7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
9 // Copyright: See COPYING file that comes with this distribution
13 #ifndef SUPERTUX_LEVEL_H
14 #define SUPERTUX_LEVEL_H
19 #include "lispreader.h"
23 /** This type holds meta-information about a level-subset.
24 It could be extended to handle manipulation of subsets. */
29 static void create(const std::string& subset_name);
30 void load(char *subset);
36 std::string description;
41 void parse(lisp_object_t* cursor);
44 #define LEVEL_NAME_MAX 20
56 texture_type img_bkgd;
61 std::string song_title;
62 std::string bkgd_image;
63 std::string particle_system;
64 unsigned int* bg_tiles[15]; /* Tiles in the background */
65 unsigned int* ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
66 unsigned int* fg_tiles[15]; /* Tiles in the foreground */
72 int bkgd_bottom_green;
78 std::vector<BadGuyData> badguy_data;
80 /** Will the Level structure with default values */
83 /** Cleanup the level struct from allocated tile data and such */
86 /** Load data for this level:
87 Returns -1, if the loading of the level failed. */
88 int load(const std::string& subset, int level);
90 /** Load data for this level:
91 Returns -1, if the loading of the level failed. */
92 int load(const std::string& filename);
99 void save(const char* subset, int level);
101 /** Edit a piece of the map! */
102 void change(float x, float y, int tm, unsigned int c);
104 /** Resize the level to a new width */
105 void change_size (int new_width);
107 /** Return the id of the tile at position x/y */
108 unsigned int gettileid(float x, float y);
112 void load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha);
115 #endif /*SUPERTUX_LEVEL_H*/