1 /***************************************************************************
3 * This program is free software; you can redistribute it and/or modify *
4 * it under the terms of the GNU General Public License as published by *
5 * the Free Software Foundation; either version 2 of the License, or *
6 * (at your option) any later version. *
8 ***************************************************************************/
10 /* December 28, 2003 - February 1st, 2004 */
12 /* leveleditor.c - A built-in level editor for SuperTux
13 by Ricardo Cruz <rick2@aeiou.pt> */
21 #include <SDL_image.h>
22 #include "leveleditor.h"
34 /* definitions to aid development */
35 #define DONE_LEVELEDITOR 1
37 #define DONE_CHANGELEVEL 3
39 /* definitions that affect gameplay */
40 #define KEY_CURSOR_SPEED 32
41 #define KEY_CURSOR_FASTSPEED 64
43 /* when pagedown/up pressed speed:*/
44 #define PAGE_CURSOR_SPEED 13*32
46 #define MOUSE_LEFT_MARGIN 80
47 #define MOUSE_RIGHT_MARGIN (560-32)
48 /* right_margin should noticed that the cursor is 32 pixels,
49 so it should subtract that value */
50 #define MOUSE_POS_SPEED 20
53 #define SELECT_W 2 // size of the selections lines
54 #define SELECT_CLR 0, 255, 0, 255 // lines color (R, G, B, A)
56 /* gameloop funcs declerations */
58 void loadshared(void);
59 void unloadshared(void);
61 /* own declerations */
62 /* crutial ones (main loop) */
66 void le_drawinterface();
67 void le_checkevents();
68 void le_change(float x, float y, unsigned char c);
71 void le_set_defaults(void);
72 void le_activate_bad_guys(void);
73 void le_new_subset(char *subset_name);
75 void le_highlight_selection();
77 void apply_level_settings_menu();
78 void update_subset_settings_menu();
79 void save_subset_settings_menu();
81 /* leveleditor internals */
82 static string_list_type level_subsets;
83 static int le_level_changed; /* if changes, ask for saving, when quiting*/
84 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
86 static st_level* le_current_level;
87 static st_subset le_level_subset;
88 static int le_show_grid;
90 static texture_type le_selection;
92 static char le_current_tile;
93 static int le_mouse_pressed;
94 static button_type le_save_level_bt;
95 static button_type le_test_level_bt;
96 static button_type le_next_level_bt;
97 static button_type le_previous_level_bt;
98 static button_type le_move_right_bt;
99 static button_type le_move_left_bt;
100 static button_type le_rubber_bt;
101 static button_type le_select_mode_one_bt;
102 static button_type le_select_mode_two_bt;
103 static button_type le_bad_bsod_bt;
104 static button_type le_settings_bt;
105 static button_type le_bad_bt;
106 static button_type le_bkgd_bt;
107 static button_type le_fgd_bt;
108 static button_panel_type le_bkgd_panel;
109 static button_panel_type le_fgd_panel;
110 static button_panel_type le_bad_panel;
111 static menu_type leveleditor_menu;
112 static menu_type subset_load_menu;
113 static menu_type subset_new_menu;
114 static menu_type subset_settings_menu;
115 static menu_type level_settings_menu;
117 static square selection;
118 static int le_selection_mode;
119 static SDL_Event event;
121 void le_activate_bad_guys(void)
125 /* Activate bad guys: */
127 /* as oposed to the gameloop.c func, this one doesn't remove
128 the badguys from tiles */
130 for (y = 0; y < 15; ++y)
131 for (x = 0; x < le_current_level->width; ++x)
132 if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
133 add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
136 void le_set_defaults()
138 if(le_current_level != NULL)
142 if(le_current_level->time_left == 0)
143 le_current_level->time_left = 255;
147 int leveleditor(int levelnb)
149 int last_time, now_time, i;
157 clearscreen(0, 0, 0);
160 while (SDL_PollEvent(&event))
165 last_time = SDL_GetTicks();
170 if(le_current_level != NULL)
172 /* making events results to be in order */
175 if(pos_x > (le_current_level->width * 32) - screen->w)
176 pos_x = (le_current_level->width * 32) - screen->w;
182 clearscreen(0, 0, 0);
184 /* draw editor interface */
189 menu_process_current();
190 if(current_menu == &leveleditor_menu)
192 switch (menu_check(&leveleditor_menu))
198 update_subset_settings_menu();
201 done = DONE_LEVELEDITOR;
205 else if(current_menu == &level_settings_menu)
207 switch (menu_check(&level_settings_menu))
210 apply_level_settings_menu();
