressed
697 key = event.key.keysym.sym;
700 menu_event(&event.key.keysym);
701 if(key == SDLK_ESCAPE)
704 menu_set_current(&leveleditor_menu);
718 cursor_x -= KEY_CURSOR_SPEED;
720 cursor_x -= KEY_CURSOR_FASTSPEED;
722 if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
723 pos_x = cursor_x - MOUSE_LEFT_MARGIN;
728 cursor_x += KEY_CURSOR_SPEED;
730 cursor_x += KEY_CURSOR_FASTSPEED;
732 if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
733 pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
738 cursor_y -= KEY_CURSOR_SPEED;
740 cursor_y -= KEY_CURSOR_FASTSPEED;
747 cursor_y += KEY_CURSOR_SPEED;
749 cursor_y += KEY_CURSOR_FASTSPEED;
751 if(cursor_y > screen->h-32)
752 cursor_y = screen->h-32;
765 cursor_x = (le_current_level->width * 32) - 32;
769 cursor_x -= PAGE_CURSOR_SPEED;
771 if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
772 pos_x = cursor_x - MOUSE_LEFT_MARGIN;
776 cursor_x += PAGE_CURSOR_SPEED;
778 if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
779 pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
783 le_show_grid = !le_show_grid;
786 le_change(cursor_x, cursor_y, '.');
789 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
790 le_current_tile = 'A';
792 le_current_tile = 'a';
795 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
796 le_change(cursor_x, cursor_y, 'B');
799 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
800 le_change(cursor_x, cursor_y, 'C');
802 le_change(cursor_x, cursor_y, 'c');
805 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
806 le_change(cursor_x, cursor_y, 'D');
808 le_change(cursor_x, cursor_y, 'd');
811 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
812 le_change(cursor_x, cursor_y, 'E');
814 le_change(cursor_x, cursor_y, 'e');
817 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
818 le_change(cursor_x, cursor_y, 'F');
820 le_change(cursor_x, cursor_y, 'f');
823 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
824 le_change(cursor_x, cursor_y, 'G');
826 le_change(cursor_x, cursor_y, 'g');
829 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
830 le_change(cursor_x, cursor_y, 'H');
832 le_change(cursor_x, cursor_y, 'h');
835 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
836 le_change(cursor_x, cursor_y, 'I');
838 le_change(cursor_x, cursor_y, 'i');
841 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
842 le_change(cursor_x, cursor_y, 'J');
844 le_change(cursor_x, cursor_y, 'j');
847 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
848 le_change(cursor_x, cursor_y, 'X');
850 le_change(cursor_x, cursor_y, 'x');
853 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
854 le_change(cursor_x, cursor_y, 'Y');
856 le_change(cursor_x, cursor_y, 'y');
858 case SDLK_LEFTBRACKET:
859 le_change(cursor_x, cursor_y, '[');
861 case SDLK_RIGHTBRACKET:
862 le_change(cursor_x, cursor_y, ']');
866 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
867 le_change(cursor_x, cursor_y, '#');
871 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
872 le_change(cursor_x, cursor_y, '$');
875 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
876 le_change(cursor_x, cursor_y, '|');
878 le_change(cursor_x, cursor_y, '\\');
881 le_change(cursor_x, cursor_y, '^');
885 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
886 le_change(cursor_x, cursor_y, '&');
890 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
891 le_change(cursor_x, cursor_y, '=');
892 else /* let's add a bad guy */
893 le_change(cursor_x, cursor_y, '0');
896 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
897 le_change(cursor_x, cursor_y, '!');
898 else /* let's add a bad guy */
899 le_change(cursor_x, cursor_y, '1');
902 le_change(cursor_x, cursor_y, '2');
905 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
906 le_change(cursor_x, cursor_y, '*');
912 case SDL_KEYUP: /* key released */
913 switch(event.key.keysym.sym)
922 case SDL_MOUSEBUTTONDOWN:
923 if(event.button.button == SDL_BUTTON_LEFT)
925 le_mouse_pressed = YES;
927 selection.x1 = event.motion.x + pos_x;
928 selection.y1 = event.motion.y;
929 selection.x2 = event.motion.x + pos_x;
930 selection.y2 = event.motion.y;
933 case SDL_MOUSEBUTTONUP:
934 if(event.button.button == SDL_BUTTON_LEFT)
936 le_mouse_pressed = NO;
939 case SDL_MOUSEMOTION:
945 cursor_x = ((int)(pos_x + x) / 32) * 32;
