2 // C Implementation: level
7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
9 // Copyright: See COPYING file that comes with this distribution
25 #include "lispreader.h"
29 texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
31 st_subset::st_subset()
36 void st_subset::create(const std::string& subset_name)
40 new_subset.name = subset_name;
41 new_subset.title = "Unknown Title";
42 new_subset.description = "No description so far.";
44 new_lev.init_defaults();
45 new_lev.save(subset_name.c_str(),1);
48 void st_subset::parse (lisp_object_t* cursor)
50 while(!lisp_nil_p(cursor))
52 lisp_object_t* cur = lisp_car(cursor);
55 if (!lisp_cons_p(cur) || !lisp_symbol_p (lisp_car(cur)))
61 if (strcmp(lisp_symbol(lisp_car(cur)), "title") == 0)
63 if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL)
68 else if (strcmp(lisp_symbol(lisp_car(cur)), "description") == 0)
70 if(( s = lisp_string(lisp_car(lisp_cdr(cur)))) != NULL)
76 cursor = lisp_cdr (cursor);
80 void st_subset::load(char *subset)
86 lisp_object_t* root_obj = 0;
90 snprintf(filename, 1024, "%s/levels/%s/info", st_dir, subset);
91 if(!faccessible(filename))
92 snprintf(filename, 1024, "%s/levels/%s/info", datadir.c_str(), subset);
93 if(faccessible(filename))
95 fi = fopen(filename, "r");
100 lisp_stream_t stream;
101 lisp_stream_init_file (&stream, fi);
102 root_obj = lisp_read (&stream);
104 if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
106 printf("World: Parse Error in file %s", filename);
109 lisp_object_t* cur = lisp_car(root_obj);
111 if (!lisp_symbol_p (cur))
113 printf("World: Read error in %s",filename);
116 if (strcmp(lisp_symbol(cur), "supertux-level-subset") == 0)
118 parse(lisp_cdr(root_obj));
124 snprintf(str, 1024, "%s.png", filename);
127 texture_load(&image,str,IGNORE_ALPHA);
131 snprintf(filename, 1024, "%s/images/status/level-subset-info.png", datadir.c_str());
132 texture_load(&image,filename,IGNORE_ALPHA);
136 for(i=1; i != -1; ++i)
138 /* Get the number of levels in this subset */
139 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset,i);
140 if(!faccessible(filename))
142 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset,i);
143 if(!faccessible(filename))
150 void st_subset::save()
155 /* Save data file: */
156 filename = "/levels/" + name + "/";
158 fcreatedir(filename.c_str());
159 filename = string(st_dir) + "/levels/" + name + "/info";
160 if(!fwriteable(filename.c_str()))
161 filename = datadir + "/levels/" + name + "/info";
162 if(fwriteable(filename.c_str()))
164 fi = fopen(filename.c_str(), "w");
167 perror(filename.c_str());
171 fprintf(fi,";SuperTux-Level-Subset\n");
172 fprintf(fi,"(supertux-level-subset\n");
174 /* Save title info: */
175 fprintf(fi," (title \"%s\")\n", title.c_str());
177 /* Save the description: */
178 fprintf(fi," (description \"%s\")\n", description.c_str());
186 void st_subset::free()
191 texture_free(&image);
196 Level::init_defaults()
199 theme = "antarctica";
200 song_title = "Mortimers_chipdisko.mod";
201 bkgd_image = "arctis.png";
209 for(int i = 0; i < 15; ++i)
211 ia_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
212 ia_tiles[i][width] = (unsigned int) '\0';
213 for(int y = 0; y < width; ++y)
215 ia_tiles[i][width] = (unsigned int) '\0';
217 bg_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
218 bg_tiles[i][width] = (unsigned int) '\0';
219 for(int y = 0; y < width; ++y)
221 bg_tiles[i][width] = (unsigned int) '\0';
223 fg_tiles[i] = (unsigned int*) malloc((width+1)*sizeof(unsigned int));
224 fg_tiles[i][width] = (unsigned int) '\0';
225 for(int y = 0; y < width; ++y)
227 fg_tiles[i][width] = (unsigned int) '\0';
232 Level::load(const char *subset, int level)
237 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
