2 // C Implementation: level
7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
9 // Copyright: See COPYING file that comes with this distribution
25 #include "lispreader.h"
29 st_subset::st_subset()
34 void st_subset::create(const std::string& subset_name)
38 new_subset.name = subset_name;
39 new_subset.title = "Unknown Title";
40 new_subset.description = "No description so far.";
42 new_lev.init_defaults();
43 new_lev.save(subset_name.c_str(),1);
46 void st_subset::parse (lisp_object_t* cursor)
48 while(!lisp_nil_p(cursor))
50 lisp_object_t* cur = lisp_car(cursor);
53 if (!lisp_cons_p(cur) || !lisp_symbol_p (lisp_car(cur)))
59 if (strcmp(lisp_symbol(lisp_car(cur)), "title") == 0)
61 if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL)
66 else if (strcmp(lisp_symbol(lisp_car(cur)), "description") == 0)
68 if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL)
74 cursor = lisp_cdr (cursor);
78 void st_subset::load(char *subset)
84 lisp_object_t* root_obj = 0;
88 snprintf(filename, 1024, "%s/levels/%s/info", st_dir, subset);
89 if(!faccessible(filename))
90 snprintf(filename, 1024, "%s/levels/%s/info", datadir.c_str(), subset);
91 if(faccessible(filename))
93 fi = fopen(filename, "r");
99 lisp_stream_init_file (&stream, fi);
100 root_obj = lisp_read (&stream);
102 if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
104 printf("World: Parse Error in file %s", filename);
107 lisp_object_t* cur = lisp_car(root_obj);
109 if (!lisp_symbol_p (cur))
111 printf("World: Read error in %s",filename);
114 if (strcmp(lisp_symbol(cur), "supertux-level-subset") == 0)
116 parse(lisp_cdr(root_obj));
122 snprintf(str, 1024, "%s.png", filename);
125 texture_load(&image,str,IGNORE_ALPHA);
129 snprintf(filename, 1024, "%s/images/status/level-subset-info.png", datadir.c_str());
130 texture_load(&image,filename,IGNORE_ALPHA);
134 for(i=1; i != -1; ++i)
136 /* Get the number of levels in this subset */
137 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset,i);
138 if(!faccessible(filename))
140 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset,i);
141 if(!faccessible(filename))
148 void st_subset::save()
153 /* Save data file: */
154 filename = "/levels/" + name + "/";
156 fcreatedir(filename.c_str());
157 filename = string(st_dir) + "/levels/" + name + "/info";
158 if(!fwriteable(filename.c_str()))
159 filename = datadir + "/levels/" + name + "/info";
160 if(fwriteable(filename.c_str()))
162 fi = fopen(filename.c_str(), "w");
165 perror(filename.c_str());
169 fprintf(fi,";SuperTux-Level-Subset\n");
170 fprintf(fi,"(supertux-level-subset\n");
172 /* Save title info: */
173 fprintf(fi," (title \"%s\")\n", title.c_str());
175 /* Save the description: */
176 fprintf(fi," (description \"%s\")\n", description.c_str());
184 void st_subset::free()
189 texture_free(&image);
194 Level::init_defaults()
197 theme = "antarctica";
198 song_title = "Mortimers_chipdisko.mod";
199 bkgd_image = "arctis.png";
207 for(int i = 0; i < 15; ++i)
209 ia_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
210 ia_tiles[i][width] = (unsigned int) '\0';
211 for(int y = 0; y < width; ++y)
213 ia_tiles[i][width] = (unsigned int) '\0';
215 bg_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
216 bg_tiles[i][width] = (unsigned int) '\0';
217 for(int y = 0; y < width; ++y)
219 bg_tiles[i][width] = (unsigned int) '\0';
221 fg_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
222 fg_tiles[i][width] = (unsigned int) '\0';
223 for(int y = 0; y < width; ++y)
225 fg_tiles[i][width] = (unsigned int) '\0';
230 Level::load(const char *subset, int level)
235 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
236 if(!faccessible(filename))