946 cursor_y = ((int) y / 32) * 32;
948 if(le_mouse_pressed == YES)
950 selection.x2 = x + pos_x;
955 case SDL_QUIT: // window closed
966 if(le_current_level != NULL)
968 if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
969 event.motion.y > 0 && event.motion.y < screen->h)))
971 /* Check for button events */
972 button_event(&le_test_level_bt,&event);
973 if(button_get_state(&le_test_level_bt) == BN_CLICKED)
975 button_event(&le_save_level_bt,&event);
976 if(button_get_state(&le_save_level_bt) == BN_CLICKED)
977 level_save(le_current_level,le_level_subset.name,le_level);
978 button_event(&le_next_level_bt,&event);
979 if(button_get_state(&le_next_level_bt) == BN_CLICKED)
981 if(le_level < le_level_subset.levels)
982 le_goto_level(++le_level);
984 button_event(&le_previous_level_bt,&event);
985 if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
988 le_goto_level(--le_level);
990 button_event(&le_rubber_bt,&event);
991 if(button_get_state(&le_rubber_bt) == BN_CLICKED)
992 le_current_tile = '.';
993 button_event(&le_select_mode_one_bt,&event);
994 if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
995 le_selection_mode = CURSOR;
996 button_event(&le_select_mode_two_bt,&event);
997 if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
998 le_selection_mode = SQUARE;
999 button_event(&le_bad_bsod_bt,&event);
1000 if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
1001 le_current_tile = '0';
1002 button_event(&le_settings_bt,&event);
1003 if(button_get_state(&le_settings_bt) == BN_CLICKED)
1007 update_level_settings_menu();
1008 menu_set_current(&level_settings_menu);
1013 menu_set_current(&leveleditor_menu);
1020 button_event(&le_move_left_bt,&event);
1021 if(button_get_state(&le_move_left_bt) == BN_PRESSED)
1025 else if(button_get_state(&le_move_left_bt) == BN_HOVER)
1029 button_event(&le_move_right_bt,&event);
1030 if(button_get_state(&le_move_right_bt) == BN_PRESSED)
1034 else if(button_get_state(&le_move_right_bt) == BN_HOVER)
1039 if(le_mouse_pressed)
1041 le_change(cursor_x, cursor_y, le_current_tile);
1046 void le_highlight_selection()
1051 if(selection.x1 < selection.x2)
1061 if(selection.y1 < selection.y2)
1077 fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1080 void le_change(float x, float y, unsigned char c)
1082 if(le_current_level != NULL)
1087 /* level_changed = YES; */
1089 switch(le_selection_mode)
1092 level_change(le_current_level,x,y,c);
1097 /* if there is a bad guy over there, remove it */
1098 for(i = 0; i < num_bad_guys; ++i)
1099 if (bad_guys[i].base.alive)
1100 if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1101 bad_guys[i].base.alive = NO;
1103 if(c == '0') /* if it's a bad guy */
1104 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1106 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1108 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1112 if(selection.x1 < selection.x2)
1122 if(selection.y1 < selection.y2)
1138 /* if there is a bad guy over there, remove it */
1139 for(i = 0; i < num_bad_guys; ++i)
1140 if(bad_guys[i].base.alive)
1141 if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1142 && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1143 bad_guys[i].base.alive = NO;
1145 for(xx = x1; xx <= x2; xx++)
1146 for(yy = y1; yy <= y2; yy++)
1148 level_change(le_current_level, xx*32, yy*32, c);
1150 if(c == '0') // if it's a bad guy
1151 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1153 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1155 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1166 level_save(le_current_level,"test",le_level);
1167 gameloop("test",le_level, ST_GL_TEST);
1168 menu_set_current(&leveleditor_menu);
1170 level_load_gfx(le_current_level);
1172 le_activate_bad_guys();
1199 "./Del - Remove tile",
1200 "F9 - Show/Hide Grid",
1201 "F3 - Change Selection Mode",
1205 text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1206 text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE);
1208 for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1209 text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1211 text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1218 while(SDL_PollEvent(&event))
1221 case SDL_MOUSEBUTTONDOWN: // mouse pressed
1222 case SDL_KEYDOWN: // key pressed