We have our own mouse-cursor now! (graphics by Settra Gaia)
[supertux.git] / src / globals.cpp
1 //
2 // C Implementation: globals
3 //
4 // Description:
5 //
6 //
7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
8 //
9 // Copyright: See COPYING file that comes with this distribution
10 //
11 //
12
13 #include "globals.h"
14
15 /** The datadir prefix prepended when loading game data file */
16 std::string datadir;
17
18 SDL_Surface * screen;
19 text_type black_text, gold_text, blue_text, red_text, yellow_nums, white_text, white_small_text, white_big_text;
20
21 MouseCursor * mouse_cursor;
22
23 bool use_gl;
24 bool use_joystick; 
25 bool use_fullscreen;
26 bool debug_mode;
27 bool show_fps;
28
29 int joystick_num = 0; 
30 char* level_startup_file = 0;
31 bool launch_worldmap_mode = false;
32
33 /* SuperTux directory ($HOME/.supertux) and save directory($HOME/.supertux/save) */
34 char *st_dir, *st_save_dir;
35
36 SDL_Joystick * js;
37
38