4 // Copyright (C) 2004 SuperTux Development Team, see AUTHORS for details
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
32 #include "video/screen.hpp"
33 #include "lisp/parser.hpp"
34 #include "lisp/lisp.hpp"
35 #include "lisp/list_iterator.hpp"
36 #include "lisp/writer.hpp"
41 #include "resources.hpp"
42 #include "file_system.hpp"
43 #include "object/gameobjs.hpp"
44 #include "object/camera.hpp"
45 #include "object/tilemap.hpp"
46 #include "object/coin.hpp"
49 #include "flip_level_transformer.hpp"
54 : name("noname"), author("Mr. X"), extro_music("leveldone.ogg"), extro_length(7.0)
59 Level::load(const std::string& filepath)
63 std::auto_ptr<lisp::Lisp> root (parser.parse(filepath));
65 const lisp::Lisp* level = root->get_lisp("supertux-level");
67 throw std::runtime_error("file is not a supertux-level file.");
70 level->get("version", version);
72 load_old_format(*level);
76 lisp::ListIterator iter(level);
78 const std::string& token = iter.item();
79 if(token == "version") {
80 iter.value()->get(version);
82 std::cerr << "Warning: level format newer than application.\n";
84 } else if(token == "name") {
85 iter.value()->get(name);
86 } else if(token == "author") {
87 iter.value()->get(author);
88 } else if(token == "extro") {
89 const lisp::Lisp* ext = iter.lisp();
90 lisp::ListIterator ext_iter(ext);
91 while(ext_iter.next()) {
92 const std::string& ext_token = ext_iter.item();
93 if(ext_token == "music") {
94 ext_iter.value()->get(extro_music);
95 } else if(ext_token == "length") {
96 ext_iter.value()->get(extro_length);
99 } else if(token == "sector") {
100 Sector* sector = new Sector;
101 sector->parse(*(iter.lisp()));
104 std::cerr << "Unknown token '" << token << "' in level file.\n";
109 } catch(std::exception& e) {
110 std::stringstream msg;
111 msg << "Problem when reading level '" << filepath << "': " << e.what();
112 throw std::runtime_error(msg.str());
117 Level::load_old_format(const lisp::Lisp& reader)
119 reader.get("name", name);
120 reader.get("author", author);
122 Sector* sector = new Sector;
123 sector->parse_old_format(reader);
128 Level::save(const std::string& filename)
130 lisp::Writer* writer = new lisp::Writer(filename);
132 writer->write_comment("Level made using SuperTux's built-in Level Editor");
134 writer->start_list("supertux-level");
137 writer->write_int("version", version);
139 writer->write_string("name", name, true);
140 writer->write_string("author", author);
142 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
144 writer->start_list("sector");
145 sector->write(*writer);
146 writer->end_list("sector");
149 writer->end_list("supertux-level");
156 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
161 Level::add_sector(Sector* sector)
163 Sector* test = get_sector(sector->get_name());
165 throw std::runtime_error("Trying to add 2 sectors with same name");
167 sectors.push_back(sector);
171 Level::get_sector(const std::string& name)
173 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
175 if(sector->get_name() == name)
183 Level::get_sector_count()
185 return sectors.size();
189 Level::get_sector(size_t num)
191 return sectors.at(num);
195 Level::get_total_badguys()
197 int total_badguys = 0;
198 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i)
199 total_badguys += (*i)->get_total_badguys();
200 return total_badguys;
204 Level::get_total_coins()
206 // FIXME not really correct as coins can also be inside blocks...
208 for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
210 for(Sector::GameObjects::iterator o = sector->gameobjects.begin();
211 o != sector->gameobjects.end(); ++o) {
212 Coin* coin = dynamic_cast<Coin*> (*o);