4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
33 #include "lisp/parser.hpp"
34 #include "lisp/lisp.hpp"
35 #include "lisp/list_iterator.hpp"
36 #include "lisp/writer.hpp"
41 #include "tile_set.hpp"
42 #include "tile_manager.hpp"
43 #include "resources.hpp"
44 #include "file_system.hpp"
45 #include "object/gameobjs.hpp"
46 #include "object/camera.hpp"
47 #include "object/tilemap.hpp"
48 #include "object/coin.hpp"
49 #include "object/block.hpp"
54 : name("noname"), author("Mr. X"), tileset(NULL), free_tileset(false)
60 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
67 Level::load(const std::string& filepath)
71 const lisp::Lisp* root = parser.parse(filepath);
73 const lisp::Lisp* level = root->get_lisp("supertux-level");
75 throw std::runtime_error("file is not a supertux-level file.");
78 level->get("version", version);
80 load_old_format(*level);
84 const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
85 if(tilesets_lisp != NULL) {
86 tileset = tile_manager->parse_tileset_definition(*tilesets_lisp);
89 std::string tileset_name;
90 if(level->get("tileset", tileset_name)) {
92 log_warning << "multiple tilesets specified in level" << std::endl;
94 tileset = tile_manager->get_tileset(tileset_name);
97 /* load default tileset */
99 tileset = tile_manager->get_tileset("images/tiles.strf");
101 current_tileset = tileset;
106 lisp::ListIterator iter(level);
108 const std::string& token = iter.item();
109 if(token == "version") {
110 iter.value()->get(version);
112 log_warning << "level format newer than application" << std::endl;
114 } else if(token == "tileset" || token == "tilesets") {
116 } else if(token == "name") {
117 iter.value()->get(name);
118 } else if(token == "author") {
119 iter.value()->get(author);
120 } else if(token == "contact") {
121 iter.value()->get(contact);
122 } else if(token == "license") {
123 iter.value()->get(license);
124 } else if(token == "on-menukey-script") {
125 iter.value()->get(on_menukey_script);
126 } else if(token == "sector") {
127 Sector* sector = new Sector(this);
128 sector->parse(*(iter.lisp()));
131 log_warning << "Unknown token '" << token << "' in level file" << std::endl;
136 log_warning << "The level author did not specify a license for this level. You might not be allowed to share it." << std::endl;
139 } catch(std::exception& e) {
140 std::stringstream msg;
141 msg << "Problem when reading level '" << filepath << "': " << e.what();
142 throw std::runtime_error(msg.str());
145 current_tileset = NULL;
149 Level::load_old_format(const lisp::Lisp& reader)
151 reader.get("name", name);
152 reader.get("author", author);
154 Sector* sector = new Sector(this);
155 sector->parse_old_format(reader);
160 Level::save(const std::string& filename)
162 lisp::Writer* writer = new lisp::Writer(filename);
164 writer->write_comment("Level made using SuperTux's built-in Level Editor");
166 writer->start_list("supertux-level");
169 writer->write_int("version", version);
171 writer->write_string("name", name, true);
172 writer->write_string("author", author);
173 if(on_menukey_script != "")
174 writer->write_string("on-menukey-script", on_menukey_script);
176 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
178 writer->start_list("sector");
179 sector->write(*writer);
180 writer->end_list("sector");
183 writer->end_list("supertux-level");
189 Level::add_sector(Sector* sector)
191 Sector* test = get_sector(sector->get_name());
193 throw std::runtime_error("Trying to add 2 sectors with same name");
195 sectors.push_back(sector);
199 Level::get_sector(const std::string& name)
201 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
203 if(sector->get_name() == name)
211 Level::get_sector_count()
213 return sectors.size();
217 Level::get_sector(size_t num)
219 return sectors.at(num);
223 Level::get_total_coins()
226 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
228 for(Sector::GameObjects::iterator o = sector->gameobjects.begin();
229 o != sector->gameobjects.end(); ++o) {
230 Coin* coin = dynamic_cast<Coin*> (*o);
236 BonusBlock *block = dynamic_cast<BonusBlock*> (*o);
239 if (block->contents == BonusBlock::CONTENT_COIN)
245 // FIXME: do we want this? q.v. src/object/oneup.cpp
246 else if (block->contents == BonusBlock::CONTENT_1UP)
259 Level::get_total_badguys()
261 int total_badguys = 0;
262 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
263 total_badguys += (*i)->get_total_badguys();
264 return total_badguys;