211 menu_set_current(&leveleditor_menu);
218 else if(current_menu == &subset_load_menu)
220 switch (i = menu_check(&subset_load_menu))
227 subset_load(&le_level_subset,level_subsets.item[i-2]);
228 leveleditor_menu.item[3].kind = MN_GOTO;
232 le_current_level = (st_level*) malloc(sizeof(st_level));
233 if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
239 level_load_gfx(le_current_level);
240 le_activate_bad_guys();
246 else if(current_menu == &subset_new_menu)
248 if(subset_new_menu.item[2].input[0] == '\0')
249 subset_new_menu.item[3].kind = MN_DEACTIVE;
252 subset_new_menu.item[3].kind = MN_ACTION;
254 switch (i = menu_check(&subset_new_menu))
257 le_new_subset(subset_new_menu.item[2].input);
258 subset_load(&le_level_subset,subset_new_menu.item[2].input);
259 leveleditor_menu.item[3].kind = MN_GOTO;
263 le_current_level = (st_level*) malloc(sizeof(st_level));
264 if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
270 level_load_gfx(le_current_level);
271 le_activate_bad_guys();
272 menu_item_change_input(&subset_new_menu.item[2],"");
278 else if(current_menu == &subset_settings_menu)
280 if(strcmp(le_level_subset.title,subset_settings_menu.item[2].input) == 0 && strcmp(le_level_subset.description,subset_settings_menu.item[3].input) == 0 )
281 subset_settings_menu.item[5].kind = MN_DEACTIVE;
283 subset_settings_menu.item[5].kind = MN_ACTION;
285 switch (i = menu_check(&subset_settings_menu))
288 save_subset_settings_menu();
301 if(done == DONE_QUIT)
308 now_time = SDL_GetTicks();
309 if (now_time < last_time + FPS)
310 SDL_Delay(last_time + FPS - now_time); /* delay some time */
318 void le_default_level(st_level* plevel)
321 strcpy(plevel->name,"UnNamed");
322 strcpy(plevel->theme,"antarctica");
323 strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
324 strcpy(plevel->bkgd_image,"arctis.png");
326 plevel->time_left = 100;
327 plevel->gravity = 10.;
328 plevel->bkgd_red = 0;
329 plevel->bkgd_green = 0;
330 plevel->bkgd_blue = 0;
332 for(i = 0; i < 15; ++i)
334 plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
335 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
336 for(y = 0; y < plevel->width; ++y)
337 plevel->tiles[i][y] = (unsigned char) '.';
338 plevel->tiles[i][plevel->width] = (unsigned char) '\0';
342 void le_new_subset(char *subset_name)
345 st_subset new_subset;
346 new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
347 strcpy(new_subset.name,subset_name);
348 new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
349 strcpy(new_subset.title,"Unknown Title");
350 new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
351 strcpy(new_subset.description,"No description so far.");
352 subset_save(&new_subset);
353 le_default_level(&new_lev);
354 level_save(&new_lev,subset_name,1);
361 level_subsets = dsubdirs("/levels", "info");
365 /* level_changed = NO;*/
368 le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
369 le_level_changed = NO;
371 subset_init(&le_level_subset);
373 le_current_level = NULL;
375 le_current_tile = '.';
376 le_mouse_pressed = NO;
378 texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
381 button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
382 button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
383 button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
384 button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
385 button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
386 button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
387 button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
388 button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
389 button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
390 button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
391 button_load(&le_fgd_bt,"/images/icons/fgd.png","Foreground tiles", SDLK_F7,screen->w-64,82);
392 button_load(&le_bkgd_bt,"/images/icons/bgd.png","Background tiles", SDLK_F8,screen->w-43,82);
393 button_load(&le_bad_bt,"/images/icons/bad.png","Bad guys", SDLK_F9,screen->w-22,82);
395 string_list_type bkgd_files = dfiles("images/themes/antarctica","bkgd-", NULL);
396 string_list_sort(&bkgd_files);
398 button_panel_init(&le_bkgd_panel, screen->w - 64,98, 64, 318);
399 le_bkgd_panel.hidden = YES;
400 for(i = 0; i < bkgd_files.num_items; ++i)
