4 // Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_LEVEL_H
22 #define SUPERTUX_LEVEL_H
27 #include "lispreader.h"
31 /** This type holds meta-information about a level-subset.
32 It could be extended to handle manipulation of subsets. */
37 static void create(const std::string& subset_name);
38 void load(char *subset);
44 std::string description;
49 void parse(lisp_object_t* cursor);
52 #define LEVEL_NAME_MAX 20
71 Mix_Music* level_song;
72 Mix_Music* level_song_fast;
77 std::string song_title;
78 std::string bkgd_image;
79 std::string particle_system;
80 std::vector<unsigned int> bg_tiles[15]; /* Tiles in the background */
81 std::vector<unsigned int> ia_tiles[15]; /* Tiles which can interact in the game (solids for example)*/
82 std::vector<unsigned int> fg_tiles[15]; /* Tiles in the foreground */
92 std::vector<BadGuyData> badguy_data;
94 /** A collection of points to which Tux can be reset after a lost live */
95 std::vector<ResetPoint> reset_points;
98 Level(const std::string& subset, int level);
99 Level(const std::string& filename);
102 /** Will the Level structure with default values */
103 void init_defaults();
105 /** Cleanup the level struct from allocated tile data and such */
108 /** Load data for this level:
109 Returns -1, if the loading of the level failed. */
110 int load(const std::string& subset, int level);
112 /** Load data for this level:
113 Returns -1, if the loading of the level failed. */
114 int load(const std::string& filename);
121 Mix_Music* get_level_music();
122 Mix_Music* get_level_music_fast();
124 void save(const char* subset, int level);
126 /** Edit a piece of the map! */
127 void change(float x, float y, int tm, unsigned int c);
129 /** Resize the level to a new width */
130 void change_size (int new_width);
132 /** Return the id of the tile at position x/y */
133 unsigned int gettileid(float x, float y);
135 void load_image(Surface** ptexture, std::string theme, const char * file, int use_alpha);
138 #endif /*SUPERTUX_LEVEL_H*/