6 by Bill Kendrick & Tobias Glaesser
7 bill@newbreedsoftware.com
8 http://www.newbreedsoftware.com/supertux/
10 April 11, 2000 - March 15, 2004
24 #include <sys/types.h>
33 #include "high_scores.h"
41 #include "collision.h"
43 #include "particlesystem.h"
45 /* extern variables */
47 st_level current_level;
48 int game_started = false;
50 /* Local variables: */
52 static texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
53 static texture_type img_cloud[2][4];
54 static SDL_Event event;
56 static char level_subset[100];
58 static int st_gl_mode;
59 static unsigned int last_update_time;
60 static unsigned int update_time;
61 static int pause_menu_frame;
64 /* Local function prototypes: */
66 void levelintro(void);
67 void loadshared(void);
68 void unloadshared(void);
69 void drawstatus(void);
70 void drawendscreen(void);
71 void drawresultscreen(void);
79 sprintf(str, "LEVEL %d", level);
80 text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1);
82 sprintf(str, "%s", current_level.name.c_str());
83 text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
85 sprintf(str, "TUX x %d", tux.lives);
86 text_drawf(&white_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
94 void start_timers(void)
96 timer_start(&time_left,current_level.time_left*1000);
97 st_pause_ticks_init();
98 update_time = st_get_ticks();
101 void activate_bad_guys(void)
103 for (std::vector<BadGuyData>::iterator i = current_level.badguy_data.begin();
104 i != current_level.badguy_data.end();
107 add_bad_guy(i->x, i->y, i->kind);
111 void activate_particle_systems(void)
113 printf("PSys: %s\n", current_level.particle_system.c_str());
114 if(current_level.particle_system == "clouds")
116 particle_systems.push_back(new CloudParticleSystem);
118 else if(current_level.particle_system == "snow")
120 particle_systems.push_back(new SnowParticleSystem);
122 else if(current_level.particle_system != "")
124 st_abort("unknown particle system specified in level", "");
128 /* --- GAME EVENT! --- */
130 void game_event(void)
132 while (SDL_PollEvent(&event))
136 case SDL_QUIT: /* Quit event - quit: */
139 case SDL_KEYDOWN: /* A keypress! */
140 key = event.key.keysym.sym;
142 /* Check for menu-events, if the menu is shown */
144 menu_event(&event.key.keysym);
146 if(tux.key_event(key,DOWN))
151 case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
154 if(st_gl_mode == ST_GL_TEST)
158 Menu::set_current(game_menu);
160 st_pause_ticks_stop();
164 Menu::set_current(game_menu);
166 st_pause_ticks_start();
174 case SDL_KEYUP: /* A keyrelease! */
175 key = event.key.keysym.sym;
177 if(tux.key_event(key, UP))
188 st_pause_ticks_stop();
193 st_pause_ticks_start();
200 tux.size = !tux.size;
203 tux.base.height = 64;
206 tux.base.height = 32;
223 timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
243 case SDL_JOYAXISMOTION:
244 switch(event.jaxis.axis)
247 if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
249 tux.input.left = DOWN;
250 tux.input.right = UP;
252 else if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
255 tux.input.right = DOWN;
259 tux.input.left = DOWN;
260 tux.input.right = DOWN;
264 if (event.jaxis.value > JOYSTICK_DEAD_ZONE)
265 tux.input.down = DOWN;
266 else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE)
271 /* Handle joystick for the menu */
274 if(tux.input.down == DOWN)
275 menuaction = MENU_ACTION_DOWN;
277 menuaction = MENU_ACTION_UP;
284 case SDL_JOYBUTTONDOWN:
285 if (event.jbutton.button == JOY_A)
287 else if (event.jbutton.button == JOY_B)
288 tux.input.fire = DOWN;
290 case SDL_JOYBUTTONUP:
291 if (event.jbutton.button == JOY_A)
293 else if (event.jbutton.button == JOY_B)
297 menuaction = MENU_ACTION_HIT;
308 /* --- GAME ACTION! --- */
310 int game_action(void)
314 /* (tux_dying || next_level) */
315 if (tux.dying || next_level)
317 /* Tux either died, or reached the end of a level! */
324 /* End of a level! */
327 if(st_gl_mode != ST_GL_TEST)
334 level_free(¤t_level);
346 /* No more lives!? */
350 if(st_gl_mode != ST_GL_TEST)
353 if(st_gl_mode != ST_GL_TEST)
355 if (score > hs_score)
359 level_free(¤t_level);
364 } /* if (lives < 0) */