403 sprintf(filename,"images/themes/antarctica/%s",bkgd_files.item[i]);
404 button_panel_additem(&le_bkgd_panel,button_create(filename, "My dear",SDLK_a,0,0),i);
407 string_list_free(&bkgd_files);
408 bkgd_files = dfiles("images/shared","cloud-", NULL);
409 string_list_sort(&bkgd_files);
411 for(i = 0; i < bkgd_files.num_items; ++i)
414 sprintf(filename,"images/shared/%s",bkgd_files.item[i]);
415 button_panel_additem(&le_bkgd_panel,button_create(filename, "My Doooooo",SDLK_a,0,0),i+8);
418 string_list_type fgd_files = dfiles("images/themes/antarctica","solid", NULL);
419 string_list_sort(&fgd_files);
421 button_panel_init(&le_fgd_panel, screen->w - 64,98, 64, 318);
422 for(i = 0; i < fgd_files.num_items; ++i)
425 sprintf(filename,"images/themes/antarctica/%s",fgd_files.item[i]);
426 printf("%s",filename);
427 button_panel_additem(&le_fgd_panel,button_create(filename, "My dear",SDLK_a,0,0),i);
430 string_list_free(&fgd_files);
431 string_list_add_item(&fgd_files,"waves-0.png");
432 string_list_add_item(&fgd_files,"water.png");
433 string_list_add_item(&fgd_files,"pole.png");
434 string_list_add_item(&fgd_files,"poletop.png");
435 string_list_add_item(&fgd_files,"flag-0.png");
436 string_list_add_item(&fgd_files,"box-empty.png");
437 string_list_add_item(&fgd_files,"mints.png");
438 string_list_add_item(&fgd_files,"distro-0.png");
439 string_list_add_item(&fgd_files,"golden-herring.png");
440 string_list_add_item(&fgd_files,"distro-0.png");
442 for(i = 0; i < fgd_files.num_items; ++i)
445 sprintf(filename,"images/shared/%s",fgd_files.item[i]);
446 button_panel_additem(&le_fgd_panel,button_create(filename, "My dear",SDLK_a,0,0),i+4);
449 string_list_free(&fgd_files);
450 fgd_files = dfiles("images/themes/antarctica","brick", NULL);
451 string_list_sort(&fgd_files);
453 for(i = 0; i < fgd_files.num_items; ++i)
456 sprintf(filename,"images/themes/antarctica/%s",fgd_files.item[i]);
457 button_panel_additem(&le_fgd_panel,button_create(filename, "My dear",SDLK_a,0,0),i+14);
460 string_list_free(&fgd_files);
461 string_list_add_item(&fgd_files,"distro-0.png");
462 string_list_add_item(&fgd_files,"distro-0.png");
463 for(i = 0; i < fgd_files.num_items; ++i)
466 sprintf(filename,"images/shared/%s",fgd_files.item[i]);
467 button_panel_additem(&le_fgd_panel,button_create(filename, "My dear",SDLK_a,0,0),i+16);
470 le_fgd_panel.item[10].bkgd = &le_fgd_panel.item[9].icon;
471 le_fgd_panel.item[11].bkgd = &le_fgd_panel.item[9].icon;
472 le_fgd_panel.item[12].bkgd = &le_fgd_panel.item[9].icon;
473 le_fgd_panel.item[16].bkgd = &le_fgd_panel.item[14].icon;
474 le_fgd_panel.item[17].bkgd = &le_fgd_panel.item[15].icon;
476 string_list_type bad_files;
477 string_list_init(&bad_files);
478 string_list_add_item(&bad_files,"bsod-left-0.png");
479 string_list_add_item(&bad_files,"laptop-left-0.png");
480 string_list_add_item(&bad_files,"bag-left-0.png");
481 button_panel_init(&le_bad_panel, screen->w - 64,98, 64, 318);
482 le_bad_panel.hidden = YES;
483 for(i = 0; i < bad_files.num_items; ++i)
486 sprintf(filename,"images/shared/%s",bad_files.item[i]);
487 button_panel_additem(&le_bad_panel,button_create(filename, "My Doooooo",SDLK_a,0,0),i);
490 menu_init(&leveleditor_menu);
491 menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
492 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
493 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
494 menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
495 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
496 menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
497 menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
498 menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
501 menu_set_current(&leveleditor_menu);
504 menu_init(&subset_load_menu);
505 menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
506 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
507 for(i = 0; i < level_subsets.num_items; ++i)
509 menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets.item[i],0,0));
511 menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
512 menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
514 menu_init(&subset_new_menu);
515 menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
516 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
517 menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
