4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #include <sys/types.h>
33 #include "video/screen.hpp"
34 #include "video/drawing_context.hpp"
35 #include "gettext.hpp"
36 #include "math/vector.hpp"
38 #include "resources.hpp"
39 #include "control/joystickkeyboardcontroller.hpp"
41 static const int MENU_REPEAT_INITIAL = 400;
42 static const int MENU_REPEAT_RATE = 200;
43 static const int FLICK_CURSOR_TIME = 500;
45 extern SDL_Surface* screen;
48 Surface* checkbox_checked;
53 std::vector<Menu*> Menu::last_menus;
54 Menu* Menu::current_ = 0;
55 Font* Menu::default_font;
56 Font* Menu::active_font;
57 Font* Menu::deactive_font;
58 Font* Menu::label_font;
59 Font* Menu::field_font;
61 /* just displays a Yes/No text that can be used to confirm stuff */
62 bool confirm_dialog(Surface *background, std::string text)
64 //Surface* cap_screen = Surface::CaptureScreen();
65 Menu* dialog = new Menu;
66 dialog->add_deactive(-1, text);
68 dialog->add_entry(true, _("Yes"));
69 dialog->add_entry(false, _("No"));
72 Menu::set_current(dialog);
74 DrawingContext context;
79 while (SDL_PollEvent(&event)) {
80 if(event.type == SDL_QUIT)
81 throw std::runtime_error("received window close event");
82 main_controller->process_event(event);
86 if(background == NULL)
87 context.draw_gradient(Color(0.8, 0.95, 0.85), Color(0.8, 0.8, 0.8),
90 context.draw_surface(background, Vector(0,0), LAYER_BACKGROUND0);
92 dialog->draw(context);
95 switch (dialog->check())
105 Menu::set_current(0);
113 mouse_cursor->draw(context);
114 context.do_drawing();
122 Menu::push_current(Menu* pmenu)
125 last_menus.push_back(current_);
128 current_->effect_ticks = SDL_GetTicks();
134 if (last_menus.size() >= 1) {
135 current_ = last_menus.back();
136 current_->effect_ticks = SDL_GetTicks();
137 last_menus.pop_back();
144 Menu::set_current(Menu* menu)
149 menu->effect_ticks = SDL_GetTicks();
152 // just to be sure...
153 main_controller->reset();
156 MenuItem::MenuItem(MenuItemKind _kind, int _id)
157 : kind(_kind) , id(_id)
165 MenuItem::change_text(const std::string& text_)
171 MenuItem::change_input(const std::string& text_)
176 std::string MenuItem::get_input_with_symbol(bool active_item)
179 input_flickering = true;
181 input_flickering = (SDL_GetTicks() / FLICK_CURSOR_TIME) % 2;
186 sprintf(str,"%s ",input.c_str());
188 sprintf(str,"%s_",input.c_str());
190 std::string string = str;
197 for(std::vector<MenuItem*>::iterator i = items.begin();
198 i != items.end(); ++i)
205 menuaction = MENU_ACTION_NONE;
206 delete_character = 0;
207 mn_input_char = '\0';
209 pos_x = SCREEN_WIDTH/2;
210 pos_y = SCREEN_HEIGHT/2;
215 void Menu::set_pos(int x, int y, float rw, float rh)
217 pos_x = x + (int)((float)get_width() * rw);
218 pos_y = y + (int)((float)get_height() * rh);
221 /* Add an item to a menu */
223 Menu::additem(MenuItem* item)
225 items.push_back(item);
227 /* If a new menu is being built, the active item shouldn't be set to
228 * something that isnt selectable. Set the active_item to the first
229 * selectable item added
231 if (active_item == -1
232 && item->kind != MN_HL
233 && item->kind != MN_LABEL
234 && item->kind != MN_DEACTIVE) {
235 active_item = items.size() - 1;
242 additem(new MenuItem(MN_HL));
246 Menu::add_label(const std::string& text)
248 MenuItem* item = new MenuItem(MN_LABEL);
254 Menu::add_controlfield(int id, const std::string& text,
255 const std::string& mapping)
257 MenuItem* item = new MenuItem(MN_CONTROLFIELD, id);
258 item->change_text(text);
259 item->change_input(mapping);
264 Menu::add_entry(int id, const std::string& text)
266 MenuItem* item = new MenuItem(MN_ACTION, id);
272 Menu::add_deactive(int id, const std::string& text)
