453b1c1ef48fe62e36a006338c59f2640315625a
[supertux.git] / src / leveleditor.c
1 /***************************************************************************
2  *                                                                         *
3  *   This program is free software; you can redistribute it and/or modify  *
4  *   it under the terms of the GNU General Public License as published by  *
5  *   the Free Software Foundation; either version 2 of the License, or     *
6  *   (at your option) any later version.                                   *
7  *                                                                         *
8  ***************************************************************************/
9
10 /*  December 28, 2003 - February 1st, 2004 */
11
12 /* leveleditor.c - A built-in level editor for SuperTux
13  by Ricardo Cruz <rick2@aeiou.pt>                      */
14
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <string.h>
18 #include <errno.h>
19 #include <unistd.h>
20 #include <SDL.h>
21 #include <SDL_image.h>
22 #include "leveleditor.h"
23
24 #include "screen.h"
25 #include "defines.h"
26 #include "globals.h"
27 #include "setup.h"
28 #include "menu.h"
29 #include "level.h"
30 #include "badguy.h"
31 #include "scene.h"
32 #include "button.h"
33
34 /* definitions to aid development */
35 #define DONE_LEVELEDITOR 1
36 #define DONE_QUIT        2
37 #define DONE_CHANGELEVEL 3
38
39 /* definitions that affect gameplay */
40 #define KEY_CURSOR_SPEED 32
41 #define KEY_CURSOR_FASTSPEED 64
42
43 /* when pagedown/up pressed speed:*/
44 #define PAGE_CURSOR_SPEED 13*32
45
46 #define MOUSE_LEFT_MARGIN 80
47 #define MOUSE_RIGHT_MARGIN (560-32)
48 /* right_margin should noticed that the cursor is 32 pixels,
49    so it should subtract that value */
50 #define MOUSE_POS_SPEED 20
51
52 /* look */
53 #define SELECT_W 2 // size of the selections lines
54 #define SELECT_CLR 0, 255, 0, 255  // lines color (R, G, B, A)
55
56 /* gameloop funcs declerations */
57
58 void loadshared(void);
59 void unloadshared(void);
60
61 /* own declerations */
62 /* crutial ones (main loop) */
63 int le_init();
64 void le_quit();
65 void le_drawlevel();
66 void le_drawinterface();
67 void le_checkevents();
68 void le_change(float x, float y, unsigned char c);
69 void le_testlevel();
70 void le_showhelp();
71 void le_set_defaults(void);
72 void le_activate_bad_guys(void);
73 void le_new_subset(char *subset_name);
74
75 void le_highlight_selection();
76
77 void apply_level_settings_menu();
78 void update_subset_settings_menu();
79 void save_subset_settings_menu();
80
81 /* leveleditor internals */
82 static string_list_type level_subsets;
83 static int le_level_changed;  /* if changes, ask for saving, when quiting*/
84 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
85 static int le_level;
86 static st_level* le_current_level;
87 static st_subset le_level_subset;
88 static int le_show_grid;
89 static int le_frame;
90 static texture_type le_selection;
91 static int done;
92 static char le_current_tile;
93 static int le_mouse_pressed;
94 static button_type le_save_level_bt;
95 static button_type le_test_level_bt;
96 static button_type le_next_level_bt;
97 static button_type le_previous_level_bt;
98 static button_type le_move_right_bt;
99 static button_type le_move_left_bt;
100 static button_type le_rubber_bt;
101 static button_type le_select_mode_one_bt;
102 static button_type le_select_mode_two_bt;
103 static button_type le_bad_bsod_bt;
104 static button_type le_settings_bt;
105 static button_type le_bad_bt;
106 static button_type le_bkgd_bt;
107 static button_type le_fgd_bt;
108 static button_panel_type le_bkgd_panel;
109 static button_panel_type le_fgd_panel;
110 static button_panel_type le_bad_panel;
111 static menu_type leveleditor_menu;
112 static menu_type subset_load_menu;
113 static menu_type subset_new_menu;
114 static menu_type subset_settings_menu;
115 static menu_type level_settings_menu;
116
117 static square selection;
118 static int le_selection_mode;
119 static SDL_Event event;
120
121 void le_activate_bad_guys(void)
122 {
123   int x,y;
124
125   /* Activate bad guys: */
126
127   /* as oposed to the gameloop.c func, this one doesn't remove
128   the badguys from tiles                                    */
129
130   for (y = 0; y < 15; ++y)
131     for (x = 0; x < le_current_level->width; ++x)
132       if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
133         add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
134 }
135
136 void le_set_defaults()
137 {
138   if(le_current_level != NULL)
139     {
140       /* Set defaults: */
141
142       if(le_current_level->time_left == 0)
143         le_current_level->time_left = 255;
144     }
145 }
146
147 int leveleditor(int levelnb)
148 {
149   int last_time, now_time, i;
150
151   le_level = levelnb;
152   if(le_init() != 0)
153     return 1;
154
155   /* Clear screen: */
156
157   clearscreen(0, 0, 0);
158   updatescreen();
159
160   while (SDL_PollEvent(&event))
161   {}
162
163   while(YES)
164     {
165       last_time = SDL_GetTicks();
166       le_frame++;
167
168       le_checkevents();
169
170       if(le_current_level != NULL)
171         {
172           /* making events results to be in order */
173           if(pos_x < 0)
174             pos_x = 0;
175           if(pos_x > (le_current_level->width * 32) - screen->w)
176             pos_x = (le_current_level->width * 32) - screen->w;
177
178           /* draw the level */
179           le_drawlevel();
180         }
181       else
182         clearscreen(0, 0, 0);
183
184       /* draw editor interface */
185       le_drawinterface();
186
187       if(show_menu)
188         {
189           menu_process_current();
190           if(current_menu == &leveleditor_menu)
191             {
192               switch (menu_check(&leveleditor_menu))
193                 {
194                 case 2:
195                   show_menu = NO;
196                   break;
197                 case 3:
198                   update_subset_settings_menu();
199                   break;
200                 case 7:
201                   done = DONE_LEVELEDITOR;
202                   break;
203                 }
204             }
205           else if(current_menu == &level_settings_menu)
206             {
207               switch (menu_check(&level_settings_menu))
208                 {
209                 case 13:
210                   apply_level_settings_menu();
211                   menu_set_current(&leveleditor_menu);
212                   break;
213                 default:
214                   show_menu = YES;
215                   break;
216                 }
217             }
218           else if(current_menu == &subset_load_menu)
219             {
220               switch (i = menu_check(&subset_load_menu))
221                 {
222                 case 0:
223                   break;
224                 default:
225                   if(i != -1)
226                     {
227                       subset_load(&le_level_subset,level_subsets.item[i-2]);
228                       leveleditor_menu.item[3].kind = MN_GOTO;
229                       le_level = 1;
230                       arrays_init();
231                       loadshared();
232                       le_current_level = (st_level*) malloc(sizeof(st_level));
233                       if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
234                         {
