4 // Copyright (C) 2004 Bill Kendrick <bill@newbreedsoftware.com>
5 // Tobias Glaesser <tobi.web@gmx.de>
6 // Ingo Ruhnke <grumbel@gmx.de>
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License
10 // as published by the Free Software Foundation; either version 2
11 // of the License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 // GNU General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #ifndef SUPERTUX_GAMELOOP_H
23 #define SUPERTUX_GAMELOOP_H
34 #define ST_GL_LOAD_GAME 2
35 #define ST_GL_LOAD_LEVEL_FILE 3
36 #define ST_GL_DEMO_GAME 4
38 extern int game_started;
42 /** The GameSession class controlls the controll flow of a World, ie.
43 present the menu on specifc keypresses, render and update it while
44 keeping the speed and framerate sane, etc. */
50 Timer endsequence_timer;
55 unsigned int last_update_time;
56 unsigned int update_time;
60 /** If true the end_sequence will be played, user input will be
61 ignored while doing that */
62 enum EndSequenceState {
64 ENDSEQUENCE_RUNNING, // tux is running right
65 ENDSEQUENCE_WAITING // waiting for the end of the music
67 EndSequenceState end_sequence;
72 // FIXME: Hack for restarting the level
76 enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT };
78 ExitStatus exit_status;
83 GameSession(const std::string& subset, int levelnb, int mode);
86 /** Enter the busy loop */
90 void action(double frame_ratio);
92 Level* get_level() { return world->get_level(); }
93 World* get_world() { return world; }
95 static GameSession* current() { return current_; }
97 static GameSession* current_;
101 void check_end_conditions();
103 void process_events();
107 void drawendscreen();
108 void drawresultscreen(void);
111 void on_escape_press();
115 std::string slotinfo(int slot);
117 bool rectcollision(base_type* one, base_type* two);
118 void bumpbrick(float x, float y);
120 #endif /*SUPERTUX_GAMELOOP_H*/