274 MenuItem* item = new MenuItem(MN_DEACTIVE, id);
280 Menu::add_toggle(int id, const std::string& text, bool toogled)
282 MenuItem* item = new MenuItem(MN_TOGGLE, id);
284 item->toggled = toogled;
289 Menu::add_back(const std::string& text)
291 MenuItem* item = new MenuItem(MN_BACK);
297 Menu::add_submenu(const std::string& text, Menu* submenu, int id)
299 MenuItem* item = new MenuItem(MN_GOTO, id);
301 item->target_menu = submenu;
308 for(std::vector<MenuItem*>::iterator i = items.begin();
309 i != items.end(); ++i) {
316 /* Process actions done on the menu */
320 /** check main input controller... */
321 Uint32 ticks = SDL_GetTicks();
322 if(main_controller->pressed(Controller::UP)) {
323 menuaction = MENU_ACTION_UP;
324 menu_repeat_ticks = ticks + MENU_REPEAT_INITIAL;
326 if(main_controller->hold(Controller::UP) &&
327 menu_repeat_ticks != 0 && ticks > menu_repeat_ticks) {
328 menuaction = MENU_ACTION_UP;
329 menu_repeat_ticks = ticks + MENU_REPEAT_RATE;
331 if(main_controller->pressed(Controller::DOWN)) {
332 menuaction = MENU_ACTION_DOWN;
333 menu_repeat_ticks = ticks + MENU_REPEAT_INITIAL;
335 if(main_controller->hold(Controller::DOWN) &&
336 menu_repeat_ticks != 0 && ticks > menu_repeat_ticks) {
337 menuaction = MENU_ACTION_DOWN;
338 menu_repeat_ticks = ticks + MENU_REPEAT_RATE;
340 if(main_controller->pressed(Controller::JUMP)
341 || main_controller->pressed(Controller::ACTION)
342 || main_controller->pressed(Controller::MENU_SELECT)) {
343 menuaction = MENU_ACTION_HIT;
345 if(main_controller->pressed(Controller::PAUSE_MENU)) {
346 menuaction = MENU_ACTION_BACK;
350 if(items.size() == 0)
353 int last_active_item = active_item;
360 active_item = int(items.size())-1;
361 } while ((items[active_item]->kind == MN_HL
362 || items[active_item]->kind == MN_LABEL
363 || items[active_item]->kind == MN_DEACTIVE)
364 && (active_item != last_active_item));
368 case MENU_ACTION_DOWN:
370 if(active_item < int(items.size())-1 )
374 } while ((items[active_item]->kind == MN_HL
375 || items[active_item]->kind == MN_LABEL
376 || items[active_item]->kind == MN_DEACTIVE)
377 && (active_item != last_active_item));
381 case MENU_ACTION_LEFT:
382 if(items[active_item]->kind == MN_STRINGSELECT) {
383 if(items[active_item]->selected > 0)
384 items[active_item]->selected--;
386 items[active_item]->selected = items[active_item]->list.size()-1;
390 case MENU_ACTION_RIGHT:
391 if(items[active_item]->kind == MN_STRINGSELECT) {
392 if(items[active_item]->selected+1 < items[active_item]->list.size())
393 items[active_item]->selected++;
395 items[active_item]->selected = 0;
399 case MENU_ACTION_HIT: {
400 hit_item = active_item;
401 switch (items[active_item]->kind) {
403 assert(items[active_item]->target_menu != 0);
404 Menu::push_current(items[active_item]->target_menu);
408 items[active_item]->toggled = !items[active_item]->toggled;
409 menu_action(items[active_item]);
412 case MN_CONTROLFIELD:
413 menu_action(items[active_item]);
417 menu_action(items[active_item]);
422 menuaction = MENU_ACTION_DOWN;
435 case MENU_ACTION_REMOVE:
436 if(items[active_item]->kind == MN_TEXTFIELD
437 || items[active_item]->kind == MN_NUMFIELD)
439 if(!items[active_item]->input.empty())
441 int i = items[active_item]->input.size();
443 while(delete_character > 0) /* remove charactes */
445 items[active_item]->input.resize(i-1);
452 case MENU_ACTION_INPUT:
453 if(items[active_item]->kind == MN_TEXTFIELD
454 || (items[active_item]->kind == MN_NUMFIELD
455 && mn_input_char >= '0' && mn_input_char <= '9'))
457 items[active_item]->input.push_back(mn_input_char);
461 case MENU_ACTION_BACK:
465 case MENU_ACTION_NONE:
468 menuaction = MENU_ACTION_NONE;
470 assert(active_item < int(items.size()));
