2 // C Implementation: level
7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
9 // Copyright: See COPYING file that comes with this distribution
23 texture_type img_bkgd, img_bkgd_tile[2][4], img_solid[4], img_brick[2];
25 void subset_init(st_subset* st_subset)
27 st_subset->title = NULL;
28 st_subset->description = NULL;
29 st_subset->name = NULL;
30 st_subset->levels = 0;
33 void subset_load(st_subset* st_subset, char *subset)
40 st_subset->name = (char*) malloc(sizeof(char)*(strlen(subset)+1));
41 strcpy(st_subset->name,subset);
43 snprintf(filename, 1024, "%s/levels/%s/info", st_dir, subset);
44 if(!faccessible(filename))
45 snprintf(filename, 1024, "%s/levels/%s/info", DATA_PREFIX, subset);
46 if(faccessible(filename))
48 fi = fopen(filename, "r");
54 /* Load title info: */
56 st_subset->title = (char*) malloc(sizeof(char)*(strlen(str)+1));
57 strcpy(st_subset->title, str);
59 /* Load the description: */
62 st_subset->description = NULL;
64 while(fgets(str, 300, fi) != NULL)
67 if(st_subset->description == NULL)
68 st_subset->description = (char*) calloc(len+1,sizeof(char));
70 st_subset->description = (char*) realloc(st_subset->description, sizeof(char) * (len+1));
71 strcat(st_subset->description,str);
75 snprintf(str, 1024, "%s.png", filename);
78 texture_load(&st_subset->image,str,IGNORE_ALPHA);
82 snprintf(filename, 1024, "%s/images/status/level-subset-info.png", DATA_PREFIX);
83 texture_load(&st_subset->image,filename,IGNORE_ALPHA);
87 for(i=1; i != -1; ++i)
89 /* Get the number of levels in this subset */
90 snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset,i);
91 if(!faccessible(filename))
93 snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset,i);
94 if(!faccessible(filename))
98 st_subset->levels = --i;
101 void subset_save(st_subset* st_subset)
106 /* Save data file: */
107 sprintf(filename, "/levels/%s/", st_subset->name);
109 fcreatedir(filename);
110 snprintf(filename, 1024, "%s/levels/%s/info", st_dir, st_subset->name);
111 if(!fwriteable(filename))
112 snprintf(filename, 1024, "%s/levels/%s/info", DATA_PREFIX, st_subset->name);
113 if(fwriteable(filename))
115 fi = fopen(filename, "w");
121 /* Save title info: */
122 fputs(st_subset->title, fi);
125 /* Save the description: */
127 fputs(st_subset->description, fi);
134 void subset_free(st_subset* st_subset)
136 free(st_subset->title);
137 free(st_subset->description);
138 free(st_subset->name);
139 texture_free(&st_subset->image);
140 st_subset->levels = 0;
143 /* Load data for this level: */
144 /* Returns -1, if the loading of the level failed. */
145 int level_load(st_level* plevel, char *subset, int level)
149 /* Load data file: */
151 snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset, level);
152 if(!faccessible(filename))
153 snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset, level);
155 return level_load(plevel, filename);
158 int level_load(st_level* plevel, const char* filename)
164 fi = fopen(filename, "r");
171 /* Load header info: */
176 strcpy(plevel->name, str);
177 plevel->name[strlen(plevel->name)-1] = '\0';
181 strcpy(plevel->theme, str);
182 plevel->theme[strlen(plevel->theme)-1] = '\0';
186 /* (Time to beat level) */
188 plevel->time_left = atoi(str);
190 /* (Song file for this level) */
191 fgets(str, sizeof(plevel->song_title), fi);
192 strcpy(plevel->song_title, str);
193 plevel->song_title[strlen(plevel->song_title)-1] = '\0';
195 /* (Level background image) */
196 fgets(str, sizeof(plevel->bkgd_image), fi);
197 strcpy(plevel->bkgd_image, str);
198 plevel->bkgd_image[strlen(plevel->bkgd_image)-1] = '\0';
200 /* (Level background color) */
202 plevel->bkgd_red = atoi(str);
204 plevel->bkgd_green= atoi(str);
206 plevel->bkgd_blue = atoi(str);
210 plevel->width = atoi(str);
212 /* (Level gravity) */
214 plevel->gravity = atof(str);
216 /* Set the global gravity to the latest loaded level's gravity */
217 gravity = plevel->gravity;
219 /* Allocate some space for the line-reading! */
221 line = (char *) malloc(sizeof(char) * (plevel->width + 5));
224 fprintf(stderr, "Couldn't allocate space to load level data!");
230 /* Load the level lines: */
232 for (y = 0; y < 15; y++)
234 if(fgets(line, plevel->width + 5, fi) == NULL)
236 fprintf(stderr, "Level %s isn't complete!\n",plevel->name);
241 line[strlen(line) - 1] = '\0';
242 plevel->tiles[y] = (unsigned char*) strdup(line);
245 /* Mark the end position of this level! - Is a bit wrong here thought */
247 for (y = 0; y < 15; ++y)
249 for (x = 0; x < plevel->width; ++x)
251 if(plevel->tiles[y][x] == '|')
