7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
9 // Copyright: See COPYING file that comes with this distribution
13 #ifndef SUPERTUX_LEVEL_H
14 #define SUPERTUX_LEVEL_H
19 #include "lispreader.h"
23 /** This type holds meta-information about a level-subset.
24 It could be extended to handle manipulation of subsets. */
29 static void create(const std::string& subset_name);
30 void load(char *subset);
36 std::string description;
41 void parse(lisp_object_t* cursor);
44 #define LEVEL_NAME_MAX 20
53 extern texture_type img_bkgd;
54 extern texture_type img_bkgd_tile[2][4];
55 extern texture_type img_solid[4];
56 extern texture_type img_brick[2];
63 std::string song_title;
64 std::string bkgd_image;
65 std::string particle_system;
66 unsigned int* bg_tiles[15]; /* Tiles in the background */
67 unsigned int* ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
68 unsigned int* fg_tiles[15]; /* Tiles in the foreground */
76 std::vector<BadGuyData> badguy_data;
78 /** Will the Level structure with default values */
81 /** Cleanup the level struct from allocated tile data and such */
84 int load(const char* subset, int level);
85 int load(const std::string& filename);
90 void save(const char* subset, int level);
92 /** Edit a piece of the map! */
93 void change(float x, float y, int tm, unsigned int c);
95 /** Resize the level to a new width */
96 void change_size (int new_width);
98 /** Return the id of the tile at position x/y */
99 unsigned int gettileid(float x, float y);
102 void level_load_image(texture_type* ptexture, std::string theme, const char * file, int use_alpha);
103 void level_free_song();
104 void level_free_gfx();
106 /** Return a pointer to the tile at the given x/y coordinates */
107 Tile* gettile(float x, float y);
109 // Some little helper function to check for tile properties
110 bool issolid(float x, float y);
111 bool isbrick(float x, float y);
112 bool isice(float x, float y);
113 bool isfullbox(float x, float y);
115 #endif /*SUPERTUX_LEVEL_H*/