367 /* Either way, (re-)load the (next) level... */
371 level_free(¤t_level);
373 if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
375 if(level_load(¤t_level, level_subset) != 0)
380 if(level_load(¤t_level,level_subset,level) != 0)
387 activate_particle_systems();
389 level_load_gfx(¤t_level);
391 level_load_song(¤t_level);
392 if(st_gl_mode != ST_GL_TEST)
396 play_current_music();
401 /* Handle bouncy distros: */
402 for (i = 0; i < bouncy_distros.size(); i++)
404 bouncy_distro_action(&bouncy_distros[i]);
408 /* Handle broken bricks: */
409 for (i = 0; i < broken_bricks.size(); i++)
411 broken_brick_action(&broken_bricks[i]);
415 /* Handle distro counting: */
417 if (counting_distros)
421 if (distro_counter <= 0)
422 counting_distros = -1;
426 /* Handle bouncy bricks: */
428 for (i = 0; i < bouncy_bricks.size(); i++)
430 bouncy_brick_action(&bouncy_bricks[i]);
434 /* Handle floating scores: */
436 for (i = 0; i < floating_scores.size(); i++)
438 floating_score_action(&floating_scores[i]);
442 /* Handle bullets: */
444 for (i = 0; i < bullets.size(); ++i)
446 bullet_action(&bullets[i]);
449 /* Handle upgrades: */
451 for (i = 0; i < upgrades.size(); i++)
453 upgrade_action(&upgrades[i]);
457 /* Handle bad guys: */
459 for (i = 0; i < bad_guys.size(); i++)
461 bad_guys[i].action();
464 /* update particle systems */
465 std::vector<ParticleSystem*>::iterator p;
466 for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
468 (*p)->simulate(frame_ratio);
471 /* Handle all possible collisions. */
477 /* --- GAME DRAW! --- */
484 if (tux.dying && (global_frame_counter % 4) == 0)
485 clearscreen(255, 255, 255);
486 else if(timer_check(&super_bkgd_timer))
487 texture_draw(&img_super_bkgd, 0, 0);
490 /* Draw the real background */
491 if(current_level.bkgd_image[0] != '\0')
493 int s = (int)scroll_x / 30;
494 texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h);
495 texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h);
499 clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
503 /* Draw particle systems (background) */
504 std::vector<ParticleSystem*>::iterator p;
505 for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
507 (*p)->draw(scroll_x, 0, 0);
510 /* Draw background: */
512 for (y = 0; y < 15; ++y)
514 for (x = 0; x < 21; ++x)
516 drawshape(32*x - fmodf(scroll_x, 32), y * 32,
517 current_level.bg_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
521 /* Draw interactive tiles: */
523 for (y = 0; y < 15; ++y)
525 for (x = 0; x < 21; ++x)
527 drawshape(32*x - fmodf(scroll_x, 32), y * 32,
528 current_level.ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
532 /* (Bouncy bricks): */
534 for (unsigned int i = 0; i < bouncy_bricks.size(); ++i)
535 bouncy_brick_draw(&bouncy_bricks[i]);
537 for (unsigned int i = 0; i < bad_guys.size(); ++i)
542 for (unsigned int i = 0; i < bullets.size(); ++i)
543 bullet_draw(&bullets[i]);
545 for (unsigned int i = 0; i < floating_scores.size(); ++i)
546 floating_score_draw(&floating_scores[i]);
548 for (unsigned int i = 0; i < upgrades.size(); ++i)
549 upgrade_draw(&upgrades[i]);
551 for (unsigned int i = 0; i < bouncy_distros.size(); ++i)
552 bouncy_distro_draw(&bouncy_distros[i]);
554 for (unsigned int i = 0; i < broken_bricks.size(); ++i)
555 broken_brick_draw(&broken_bricks[i]);
557 /* Draw foreground: */
559 for (y = 0; y < 15; ++y)
561 for (x = 0; x < 21; ++x)
563 drawshape(32*x - fmodf(scroll_x, 32), y * 32,
564 current_level.fg_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
568 /* Draw particle systems (foreground) */
569 for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
571 (*p)->draw(scroll_x, 0, 1);
578 int x = screen->h / 20;
579 for(int i = 0; i < x; ++i)
581 fillrect(i % 2 ? (pause_menu_frame * i)%screen->w : -((pause_menu_frame * i)%screen->w) ,(i*20+pause_menu_frame)%screen->h,screen->w,10,20,20,20, rand() % 20 + 1);
583 fillrect(0,0,screen->w,screen->h,rand() % 50, rand() % 50, rand() % 50, 128);
584 text_drawf(&blue_text, "PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1);
588 menu_process_current();
590 /* (Update it all!) */
594 /* --- GAME LOOP! --- */