264 /* Save data for level: */
266 void level_save(st_level* plevel, char * subset, int level)
273 /* Save data file: */
274 sprintf(str, "/levels/%s/", subset);
276 snprintf(filename, 1024, "%s/levels/%s/level%d.dat", st_dir, subset, level);
277 if(!fwriteable(filename))
278 snprintf(filename, 1024, "%s/levels/%s/level%d.dat", DATA_PREFIX, subset, level);
280 fi = fopen(filename, "w");
288 fputs(plevel->name, fi);
290 fputs(plevel->theme, fi);
292 sprintf(str, "%d\n", plevel->time_left); /* time */
294 fputs(plevel->song_title, fi); /* song filename */
296 fputs(plevel->bkgd_image, fi); /* background image */
297 sprintf(str, "\n%d\n", plevel->bkgd_red); /* red background color */
299 sprintf(str, "%d\n", plevel->bkgd_green); /* green background color */
301 sprintf(str, "%d\n", plevel->bkgd_blue); /* blue background color */
303 sprintf(str, "%d\n", plevel->width); /* level width */
305 sprintf(str, "%2.1f\n", plevel->gravity); /* level gravity */
308 for(y = 0; y < 15; ++y)
310 fputs((const char*)plevel->tiles[y], fi);
318 /* Unload data for this level: */
320 void level_free(st_level* plevel)
323 for(i=0; i < 15; ++i)
324 free(plevel->tiles[i]);
326 plevel->name[0] = '\0';
327 plevel->theme[0] = '\0';
328 plevel->song_title[0] = '\0';
329 plevel->bkgd_image[0] = '\0';
334 void level_load_gfx(st_level *plevel)
336 level_load_image(&img_brick[0],plevel->theme,"brick0.png", IGNORE_ALPHA);
337 level_load_image(&img_brick[1],plevel->theme,"brick1.png", IGNORE_ALPHA);
339 level_load_image(&img_solid[0],plevel->theme,"solid0.png", USE_ALPHA);
340 level_load_image(&img_solid[1],plevel->theme,"solid1.png", USE_ALPHA);
341 level_load_image(&img_solid[2],plevel->theme,"solid2.png", USE_ALPHA);
342 level_load_image(&img_solid[3],plevel->theme,"solid3.png", USE_ALPHA);
344 level_load_image(&img_bkgd_tile[0][0],plevel->theme,"bkgd-00.png", USE_ALPHA);
345 level_load_image(&img_bkgd_tile[0][1],plevel->theme,"bkgd-01.png", USE_ALPHA);
346 level_load_image(&img_bkgd_tile[0][2],plevel->theme,"bkgd-02.png", USE_ALPHA);
347 level_load_image(&img_bkgd_tile[0][3],plevel->theme,"bkgd-03.png", USE_ALPHA);
349 level_load_image(&img_bkgd_tile[1][0],plevel->theme,"bkgd-10.png", USE_ALPHA);
350 level_load_image(&img_bkgd_tile[1][1],plevel->theme,"bkgd-11.png", USE_ALPHA);
351 level_load_image(&img_bkgd_tile[1][2],plevel->theme,"bkgd-12.png", USE_ALPHA);
352 level_load_image(&img_bkgd_tile[1][3],plevel->theme,"bkgd-13.png", USE_ALPHA);
354 if(strcmp(plevel->bkgd_image,"") != 0)
357 snprintf(fname, 1024, "%s/background/%s", st_dir, plevel->bkgd_image);
358 if(!faccessible(fname))
359 snprintf(fname, 1024, "%s/images/background/%s", DATA_PREFIX, plevel->bkgd_image);
360 texture_load(&img_bkgd, fname, IGNORE_ALPHA);
364 /* Quick hack to make sure an image is loaded, when we are freeing it afterwards. */#
365 level_load_image(&img_bkgd, plevel->theme,"solid0.png", IGNORE_ALPHA);
369 /* Free graphics data for this level: */
371 void level_free_gfx(void)
375 for (i = 0; i < 2; i++)
377 texture_free(&img_brick[i]);
379 for (i = 0; i < 4; i++)
381 texture_free(&img_solid[i]);
382 texture_free(&img_bkgd_tile[0][i]);
383 texture_free(&img_bkgd_tile[1][i]);
386 texture_free(&img_bkgd);
389 /* Load a level-specific graphic... */
391 void level_load_image(texture_type* ptexture, char* theme, char * file, int use_alpha)
395 snprintf(fname, 1024, "%s/themes/%s/%s", st_dir, theme, file);
396 if(!faccessible(fname))
397 snprintf(fname, 1024, "%s/images/themes/%s/%s", DATA_PREFIX, theme, file);
399 texture_load(ptexture, fname, use_alpha);
402 /* Edit a piece of the map! */
404 void level_change(st_level* plevel, float x, float y, unsigned char c)
411 if (yy >= 0 && yy < 15 && xx >= 0 && xx <= plevel->width)
412 plevel->tiles[yy][xx] = c;
415 /* Free music data for this level: */
417 void level_free_song(void)
419 free_music(level_song);
420 free_music(level_song_fast);
425 void level_load_song(st_level* plevel)
429 char * song_subtitle;
431 song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
432 strlen(plevel->song_title) + 8));
433 sprintf(song_path, "%s/music/%s", DATA_PREFIX, plevel->song_title);
434 level_song = load_song(song_path);
438 song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
439 strlen(plevel->song_title) + 8 + 5));
440 song_subtitle = strdup(plevel->song_title);
441 strcpy(strstr(song_subtitle, "."), "\0");
442 sprintf(song_path, "%s/music/%s-fast%s", DATA_PREFIX, song_subtitle, strstr(plevel->song_title, "."));
443 level_song_fast = load_song(song_path);