477 return items[hit_item]->id;
483 Menu::menu_action(MenuItem* )
487 Menu::draw_item(DrawingContext& context, int index)
489 int menu_height = get_height();
490 int menu_width = get_width();
492 MenuItem& pitem = *(items[index]);
494 int effect_offset = 0;
495 if(effect_ticks != 0) {
496 if(SDL_GetTicks() - effect_ticks > 500) {
499 Uint32 effect_time = (500 - (SDL_GetTicks() - effect_ticks)) / 4;
500 effect_offset = (index % 2) ? effect_time : -effect_time;
504 Font* text_font = default_font;
506 int y_pos = pos_y + 24*index - menu_height/2 + 12 + effect_offset;
508 int text_width = int(text_font->get_text_width(pitem.text));
509 int input_width = int(text_font->get_text_width(pitem.input) + 10);
511 if(pitem.list.size() > 0) {
512 list_width = (int) text_font->get_text_width(pitem.list[pitem.selected]);
516 x_pos += 24 - menu_width/2 + (text_width + input_width + list_width)/2;
518 if(index == active_item)
521 text_font = active_font;
528 context.draw_text(deactive_font, pitem.text,
529 Vector(SCREEN_WIDTH/2, y_pos - int(deactive_font->get_height()/2)),
530 CENTER_ALLIGN, LAYER_GUI);
537 int x = pos_x - menu_width/2;
538 int y = y_pos - 12 - effect_offset;
539 /* Draw a horizontal line with a little 3d effect */
540 context.draw_filled_rect(Vector(x, y + 6),
541 Vector(menu_width, 4),
542 Color(0.6f, 0.7f, 1.0f, 1.0f), LAYER_GUI);
543 context.draw_filled_rect(Vector(x, y + 6),
544 Vector(menu_width, 2),
545 Color(1.0f, 1.0f, 1.0f, 1.0f), LAYER_GUI);
550 context.draw_text(label_font, pitem.text,
551 Vector(SCREEN_WIDTH/2, y_pos - int(label_font->get_height()/2)),
552 CENTER_ALLIGN, LAYER_GUI);
557 case MN_CONTROLFIELD:
559 int width = text_width + input_width + 5;
560 int text_pos = SCREEN_WIDTH/2 - width/2;
561 int input_pos = text_pos + text_width + 10;
563 context.draw_filled_rect(
564 Vector(input_pos - 5, y_pos - 10),
565 Vector(input_width + 10, 20),
566 Color(1.0f, 1.0f, 1.0f, 1.0f), LAYER_GUI-5);
567 context.draw_filled_rect(
568 Vector(input_pos - 4, y_pos - 9),
569 Vector(input_width + 8, 18),
570 Color(0, 0, 0, 0.5f), LAYER_GUI-4);
572 if(pitem.kind == MN_TEXTFIELD || pitem.kind == MN_NUMFIELD)
574 if(active_item == index)
575 context.draw_text(field_font,
576 pitem.get_input_with_symbol(true),
577 Vector(input_pos, y_pos - int(field_font->get_height()/2)),
578 LEFT_ALLIGN, LAYER_GUI);
580 context.draw_text(field_font,
581 pitem.get_input_with_symbol(false),
582 Vector(input_pos, y_pos - int(field_font->get_height()/2)),
583 LEFT_ALLIGN, LAYER_GUI);
586 context.draw_text(field_font, pitem.input,
587 Vector(input_pos, y_pos - int(field_font->get_height()/2)),
588 LEFT_ALLIGN, LAYER_GUI);
590 context.draw_text(text_font, pitem.text,
591 Vector(text_pos, y_pos - int(text_font->get_height()/2)),
592 LEFT_ALLIGN, LAYER_GUI);
595 case MN_STRINGSELECT:
597 int list_pos_2 = list_width + 16;
598 int list_pos = list_width/2;
599 int text_pos = (text_width + 16)/2;
602 context.draw_surface(arrow_left,
603 Vector(x_pos - list_pos + text_pos - 17, y_pos - 8),
605 context.draw_surface(arrow_right,
606 Vector(x_pos - list_pos + text_pos - 1 + list_pos_2, y_pos - 8),
609 /* Draw input background */
610 context.draw_filled_rect(
611 Vector(x_pos - list_pos + text_pos - 1, y_pos - 10),
612 Vector(list_pos_2 + 2, 20),
613 Color(1.0f, 1.0f, 1.0f, 1.0f), LAYER_GUI - 4);
614 context.draw_filled_rect(
615 Vector(x_pos - list_pos + text_pos, y_pos - 9),
616 Vector(list_pos_2, 18),
617 Color(0, 0, 0, 0.5f), LAYER_GUI - 5);
619 context.draw_text(text_font, pitem.list[pitem.selected],
620 Vector(SCREEN_WIDTH/2 + text_pos, y_pos - int(text_font->get_height()/2)),
621 CENTER_ALLIGN, LAYER_GUI);
622 context.draw_text(text_font, pitem.text,
