4 // Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
5 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
22 #ifndef SUPERTUX_GAMEOBJS_H
23 #define SUPERTUX_GAMEOBJS_H
25 #include "video/surface.h"
28 #include "math/physic.h"
29 #include "collision.h"
30 #include "special/game_object.h"
31 #include "special/moving_object.h"
32 #include "serializable.h"
33 #include "utils/lispwriter.h"
35 /* Bounciness of distros: */
43 class BouncyCoin : public GameObject
46 BouncyCoin(const Vector& pos);
48 virtual void action(float elapsed_time);
49 virtual void draw(DrawingContext& context);
57 class BrokenBrick : public GameObject
60 BrokenBrick(Sprite* sprite, const Vector& pos, const Vector& movement);
63 virtual void action(float elapsed_time);
64 virtual void draw(DrawingContext& context);
73 class FloatingText : public GameObject
76 FloatingText(const Vector& pos, const std::string& text_);
77 FloatingText(const Vector& pos, int s); // use this for score, for instance
79 virtual void action(float elapsed_time);
80 virtual void draw(DrawingContext& context);
89 extern Sprite *img_trampoline;
91 class Trampoline : public MovingObject, public Serializable
94 Trampoline(LispReader& reader);
95 Trampoline(float x, float y);
97 virtual void write(LispWriter& writer);
98 virtual void action(float frame_ratio);
99 virtual void draw(DrawingContext& context);
101 virtual void collision(const MovingObject& other, int);
102 void collision(void *p_c_object, int c_object, CollisionType type);
105 enum { M_NORMAL, M_HELD } mode;
113 extern Sprite *img_smoke_cloud;
115 class SmokeCloud : public GameObject
118 SmokeCloud(const Vector& pos);
120 virtual void action(float elapsed_time);
121 virtual void draw(DrawingContext& context);
128 class Particles : public GameObject
131 Particles(const Vector& epicenter, int min_angle, int max_angle,
132 const Vector& initial_velocity, const Vector& acceleration,
133 int number, Color color, int size, float life_time, int drawing_layer);
136 virtual void action(float elapsed_time);
137 virtual void draw(DrawingContext& context);
152 std::vector <Particle*> particles;
155 void load_object_gfx();
156 void free_object_gfx();
160 /* Local Variables: */