596 int gameloop(const char * subset, int levelnb, int mode)
598 int fps_cnt, jump, done;
599 timer_type fps_timer, frame_timer;
600 timer_init(&fps_timer, true);
601 timer_init(&frame_timer, true);
612 strcpy(level_subset,subset);
614 if (st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
616 if (level_load(¤t_level, level_subset))
621 if(level_load(¤t_level, level_subset, level) != 0)
625 level_load_gfx(¤t_level);
627 activate_particle_systems();
628 level_load_song(¤t_level);
632 if(st_gl_mode != ST_GL_TEST)
637 if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE)
640 timer_init(&time_left,true);
643 if(st_gl_mode == ST_GL_LOAD_GAME)
646 /* --- MAIN GAME LOOP!!! --- */
651 global_frame_counter = 0;
653 timer_init(&fps_timer,true);
654 timer_init(&frame_timer,true);
659 clearscreen(0, 0, 0);
663 play_current_music();
666 while (SDL_PollEvent(&event))
674 /* Calculate the movement-factor */
675 frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
676 if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
677 frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
679 if(!timer_check(&frame_timer))
681 timer_start(&frame_timer,25);
682 ++global_frame_counter;
687 tux.input.old_fire = tux.input.fire;
693 if(current_menu == game_menu)
695 switch (game_menu->check())
698 st_pause_ticks_stop();
701 update_load_save_game_menu(save_game_menu, false);
704 update_load_save_game_menu(load_game_menu, true);
707 st_pause_ticks_stop();
712 else if(current_menu == options_menu)
714 process_options_menu();
716 else if(current_menu == save_game_menu )
718 process_save_load_game_menu(true);
720 else if(current_menu == load_game_menu )
722 process_save_load_game_menu(false);
727 /* Handle actions: */
729 if(!game_pause && !show_menu)
731 /*float z = frame_ratio;
735 if (game_action() == 0)
737 /* == 0: no more lives */
738 /* == -1: continues */
750 if(debug_mode && debug_fps)
753 /*Draw the current scene to the screen */
754 /*If the machine running the game is too slow
755 skip the drawing of the frame (so the calculations are more precise and
756 the FPS aren't affected).*/
757 /*if( ! fps_fps < 50.0 )
760 jump = true;*/ /*FIXME: Implement this tweak right.*/
763 /* Time stops in pause mode */
764 if(game_pause || show_menu )
769 /* Set the time of the last update and the time of the current update */
770 last_update_time = update_time;
771 update_time = st_get_ticks();
773 /* Pause till next frame, if the machine running the game is too fast: */
774 /* FIXME: Works great for in OpenGl mode, where the CPU doesn't have to do that much. But
775 the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
776 if(last_update_time >= update_time - 12 && !jump)
778 /*if((update_time - last_update_time) < 10)
779 SDL_Delay((11 - (update_time - last_update_time))/2);*/
785 if (timer_check(&time_left))
787 /* are we low on time ? */
788 if ((timer_get_left(&time_left) < TIME_WARNING)
789 && (get_current_music() != HURRYUP_MUSIC)) /* play the fast music */
791 set_current_music(HURRYUP_MUSIC);
792 play_current_music();
800 /* Calculate frames per second */
804 fps_fps = (1000.0 / (float)timer_get_gone(&fps_timer)) * (float)fps_cnt;
806 if(!timer_check(&fps_timer))
808 timer_start(&fps_timer,1000);
814 while (!done && !quit);
819 level_free(¤t_level);
824 game_started = false;
830 /* Load graphics/sounds shared between all levels: */
832 void loadshared(void)
837 texture_load(&tux_right[0], datadir + "/images/shared/tux-right-0.png", USE_ALPHA);
838 texture_load(&tux_right[1], datadir + "/images/shared/tux-right-1.png", USE_ALPHA);
839 texture_load(&tux_right[2], datadir + "/images/shared/tux-right-2.png", USE_ALPHA);
841 texture_load(&tux_left[0], datadir + "/images/shared/tux-left-0.png", USE_ALPHA);
842 texture_load(&tux_left[1], datadir + "/images/shared/tux-left-1.png", USE_ALPHA);
843 texture_load(&tux_left[2], datadir + "/images/shared/tux-left-2.png", USE_ALPHA);
845 texture_load(&firetux_right[0], datadir + "/images/shared/firetux-right-0.png", USE_ALPHA);
846 texture_load(&firetux_right[1], datadir + "/images/shared/firetux-right-1.png", USE_ALPHA);