237 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
239 return load(filename);
243 Level::load(const std::string& filename)
246 lisp_object_t* root_obj = 0;
247 fi = fopen(filename.c_str(), "r");
250 perror(filename.c_str());
254 lisp_stream_t stream;
255 lisp_stream_init_file (&stream, fi);
256 root_obj = lisp_read (&stream);
258 if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
260 printf("World: Parse Error in file %s", filename.c_str());
268 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
270 LispReader reader(lisp_cdr(root_obj));
272 reader.read_int("version", &version);
273 reader.read_int("width", &width);
274 reader.read_int("time", &time_left);
275 reader.read_int("bkgd_red", &bkgd_red);
276 reader.read_int("bkgd_green", &bkgd_green);
277 reader.read_int("bkgd_blue", &bkgd_blue);
278 reader.read_float("gravity", &gravity);
279 reader.read_string("name", &name);
280 reader.read_string("theme", &theme);
281 reader.read_string("music", &song_title);
282 reader.read_string("background", &bkgd_image);
283 reader.read_string("particle_system", &particle_system);
284 reader.read_int_vector("background-tm", &bg_tm);
286 if (!reader.read_int_vector("interactive-tm", &ia_tm))
287 reader.read_int_vector("tilemap", &ia_tm);
289 reader.read_int_vector("foreground-tm", &fg_tm);
292 lisp_object_t* cur = 0;
293 if (reader.read_lisp("objects", &cur))
295 while (!lisp_nil_p(cur))
297 lisp_object_t* data = lisp_car(cur);
300 bg_data.kind = badguykind_from_string(lisp_symbol(lisp_car(data)));
301 LispReader reader(lisp_cdr(data));
302 reader.read_int("x", &bg_data.x);
303 reader.read_int("y", &bg_data.y);
305 badguy_data.push_back(bg_data);
312 // Convert old levels to the new tile numbers
315 std::map<char, int> transtable;
317 transtable['x'] = 104;
318 transtable['X'] = 77;
319 transtable['y'] = 78;
320 transtable['Y'] = 105;
321 transtable['A'] = 83;
322 transtable['B'] = 102;
323 transtable['!'] = 103;
324 transtable['a'] = 84;
325 transtable['C'] = 85;
326 transtable['D'] = 86;
327 transtable['E'] = 87;
328 transtable['F'] = 88;
329 transtable['c'] = 89;
330 transtable['d'] = 90;
331 transtable['e'] = 91;
332 transtable['f'] = 92;
334 transtable['G'] = 93;
335 transtable['H'] = 94;
336 transtable['I'] = 95;
337 transtable['J'] = 96;
339 transtable['g'] = 97;
340 transtable['h'] = 98;
341 transtable['i'] = 99;
342 transtable['j'] = 100
344 transtable['#'] = 11;
345 transtable['['] = 13;
346 transtable['='] = 14;
347 transtable[']'] = 15;
348 transtable['$'] = 82;
349 transtable['^'] = 76;
350 transtable['*'] = 80;
351 transtable['|'] = 79;
352 transtable['\\'] = 81;
353 transtable['&'] = 75;
357 for(std::vector<int>::iterator i = ia_tm.begin(); i != ia_tm.end(); ++i)
359 if (*i == '0' || *i == '1' || *i == '2')
361 badguy_data.push_back(BadGuyData(static_cast<BadGuyKind>(*i-'0'),
367 std::map<char, int>::iterator j = transtable.find(*i);
368 if (j != transtable.end())
371 printf("Error: conversion will fail, unsupported char: '%c' (%d)\n", *i, *i);
383 for(int i = 0; i < 15; ++i)
385 ia_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
386 bg_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
387 fg_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
392 for(vector<int>::iterator it = ia_tm.begin(); it != ia_tm.end(); ++it, ++i)
394 ia_tiles[j][i] = (*it);
403 for(vector<int>::iterator it = bg_tm.begin(); it != bg_tm.end(); ++it, ++i)
406 bg_tiles[j][i] = (*it);
415 for(vector<int>::iterator it = fg_tm.begin(); it != fg_tm.end(); ++it, ++i)
418 fg_tiles[j][i] = (*it);
426 // FIXME: Set the global gravity to the latest loaded level's gravity
429 // Mark the end position of this level!