235                           le_quit();
236                           return 1;
237                         }
238                       le_set_defaults();
239                       level_load_gfx(le_current_level);
240                       le_activate_bad_guys();
241                       show_menu = YES;
242                     }
243                   break;
244                 }
245             }
246           else if(current_menu == &subset_new_menu)
247             {
248               if(subset_new_menu.item[2].input[0] == '\0')
249                 subset_new_menu.item[3].kind = MN_DEACTIVE;
250               else
251                 {
252                   subset_new_menu.item[3].kind = MN_ACTION;
253
254                   switch (i = menu_check(&subset_new_menu))
255                     {
256                     case 3:
257                       le_new_subset(subset_new_menu.item[2].input);
258                       subset_load(&le_level_subset,subset_new_menu.item[2].input);
259                       leveleditor_menu.item[3].kind = MN_GOTO;
260                       le_level = 1;
261                       arrays_init();
262                       loadshared();
263                       le_current_level = (st_level*) malloc(sizeof(st_level));
264                       if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
265                         {
266                           le_quit();
267                           return 1;
268                         }
269                       le_set_defaults();
270                       level_load_gfx(le_current_level);
271                       le_activate_bad_guys();
272                       menu_item_change_input(&subset_new_menu.item[2],"");
273                       show_menu = YES;
274                       break;
275                     }
276                 }
277             }
278           else if(current_menu == &subset_settings_menu)
279             {
280               if(strcmp(le_level_subset.title,subset_settings_menu.item[2].input) == 0 && strcmp(le_level_subset.description,subset_settings_menu.item[3].input) == 0  )
281                 subset_settings_menu.item[5].kind = MN_DEACTIVE;
282               else
283                 subset_settings_menu.item[5].kind = MN_ACTION;
284
285               switch (i = menu_check(&subset_settings_menu))
286                 {
287                 case 5:
288                   save_subset_settings_menu();
289                   show_menu = YES;
290                   break;
291                 }
292             }
293         }
294
295       if(done)
296         {
297           le_quit();
298           return 0;
299         }
300
301       if(done == DONE_QUIT)
302         {
303           le_quit();
304           return 1;
305         }
306
307       SDL_Delay(25);
308       now_time = SDL_GetTicks();
309       if (now_time < last_time + FPS)
310         SDL_Delay(last_time + FPS - now_time);  /* delay some time */
311
312       flipscreen();
313     }
314
315   return done;
316 }
317
318 void le_default_level(st_level* plevel)
319 {
320   int i,y;
321   strcpy(plevel->name,"UnNamed");
322   strcpy(plevel->theme,"antarctica");
323   strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
324   strcpy(plevel->bkgd_image,"arctis.png");
325   plevel->width = 21;
326   plevel->time_left = 100;
327   plevel->gravity = 10.;
328   plevel->bkgd_red = 0;
329   plevel->bkgd_green = 0;
330   plevel->bkgd_blue = 0;
331
332   for(i = 0; i < 15; ++i)
333     {
334       plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
335       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
336       for(y = 0; y < plevel->width; ++y)
337         plevel->tiles[i][y] = (unsigned char) '.';
338       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
339     }
340 }
341
342 void le_new_subset(char *subset_name)
343 {
344   st_level new_lev;
345   st_subset new_subset;
346   new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
347   strcpy(new_subset.name,subset_name);
348   new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
349   strcpy(new_subset.title,"Unknown Title");
350   new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
351   strcpy(new_subset.description,"No description so far.");
352   subset_save(&new_subset);
353   le_default_level(&new_lev);
354   level_save(&new_lev,subset_name,1);
355 }
356
357 int le_init()
358 {
359   int i,j;
360   char str[80];
361   level_subsets = dsubdirs("/levels", "info");
362
363   le_show_grid = YES;
364
365   /*  level_changed = NO;*/
366   fire = DOWN;
367   done = 0;
368   le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
369   le_level_changed = NO;
370
371   subset_init(&le_level_subset);
372
373   le_current_level = NULL;
374
375   le_current_tile = '.';
376   le_mouse_pressed = NO;
377
378   texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
379
380   /* Load buttons */
381   button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
382   button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
383   button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
384   button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
385   button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
386   button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
387   button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
388   button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
389   button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
390   button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
391   button_load(&le_fgd_bt,"/images/icons/fgd.png","Foreground tiles", SDLK_F7,screen->w-64,82);
392   button_load(&le_bkgd_bt,"/images/icons/bgd.png","Background tiles", SDLK_F8,screen->w-43,82);
393   button_load(&le_bad_bt,"/images/icons/bad.png","Bad guys", SDLK_F9,screen->w-22,82);
394
395   string_list_type bkgd_files =  dfiles("images/themes/antarctica","bkgd-", NULL);
396   string_list_sort(&bkgd_files);
397
398   button_panel_init(&le_bkgd_panel, screen->w - 64,98, 64, 318);
399   le_bkgd_panel.hidden = YES;
400   for(i = 0; i < bkgd_files.num_items; ++i)
401     {
402       char filename[1024];
403       sprintf(filename,"images/themes/antarctica/%s",bkgd_files.item[i]);
404       button_panel_additem(&le_bkgd_panel,button_create(filename, "My dear",SDLK_a,0,0),i);
405     }
406
407   string_list_free(&bkgd_files);
408   bkgd_files = dfiles("images/shared","cloud-", NULL);
409   string_list_sort(&bkgd_files);
410
411   for(i = 0; i < bkgd_files.num_items; ++i)
412     {
413       char filename[1024];
414       sprintf(filename,"images/shared/%s",bkgd_files.item[i]);
415       button_panel_additem(&le_bkgd_panel,button_create(filename, "My Doooooo",SDLK_a,0,0),i+8);
416     }
417
418   string_list_type fgd_files =  dfiles("images/themes/antarctica","solid", NULL);
419   string_list_sort(&fgd_files);
420
421   button_panel_init(&le_fgd_panel, screen->w - 64,98, 64, 318);
422   for(i = 0; i < fgd_files.num_items; ++i)
423     {
424       char filename[1024];
425       sprintf(filename,"images/themes/antarctica/%s",fgd_files.item[i]);
426       printf("%s",filename);
427       button_panel_additem(&le_fgd_panel,button_create(filename, "My dear",SDLK_a,0,0),i);
428     }
429
430   string_list_free(&fgd_files);
431   string_list_add_item(&fgd_files,"waves-0.png");
432   string_list_add_item(&fgd_files,"water.png");
433   string_list_add_item(&fgd_files,"pole.png");