847 texture_load(&firetux_right[2], datadir + "/images/shared/firetux-right-2.png", USE_ALPHA);
849 texture_load(&firetux_left[0], datadir + "/images/shared/firetux-left-0.png", USE_ALPHA);
850 texture_load(&firetux_left[1], datadir + "/images/shared/firetux-left-1.png", USE_ALPHA);
851 texture_load(&firetux_left[2], datadir + "/images/shared/firetux-left-2.png", USE_ALPHA);
854 texture_load(&cape_right[0], datadir + "/images/shared/cape-right-0.png",
857 texture_load(&cape_right[1], datadir + "/images/shared/cape-right-1.png",
860 texture_load(&cape_left[0], datadir + "/images/shared/cape-left-0.png",
863 texture_load(&cape_left[1], datadir + "/images/shared/cape-left-1.png",
866 texture_load(&bigtux_right[0], datadir + "/images/shared/bigtux-right-0.png",
869 texture_load(&bigtux_right[1], datadir + "/images/shared/bigtux-right-1.png",
872 texture_load(&bigtux_right[2], datadir + "/images/shared/bigtux-right-2.png",
875 texture_load(&bigtux_right_jump, datadir + "/images/shared/bigtux-right-jump.png", USE_ALPHA);
877 texture_load(&bigtux_left[0], datadir + "/images/shared/bigtux-left-0.png",
880 texture_load(&bigtux_left[1], datadir + "/images/shared/bigtux-left-1.png",
883 texture_load(&bigtux_left[2], datadir + "/images/shared/bigtux-left-2.png",
886 texture_load(&bigtux_left_jump, datadir + "/images/shared/bigtux-left-jump.png", USE_ALPHA);
888 texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
891 texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
894 texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
897 texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
900 texture_load(&bigfiretux_right[0], datadir + "/images/shared/bigfiretux-right-0.png",
903 texture_load(&bigfiretux_right[1], datadir + "/images/shared/bigfiretux-right-1.png",
906 texture_load(&bigfiretux_right[2], datadir + "/images/shared/bigfiretux-right-2.png",
909 texture_load(&bigfiretux_right_jump, datadir + "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
911 texture_load(&bigfiretux_left[0], datadir + "/images/shared/bigfiretux-left-0.png",
914 texture_load(&bigfiretux_left[1], datadir + "/images/shared/bigfiretux-left-1.png",
917 texture_load(&bigfiretux_left[2], datadir + "/images/shared/bigfiretux-left-2.png",
920 texture_load(&bigfiretux_left_jump, datadir + "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
922 texture_load(&bigcape_right[0], datadir + "/images/shared/bigcape-right-0.png",
925 texture_load(&bigcape_right[1], datadir + "/images/shared/bigcape-right-1.png",
928 texture_load(&bigcape_left[0], datadir + "/images/shared/bigcape-left-0.png",
931 texture_load(&bigcape_left[1], datadir + "/images/shared/bigcape-left-1.png",
935 texture_load(&ducktux_right, datadir +
936 "/images/shared/ducktux-right.png",
939 texture_load(&ducktux_left, datadir +
940 "/images/shared/ducktux-left.png",
943 texture_load(&skidtux_right, datadir +
944 "/images/shared/skidtux-right.png",
947 texture_load(&skidtux_left, datadir +
948 "/images/shared/skidtux-left.png",
951 texture_load(&duckfiretux_right, datadir +
952 "/images/shared/duckfiretux-right.png",
955 texture_load(&duckfiretux_left, datadir +
956 "/images/shared/duckfiretux-left.png",
959 texture_load(&skidfiretux_right, datadir +
960 "/images/shared/skidfiretux-right.png",
963 texture_load(&skidfiretux_left, datadir +
964 "/images/shared/skidfiretux-left.png",
970 texture_load(&img_box_full, datadir + "/images/shared/box-full.png",
972 texture_load(&img_box_empty, datadir + "/images/shared/box-empty.png",
979 texture_load(&img_water, datadir + "/images/shared/water.png", IGNORE_ALPHA);
981 texture_load(&img_waves[0], datadir + "/images/shared/waves-0.png",
984 texture_load(&img_waves[1], datadir + "/images/shared/waves-1.png",
987 texture_load(&img_waves[2], datadir + "/images/shared/waves-2.png",
993 texture_load(&img_pole, datadir + "/images/shared/pole.png", USE_ALPHA);
994 texture_load(&img_poletop, datadir + "/images/shared/poletop.png",
1000 texture_load(&img_flag[0], datadir + "/images/shared/flag-0.png",
1002 texture_load(&img_flag[1], datadir + "/images/shared/flag-1.png",