518 menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
519 menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
520 menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
522 menu_init(&subset_settings_menu);
523 menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
524 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
525 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
526 menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
527 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
528 menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Save Changes",0,0));
529 menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
530 menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
532 menu_init(&level_settings_menu);
533 level_settings_menu.arrange_left = YES;
534 menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
535 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
536 menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name ",0,0));
537 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme ",0,0));
538 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song ",0,0));
539 menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Bg-Image",0,0));
540 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length ",0,0));
541 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time ",0,0));
542 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity",0,0));
543 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red ",0,0));
544 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green ",0,0));
545 menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue ",0,0));
546 menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
547 menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
549 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
554 void update_level_settings_menu()
559 menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
560 sprintf(str,"%d",le_current_level->width);
562 string_list_copy(level_settings_menu.item[3].list, dsubdirs("images/themes", "solid0.png"));
563 string_list_copy(level_settings_menu.item[4].list, dfiles("music/",NULL, "-fast"));
564 string_list_copy(level_settings_menu.item[5].list, dfiles("images/background",NULL, NULL));
565 if((i = string_list_find(level_settings_menu.item[3].list,le_current_level->theme)) != -1)
566 level_settings_menu.item[3].list->active_item = i;
567 if((i = string_list_find(level_settings_menu.item[4].list,le_current_level->song_title)) != -1)
568 level_settings_menu.item[4].list->active_item = i;
569 if((i = string_list_find(level_settings_menu.item[5].list,le_current_level->bkgd_image)) != -1)
570 level_settings_menu.item[5].list->active_item = i;
572 menu_item_change_input(&level_settings_menu.item[6], str);
573 sprintf(str,"%d",le_current_level->time_left);
574 menu_item_change_input(&level_settings_menu.item[7], str);
575 sprintf(str,"%2.0f",le_current_level->gravity);
576 menu_item_change_input(&level_settings_menu.item[8], str);
577 sprintf(str,"%d",le_current_level->bkgd_red);
578 menu_item_change_input(&level_settings_menu.item[9], str);
579 sprintf(str,"%d",le_current_level->bkgd_green);
580 menu_item_change_input(&level_settings_menu.item[10], str);
581 sprintf(str,"%d",le_current_level->bkgd_blue);
582 menu_item_change_input(&level_settings_menu.item[11], str);
585 void update_subset_settings_menu()
587 menu_item_change_input(&subset_settings_menu.item[2], le_level_subset.title);
588 menu_item_change_input(&subset_settings_menu.item[3], le_level_subset.description);
591 void apply_level_settings_menu()
596 strcpy(le_current_level->name,level_settings_menu.item[2].input);
598 if(strcmp(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list)) != 0)
600 strcpy(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list));
604 if(strcmp(le_current_level->theme,string_list_active(level_settings_menu.item[3].list)) != 0)
606 strcpy(le_current_level->theme,string_list_active(level_settings_menu.item[3].list));
613 level_load_gfx(le_current_level);
616 strcpy(le_current_level->song_title,string_list_active(level_settings_menu.item[4].list));
618 i = le_current_level->width;
619 le_current_level->width = atoi(level_settings_menu.item[6].input);
620 if(le_current_level->width < i)
622 if(le_current_level->width < 21)
623 le_current_level->width = 21;
