3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_INTERACTIVE_OBJECT_H
21 #define SUPERTUX_INTERACTIVE_OBJECT_H
23 #include "special/game_object.h"
24 #include "special/base.h"
26 using namespace SuperTux;
30 INTERACTION_TOUCH, INTERACTION_ACTIVATE // more to come
33 /** This class is the base class for all objects you can interact with in some
34 * way. There are several interaction types defined like touch and activate
36 class InteractiveObject : public GameObject
40 virtual ~InteractiveObject();
42 /** this function is called when an interaction has taken place */
43 virtual void interaction(InteractionType type) = 0;
45 const base_type& get_area() const
48 void set_area(float x, float y)
49 { area.x = x; area.y = y; }
55 #endif /*SUPERTUX_INTERACTIVE_OBJECT_H*/