1008 texture_load(&img_cloud[0][0], datadir + "/images/shared/cloud-00.png",
1011 texture_load(&img_cloud[0][1], datadir + "/images/shared/cloud-01.png",
1014 texture_load(&img_cloud[0][2], datadir + "/images/shared/cloud-02.png",
1017 texture_load(&img_cloud[0][3], datadir + "/images/shared/cloud-03.png",
1021 texture_load(&img_cloud[1][0], datadir + "/images/shared/cloud-10.png",
1024 texture_load(&img_cloud[1][1], datadir + "/images/shared/cloud-11.png",
1027 texture_load(&img_cloud[1][2], datadir + "/images/shared/cloud-12.png",
1030 texture_load(&img_cloud[1][3], datadir + "/images/shared/cloud-13.png",
1038 texture_load(&img_bsod_left[0], datadir +
1039 "/images/shared/bsod-left-0.png",
1042 texture_load(&img_bsod_left[1], datadir +
1043 "/images/shared/bsod-left-1.png",
1046 texture_load(&img_bsod_left[2], datadir +
1047 "/images/shared/bsod-left-2.png",
1050 texture_load(&img_bsod_left[3], datadir +
1051 "/images/shared/bsod-left-3.png",
1054 texture_load(&img_bsod_right[0], datadir +
1055 "/images/shared/bsod-right-0.png",
1058 texture_load(&img_bsod_right[1], datadir +
1059 "/images/shared/bsod-right-1.png",
1062 texture_load(&img_bsod_right[2], datadir +
1063 "/images/shared/bsod-right-2.png",
1066 texture_load(&img_bsod_right[3], datadir +
1067 "/images/shared/bsod-right-3.png",
1070 texture_load(&img_bsod_squished_left, datadir +
1071 "/images/shared/bsod-squished-left.png",
1074 texture_load(&img_bsod_squished_right, datadir +
1075 "/images/shared/bsod-squished-right.png",
1078 texture_load(&img_bsod_falling_left, datadir +
1079 "/images/shared/bsod-falling-left.png",
1082 texture_load(&img_bsod_falling_right, datadir +
1083 "/images/shared/bsod-falling-right.png",
1089 texture_load(&img_laptop_left[0], datadir +
1090 "/images/shared/laptop-left-0.png",
1093 texture_load(&img_laptop_left[1], datadir +
1094 "/images/shared/laptop-left-1.png",
1097 texture_load(&img_laptop_left[2], datadir +
1098 "/images/shared/laptop-left-2.png",
1101 texture_load(&img_laptop_right[0], datadir +
1102 "/images/shared/laptop-right-0.png",
1105 texture_load(&img_laptop_right[1], datadir +
1106 "/images/shared/laptop-right-1.png",
1109 texture_load(&img_laptop_right[2], datadir +
1110 "/images/shared/laptop-right-2.png",
1113 texture_load(&img_laptop_flat_left, datadir +
1114 "/images/shared/laptop-flat-left.png",
1117 texture_load(&img_laptop_flat_right, datadir +
1118 "/images/shared/laptop-flat-right.png",
1121 texture_load(&img_laptop_falling_left, datadir +
1122 "/images/shared/laptop-falling-left.png",
1125 texture_load(&img_laptop_falling_right, datadir +
1126 "/images/shared/laptop-falling-right.png",
1132 texture_load(&img_money_left[0], datadir +
1133 "/images/shared/bag-left-0.png",
1136 texture_load(&img_money_left[1], datadir +
1137 "/images/shared/bag-left-1.png",
1140 texture_load(&img_money_right[0], datadir +
1141 "/images/shared/bag-right-0.png",
1144 texture_load(&img_money_right[1], datadir +
1145 "/images/shared/bag-right-1.png",
1152 texture_load(&img_mints, datadir + "/images/shared/mints.png", USE_ALPHA);
1153 texture_load(&img_coffee, datadir + "/images/shared/coffee.png", USE_ALPHA);
1158 texture_load(&img_bullet, datadir + "/images/shared/bullet.png", USE_ALPHA);
1160 texture_load(&img_red_glow, datadir + "/images/shared/red-glow.png",
1167 texture_load(&img_distro[0], datadir + "/images/shared/distro-0.png",
1170 texture_load(&img_distro[1], datadir + "/images/shared/distro-1.png",
1173 texture_load(&img_distro[2], datadir + "/images/shared/distro-2.png",
1176 texture_load(&img_distro[3], datadir + "/images/shared/distro-3.png",
1182 texture_load(&tux_life, datadir + "/images/shared/tux-life.png",
1187 texture_load(&img_golden_herring, datadir + "/images/shared/golden-herring.png",
1191 /* Super background: */
1193 texture_load(&img_super_bkgd, datadir + "/images/shared/super-bkgd.png",
1197 /* Sound effects: */
1199 /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
1200 // initialize sounds[i] with the correct pointer's value:
1201 // NULL or something else. And it will be dangerous to
1202 // play with not-initialized pointers.