238 if(!faccessible(filename))
239 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
241 return load(filename);
245 Level::load(const std::string& filename)
248 lisp_object_t* root_obj = 0;
249 fi = fopen(filename.c_str(), "r");
252 perror(filename.c_str());
256 lisp_stream_t stream;
257 lisp_stream_init_file (&stream, fi);
258 root_obj = lisp_read (&stream);
260 if (root_obj->type == LISP_TYPE_EOF || root_obj->type == LISP_TYPE_PARSE_ERROR)
262 printf("World: Parse Error in file %s", filename.c_str());
270 if (strcmp(lisp_symbol(lisp_car(root_obj)), "supertux-level") == 0)
272 LispReader reader(lisp_cdr(root_obj));
274 reader.read_int("version", &version);
275 reader.read_int("width", &width);
276 reader.read_int("time", &time_left);
277 reader.read_int("bkgd_red", &bkgd_red);
278 reader.read_int("bkgd_green", &bkgd_green);
279 reader.read_int("bkgd_blue", &bkgd_blue);
280 reader.read_float("gravity", &gravity);
281 reader.read_string("name", &name);
282 reader.read_string("theme", &theme);
283 reader.read_string("music", &song_title);
284 reader.read_string("background", &bkgd_image);
285 reader.read_string("particle_system", &particle_system);
286 reader.read_int_vector("background-tm", &bg_tm);
288 if (!reader.read_int_vector("interactive-tm", &ia_tm))
289 reader.read_int_vector("tilemap", &ia_tm);
291 reader.read_int_vector("foreground-tm", &fg_tm);
294 lisp_object_t* cur = 0;
295 if (reader.read_lisp("objects", &cur))
297 while (!lisp_nil_p(cur))
299 lisp_object_t* data = lisp_car(cur);
302 bg_data.kind = badguykind_from_string(lisp_symbol(lisp_car(data)));
303 LispReader reader(lisp_cdr(data));
304 reader.read_int("x", &bg_data.x);
305 reader.read_int("y", &bg_data.y);
307 badguy_data.push_back(bg_data);
314 // Convert old levels to the new tile numbers
317 std::map<char, int> transtable;
319 transtable['x'] = 104;
320 transtable['X'] = 77;
321 transtable['y'] = 78;
322 transtable['Y'] = 105;
323 transtable['A'] = 83;
324 transtable['B'] = 102;
325 transtable['!'] = 103;
326 transtable['a'] = 84;
327 transtable['C'] = 85;
328 transtable['D'] = 86;
329 transtable['E'] = 87;
330 transtable['F'] = 88;
331 transtable['c'] = 89;
332 transtable['d'] = 90;
333 transtable['e'] = 91;
334 transtable['f'] = 92;
336 transtable['G'] = 93;
337 transtable['H'] = 94;
338 transtable['I'] = 95;
339 transtable['J'] = 96;
341 transtable['g'] = 97;
342 transtable['h'] = 98;
343 transtable['i'] = 99;
344 transtable['j'] = 100
346 transtable['#'] = 11;
347 transtable['['] = 13;
348 transtable['='] = 14;
349 transtable[']'] = 15;
350 transtable['$'] = 82;
351 transtable['^'] = 76;
352 transtable['*'] = 80;
353 transtable['|'] = 79;
354 transtable['\\'] = 81;
355 transtable['&'] = 75;
359 for(std::vector<int>::iterator i = ia_tm.begin(); i != ia_tm.end(); ++i)
361 if (*i == '0' || *i == '1' || *i == '2')
363 badguy_data.push_back(BadGuyData(static_cast<BadGuyKind>(*i-'0'),
369 std::map<char, int>::iterator j = transtable.find(*i);
370 if (j != transtable.end())
373 printf("Error: conversion will fail, unsupported char: '%c' (%d)\n", *i, *i);
385 for(int i = 0; i < 15; ++i)
387 ia_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
388 bg_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
389 fg_tiles[i] = (unsigned int*) calloc((width +1) , sizeof(unsigned int) );
394 for(vector<int>::iterator it = ia_tm.begin(); it != ia_tm.end(); ++it, ++i)
396 ia_tiles[j][i] = (*it);
405 for(vector<int>::iterator it = bg_tm.begin(); it != bg_tm.end(); ++it, ++i)
408 bg_tiles[j][i] = (*it);
417 for(vector<int>::iterator it = fg_tm.begin(); it != fg_tm.end(); ++it, ++i)
420 fg_tiles[j][i] = (*it);
428 // FIXME: Set the global gravity to the latest loaded level's gravity
431 // Mark the end position of this level!
