4 Super Tux - Intro Screen
7 bill@newbreedsoftware.com
8 http://www.newbreedsoftware.com/supertux/
10 April 11, 2000 - March 15, 2004
19 #include <SDL_image.h>
21 #include <sys/types.h>
31 char * intro_text[] = {
32 "Tux and Gown were having a nice picnic..",
34 "Gown is beamed away!!!",
35 "This looks like a job for ---"
44 texture_type bkgd, copter_squish, copter_stretch, beam,
45 gown_sit, gown_lookup, gown_upset,
46 tux_sit, tux_upset, tux_mad;
47 texture_type copter[2];
49 int done, i, quit, j, scene;
50 int * height, * height_speed;
53 /* Load sprite images: */
54 texture_load(&bkgd, datadir + "/images/intro/intro.png", IGNORE_ALPHA);
55 texture_load(&gown_sit, datadir + "/images/intro/gown-sit.png", USE_ALPHA);
56 texture_load(&gown_lookup, datadir + "/images/intro/gown-lookup.png", USE_ALPHA);
57 texture_load(&gown_upset, datadir + "/images/intro/gown-upset.png", USE_ALPHA);
58 texture_load(&tux_sit, datadir + "/images/intro/tux-sit.png", USE_ALPHA);
59 texture_load(&tux_upset, datadir + "/images/intro/tux-upset.png", USE_ALPHA);
60 texture_load(&tux_mad, datadir + "/images/intro/tux-mad.png", USE_ALPHA);
61 texture_load(&copter[0], datadir + "/images/intro/copter1.png", USE_ALPHA);
62 texture_load(&copter[1], datadir + "/images/intro/copter2.png", USE_ALPHA);
63 texture_load(&copter_squish, datadir + "/images/intro/copter-squish.png", USE_ALPHA);
64 texture_load(&copter_stretch, datadir + "/images/intro/copter-stretch.png", USE_ALPHA);
65 texture_load(&beam, datadir + "/images/intro/beam.png", USE_ALPHA);
67 /* Allocate buffer for height array: */
69 height = (int*) malloc(sizeof(int) * (gown_upset.w));
70 height_speed = (int*) malloc(sizeof(int) * (gown_upset.w));
73 /* Initialize height arrays: */
75 for (j = 0; j < (gown_upset.w); j++)
78 height_speed[j] = (rand() % 10) + 1;
81 /* Display background: */
83 texture_draw_bg(&bkgd, 255, UPDATE);
95 while (timer.check() && !done && !quit)
99 done = wait_for_event(event,0);
107 /* Display background: */
111 if (timer.get_gone() < 2000 && scene == 0)
114 /* Gown and tux sitting: */
116 texture_draw(&tux_sit, 270, 400, 255, UPDATE);
117 texture_draw(&gown_sit, 320, 400, 255, UPDATE);
119 text_drawf(&white_text, intro_text[0], 0, -8, A_HMIDDLE, A_BOTTOM, 0);
123 if (timer.get_gone() >= 2000 && scene == 1)
126 /* Helicopter begins to fly in: */
128 erasecenteredtext(&white_text, intro_text[0], 454, &bkgd, NO_UPDATE, 1);
129 text_drawf(&white_text, intro_text[1], 0,-8, A_HMIDDLE, A_BOTTOM, 0);
133 if (timer.get_gone() >= 2000 && timer.get_gone() < 4000)
135 /* Helicopter flying in: */
136 texture_draw_part(&bkgd,0,32, 0, 32, screen->w, (copter[0].h));
138 texture_draw(&copter[i % 2],
139 (float)(timer.get_gone() - 2000) / 5 - (copter[0].w), 32);
141 update_rect(screen, 0, 32, screen->w, (copter[0].h));
145 if (timer.get_gone() >= 2500 && scene == 2)
148 /* Gown notices something... */
150 texture_draw(&gown_lookup, 320, 400, 255, UPDATE);
154 if (timer.get_gone() >= 3500 && scene == 3)
157 /* Gown realizes it's bad! */
159 texture_draw(&gown_upset, 320, 400, 255, UPDATE);
163 if (timer.get_gone() >= 4000 && timer.get_gone() < 8000)
165 /* Helicopter sits: */
166 texture_draw_part(&bkgd,0,32, 0, 32, screen->w, (copter[0].h));
168 texture_draw(&copter[i % 2], 400 - (copter[0].w), 32);
169 update_rect(screen, 0, 32, screen->w, (copter[0].h));
173 if (timer.get_gone() >= 5000 && scene == 4)
176 /* Tux realizes something's happening: */
178 texture_draw(&tux_upset, 270, 400, 255, UPDATE);
181 erasecenteredtext(&white_text, intro_text[1], 454, &bkgd, UPDATE, 1);
182 text_drawf(&white_text, intro_text[2], 0,-8, A_HMIDDLE, A_BOTTOM, 0);
186 if (timer.get_gone() >= 5000 && timer.get_gone() <= 8000)
190 texture_draw_part(&bkgd,
191 310, 32 + (copter[0].h), 310,
194 376 + (gown_upset.h) - (copter[0].h));
197 for (j = 0; j < (gown_upset.sdl_surface -> w); j++)
199 texture_draw(&beam, 320 + j - ((beam.w) / 2), height[j]);
204 src.h = (gown_upset.h);
211 texture_draw_part(&gown_upset,src.x,src.y,dest.x,dest.y,dest.w,dest.h);
213 height[j] = 400 + rand() % 10 - (int)(300. * ((float)(timer.get_gone() - 5000)/(float)3000.));
222 400 + (gown_upset.h) - (copter[0].h));
226 if (timer.get_gone() >= 8000 && scene == 5)
228 texture_draw_part(&bkgd,
229 310, 32 + (copter[0].h), 310,
232 368 + (gown_upset.h) - (copter[0].h));
237 texture_draw(&tux_mad, 270, 400, UPDATE);
239 erasecenteredtext(&white_text, intro_text[2], 454, &bkgd, UPDATE, 1);
240 text_drawf(&white_text, intro_text[3], 0,-8, A_HMIDDLE, A_BOTTOM, 0);
244 if (timer.get_gone() >= 8000 && timer.get_gone() <= 8250)
246 /* Helicopter starting to speed off: */
248 texture_draw_part(&bkgd, 0, 32, 0, 32, screen->w, (copter_squish.h));
250 texture_draw(&copter_squish,
251 400 - (copter[0].w), 32);
253 update_rect(screen, 0, 32, screen->w, (copter_squish.h));
257 if (timer.get_gone() >= 8250)
259 /* Helicopter speeding off: */
261 texture_draw_part(&bkgd, 0, 32, 0, 32, screen->w, (copter_stretch.h));
263 texture_draw(&copter_stretch,
264 (timer.get_gone() - 8250) /*(i - (8250 / FPS)) * 30*/ + 400 - (copter[0].w),
267 update_rect(screen, 0, 32, screen->w, (copter_stretch.h));
289 delete copter_squish;
290 delete copter_stretch;
294 /* Free array buffers: */
300 /* Return to main! */