430 // FIXME: -10 is a rather random value, we still need some kind of
431 // real levelend gola
432 endpos = 32*(width-10);
438 /* Save data for level: */
441 Level::save(const char * subset, int level)
446 /* Save data file: */
447 sprintf(str, "/levels/%s/", subset);
449 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
450 if(!fwriteable(filename))
451 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
453 FILE * fi = fopen(filename, "w");
463 fprintf(fi,";SuperTux-Level\n");
464 fprintf(fi,"(supertux-level\n");
466 fprintf(fi," (version %d)\n", 1);
467 fprintf(fi," (name \"%s\")\n", name.c_str());
468 fprintf(fi," (theme \"%s\")\n", theme.c_str());
469 fprintf(fi," (music \"%s\")\n", song_title.c_str());
470 fprintf(fi," (background \"%s\")\n", bkgd_image.c_str());
471 fprintf(fi," (particle_system \"%s\")\n", particle_system.c_str());
472 fprintf(fi," (bkgd_red %d)\n", bkgd_red);
473 fprintf(fi," (bkgd_green %d)\n", bkgd_green);
474 fprintf(fi," (bkgd_blue %d)\n", bkgd_blue);
475 fprintf(fi," (time %d)\n", time_left);
476 fprintf(fi," (width %d)\n", width);
477 fprintf(fi," (gravity %2.1f)\n", gravity);
478 fprintf(fi," (background-tm ");
480 for(int y = 0; y < 15; ++y)
482 for(int i = 0; i < width; ++i)
483 fprintf(fi," %d ", bg_tiles[y][i]);
487 fprintf(fi," (interactive-tm ");
489 for(int y = 0; y < 15; ++y)
491 for(int i = 0; i < width; ++i)
492 fprintf(fi," %d ", ia_tiles[y][i]);
496 fprintf(fi," (foreground-tm ");
498 for(int y = 0; y < 15; ++y)
500 for(int i = 0; i < width; ++i)
501 fprintf(fi," %d ", fg_tiles[y][i]);
505 fprintf( fi,"(objects\n");
507 for(std::vector<BadGuyData>::iterator it = badguy_data.begin();
508 it != badguy_data.end();
510 fprintf( fi,"(%s (x %d) (y %d))\n",badguykind_to_string((*it).kind).c_str(),(*it).x,(*it).y);
520 /* Unload data for this level: */
525 for(int i=0; i < 15; ++i)
527 for(int i=0; i < 15; ++i)
529 for(int i=0; i < 15; ++i)
543 if(!bkgd_image.empty())
546 snprintf(fname, 1024, "%s/background/%s", st_dir, bkgd_image.c_str());
547 if(!faccessible(fname))
548 snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), bkgd_image.c_str());
549 texture_load(&img_bkgd, fname, IGNORE_ALPHA);
553 /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */
554 load_image(&img_bkgd, theme,"solid0.png", IGNORE_ALPHA);
561 texture_free(&img_bkgd);
564 /* Load a level-specific graphic... */
566 Level::load_image(texture_type* ptexture, string theme,const char * file, int use_alpha)
570 snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme.c_str(), file);
571 if(!faccessible(fname))
572 snprintf(fname, 1024, "%s/images/themes/%s/%s", datadir.c_str(), theme.c_str(), file);
574 texture_load(ptexture, fname, use_alpha);
577 void tilemap_change_size(unsigned int** tilemap[15], int w, int old_w)
580 for(y = 0; y < 15; ++y)
582 *tilemap[y] = (unsigned int*) realloc(*tilemap[y],(w+1)*sizeof(unsigned int));
584 for(j = 0; j < w - old_w; ++j)
585 *tilemap[y][old_w+j] = 0;
590 /* Change the size of a level (width) */
592 Level::change_size (int new_width)
597 tilemap_change_size((unsigned int***)&ia_tiles, new_width, width);
598 tilemap_change_size((unsigned int***)&bg_tiles, new_width, width);
599 tilemap_change_size((unsigned int***)&fg_tiles, new_width, width);
605 Level::change(float x, float y, int tm, unsigned int c)
607 int yy = ((int)y / 32);
608 int xx = ((int)x / 32);
610 if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width)
615 bg_tiles[yy][xx] = c;
618 ia_tiles[yy][xx] = c;
621 fg_tiles[yy][xx] = c;
628 Level::free_song(void)
630 free_music(level_song);
631 free_music(level_song_fast);
640 level_song = ::load_song(datadir + "/music/" + song_title);
642 song_path = (char *) malloc(sizeof(char) * datadir.length() +
643 strlen(song_title.c_str()) + 8 + 5);
644 song_subtitle = strdup(song_title.c_str());
645 strcpy(strstr(song_subtitle, "."), "\0");
646 sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(),
647 song_subtitle, strstr(song_title.c_str(), "."));
648 level_song_fast = ::load_song(song_path);
655 Level::gettileid(float x, float y)
663 if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width)
664 c = ia_tiles[yy][xx];