434   string_list_add_item(&fgd_files,"poletop.png");
435   string_list_add_item(&fgd_files,"flag-0.png");
436   string_list_add_item(&fgd_files,"box-empty.png");
437   string_list_add_item(&fgd_files,"mints.png");
438   string_list_add_item(&fgd_files,"distro-0.png");
439   string_list_add_item(&fgd_files,"golden-herring.png");
440   string_list_add_item(&fgd_files,"distro-0.png");
441
442   for(i = 0; i < fgd_files.num_items; ++i)
443     {
444       char filename[1024];
445       sprintf(filename,"images/shared/%s",fgd_files.item[i]);
446       button_panel_additem(&le_fgd_panel,button_create(filename, "My dear",SDLK_a,0,0),i+4);
447     }
448
449   string_list_free(&fgd_files);
450   fgd_files =  dfiles("images/themes/antarctica","brick", NULL);
451   string_list_sort(&fgd_files);
452   
453   for(i = 0; i < fgd_files.num_items; ++i)
454     {
455       char filename[1024];
456       sprintf(filename,"images/themes/antarctica/%s",fgd_files.item[i]);
457       button_panel_additem(&le_fgd_panel,button_create(filename, "My dear",SDLK_a,0,0),i+14);
458     }
459     
460   string_list_free(&fgd_files);
461   string_list_add_item(&fgd_files,"distro-0.png");
462   string_list_add_item(&fgd_files,"distro-0.png");
463   for(i = 0; i < fgd_files.num_items; ++i)
464     {
465       char filename[1024];
466       sprintf(filename,"images/shared/%s",fgd_files.item[i]);
467       button_panel_additem(&le_fgd_panel,button_create(filename, "My dear",SDLK_a,0,0),i+16);
468     }
469   
470   le_fgd_panel.item[10].bkgd = &le_fgd_panel.item[9].icon;
471   le_fgd_panel.item[11].bkgd = &le_fgd_panel.item[9].icon;
472   le_fgd_panel.item[12].bkgd = &le_fgd_panel.item[9].icon;
473   le_fgd_panel.item[16].bkgd = &le_fgd_panel.item[14].icon;
474   le_fgd_panel.item[17].bkgd = &le_fgd_panel.item[15].icon;
475
476   string_list_type bad_files;
477   string_list_init(&bad_files);
478   string_list_add_item(&bad_files,"bsod-left-0.png");
479   string_list_add_item(&bad_files,"laptop-left-0.png");
480   string_list_add_item(&bad_files,"bag-left-0.png");
481   button_panel_init(&le_bad_panel, screen->w - 64,98, 64, 318);
482   le_bad_panel.hidden = YES;
483   for(i = 0; i < bad_files.num_items; ++i)
484     {
485       char filename[1024];
486       sprintf(filename,"images/shared/%s",bad_files.item[i]);
487       button_panel_additem(&le_bad_panel,button_create(filename, "My Doooooo",SDLK_a,0,0),i);
488     }
489
490   menu_init(&leveleditor_menu);
491   menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
492   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
493   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
494   menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
495   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
496   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
497   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
498   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
499
500   menu_reset();
501   menu_set_current(&leveleditor_menu);
502   show_menu = YES;
503
504   menu_init(&subset_load_menu);
505   menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
506   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
507   for(i = 0; i < level_subsets.num_items; ++i)
508     {
509       menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets.item[i],0,0));
510     }
511   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
512   menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
513
514   menu_init(&subset_new_menu);
515   menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
516   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
517   menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
518   menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
519   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
520   menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
521
522   menu_init(&subset_settings_menu);
523   menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
524   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
525   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
526   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
527   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
528   menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Save Changes",0,0));
529   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
530   menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
531
532   menu_init(&level_settings_menu);
533   level_settings_menu.arrange_left = YES;
534   menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
535   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
536   menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name    ",0,0));
537   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme   ",0,0));
538   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song    ",0,0));
539   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Bg-Image",0,0));
540   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length ",0,0));
541   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time   ",0,0));
542   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity",0,0));
543   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red    ",0,0));
544   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green  ",0,0));
545   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue   ",0,0));
546   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
547   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
548
549   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551   return 0;
552 }
553
554 void update_level_settings_menu()
555 {
556   char str[80];
557   int i;
558
559   menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
560   sprintf(str,"%d",le_current_level->width);
561
562   string_list_copy(level_settings_menu.item[3].list, dsubdirs("images/themes", "solid0.png"));
563   string_list_copy(level_settings_menu.item[4].list, dfiles("music/",NULL, "-fast"));
564   string_list_copy(level_settings_menu.item[5].list, dfiles("images/background",NULL, NULL));
565   if((i = string_list_find(level_settings_menu.item[3].list,le_current_level->theme)) != -1)
566     level_settings_menu.item[3].list->active_item = i;
567   if((i = string_list_find(level_settings_menu.item[4].list,le_current_level->song_title)) != -1)
568     level_settings_menu.item[4].list->active_item = i;
569   if((i = string_list_find(level_settings_menu.item[5].list,le_current_level->bkgd_image)) != -1)
570     level_settings_menu.item[5].list->active_item = i;
571
572   menu_item_change_input(&level_settings_menu.item[6], str);
573   sprintf(str,"%d",le_current_level->time_left);
574   menu_item_change_input(&level_settings_menu.item[7], str);
575   sprintf(str,"%2.0f",le_current_level->gravity);
576   menu_item_change_input(&level_settings_menu.item[8], str);
577   sprintf(str,"%d",le_current_level->bkgd_red);
578   menu_item_change_input(&level_settings_menu.item[9], str);
579   sprintf(str,"%d",le_current_level->bkgd_green);
580   menu_item_change_input(&level_settings_menu.item[10], str);
581   sprintf(str,"%d",le_current_level->bkgd_blue);
582   menu_item_change_input(&level_settings_menu.item[11], str);
583 }
584
585 void update_subset_settings_menu()
586 {
587   menu_item_change_input(&subset_settings_menu.item[2], le_level_subset.title);
588   menu_item_change_input(&subset_settings_menu.item[3], le_level_subset.description);