1203 // This is also true with if (use_music)
1204 Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
1206 for (i = 0; i < NUM_SOUNDS; i++)
1207 sounds[i] = load_sound(datadir + soundfilenames[i]);
1210 herring_song = load_song(datadir + "/music/SALCON.MOD");
1214 /* Free shared data: */
1216 void unloadshared(void)
1220 for (i = 0; i < 3; i++)
1222 texture_free(&tux_right[i]);
1223 texture_free(&tux_left[i]);
1224 texture_free(&bigtux_right[i]);
1225 texture_free(&bigtux_left[i]);
1228 texture_free(&bigtux_right_jump);
1229 texture_free(&bigtux_left_jump);
1231 for (i = 0; i < 2; i++)
1233 texture_free(&cape_right[i]);
1234 texture_free(&cape_left[i]);
1235 texture_free(&bigcape_right[i]);
1236 texture_free(&bigcape_left[i]);
1239 texture_free(&ducktux_left);
1240 texture_free(&ducktux_right);
1242 texture_free(&skidtux_left);
1243 texture_free(&skidtux_right);
1245 for (i = 0; i < 4; i++)
1247 texture_free(&img_bsod_left[i]);
1248 texture_free(&img_bsod_right[i]);
1251 texture_free(&img_bsod_squished_left);
1252 texture_free(&img_bsod_squished_right);
1254 texture_free(&img_bsod_falling_left);
1255 texture_free(&img_bsod_falling_right);
1257 for (i = 0; i < 3; i++)
1259 texture_free(&img_laptop_left[i]);
1260 texture_free(&img_laptop_right[i]);
1263 texture_free(&img_laptop_flat_left);
1264 texture_free(&img_laptop_flat_right);
1266 texture_free(&img_laptop_falling_left);
1267 texture_free(&img_laptop_falling_right);
1269 for (i = 0; i < 2; i++)
1271 texture_free(&img_money_left[i]);
1272 texture_free(&img_money_right[i]);
1275 texture_free(&img_box_full);
1276 texture_free(&img_box_empty);
1278 texture_free(&img_water);
1279 for (i = 0; i < 3; i++)
1280 texture_free(&img_waves[i]);
1282 texture_free(&img_pole);
1283 texture_free(&img_poletop);
1285 for (i = 0; i < 2; i++)
1286 texture_free(&img_flag[i]);
1288 texture_free(&img_mints);
1289 texture_free(&img_coffee);
1291 for (i = 0; i < 4; i++)
1293 texture_free(&img_distro[i]);
1294 texture_free(&img_cloud[0][i]);
1295 texture_free(&img_cloud[1][i]);
1298 texture_free(&img_golden_herring);
1300 for (i = 0; i < NUM_SOUNDS; i++)
1301 free_chunk(sounds[i]);
1303 /* free the herring song */
1304 free_music( herring_song );
1308 /* Draw a tile on the screen: */
1310 void drawshape(float x, float y, unsigned int c)
1314 Tile* ptile = TileManager::instance()->get(c);
1317 if(ptile->images.size() > 1)
1319 texture_draw(&ptile->images[( ((global_frame_counter*25) / ptile->anim_speed) % (ptile->images.size()))],x,y);
1321 else if (ptile->images.size() == 1)
1323 texture_draw(&ptile->images[0],x,y);
1327 printf("Tile not dravable %u\n", c);
1333 if (c == 'X' || c == 'x')
1334 texture_draw(&img_brick[0], x, y);
1335 else if (c == 'Y' || c == 'y')
1336 texture_draw(&img_brick[1], x, y);
1337 else if (c == 'A' || c =='B' || c == '!')
1338 texture_draw(&img_box_full, x, y);
1340 texture_draw(&img_box_empty, x, y);
1341 else if (c >= 'C' && c <= 'F')
1342 texture_draw(&img_cloud[0][c - 'C'], x, y);
1343 else if (c >= 'c' && c <= 'f')
1344 texture_draw(&img_cloud[1][c - 'c'], x, y);
1345 else if (c >= 'G' && c <= 'J')
1346 texture_draw(&img_bkgd_tile[0][c - 'G'], x, y);
1347 else if (c >= 'g' && c <= 'j')
1348 texture_draw(&img_bkgd_tile[1][c - 'g'], x, y);
1350 texture_draw(&img_solid[0], x, y);
1352 texture_draw(&img_solid[1], x, y);
1354 texture_draw(&img_solid[2], x, y);
1356 texture_draw(&img_solid[3], x, y);
1359 z = (global_frame_counter / 2) % 6;
1362 texture_draw(&img_distro[z], x, y);
1364 texture_draw(&img_distro[2], x, y);
1366 texture_draw(&img_distro[1], x, y);
1370 z = (global_frame_counter / 3) % 3;
1372 texture_draw(&img_waves[z], x, y);
1375 texture_draw(&img_poletop, x, y);
1378 texture_draw(&img_pole, x, y);
1383 z = (global_frame_counter / 3) % 2;
1385 texture_draw(&img_flag[z], x + 16, y);
1388 texture_draw(&img_water, x, y);*/
1393 /* What shape is at some position? */
1394 unsigned int shape(float x, float y)
1403 if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
