4 // Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
5 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
22 #ifndef SUPERTUX_GAMEOBJS_H
23 #define SUPERTUX_GAMEOBJS_H
26 #include "screen/texture.h"
30 #include "collision.h"
31 #include "game_object.h"
32 #include "moving_object.h"
33 #include "lispwriter.h"
35 /* Bounciness of distros: */
39 class BouncyDistro : public GameObject
42 BouncyDistro(const Vector& pos);
43 virtual void action(float elapsed_time);
44 virtual void draw(DrawingContext& context);
51 extern Surface* img_distro[4];
53 #define BOUNCY_BRICK_MAX_OFFSET 8
54 #define BOUNCY_BRICK_SPEED 0.9
58 class BrokenBrick : public GameObject
61 BrokenBrick(Tile* tile, const Vector& pos, const Vector& movement);
63 virtual void action(float elapsed_time);
64 virtual void draw(DrawingContext& context);
73 class BouncyBrick : public GameObject
76 BouncyBrick(const Vector& pos);
77 virtual void action(float elapsed_time);
78 virtual void draw(DrawingContext& context);
87 class FloatingScore : public GameObject
90 FloatingScore(const Vector& pos, int s);
92 virtual void action(float elapsed_time);
93 virtual void draw(DrawingContext& context);
101 class Trampoline : public MovingObject, public Serializable
104 Trampoline(LispReader& reader);
106 virtual void write(LispWriter& writer);
107 virtual void action(float frame_ratio);
108 virtual void draw(DrawingContext& context);
110 virtual void collision(const MovingObject& other, int);
111 void collision(void *p_c_object, int c_object, CollisionType type);
114 enum { M_NORMAL, M_HELD } mode;
121 class FlyingPlatform : public MovingObject, public Serializable
124 FlyingPlatform(LispReader& reader);
126 virtual void write(LispWriter& writer);
127 virtual void action(float frame_ratio);
128 virtual void draw(DrawingContext& context);
130 virtual void collision(const MovingObject& other, int);
131 void collision(void *p_c_object, int c_object, CollisionType type);
133 float get_vel_x() { return vel_x; }
134 float get_vel_y() { return vel_y; }
137 enum { M_NORMAL, M_HELD } mode;
140 std::vector<int> pos_x;
141 std::vector<int> pos_y;
144 float vel_x, vel_y; // calculated based in the velocity
151 void load_object_gfx();
155 /* Local Variables: */