4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef __LEVEL_TRANSFORMER_H__
22 #define __LEVEL_TRANSFORMER_H__
28 * This class is an abstract interface for algorithms that transform levels in
29 * some way before they are played.
31 class LevelTransformer
34 virtual ~LevelTransformer();
36 /** transform a complete Level, the standard implementation just calls
37 * transformSector on each sector in the level.
39 virtual void transform(Level* level);
41 virtual void transform_sector(Sector* sector) = 0;