3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef __INTERACTIVE_OBJECT_H__
20 #define __INTERACTIVE_OBJECT_H__
22 #include "game_object.h"
27 INTERACTION_TOUCH, INTERACTION_ACTIVATE // more to come
30 /** This class is the base class for all objects you can interact with in some
31 * way. There are several interaction types defined like touch and activate
33 class InteractiveObject : public GameObject
37 virtual ~InteractiveObject();
39 /** this function is called when an interaction has taken place */
40 virtual void interaction(InteractionType type) = 0;
42 const base_type& get_area() const