623 Vector(SCREEN_WIDTH/2 + list_pos_2/2, y_pos - int(text_font->get_height()/2)),
624 CENTER_ALLIGN, LAYER_GUI);
629 context.draw_text(text_font, pitem.text,
630 Vector(SCREEN_WIDTH/2, y_pos - int(text_font->get_height()/2)),
631 CENTER_ALLIGN, LAYER_GUI);
632 context.draw_surface(back,
633 Vector(x_pos + text_width/2 + 16, y_pos - 8),
640 context.draw_text(text_font, pitem.text,
641 Vector(SCREEN_WIDTH/2, y_pos - (text_font->get_height()/2)),
642 CENTER_ALLIGN, LAYER_GUI);
645 context.draw_surface(checkbox_checked,
646 Vector(x_pos + (text_width+16)/2, y_pos - 8),
649 context.draw_surface(checkbox,
650 Vector(x_pos + (text_width+16)/2, y_pos - 8),
655 context.draw_text(text_font, pitem.text,
656 Vector(SCREEN_WIDTH/2, y_pos - int(text_font->get_height()/2)),
657 CENTER_ALLIGN, LAYER_GUI);
661 context.draw_text(text_font, pitem.text,
662 Vector(SCREEN_WIDTH/2, y_pos - int(text_font->get_height()/2)),
663 CENTER_ALLIGN, LAYER_GUI);
668 int Menu::get_width() const
670 /* The width of the menu has to be more than the width of the text
671 with the most characters */
673 for(unsigned int i = 0; i < items.size(); ++i)
675 int w = items[i]->text.size() + items[i]->input.size() + 1;
679 if( items[i]->kind == MN_TOGGLE)
684 return (menu_width * 16 + 24);
687 int Menu::get_height() const
689 return items.size() * 24;
692 /* Draw the current menu. */
694 Menu::draw(DrawingContext& context)
696 if(MouseCursor::current()) {
697 MouseCursor::current()->draw(context);
700 int menu_height = get_height();
701 int menu_width = get_width();
703 /* Draw a transparent background */
704 context.draw_filled_rect(
705 Vector(pos_x - menu_width/2, pos_y - 24*items.size()/2 - 10),
706 Vector(menu_width,menu_height + 20),
707 Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-10);
709 for(unsigned int i = 0; i < items.size(); ++i)
711 draw_item(context, i);
716 Menu::get_item_by_id(int id)
718 for(std::vector<MenuItem*>::iterator i = items.begin();
719 i != items.end(); ++i) {
720 MenuItem& item = **i;
726 throw std::runtime_error("MenuItem not found");
730 Menu::get_item_by_id(int id) const
732 for(std::vector<MenuItem*>::const_iterator i = items.begin();
733 i != items.end(); ++i) {
734 const MenuItem& item = **i;
740 throw std::runtime_error("MenuItem not found");
743 int Menu::get_active_item_id()
745 return items[active_item]->id;
749 Menu::is_toggled(int id) const
751 return get_item_by_id(id).toggled;
754 /* Check for menu event */
756 Menu::event(const SDL_Event& event)
758 if(effect_ticks != 0)
762 case SDL_MOUSEBUTTONDOWN:
764 int x = int(event.motion.x * float(SCREEN_WIDTH)/screen->w);
765 int y = int(event.motion.y * float(SCREEN_HEIGHT)/screen->h);
767 if(x > pos_x - get_width()/2 &&
768 x < pos_x + get_width()/2 &&
769 y > pos_y - get_height()/2 &&
770 y < pos_y + get_height()/2)
772 menuaction = MENU_ACTION_HIT;
777 case SDL_MOUSEMOTION:
779 int x = int(event.motion.x * float(SCREEN_WIDTH)/screen->w);
780 int y = int(event.motion.y * float(SCREEN_HEIGHT)/screen->h);
782 if(x > pos_x - get_width()/2 &&
783 x < pos_x + get_width()/2 &&
784 y > pos_y - get_height()/2 &&
785 y < pos_y + get_height()/2)
787 int new_active_item = (y - (pos_y - get_height()/2)) / 24;
789 /* only change the mouse focus to a selectable item */
790 if ((items[new_active_item]->kind != MN_HL)
791 && (items[new_active_item]->kind != MN_LABEL)
792 && (items[new_active_item]->kind != MN_DEACTIVE))
793 active_item = new_active_item;
795 if(MouseCursor::current())
796 MouseCursor::current()->set_state(MC_LINK);
800 if(MouseCursor::current())
801 MouseCursor::current()->set_state(MC_NORMAL);
812 Menu::set_active_item(int id)
814 for(size_t i = 0; i < items.size(); ++i) {
815 MenuItem* item = items[i];