4 Super Tux - Intro Screen
7 bill@newbreedsoftware.com
8 http://www.newbreedsoftware.com/supertux/
10 April 11, 2000 - April 23, 2000
19 #include <SDL_image.h>
22 #include <SDL_mixer.h>
27 #include <sys/types.h>
37 char * intro_text[] = {
38 "Tux and Gown were having a nice picnic..",
40 "Gown is beamed away!!!",
41 "This looks like a job for ---"
50 SDL_Surface * bkgd, * copter_squish, * copter_stretch, * beam,
51 * gown_sit, * gown_lookup, * gown_upset,
52 * tux_sit, * tux_upset, * tux_mad;
53 SDL_Surface * copter[2];
56 int * height, * height_speed;
59 /* Load sprite images: */
61 bkgd = load_image(DATA_PREFIX "/images/intro/intro.png", IGNORE_ALPHA);
63 gown_sit = load_image(DATA_PREFIX "/images/intro/gown-sit.png", USE_ALPHA);
64 gown_lookup = load_image(DATA_PREFIX "/images/intro/gown-lookup.png",
66 gown_upset = load_image(DATA_PREFIX "/images/intro/gown-upset.png",
69 tux_sit = load_image(DATA_PREFIX "/images/intro/tux-sit.png", USE_ALPHA);
70 tux_upset = load_image(DATA_PREFIX "/images/intro/tux-upset.png",
72 tux_mad = load_image(DATA_PREFIX "/images/intro/tux-mad.png", USE_ALPHA);
74 copter[0] = load_image(DATA_PREFIX "/images/intro/copter1.png", USE_ALPHA);
75 copter[1] = load_image(DATA_PREFIX "/images/intro/copter2.png", USE_ALPHA);
77 copter_squish = load_image(DATA_PREFIX "/images/intro/copter-squish.png",
79 copter_stretch = load_image(DATA_PREFIX "/images/intro/copter-stretch.png",
82 beam = load_image(DATA_PREFIX "/images/intro/beam.png", USE_ALPHA);
85 /* Allocate buffer for height array: */
87 height = malloc(sizeof(int) * (gown_upset -> w));
88 height_speed = malloc(sizeof(int) * (gown_upset -> w));
91 /* Initialize height arrays: */
93 for (j = 0; j < (gown_upset -> w); j++)
96 height_speed[j] = (rand() % 10) + 1;
100 /* Display background: */
102 drawimage(bkgd, 0, 0, UPDATE);
110 for (i = 0; i < (10000 / FPS) && !done && !quit; i++)
114 while (SDL_PollEvent(&event))
116 if (event.type == SDL_QUIT)
118 /* Quit event - quit: */
122 else if (event.type == SDL_KEYDOWN)
124 /* Keypress - skip intro: */
129 else if (event.type == SDL_JOYBUTTONDOWN)
131 /* Fire button - skip intro: */
143 /* Gown and tux sitting: */
145 drawimage(tux_sit, 270, 400, UPDATE);
146 drawimage(gown_sit, 320, 400, UPDATE);
148 drawcenteredtext(intro_text[0], 456, letters_blue, UPDATE);
152 if (i == (2000 / FPS))
154 /* Helicopter begins to fly in: */
156 erasecenteredtext(intro_text[0], 456, bkgd, UPDATE);
157 drawcenteredtext(intro_text[1], 456, letters_red, UPDATE);
161 if (i > (2000 / FPS) && i < (4000 / FPS))
163 /* Helicopter flying in: */
165 drawpart(bkgd, 0, 32, 640, (copter[0] -> h), NO_UPDATE);
167 drawimage(copter[i % 2],
168 (i - (2000 / FPS)) * (FPS / 5) - (copter[0] -> w), 32,
171 SDL_UpdateRect(screen, 0, 32, 640, (copter[0] -> h));
175 if (i == (2500 / FPS))
177 /* Gown notices something... */
179 drawimage(gown_lookup, 320, 400, UPDATE);
183 if (i == (3500 / FPS))
185 /* Gown realizes it's bad! */
187 drawimage(gown_upset, 320, 400, UPDATE);
191 if (i > (4000 / FPS) && i < (8000 / FPS))
193 /* Helicopter sits: */
195 drawpart(bkgd, 0, 32, 640, (copter[0] -> h), NO_UPDATE);
197 drawimage(copter[i % 2], 400 - (copter[0] -> w), 32, NO_UPDATE);
199 SDL_UpdateRect(screen, 0, 32, 640, (copter[0] -> h));
203 if (i == (5000 / FPS))
205 /* Tux realizes something's happening: */
207 drawimage(tux_upset, 270, 400, UPDATE);
210 erasecenteredtext(intro_text[1], 456, bkgd, UPDATE);
211 drawcenteredtext(intro_text[2], 456, letters_red, UPDATE);
215 if (i > (5000 / FPS))
221 32 + (copter[0] -> h),
223 368 + (gown_upset -> h) - (copter[0] -> h), NO_UPDATE);
226 for (j = 0; j < (gown_upset -> w); j++)
228 drawimage(beam, 320 + j - ((beam -> w) / 2), height[j],
234 src.h = (gown_upset -> h);
241 SDL_BlitSurface(gown_upset, &src, screen, &dest);
243 height[j] = height[j] - height_speed[j];
249 SDL_UpdateRect(screen,
251 32 + (copter[0] -> h),
253 400 + (gown_upset -> h) - (copter[0] -> h));
257 if (i == (8000 / FPS))
261 drawimage(tux_mad, 270, 400, UPDATE);
263 erasecenteredtext(intro_text[2], 456, bkgd, UPDATE);
264 drawcenteredtext(intro_text[3], 456, letters_gold, UPDATE);
268 if (i > (8000 / FPS) && i < (8250 / FPS))
270 /* Helicopter starting to speed off: */
272 drawpart(bkgd, 0, 32, 640, (copter_squish -> h), NO_UPDATE);
274 drawimage(copter_squish,
275 400 - (copter[0] -> w), 32,
278 SDL_UpdateRect(screen, 0, 32, 640, (copter_squish -> h));
282 if (i > (8250 / FPS))
284 /* Helicopter speeding off: */
286 drawpart(bkgd, 0, 32, 640, (copter_stretch -> h), NO_UPDATE);
288 drawimage(copter_stretch,
289 (i - (8250 / FPS)) * 30 + 400 - (copter[0] -> w),
293 SDL_UpdateRect(screen, 0, 32, 640, (copter_stretch -> h));
304 SDL_FreeSurface(bkgd);
306 SDL_FreeSurface(gown_sit);
307 SDL_FreeSurface(gown_lookup);
308 SDL_FreeSurface(gown_upset);
310 SDL_FreeSurface(tux_sit);
311 SDL_FreeSurface(tux_upset);
312 SDL_FreeSurface(tux_mad);
314 SDL_FreeSurface(copter[0]);
315 SDL_FreeSurface(copter[1]);
317 SDL_FreeSurface(copter_squish);
318 SDL_FreeSurface(copter_stretch);
320 SDL_FreeSurface(beam);
323 /* Free array buffers: */
329 /* Return to main! */