432 // FIXME: -10 is a rather random value, we still need some kind of
433 // real levelend gola
434 endpos = 32*(width-10);
440 /* Save data for level: */
443 Level::save(const char * subset, int level)
448 /* Save data file: */
449 sprintf(str, "/levels/%s/", subset);
451 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", st_dir, subset, level);
452 if(!fwriteable(filename))
453 snprintf(filename, 1024, "%s/levels/%s/level%d.stl", datadir.c_str(), subset, level);
455 FILE * fi = fopen(filename, "w");
465 fprintf(fi,";SuperTux-Level\n");
466 fprintf(fi,"(supertux-level\n");
468 fprintf(fi," (version %d)\n", 1);
469 fprintf(fi," (name \"%s\")\n", name.c_str());
470 fprintf(fi," (theme \"%s\")\n", theme.c_str());
471 fprintf(fi," (music \"%s\")\n", song_title.c_str());
472 fprintf(fi," (background \"%s\")\n", bkgd_image.c_str());
473 fprintf(fi," (particle_system \"%s\")\n", particle_system.c_str());
474 fprintf(fi," (bkgd_red %d)\n", bkgd_red);
475 fprintf(fi," (bkgd_green %d)\n", bkgd_green);
476 fprintf(fi," (bkgd_blue %d)\n", bkgd_blue);
477 fprintf(fi," (time %d)\n", time_left);
478 fprintf(fi," (width %d)\n", width);
479 fprintf(fi," (gravity %2.1f)\n", gravity);
480 fprintf(fi," (background-tm ");
482 for(int y = 0; y < 15; ++y)
484 for(int i = 0; i < width; ++i)
485 fprintf(fi," %d ", bg_tiles[y][i]);
489 fprintf(fi," (interactive-tm ");
491 for(int y = 0; y < 15; ++y)
493 for(int i = 0; i < width; ++i)
494 fprintf(fi," %d ", ia_tiles[y][i]);
498 fprintf(fi," (foreground-tm ");
500 for(int y = 0; y < 15; ++y)
502 for(int i = 0; i < width; ++i)
503 fprintf(fi," %d ", fg_tiles[y][i]);
507 fprintf( fi,"(objects\n");
509 for(std::vector<BadGuyData>::iterator it = badguy_data.begin();
510 it != badguy_data.end();
512 fprintf( fi,"(%s (x %d) (y %d))\n",badguykind_to_string((*it).kind).c_str(),(*it).x,(*it).y);
522 /* Unload data for this level: */
527 for(int i=0; i < 15; ++i)
529 for(int i=0; i < 15; ++i)
531 for(int i=0; i < 15; ++i)
547 level_load_image(&img_brick[0],theme,"brick0.png", IGNORE_ALPHA);
548 level_load_image(&img_brick[1],theme,"brick1.png", IGNORE_ALPHA);
550 level_load_image(&img_solid[0],theme,"solid0.png", USE_ALPHA);
551 level_load_image(&img_solid[1],theme,"solid1.png", USE_ALPHA);
552 level_load_image(&img_solid[2],theme,"solid2.png", USE_ALPHA);
553 level_load_image(&img_solid[3],theme,"solid3.png", USE_ALPHA);
555 level_load_image(&img_bkgd_tile[0][0],theme,"bkgd-00.png", USE_ALPHA);
556 level_load_image(&img_bkgd_tile[0][1],theme,"bkgd-01.png", USE_ALPHA);
557 level_load_image(&img_bkgd_tile[0][2],theme,"bkgd-02.png", USE_ALPHA);
558 level_load_image(&img_bkgd_tile[0][3],theme,"bkgd-03.png", USE_ALPHA);
560 level_load_image(&img_bkgd_tile[1][0],theme,"bkgd-10.png", USE_ALPHA);