589 }
590
591 void apply_level_settings_menu()
592 {
593   int i,y,j;
594   i = NO;
595
596   strcpy(le_current_level->name,level_settings_menu.item[2].input);
597
598   if(strcmp(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list)) != 0)
599     {
600       strcpy(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list));
601       i = YES;
602     }
603
604   if(strcmp(le_current_level->theme,string_list_active(level_settings_menu.item[3].list)) != 0)
605     {
606       strcpy(le_current_level->theme,string_list_active(level_settings_menu.item[3].list));
607       i = YES;
608     }
609
610   if(i == YES)
611     {
612       level_free_gfx();
613       level_load_gfx(le_current_level);
614     }
615
616   strcpy(le_current_level->song_title,string_list_active(level_settings_menu.item[4].list));
617
618   i = le_current_level->width;
619   le_current_level->width = atoi(level_settings_menu.item[6].input);
620   if(le_current_level->width < i)
621     {
622       if(le_current_level->width < 21)
623         le_current_level->width = 21;
624       for(y = 0; y < 15; ++y)
625         {
626           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
627           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
628         }
629     }
630   else if(le_current_level->width > i)
631     {
632       for(y = 0; y < 15; ++y)
633         {
634           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
635           for(j = 0; j < le_current_level->width - i; ++j)
636             le_current_level->tiles[y][i+j] = (unsigned char) '.';
637           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
638         }
639     }
640   le_current_level->time_left = atoi(level_settings_menu.item[7].input);
641   le_current_level->gravity = atof(level_settings_menu.item[8].input);
642   le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
643   le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
644   le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
645 }
646
647 void save_subset_settings_menu()
648 {
649   free(le_level_subset.title);
650   le_level_subset.title = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[2].input)+1));
651   strcpy(le_level_subset.title,subset_settings_menu.item[2].input);
652   free(le_level_subset.description);
653   le_level_subset.description = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[3].input)+1));
654   strcpy(le_level_subset.description,subset_settings_menu.item[3].input);
655   subset_save(&le_level_subset);
656 }
657
658 void le_goto_level(int levelnb)
659 {
660   arrays_free();
661   arrays_init();
662
663   level_free(le_current_level);
664   if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
665     {
666       level_load(le_current_level, le_level_subset.name, le_level);
667     }
668   else
669     {
670       le_level = levelnb;
671     }
672
673   le_set_defaults();
674
675   level_free_gfx();
676   level_load_gfx(le_current_level);
677
678   le_activate_bad_guys();
679 }
680
681 void le_quit(void)
682 {
683   /*if(level_changed == YES)
684     if(askforsaving() == CANCEL)
685       return;*/ //FIXME
686
687   SDL_EnableKeyRepeat(0, 0);    // disables key repeating
688
689   button_free(&le_test_level_bt);
690   texture_free(&le_selection);
691   menu_free(&leveleditor_menu);
692
693   if(le_current_level != NULL)
694     {
695       level_free_gfx();
696       level_free(le_current_level);
697       unloadshared();
698       arrays_free();
699     }
700 }
701
702 void le_drawinterface()
703 {
704   int x,y;
705   char str[80];
706
707   if(le_current_level != NULL)
708     {
709       /* draw a grid (if selected) */
710       if(le_show_grid)
711         {
712           for(x = 0; x < 19; x++)
713             fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
714           for(y = 0; y < 15; y++)
715             fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
716         }
717     }
718
719   if(le_selection_mode == CURSOR)
720     texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
721   else if(le_selection_mode == SQUARE)
722     {
723       int w, h;
724       le_highlight_selection();
725       /* draw current selection */
726       w = selection.x2 - selection.x1;
727       h = selection.y2 - selection.y1;
728       fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
729       fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
730       fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
731       fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
732     }
733
734
735   /* draw button bar */
736   fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
737   drawshape(19 * 32, 14 * 32, le_current_tile);
738   switch(le_current_tile)
739     {
740     case 'B':
741       texture_draw(&img_mints, 19 * 32, 14 * 32, NO_UPDATE);
742       break;
743     case '!':
744       texture_draw(&img_golden_herring,19 * 32, 14 * 32, NO_UPDATE);
745       break;
746     case 'x':
747     case 'y':
748     case 'A':
749       texture_draw(&img_distro[(le_frame / 5) % 4], 19 * 32, 14 * 32, NO_UPDATE);
750       break;
751     case '0':
752       texture_draw(&img_bsod_left[(le_frame / 5) % 4],19 * 32, 14 * 32, NO_UPDATE);
753       break;
754     case '1':
755       texture_draw(&img_laptop_left[(le_frame / 5) % 3],19 * 32, 14 * 32, NO_UPDATE);
756       break;
757     case '2':
758       texture_draw(&img_money_left[0],19 * 32, 14 * 32, NO_UPDATE);
759       break;
760     default:
761       break;
762     }
763
764   if(le_current_level != NULL)
765     {
766       button_draw(&le_save_level_bt);
767       button_draw(&le_test_level_bt);
768       button_draw(&le_next_level_bt);
769       button_draw(&le_previous_level_bt);
770       button_draw(&le_rubber_bt);
771       button_draw(&le_select_mode_one_bt);
772       button_draw(&le_select_mode_two_bt);
773       button_draw(&le_bad_bsod_bt);
774       button_draw(&le_settings_bt);
775       button_draw(&le_move_right_bt);
776       button_draw(&le_move_left_bt);
777       button_draw(&le_bad_bt);
778       button_draw(&le_bkgd_bt);
779       button_draw(&le_fgd_bt);
780       button_panel_draw(&le_bkgd_panel);
781       button_panel_draw(&le_fgd_panel);
782       button_panel_draw(&le_bad_panel);
783
784       sprintf(str, "%d/%d", le_level,le_level_subset.levels);
785       text_drawf(&white_text, str, -8, 16, A_RIGHT, A_NONE, 1, NO_UPDATE);
786
787       text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
788     }
789   else
790     {
791       if(show_menu == NO)
792         text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
793       else
794         text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
795     }
796
797 }
798
799 void le_drawlevel()
800 {
801   int y,x,i,s;
802   static char str[LEVEL_NAME_MAX];
803
804   /* Draw the real background */
805   if(le_current_level->bkgd_image[0] != '\0')
806     {
807       s = pos_x / 30;
808       texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
809       texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
810     }
811   else
812     {
813       clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
814     }
815
816   /*       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
817
818   for (y = 0; y < 15; ++y)
819     for (x = 0; x < 20; ++x)
820       {
821         drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
822
823         /* draw whats inside stuff when cursor is selecting those */