624 for(y = 0; y < 15; ++y)
626 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
627 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
630 else if(le_current_level->width > i)
632 for(y = 0; y < 15; ++y)
634 le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
635 for(j = 0; j < le_current_level->width - i; ++j)
636 le_current_level->tiles[y][i+j] = (unsigned char) '.';
637 le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
640 le_current_level->time_left = atoi(level_settings_menu.item[7].input);
641 le_current_level->gravity = atof(level_settings_menu.item[8].input);
642 le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
643 le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
644 le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
647 void save_subset_settings_menu()
649 free(le_level_subset.title);
650 le_level_subset.title = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[2].input)+1));
651 strcpy(le_level_subset.title,subset_settings_menu.item[2].input);
652 free(le_level_subset.description);
653 le_level_subset.description = (char*) malloc(sizeof(char)*(strlen(subset_settings_menu.item[3].input)+1));
654 strcpy(le_level_subset.description,subset_settings_menu.item[3].input);
655 subset_save(&le_level_subset);
658 void le_goto_level(int levelnb)
663 level_free(le_current_level);
664 if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
666 level_load(le_current_level, le_level_subset.name, le_level);
676 level_load_gfx(le_current_level);
678 le_activate_bad_guys();
683 /*if(level_changed == YES)
684 if(askforsaving() == CANCEL)
687 SDL_EnableKeyRepeat(0, 0); // disables key repeating
689 button_free(&le_test_level_bt);
690 texture_free(&le_selection);
691 menu_free(&leveleditor_menu);
693 if(le_current_level != NULL)
696 level_free(le_current_level);
702 void le_drawinterface()
707 if(le_current_level != NULL)
709 /* draw a grid (if selected) */
712 for(x = 0; x < 19; x++)
713 fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
714 for(y = 0; y < 15; y++)
715 fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
719 if(le_selection_mode == CURSOR)
720 texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
721 else if(le_selection_mode == SQUARE)
724 le_highlight_selection();
725 /* draw current selection */
726 w = selection.x2 - selection.x1;
727 h = selection.y2 - selection.y1;
728 fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
729 fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
730 fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
731 fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
735 /* draw button bar */
736 fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
737 drawshape(19 * 32, 14 * 32, le_current_tile);
738 switch(le_current_tile)
741 texture_draw(&img_mints, 19 * 32, 14 * 32, NO_UPDATE);
744 texture_draw(&img_golden_herring,19 * 32, 14 * 32, NO_UPDATE);
749 texture_draw(&img_distro[(le_frame / 5) % 4], 19 * 32, 14 * 32, NO_UPDATE);
752 texture_draw(&img_bsod_left[(le_frame / 5) % 4],19 * 32, 14 * 32, NO_UPDATE);
755 texture_draw(&img_laptop_left[(le_frame / 5) % 3],19 * 32, 14 * 32, NO_UPDATE);
758 texture_draw(&img_money_left[0],19 * 32, 14 * 32, NO_UPDATE);
764 if(le_current_level != NULL)
766 button_draw(&le_save_level_bt);
767 button_draw(&le_test_level_bt);
768 button_draw(&le_next_level_bt);
769 button_draw(&le_previous_level_bt);
770 button_draw(&le_rubber_bt);
771 button_draw(&le_select_mode_one_bt);
772 button_draw(&le_select_mode_two_bt);
773 button_draw(&le_bad_bsod_bt);
774 button_draw(&le_settings_bt);
775 button_draw(&le_move_right_bt);
776 button_draw(&le_move_left_bt);
777 button_draw(&le_bad_bt);
778 button_draw(&le_bkgd_bt);
779 button_draw(&le_fgd_bt);
780 button_panel_draw(&le_bkgd_panel);
781 button_panel_draw(&le_fgd_panel);
782 button_panel_draw(&le_bad_panel);
784 sprintf(str, "%d/%d", le_level,le_level_subset.levels);
785 text_drawf(&white_text, str, -8, 16, A_RIGHT, A_NONE, 1, NO_UPDATE);
787 text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
792 text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
794 text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
802 static char str[LEVEL_NAME_MAX];
804 /* Draw the real background */
805 if(le_current_level->bkgd_image[0] != '\0')
808 texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