1405 c = current_level.ia_tiles[yy][xx];
1413 Tile* gettile(float x, float y)
1415 return TileManager::instance()->get(shape(x, y));
1418 bool issolid(float x, float y)
1420 Tile* tile = TileManager::instance()->get
1424 if(tile->solid == true)
1435 /* Is it a brick? */
1437 bool isbrick(float x, float y)
1439 Tile* tile = TileManager::instance()->get
1443 if(tile->brick == true)
1457 bool isice(float x, float y)
1459 Tile* tile = TileManager::instance()->get
1463 if(tile->ice == true)
1474 /* Is it a full box? */
1476 bool isfullbox(float x, float y)
1478 Tile* tile = TileManager::instance()->get
1482 if(tile->fullbox == true)
1493 bool isdistro(float x, float y)
1495 Tile* tile = TileManager::instance()->get(shape(x,y));
1496 return tile && tile->distro;
1499 /* Break a brick: */
1501 void trybreakbrick(float x, float y)
1503 Tile* tile = gettile(x, y);
1508 /* Get a distro from it: */
1509 add_bouncy_distro(((int)(x + 1) / 32) * 32,
1510 (int)(y / 32) * 32);
1512 if (!counting_distros)
1514 counting_distros = true;
1515 distro_counter = 50;
1518 if (distro_counter <= 0)
1519 level_change(¤t_level,x, y, TM_IA, tile->next_tile2);
1521 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1522 score = score + SCORE_DISTRO;
1527 /* Get rid of it: */
1528 level_change(¤t_level,x, y, TM_IA, tile->next_tile);
1532 /* Replace it with broken bits: */
1534 add_broken_brick(((int)(x + 1) / 32) * 32,
1535 (int)(y / 32) * 32);
1538 /* Get some score: */
1540 play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
1541 score = score + SCORE_BRICK;
1546 /* Bounce a brick: */
1548 void bumpbrick(float x, float y)
1550 add_bouncy_brick(((int)(x + 1) / 32) * 32,
1551 (int)(y / 32) * 32);
1553 play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
1559 void tryemptybox(float x, float y, int col_side)
1561 Tile* tile = gettile(x,y);
1565 // according to the collision side, set the upgrade direction
1566 if(col_side == LEFT)
1573 case 1: //'A': /* Box with a distro! */
1574 add_bouncy_distro(((int)(x + 1) / 32) * 32, (int)(y / 32) * 32 - 32);
1575 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1576 score = score + SCORE_DISTRO;
1580 case 2: // 'B': /* Add an upgrade! */
1581 if (tux.size == SMALL) /* Tux is small, add mints! */
1582 add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_MINTS);
1583 else /* Tux is big, add coffee: */
1584 add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_COFFEE);
1585 play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
1588 case 3:// '!': /* Add a golden herring */
1589 add_upgrade((int)((x + 1) / 32) * 32, (int)(y / 32) * 32 - 32, col_side, UPGRADE_HERRING);
1595 /* Empty the box: */
1596 level_change(¤t_level,x, y, TM_IA, tile->next_tile);
1599 /* Try to grab a distro: */
1600 void trygrabdistro(float x, float y, int bounciness)
1602 Tile* tile = gettile(x, y);
1603 if (tile && tile->distro)
1605 level_change(¤t_level,x, y, TM_IA, tile->next_tile);
1606 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1608 if (bounciness == BOUNCE)
1610 add_bouncy_distro(((int)(x + 1) / 32) * 32,
1611 (int)(y / 32) * 32);
1614 score = score + SCORE_DISTRO;
1619 /* Try to bump a bad guy from below: */
1620 void trybumpbadguy(float x, float y)
1623 for (unsigned int i = 0; i < bad_guys.size(); i++)
1625 if (bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
1626 bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
1628 if (bad_guys[i].kind == BAD_BSOD ||
1629 bad_guys[i].kind == BAD_LAPTOP)
1631 bad_guys[i].dying = DYING_FALLING;
1632 bad_guys[i].base.ym = -8;
1633 play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
1640 for (unsigned int i = 0; i < upgrades.size(); i++)
1642 if (upgrades[i].base.height == 32 &&
1643 upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
1644 upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
1646 upgrades[i].base.xm = -upgrades[i].base.xm;
1647 upgrades[i].base.ym = -8;