824         /* (draw them all the time - is this the right behaviour?) */
825         switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
826           {
827           case 'B':
828             texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
829             break;
830           case '!':
831             texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
832             break;
833           case 'x':
834           case 'y':
835           case 'A':
836             texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
837             break;
838           default:
839             break;
840           }
841       }
842
843   /* Draw the Bad guys: */
844   for (i = 0; i < num_bad_guys; ++i)
845     {
846       if(bad_guys[i].base.alive == NO)
847         continue;
848       /* to support frames: img_bsod_left[(frame / 5) % 4] */
849       if(bad_guys[i].kind == BAD_BSOD)
850         texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
851       else if(bad_guys[i].kind == BAD_LAPTOP)
852         texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
853       else if (bad_guys[i].kind == BAD_MONEY)
854         texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
855     }
856
857
858   /* Draw the player: */
859   /* for now, the position is fixed at (0, 240) */
860   texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
861 }
862
863 void le_checkevents()
864 {
865   SDLKey key;
866   SDLMod keymod;
867   button_type* pbutton;
868   int x,y;
869
870   keymod = SDL_GetModState();
871
872   while(SDL_PollEvent(&event))
873     {
874       /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
875       if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
876                                        event.motion.y > 0 && event.motion.y < screen->h)))
877         {
878
879           switch(event.type)
880             {
881             case SDL_KEYDOWN:   // key pressed
882               key = event.key.keysym.sym;
883               if(show_menu)
884                 {
885                   menu_event(&event.key.keysym);
886                   if(key == SDLK_ESCAPE)
887                     {
888                       show_menu = NO;
889                       menu_set_current(&leveleditor_menu);
890                     }
891                   break;
892                 }
893               switch(key)
894                 {
895                 case SDLK_ESCAPE:
896                   if(!show_menu)
897                     show_menu = YES;
898                   else
899                     show_menu = NO;
900                   break;
901                 case SDLK_LEFT:
902                   if(fire == DOWN)
903                     cursor_x -= KEY_CURSOR_SPEED;
904                   else
905                     cursor_x -= KEY_CURSOR_FASTSPEED;
906
907                   if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
908                     pos_x = cursor_x - MOUSE_LEFT_MARGIN;
909
910                   break;
911                 case SDLK_RIGHT:
912                   if(fire == DOWN)
913                     cursor_x += KEY_CURSOR_SPEED;
914                   else
915                     cursor_x += KEY_CURSOR_FASTSPEED;
916
917                   if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
918                     pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
919
920                   break;
921                 case SDLK_UP:
922                   if(fire == DOWN)
923                     cursor_y -= KEY_CURSOR_SPEED;
924                   else
925                     cursor_y -= KEY_CURSOR_FASTSPEED;
926
927                   if(cursor_y < 0)
928                     cursor_y = 0;
929                   break;
930                 case SDLK_DOWN:
931                   if(fire == DOWN)
932                     cursor_y += KEY_CURSOR_SPEED;
933                   else
934                     cursor_y += KEY_CURSOR_FASTSPEED;
935
936                   if(cursor_y > screen->h-32)
937                     cursor_y = screen->h-32;
938                   break;
939                 case SDLK_LCTRL:
940                   fire =UP;
941                   break;
942                 case SDLK_F1:
943                   le_showhelp();
944                   break;
945                 case SDLK_HOME:
946                   cursor_x = 0;
947                   pos_x = cursor_x;
948                   break;
949                 case SDLK_END:
950                   cursor_x = (le_current_level->width * 32) - 32;
951                   pos_x = cursor_x;
952                   break;
953                 case SDLK_PAGEUP:
954                   cursor_x -= PAGE_CURSOR_SPEED;
955
956                   if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
957                     pos_x = cursor_x - MOUSE_LEFT_MARGIN;
958
959                   break;
960                 case SDLK_PAGEDOWN:
961                   cursor_x += PAGE_CURSOR_SPEED;
962
963                   if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
964                     pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
965
966                   break;
967                 case SDLK_F9:
968                   le_show_grid = !le_show_grid;
969                   break;
970                 case SDLK_PERIOD:
971                   le_change(cursor_x, cursor_y, '.');
972                   break;
973                 case SDLK_a:
974                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
975                     le_current_tile = 'A';
976                   else
977                     le_current_tile = 'a';
978                   break;
979                 case SDLK_b:
980                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
981                     le_change(cursor_x, cursor_y, 'B');
982                   break;
983                 case SDLK_c:
984                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
985                     le_change(cursor_x, cursor_y, 'C');
986                   else
987                     le_change(cursor_x, cursor_y, 'c');
988                   break;
989                 case SDLK_d:
990                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
991                     le_change(cursor_x, cursor_y, 'D');
992                   else
993                     le_change(cursor_x, cursor_y, 'd');
994                   break;
995                 case SDLK_e:
996                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
997                     le_change(cursor_x, cursor_y, 'E');
998                   else
999                     le_change(cursor_x, cursor_y, 'e');
1000                   break;
1001                 case SDLK_f:
1002                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1003                     le_change(cursor_x, cursor_y, 'F');
1004                   else
1005                     le_change(cursor_x, cursor_y, 'f');
1006                   break;
1007                 case SDLK_g:
1008                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1009                     le_change(cursor_x, cursor_y, 'G');
1010                   else
1011                     le_change(cursor_x, cursor_y, 'g');
1012                   break;
1013                 case SDLK_h:
1014                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1015                     le_change(cursor_x, cursor_y, 'H');
1016                   else