561 level_load_image(&img_bkgd_tile[1][1],theme,"bkgd-11.png", USE_ALPHA);
562 level_load_image(&img_bkgd_tile[1][2],theme,"bkgd-12.png", USE_ALPHA);
563 level_load_image(&img_bkgd_tile[1][3],theme,"bkgd-13.png", USE_ALPHA);
565 if(!bkgd_image.empty())
568 snprintf(fname, 1024, "%s/background/%s", st_dir, bkgd_image.c_str());
569 if(!faccessible(fname))
570 snprintf(fname, 1024, "%s/images/background/%s", datadir.c_str(), bkgd_image.c_str());
571 texture_load(&img_bkgd, fname, IGNORE_ALPHA);
575 /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */#
576 level_load_image(&img_bkgd, theme,"solid0.png", IGNORE_ALPHA);
580 /* Free graphics data for this level: */
581 void level_free_gfx(void)
585 for (i = 0; i < 2; i++)
587 texture_free(&img_brick[i]);
589 for (i = 0; i < 4; i++)
591 texture_free(&img_solid[i]);
592 texture_free(&img_bkgd_tile[0][i]);
593 texture_free(&img_bkgd_tile[1][i]);
596 texture_free(&img_bkgd);
599 /* Load a level-specific graphic... */
601 void level_load_image(texture_type* ptexture, string theme,const char * file, int use_alpha)
605 snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme.c_str(), file);
606 if(!faccessible(fname))
607 snprintf(fname, 1024, "%s/images/themes/%s/%s", datadir.c_str(), theme.c_str(), file);
609 texture_load(ptexture, fname, use_alpha);
612 void tilemap_change_size(unsigned int** tilemap[15], int w, int old_w)
615 for(y = 0; y < 15; ++y)
617 *tilemap[y] = (unsigned int*) realloc(*tilemap[y],(w+1)*sizeof(unsigned int));
619 for(j = 0; j < w - old_w; ++j)
620 *tilemap[y][old_w+j] = 0;
625 /* Change the size of a level (width) */
627 Level::change_size (int new_width)
632 tilemap_change_size((unsigned int***)&ia_tiles, new_width, width);
633 tilemap_change_size((unsigned int***)&bg_tiles, new_width, width);
634 tilemap_change_size((unsigned int***)&fg_tiles, new_width, width);
640 Level::change(float x, float y, int tm, unsigned int c)
642 int yy = ((int)y / 32);
643 int xx = ((int)x / 32);
645 if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width)
650 bg_tiles[yy][xx] = c;
653 ia_tiles[yy][xx] = c;
656 fg_tiles[yy][xx] = c;
662 /* Free music data for this level: */
664 void level_free_song(void)
666 free_music(level_song);
667 free_music(level_song_fast);
678 level_song = ::load_song(datadir + "/music/" + song_title);
680 song_path = (char *) malloc(sizeof(char) * datadir.length() +
681 strlen(song_title.c_str()) + 8 + 5);
682 song_subtitle = strdup(song_title.c_str());
683 strcpy(strstr(song_subtitle, "."), "\0");
684 sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(), song_subtitle, strstr(song_title.c_str(), "."));
685 level_song_fast = ::load_song(song_path);
692 Level::gettileid(float x, float y)
700 if (yy >= 0 && yy < 15 && xx >= 0 && xx <= width)
701 c = ia_tiles[yy][xx];