1648 play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
1654 void drawstatus(void)
1658 sprintf(str, "%d", score);
1659 text_draw(&white_text, "SCORE", 0, 0, 1);
1660 text_draw(&gold_text, str, 96, 0, 1);
1662 if(st_gl_mode != ST_GL_TEST)
1664 sprintf(str, "%d", hs_score);
1665 text_draw(&white_text, "HIGH", 0, 20, 1);
1666 text_draw(&gold_text, str, 96, 20, 1);
1670 text_draw(&white_text,"Press ESC To Return",0,20,1);
1673 if (timer_get_left(&time_left) > TIME_WARNING || (global_frame_counter % 10) < 5)
1675 sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
1676 text_draw(&white_text, "TIME", 224, 0, 1);
1677 text_draw(&gold_text, str, 304, 0, 1);
1680 sprintf(str, "%d", distros);
1681 text_draw(&white_text, "DISTROS", screen->h, 0, 1);
1682 text_draw(&gold_text, str, 608, 0, 1);
1684 text_draw(&white_text, "LIVES", screen->h, 20, 1);
1688 sprintf(str, "%2.1f", fps_fps);
1689 text_draw(&white_text, "FPS", screen->h, 40, 1);
1690 text_draw(&gold_text, str, screen->h + 60, 40, 1);
1693 for(int i=0; i < tux.lives; ++i)
1695 texture_draw(&tux_life,565+(18*i),20);
1700 void drawendscreen(void)
1704 clearscreen(0, 0, 0);
1706 text_drawf(&blue_text, "GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1);
1708 sprintf(str, "SCORE: %d", score);
1709 text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
1711 sprintf(str, "DISTROS: %d", distros);
1712 text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
1718 void drawresultscreen(void)
1722 clearscreen(0, 0, 0);
1724 text_drawf(&blue_text, "Result:", 0, 200, A_HMIDDLE, A_TOP, 1);
1726 sprintf(str, "SCORE: %d", score);
1727 text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1);
1729 sprintf(str, "DISTROS: %d", distros);
1730 text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1);
1736 void savegame(int slot)
1738 char savefile[1024];
1742 sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
1744 fi = fopen(savefile, "wb");
1748 fprintf(stderr, "Warning: I could not open the slot file ");
1752 fputs(level_subset, fi);
1754 fwrite(&level,sizeof(int),1,fi);
1755 fwrite(&score,sizeof(int),1,fi);
1756 fwrite(&distros,sizeof(int),1,fi);
1757 fwrite(&scroll_x,sizeof(float),1,fi);
1758 fwrite(&tux,sizeof(Player),1,fi);
1759 timer_fwrite(&tux.invincible_timer,fi);
1760 timer_fwrite(&tux.skidding_timer,fi);
1761 timer_fwrite(&tux.safe_timer,fi);
1762 timer_fwrite(&tux.frame_timer,fi);
1763 timer_fwrite(&time_left,fi);
1764 ui = st_get_ticks();
1765 fwrite(&ui,sizeof(int),1,fi);
1771 void loadgame(int slot)
1773 char savefile[1024];
1778 sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
1780 fi = fopen(savefile, "rb");
1784 fprintf(stderr, "Warning: I could not open the slot file ");
1789 fgets(str, 100, fi);
1790 strcpy(level_subset, str);
1791 level_subset[strlen(level_subset)-1] = '\0';
1792 fread(&level,sizeof(int),1,fi);
1795 level_free(¤t_level);
1796 if(level_load(¤t_level,level_subset,level) != 0)
1800 activate_bad_guys();
1801 activate_particle_systems();
1803 level_load_gfx(¤t_level);
1805 level_load_song(¤t_level);
1807 update_time = st_get_ticks();
1809 fread(&score,sizeof(int),1,fi);
1810 fread(&distros,sizeof(int),1,fi);
1811 fread(&scroll_x,sizeof(float),1,fi);
1812 fread(&tux, sizeof(Player), 1, fi);
1813 timer_fread(&tux.invincible_timer,fi);
1814 timer_fread(&tux.skidding_timer,fi);
1815 timer_fread(&tux.safe_timer,fi);
1816 timer_fread(&tux.frame_timer,fi);
1817 timer_fread(&time_left,fi);
1818 fread(&ui,sizeof(int),1,fi);
1819 tux.hphysic.start_time += st_get_ticks() - ui;
1820 tux.vphysic.start_time += st_get_ticks() - ui;
1826 void slotinfo(char **pinfo, int slot)
1829 char slotfile[1024];
1833 sprintf(slotfile,"%s/slot%d.save",st_save_dir,slot);
1835 fi = fopen(slotfile, "rb");
1837 sprintf(tmp,"Slot %d - ",slot);
1845 fgets(str, 100, fi);
1846 str[strlen(str)-1] = '\0';
1848 strcat(tmp, " / Level:");
1849 fread(&slot_level,sizeof(int),1,fi);
1850 sprintf(str,"%d",slot_level);
1855 *pinfo = (char*) malloc(sizeof(char) * (strlen(tmp)+1));