1017                     le_change(cursor_x, cursor_y, 'h');
1018                   break;
1019                 case SDLK_i:
1020                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1021                     le_change(cursor_x, cursor_y, 'I');
1022                   else
1023                     le_change(cursor_x, cursor_y, 'i');
1024                   break;
1025                 case SDLK_j:
1026                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1027                     le_change(cursor_x, cursor_y, 'J');
1028                   else
1029                     le_change(cursor_x, cursor_y, 'j');
1030                   break;
1031                 case SDLK_x:
1032                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1033                     le_change(cursor_x, cursor_y, 'X');
1034                   else
1035                     le_change(cursor_x, cursor_y, 'x');
1036                   break;
1037                 case SDLK_y:
1038                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1039                     le_change(cursor_x, cursor_y, 'Y');
1040                   else
1041                     le_change(cursor_x, cursor_y, 'y');
1042                   break;
1043                 case SDLK_LEFTBRACKET:
1044                   le_change(cursor_x, cursor_y, '[');
1045                   break;
1046                 case SDLK_RIGHTBRACKET:
1047                   le_change(cursor_x, cursor_y, ']');
1048                   break;
1049                 case SDLK_HASH:
1050                 case SDLK_3:
1051                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1052                     le_change(cursor_x, cursor_y, '#');
1053                   break;
1054                 case SDLK_DOLLAR:
1055                 case SDLK_4:
1056                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1057                     le_change(cursor_x, cursor_y, '$');
1058                   break;
1059                 case SDLK_BACKSLASH:
1060                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1061                     le_change(cursor_x, cursor_y, '|');
1062                   else
1063                     le_change(cursor_x, cursor_y, '\\');
1064                   break;
1065                 case SDLK_CARET:
1066                   le_change(cursor_x, cursor_y, '^');
1067                   break;
1068                 case SDLK_AMPERSAND:
1069                 case SDLK_6:
1070                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1071                     le_change(cursor_x, cursor_y, '&');
1072                   break;
1073                 case SDLK_EQUALS:
1074                 case SDLK_0:
1075                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1076                     le_change(cursor_x, cursor_y, '=');
1077                   else          /* let's add a bad guy */
1078                     le_change(cursor_x, cursor_y, '0');
1079                   break;
1080                 case SDLK_1:
1081                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1082                     le_change(cursor_x, cursor_y, '!');
1083                   else          /* let's add a bad guy */
1084                     le_change(cursor_x, cursor_y, '1');
1085                   break;
1086                 case SDLK_2:
1087                   le_change(cursor_x, cursor_y, '2');
1088                   break;
1089                 case SDLK_PLUS:
1090                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1091                     le_change(cursor_x, cursor_y, '*');
1092                   break;
1093                 default:
1094                   break;
1095                 }
1096               break;
1097             case SDL_KEYUP:     /* key released */
1098               switch(event.key.keysym.sym)
1099                 {
1100                 case SDLK_LCTRL:
1101                   fire = DOWN;
1102                   break;
1103                 default:
1104                   break;
1105                 }
1106               break;
1107             case SDL_MOUSEBUTTONDOWN:
1108               if(event.button.button == SDL_BUTTON_LEFT)
1109                 {
1110                   le_mouse_pressed = YES;
1111
1112                   selection.x1 = event.motion.x + pos_x;
1113                   selection.y1 = event.motion.y;
1114                   selection.x2 = event.motion.x + pos_x;
1115                   selection.y2 = event.motion.y;
1116                 }
1117               break;
1118             case SDL_MOUSEBUTTONUP:
1119               if(event.button.button == SDL_BUTTON_LEFT)
1120                 {
1121                   le_mouse_pressed = NO;
1122                 }
1123               break;
1124             case SDL_MOUSEMOTION:
1125               if(!show_menu)
1126                 {
1127                   x = event.motion.x;
1128                   y = event.motion.y;
1129
1130                   cursor_x = ((int)(pos_x + x) / 32) * 32;
1131                   cursor_y = ((int) y / 32) * 32;
1132
1133                   if(le_mouse_pressed == YES)
1134                     {
1135                       selection.x2 = x + pos_x;
1136                       selection.y2 = y;
1137                     }
1138                 }
1139               break;
1140             case SDL_QUIT:      // window closed
1141               done = DONE_QUIT;
1142               break;
1143             default:
1144               break;
1145             }
1146         }
1147
1148       if(le_current_level != NULL)
1149         {
1150           if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
1151               event.motion.y > 0 && event.motion.y < screen->h)))
1152             {
1153               if(show_menu == NO)
1154                 {
1155                   /* Check for button events */
1156                   button_event(&le_test_level_bt,&event);
1157                   if(button_get_state(&le_test_level_bt) == BN_CLICKED)
1158                     le_testlevel();
1159                   button_event(&le_save_level_bt,&event);
1160                   if(button_get_state(&le_save_level_bt) == BN_CLICKED)
1161                     level_save(le_current_level,le_level_subset.name,le_level);
1162                   button_event(&le_next_level_bt,&event);
1163                   if(button_get_state(&le_next_level_bt) == BN_CLICKED)
1164                     {
1165                       if(le_level < le_level_subset.levels)
1166                         {
1167                           le_goto_level(++le_level);
1168                         }
1169                       else
1170                         {
1171                           st_level new_lev;
1172                           char str[1024];
1173                           int d = 0;
1174                           sprintf(str,"Level %d doesn't exist.",le_level+1);
1175                           text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1176                           text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1177                           text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1178                           flipscreen();
1179                           while(d == 0)
1180                             {
1181                               while(SDL_PollEvent(&event))
1182                                 switch(event.type)
1183                                   {