809 texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
813 clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
816 /* clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
818 for (y = 0; y < 15; ++y)
819 for (x = 0; x < 20; ++x)
821 drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
823 /* draw whats inside stuff when cursor is selecting those */
824 /* (draw them all the time - is this the right behaviour?) */
825 switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
828 texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
831 texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
836 texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
843 /* Draw the Bad guys: */
844 for (i = 0; i < num_bad_guys; ++i)
846 if(bad_guys[i].base.alive == NO)
848 /* to support frames: img_bsod_left[(frame / 5) % 4] */
849 if(bad_guys[i].kind == BAD_BSOD)
850 texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
851 else if(bad_guys[i].kind == BAD_LAPTOP)
852 texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
853 else if (bad_guys[i].kind == BAD_MONEY)
854 texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
858 /* Draw the player: */
859 /* for now, the position is fixed at (0, 240) */
860 texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
863 void le_checkevents()
867 button_type* pbutton;
870 keymod = SDL_GetModState();
872 while(SDL_PollEvent(&event))
874 /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
875 if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
876 event.motion.y > 0 && event.motion.y < screen->h)))
881 case SDL_KEYDOWN: // key pressed
882 key = event.key.keysym.sym;
885 menu_event(&event.key.keysym);
886 if(key == SDLK_ESCAPE)
889 menu_set_current(&leveleditor_menu);
903 cursor_x -= KEY_CURSOR_SPEED;
905 cursor_x -= KEY_CURSOR_FASTSPEED;
907 if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
908 pos_x = cursor_x - MOUSE_LEFT_MARGIN;
913 cursor_x += KEY_CURSOR_SPEED;
915 cursor_x += KEY_CURSOR_FASTSPEED;
917 if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
918 pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
923 cursor_y -= KEY_CURSOR_SPEED;
925 cursor_y -= KEY_CURSOR_FASTSPEED;
932 cursor_y += KEY_CURSOR_SPEED;
934 cursor_y += KEY_CURSOR_FASTSPEED;
936 if(cursor_y > screen->h-32)
937 cursor_y = screen->h-32;
950 cursor_x = (le_current_level->width * 32) - 32;
954 cursor_x -= PAGE_CURSOR_SPEED;
956 if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
957 pos_x = cursor_x - MOUSE_LEFT_MARGIN;
961 cursor_x += PAGE_CURSOR_SPEED;
963 if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
964 pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
968 le_show_grid = !le_show_grid;
971 le_change(cursor_x, cursor_y, '.');
974 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
975 le_current_tile = 'A';
977 le_current_tile = 'a';
980 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
981 le_change(cursor_x, cursor_y, 'B');
984 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
985 le_change(cursor_x, cursor_y, 'C');
987 le_change(cursor_x, cursor_y, 'c');
990 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
991 le_change(cursor_x, cursor_y, 'D');
993 le_change(cursor_x, cursor_y, 'd');
996 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
997 le_change(cursor_x, cursor_y, 'E');
999 le_change(cursor_x, cursor_y, 'e');
1002 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1003 le_change(cursor_x, cursor_y, 'F');
1005 le_change(cursor_x, cursor_y, 'f');
1008 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1009 le_change(cursor_x, cursor_y, 'G');
1011 le_change(cursor_x, cursor_y, 'g');
1014 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1015 le_change(cursor_x, cursor_y, 'H');
1017 le_change(cursor_x, cursor_y, 'h');
1020 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1021 le_change(cursor_x, cursor_y, 'I');
1023 le_change(cursor_x, cursor_y, 'i');
1026 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1027 le_change(cursor_x, cursor_y, 'J');
1029 le_change(cursor_x, cursor_y, 'j');
1032 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1033 le_change(cursor_x, cursor_y, 'X');
1035 le_change(cursor_x, cursor_y, 'x');
1038 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1039 le_change(cursor_x, cursor_y, 'Y');
1041 le_change(cursor_x, cursor_y, 'y');