1184                                   case SDL_KEYDOWN:             // key pressed
1185                                     switch(event.key.keysym.sym)
1186                                       {
1187                                       case SDLK_y:
1188                                         le_default_level(&new_lev);
1189                                         level_save(&new_lev,le_level_subset.name,++le_level);
1190                                         le_level_subset.levels = le_level;
1191                                         le_goto_level(le_level);
1192                                         d = 1;
1193                                         break;
1194                                       case SDLK_n:
1195                                         d = 1;
1196                                         break;
1197                                       }
1198                                     break;
1199                                   default:
1200                                     break;
1201                                   }
1202                               SDL_Delay(50);
1203                             }
1204                         }
1205                     }
1206                   button_event(&le_previous_level_bt,&event);
1207                   if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
1208                     {
1209                       if(le_level > 1)
1210                         le_goto_level(--le_level);
1211                     }
1212                   button_event(&le_rubber_bt,&event);
1213                   if(button_get_state(&le_rubber_bt) == BN_CLICKED)
1214                     le_current_tile = '.';
1215                   button_event(&le_select_mode_one_bt,&event);
1216                   if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
1217                     le_selection_mode = CURSOR;
1218                   button_event(&le_select_mode_two_bt,&event);
1219                   if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
1220                     le_selection_mode = SQUARE;
1221
1222                   button_event(&le_bad_bt,&event);
1223                   if(button_get_state(&le_bad_bt) == BN_CLICKED)
1224                     {
1225                       le_bad_panel.hidden = NO;
1226                       le_fgd_panel.hidden = YES;
1227                       le_bkgd_panel.hidden = YES;
1228                     }
1229
1230                   button_event(&le_fgd_bt,&event);
1231                   if(button_get_state(&le_fgd_bt) == BN_CLICKED)
1232                     {
1233                       le_bad_panel.hidden = YES;
1234                       le_fgd_panel.hidden = NO;
1235                       le_bkgd_panel.hidden = YES;
1236                     }
1237                   button_event(&le_bkgd_bt,&event);
1238                   if(button_get_state(&le_bkgd_bt) == BN_CLICKED)
1239                     {
1240                       le_bad_panel.hidden = YES;
1241                       le_fgd_panel.hidden = YES;
1242                       le_bkgd_panel.hidden = NO;
1243                     }
1244                   button_event(&le_settings_bt,&event);
1245                   if(button_get_state(&le_settings_bt) == BN_CLICKED)
1246                     {
1247                       if(show_menu == NO)
1248                         {
1249                           update_level_settings_menu();
1250                           menu_set_current(&level_settings_menu);
1251                           show_menu = YES;
1252                         }
1253                       else
1254                         {
1255                           menu_set_current(&leveleditor_menu);
1256                           show_menu = NO;
1257                         }
1258                     }
1259                   if((pbutton = button_panel_event(&le_bkgd_panel,&event)) != NULL)
1260                     {
1261                       if(button_get_state(pbutton) == BN_CLICKED)
1262                         {
1263                           char c = '\0';
1264                           if(pbutton->tag >= 0 && pbutton->tag <= 3)
1265                             c = 'G' + pbutton->tag;
1266                           else if(pbutton->tag >= 4 && pbutton->tag <= 7)
1267                             c = 'g' + pbutton->tag - 4;
1268                           else if(pbutton->tag >= 8 && pbutton->tag <= 11)
1269                             c = 'C' + pbutton->tag - 8;
1270                           else if(pbutton->tag >= 12 && pbutton->tag <= 15)
1271                             c = 'c' + pbutton->tag - 12;
1272                           if(c != '\0')
1273                             le_current_tile = c;
1274                         }
1275                     }
1276                   if((pbutton = button_panel_event(&le_fgd_panel,&event)) != NULL)
1277                     {
1278                       if(button_get_state(pbutton) == BN_CLICKED)
1279                         {
1280                           char c = '\0';
1281                           if(pbutton->tag == 0)
1282                             c = '#' ;
1283                           else if(pbutton->tag == 1)
1284                             c = '[';
1285                           else if(pbutton->tag == 2)
1286                             c = '=';
1287                           else if(pbutton->tag == 3)
1288                             c = ']';
1289                           else if(pbutton->tag == 4)
1290                             c = '^';
1291                           else if(pbutton->tag == 5)
1292                             c = '&';
1293                           else if(pbutton->tag == 6)
1294                             c = '|';
1295                           else if(pbutton->tag == 7)
1296                             c = '*';
1297                           else if(pbutton->tag == 8)
1298                             c = '\\';
1299                           else if(pbutton->tag == 9)
1300                             c = 'a';
1301                           else if(pbutton->tag == 10)
1302                             c = 'B';
1303                           else if(pbutton->tag == 11)
1304                             c = 'A';
1305                           else if(pbutton->tag == 12)
1306                             c = '!';
1307                           else if(pbutton->tag == 13)
1308                             c = '$';
1309                           else if(pbutton->tag == 14)
1310                             c = 'X';
1311                           else if(pbutton->tag == 15)
1312                             c = 'Y';
1313                           else if(pbutton->tag == 16)
1314                             c = 'x';
1315                           else if(pbutton->tag == 17)
1316                             c = 'y';                        
1317                           if(c != '\0')
1318                             le_current_tile = c;
1319                         }
1320                     }
1321                   if((pbutton = button_panel_event(&le_bad_panel,&event)) != NULL)
1322                     {
1323                       if(button_get_state(pbutton) == BN_CLICKED)
1324                         {
1325                           char c = '\0';
1326                           if(pbutton->tag >= 0 && pbutton->tag <= 2)
1327                             c = '0' + pbutton->tag;
1328                           if(c != '\0')