1043 case SDLK_LEFTBRACKET:
1044 le_change(cursor_x, cursor_y, '[');
1046 case SDLK_RIGHTBRACKET:
1047 le_change(cursor_x, cursor_y, ']');
1051 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1052 le_change(cursor_x, cursor_y, '#');
1056 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1057 le_change(cursor_x, cursor_y, '$');
1059 case SDLK_BACKSLASH:
1060 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1061 le_change(cursor_x, cursor_y, '|');
1063 le_change(cursor_x, cursor_y, '\\');
1066 le_change(cursor_x, cursor_y, '^');
1068 case SDLK_AMPERSAND:
1070 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1071 le_change(cursor_x, cursor_y, '&');
1075 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1076 le_change(cursor_x, cursor_y, '=');
1077 else /* let's add a bad guy */
1078 le_change(cursor_x, cursor_y, '0');
1081 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1082 le_change(cursor_x, cursor_y, '!');
1083 else /* let's add a bad guy */
1084 le_change(cursor_x, cursor_y, '1');
1087 le_change(cursor_x, cursor_y, '2');
1090 if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
1091 le_change(cursor_x, cursor_y, '*');
1097 case SDL_KEYUP: /* key released */
1098 switch(event.key.keysym.sym)
1107 case SDL_MOUSEBUTTONDOWN:
1108 if(event.button.button == SDL_BUTTON_LEFT)
1110 le_mouse_pressed = YES;
1112 selection.x1 = event.motion.x + pos_x;
1113 selection.y1 = event.motion.y;
1114 selection.x2 = event.motion.x + pos_x;
1115 selection.y2 = event.motion.y;
1118 case SDL_MOUSEBUTTONUP:
1119 if(event.button.button == SDL_BUTTON_LEFT)
1121 le_mouse_pressed = NO;
1124 case SDL_MOUSEMOTION:
1130 cursor_x = ((int)(pos_x + x) / 32) * 32;
1131 cursor_y = ((int) y / 32) * 32;
1133 if(le_mouse_pressed == YES)
1135 selection.x2 = x + pos_x;
1140 case SDL_QUIT: // window closed
1148 if(le_current_level != NULL)
1150 if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
1151 event.motion.y > 0 && event.motion.y < screen->h)))
1155 /* Check for button events */
1156 button_event(&le_test_level_bt,&event);
1157 if(button_get_state(&le_test_level_bt) == BN_CLICKED)
1159 button_event(&le_save_level_bt,&event);
1160 if(button_get_state(&le_save_level_bt) == BN_CLICKED)
1161 level_save(le_current_level,le_level_subset.name,le_level);
1162 button_event(&le_next_level_bt,&event);
1163 if(button_get_state(&le_next_level_bt) == BN_CLICKED)
1165 if(le_level < le_level_subset.levels)
1167 le_goto_level(++le_level);
1174 sprintf(str,"Level %d doesn't exist.",le_level+1);
1175 text_drawf(&white_text,str,0,-18,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1176 text_drawf(&white_text,"Do you want to create it?",0,0,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1177 text_drawf(&red_text,"(Y)es/(N)o",0,20,A_HMIDDLE,A_VMIDDLE,2,NO_UPDATE);
1181 while(SDL_PollEvent(&event))
1184 case SDL_KEYDOWN: // key pressed
1185 switch(event.key.keysym.sym)
1188 le_default_level(&new_lev);
1189 level_save(&new_lev,le_level_subset.name,++le_level);
1190 le_level_subset.levels = le_level;
1191 le_goto_level(le_level);
1206 button_event(&le_previous_level_bt,&event);
1207 if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
1210 le_goto_level(--le_level);
1212 button_event(&le_rubber_bt,&event);
1213 if(button_get_state(&le_rubber_bt) == BN_CLICKED)
1214 le_current_tile = '.';
1215 button_event(&le_select_mode_one_bt,&event);
1216 if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
1217 le_selection_mode = CURSOR;
1218 button_event(&le_select_mode_two_bt,&event);
1219 if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
1220 le_selection_mode = SQUARE;
1222 button_event(&le_bad_bt,&event);
1223 if(button_get_state(&le_bad_bt) == BN_CLICKED)
1225 le_bad_panel.hidden = NO;
1226 le_fgd_panel.hidden = YES;
1227 le_bkgd_panel.hidden = YES;
1230 button_event(&le_fgd_bt,&event);
1231 if(button_get_state(&le_fgd_bt) == BN_CLICKED)
1233 le_bad_panel.hidden = YES;
1234 le_fgd_panel.hidden = NO;
1235 le_bkgd_panel.hidden = YES;
1237 button_event(&le_bkgd_bt,&event);
1238 if(button_get_state(&le_bkgd_bt) == BN_CLICKED)
1240 le_bad_panel.hidden = YES;
1241 le_fgd_panel.hidden = YES;
1242 le_bkgd_panel.hidden = NO;
1244 button_event(&le_settings_bt,&event);
1245 if(button_get_state(&le_settings_bt) == BN_CLICKED)
1249 update_level_settings_menu();