1329                             le_current_tile = c;
1330                         }
1331                     }
1332                 }
1333               else
1334                 {
1335                   button_event(&le_settings_bt,&event);
1336                   if(button_get_state(&le_settings_bt) == BN_CLICKED)
1337                     {
1338                       if(show_menu == NO)
1339                         {
1340                           update_level_settings_menu();
1341                           menu_set_current(&level_settings_menu);
1342                           show_menu = YES;
1343                         }
1344                       else
1345                         {
1346                           menu_set_current(&leveleditor_menu);
1347                           show_menu = NO;
1348                         }
1349                     }
1350                 }
1351             }
1352           if(show_menu == NO)
1353             {
1354               button_event(&le_move_left_bt,&event);
1355               button_event(&le_move_right_bt,&event);
1356
1357               if(le_mouse_pressed)
1358                 {
1359                   le_change(cursor_x, cursor_y, le_current_tile);
1360                 }
1361             }
1362         }
1363     }
1364   if(show_menu == NO)
1365     {
1366       if(button_get_state(&le_move_left_bt) == BN_PRESSED)
1367         {
1368           pos_x -= 192;
1369         }
1370       else if(button_get_state(&le_move_left_bt) == BN_HOVER)
1371         {
1372           pos_x -= 96;
1373         }
1374
1375       if(button_get_state(&le_move_right_bt) == BN_PRESSED)
1376         {
1377           pos_x += 192;
1378         }
1379       else if(button_get_state(&le_move_right_bt) == BN_HOVER)
1380         {
1381           pos_x += 96;
1382         }
1383     }
1384
1385 }
1386
1387 void le_highlight_selection()
1388 {
1389   int x,y,i;
1390   int x1, x2, y1, y2;
1391
1392   if(selection.x1 < selection.x2)
1393     {
1394       x1 = selection.x1;
1395       x2 = selection.x2;
1396     }
1397   else
1398     {
1399       x1 = selection.x2;
1400       x2 = selection.x1;
1401     }
1402   if(selection.y1 < selection.y2)
1403     {
1404       y1 = selection.y1;
1405       y2 = selection.y2;
1406     }
1407   else
1408     {
1409       y1 = selection.y2;
1410       y2 = selection.y1;
1411     }
1412
1413   x1 /= 32;
1414   x2 /= 32;
1415   y1 /= 32;
1416   y2 /= 32;
1417
1418   fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1419 }
1420
1421 void le_change(float x, float y, unsigned char c)
1422 {
1423   if(le_current_level != NULL)
1424     {
1425       int xx,yy,i;
1426       int x1, x2, y1, y2;
1427
1428       /*  level_changed = YES; */
1429
1430       switch(le_selection_mode)
1431         {
1432         case CURSOR:
1433           level_change(le_current_level,x,y,c);
1434
1435           yy = ((int)y / 32);
1436           xx = ((int)x / 32);
1437
1438           /* if there is a bad guy over there, remove it */
1439           for(i = 0; i < num_bad_guys; ++i)
1440             if (bad_guys[i].base.alive)
1441               if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1442                 bad_guys[i].base.alive = NO;
1443
1444           if(c == '0')  /* if it's a bad guy */
1445             add_bad_guy(xx*32, yy*32, BAD_BSOD);
1446           else if(c == '1')
1447             add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1448           else if(c == '2')
1449             add_bad_guy(xx*32, yy*32, BAD_MONEY);
1450
1451           break;
1452         case SQUARE:
1453           if(selection.x1 < selection.x2)
1454             {
1455               x1 = selection.x1;
1456               x2 = selection.x2;
1457             }
1458           else
1459             {
1460               x1 = selection.x2;
1461               x2 = selection.x1;
1462             }
1463           if(selection.y1 < selection.y2)
1464             {
1465               y1 = selection.y1;
1466               y2 = selection.y2;
1467             }
1468           else
1469             {
1470               y1 = selection.y2;
1471               y2 = selection.y1;
1472             }
1473
1474           x1 /= 32;
1475           x2 /= 32;
1476           y1 /= 32;
1477           y2 /= 32;
1478
1479           /* if there is a bad guy over there, remove it */
1480           for(i = 0; i < num_bad_guys; ++i)
1481             if(bad_guys[i].base.alive)
1482               if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1483                   && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1484                 bad_guys[i].base.alive = NO;
1485
1486           for(xx = x1; xx <= x2; xx++)
1487             for(yy = y1; yy <= y2; yy++)
1488               {
1489                 level_change(le_current_level, xx*32, yy*32, c);
1490
1491                 if(c == '0')  // if it's a bad guy
1492                   add_bad_guy(xx*32, yy*32, BAD_BSOD);
1493                 else if(c == '1')
1494                   add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1495                 else if(c == '2')
1496                   add_bad_guy(xx*32, yy*32, BAD_MONEY);
1497               }
1498           break;
1499         default:
1500           break;
1501         }
1502     }
1503 }
1504
1505 void le_testlevel()
1506 {
1507   level_save(le_current_level,"test",le_level);
1508   gameloop("test",le_level, ST_GL_TEST);
1509   menu_set_current(&leveleditor_menu);
1510   arrays_init();
1511   level_load_gfx(le_current_level);
1512   loadshared();
1513   le_activate_bad_guys();
1514 }
1515
1516 void le_showhelp()
1517 {
1518   SDL_Event event;
1519   int i, done;
1520   char *text[] = {
1521                    "X/x - Brick0",
1522                    "Y/y - Brick1",
1523                    "A/B/! - Box full",
1524                    "a - Box empty",
1525                    "C-F - Cloud0",
1526                    "c-f - Cloud1",
1527                    "G-J - Bkgd0",
1528                    "g-j - Bkgd1",
1529                    "# - Solid0",
1530                    "[ - Solid1",
1531                    "= - Solid2",
1532                    "] - Solid3",
1533                    "$ - Distro",
1534                    "^ - Waves",
1535                    "* - Poletop",
1536                    "| - Pole",
1537                    "\\ - Flag",
1538                    "& - Water",
1539                    "0-2 - BadGuys",
1540                    "./Del - Remove tile",
1541                    "F9 - Show/Hide Grid",
1542                    "F3 - Change Selection Mode",
1543                    "Esc - Menu"};
1544
1545
1546   text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1547   text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE);
1548
1549   for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1550     text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1551
1552   text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1553
1554   flipscreen();
1555
1556   done = 0;
1557
1558   while(done == 0)
1559     {
1560       while(SDL_PollEvent(&event))
1561         switch(event.type)
1562           {
1563           case SDL_MOUSEBUTTONDOWN:             // mouse pressed
1564           case SDL_KEYDOWN:             // key pressed
1565             done = 1;
1566             break;
1567           default:
1568             break;
1569           }
1570       SDL_Delay(50);
1571     }
1572 }