1250 menu_set_current(&level_settings_menu);
1255 menu_set_current(&leveleditor_menu);
1259 if((pbutton = button_panel_event(&le_bkgd_panel,&event)) != NULL)
1261 if(button_get_state(pbutton) == BN_CLICKED)
1264 if(pbutton->tag >= 0 && pbutton->tag <= 3)
1265 c = 'G' + pbutton->tag;
1266 else if(pbutton->tag >= 4 && pbutton->tag <= 7)
1267 c = 'g' + pbutton->tag - 4;
1268 else if(pbutton->tag >= 8 && pbutton->tag <= 11)
1269 c = 'C' + pbutton->tag - 8;
1270 else if(pbutton->tag >= 12 && pbutton->tag <= 15)
1271 c = 'c' + pbutton->tag - 12;
1273 le_current_tile = c;
1276 if((pbutton = button_panel_event(&le_fgd_panel,&event)) != NULL)
1278 if(button_get_state(pbutton) == BN_CLICKED)
1281 if(pbutton->tag == 0)
1283 else if(pbutton->tag == 1)
1285 else if(pbutton->tag == 2)
1287 else if(pbutton->tag == 3)
1289 else if(pbutton->tag == 4)
1291 else if(pbutton->tag == 5)
1293 else if(pbutton->tag == 6)
1295 else if(pbutton->tag == 7)
1297 else if(pbutton->tag == 8)
1299 else if(pbutton->tag == 9)
1301 else if(pbutton->tag == 10)
1303 else if(pbutton->tag == 11)
1305 else if(pbutton->tag == 12)
1307 else if(pbutton->tag == 13)
1309 else if(pbutton->tag == 14)
1311 else if(pbutton->tag == 15)
1313 else if(pbutton->tag == 16)
1315 else if(pbutton->tag == 17)
1318 le_current_tile = c;
1321 if((pbutton = button_panel_event(&le_bad_panel,&event)) != NULL)
1323 if(button_get_state(pbutton) == BN_CLICKED)
1326 if(pbutton->tag >= 0 && pbutton->tag <= 2)
1327 c = '0' + pbutton->tag;
1329 le_current_tile = c;
1335 button_event(&le_settings_bt,&event);
1336 if(button_get_state(&le_settings_bt) == BN_CLICKED)
1340 update_level_settings_menu();
1341 menu_set_current(&level_settings_menu);
1346 menu_set_current(&leveleditor_menu);
1354 button_event(&le_move_left_bt,&event);
1355 button_event(&le_move_right_bt,&event);
1357 if(le_mouse_pressed)
1359 le_change(cursor_x, cursor_y, le_current_tile);
1366 if(button_get_state(&le_move_left_bt) == BN_PRESSED)
1370 else if(button_get_state(&le_move_left_bt) == BN_HOVER)
1375 if(button_get_state(&le_move_right_bt) == BN_PRESSED)
1379 else if(button_get_state(&le_move_right_bt) == BN_HOVER)
1387 void le_highlight_selection()
1392 if(selection.x1 < selection.x2)
1402 if(selection.y1 < selection.y2)
1418 fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1421 void le_change(float x, float y, unsigned char c)
1423 if(le_current_level != NULL)
1428 /* level_changed = YES; */
1430 switch(le_selection_mode)
1433 level_change(le_current_level,x,y,c);
1438 /* if there is a bad guy over there, remove it */
1439 for(i = 0; i < num_bad_guys; ++i)
1440 if (bad_guys[i].base.alive)
1441 if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1442 bad_guys[i].base.alive = NO;
1444 if(c == '0') /* if it's a bad guy */
1445 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1447 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1449 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1453 if(selection.x1 < selection.x2)
1463 if(selection.y1 < selection.y2)
1479 /* if there is a bad guy over there, remove it */
1480 for(i = 0; i < num_bad_guys; ++i)
1481 if(bad_guys[i].base.alive)
1482 if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1483 && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1484 bad_guys[i].base.alive = NO;
1486 for(xx = x1; xx <= x2; xx++)
1487 for(yy = y1; yy <= y2; yy++)
1489 level_change(le_current_level, xx*32, yy*32, c);
1491 if(c == '0') // if it's a bad guy
1492 add_bad_guy(xx*32, yy*32, BAD_BSOD);
1494 add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1496 add_bad_guy(xx*32, yy*32, BAD_MONEY);
1507 level_save(le_current_level,"test",le_level);
1508 gameloop("test",le_level, ST_GL_TEST);
1509 menu_set_current(&leveleditor_menu);
1511 level_load_gfx(le_current_level);
1513 le_activate_bad_guys();
1540 "./Del - Remove tile",
1541 "F9 - Show/Hide Grid",
1542 "F3 - Change Selection Mode",
1546 text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1547 text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE);
1549 for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1550 text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1552 text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1560 while(SDL_PollEvent(&event))
1563 case SDL_MOUSEBUTTONDOWN: // mouse pressed
1564 case SDL_KEYDOWN: // key pressed