6 by Bill Kendrick & Tobias Glaesser
7 bill@newbreedsoftware.com
8 http://www.newbreedsoftware.com/supertux/
10 April 11, 2000 - February 1st, 2004
23 #include <sys/types.h>
32 #include "high_scores.h"
40 #include "collision.h"
42 /* extern variables */
44 st_level current_level;
45 int game_started = NO;
47 /* Local variables: */
49 static texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
50 static texture_type img_cloud[2][4];
51 static SDL_Event event;
53 static char level_subset[100];
56 static int st_gl_mode;
57 static unsigned int last_update_time;
58 static unsigned int update_time;
59 static int pause_menu_frame;
61 /* Local function prototypes: */
63 void levelintro(void);
64 void loadshared(void);
65 void unloadshared(void);
66 void drawstatus(void);
67 void drawendscreen(void);
68 void drawresultscreen(void);
76 sprintf(str, "LEVEL %d", level);
77 text_drawf(&blue_text, str, 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
79 sprintf(str, "%s", current_level.name);
80 text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
82 sprintf(str, "TUX x %d", tux.lives);
83 text_drawf(&white_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
91 void start_timers(void)
93 timer_start(&time_left,current_level.time_left*1000);
94 st_pause_ticks_init();
95 update_time = st_get_ticks();
98 void activate_bad_guys(void)
102 /* Activate bad guys: */
104 for (y = 0; y < 15; y++)
106 for (x = 0; x < current_level.width; x++)
108 if (current_level.tiles[y][x] >= '0' && current_level.tiles[y][x] <= '9')
110 add_bad_guy(x * 32, y * 32, current_level.tiles[y][x] - '0');
111 current_level.tiles[y][x] = '.';
118 /* --- GAME EVENT! --- */
120 void game_event(void)
122 while (SDL_PollEvent(&event))
126 case SDL_QUIT: /* Quit event - quit: */
129 case SDL_KEYDOWN: /* A keypress! */
130 key = event.key.keysym.sym;
132 /* Check for menu-events, if the menu is shown */
134 menu_event(&event.key.keysym);
136 if(player_key_event(&tux,key,DOWN))
141 case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
144 if(st_gl_mode == ST_GL_TEST)
148 menu_set_current(&game_menu);
150 st_pause_ticks_stop();
154 menu_set_current(&game_menu);
156 st_pause_ticks_start();
164 case SDL_KEYUP: /* A keyrelease! */
165 key = event.key.keysym.sym;
167 if(player_key_event(&tux,key,UP))
178 st_pause_ticks_stop();
183 st_pause_ticks_start();
188 if(debug_mode == YES)
190 tux.size = !tux.size;
193 tux.base.height = 64;
196 tux.base.height = 32;
200 if(debug_mode == YES)
204 if(debug_mode == YES)
208 if(debug_mode == YES)
212 if(debug_mode == YES)
213 timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
216 if(debug_mode == YES)
220 if(debug_mode == YES)
229 case SDL_JOYAXISMOTION:
230 switch(event.jaxis.axis)
233 if (event.jaxis.value < -1024)
234 tux.input.left = DOWN;
235 else if (event.jaxis.value > 1024)
238 if (event.jaxis.value > 1024)
239 tux.input.right = DOWN;
240 else if (event.jaxis.value < -1024)
241 tux.input.right = UP;
244 if (event.jaxis.value > 1024)
245 tux.input.down = DOWN;
246 else if (event.jaxis.value < -1024)
249 /* Handle joystick for the menu */
252 if(tux.input.down == DOWN)
253 menuaction = MN_DOWN;
262 case SDL_JOYBUTTONDOWN:
263 if (event.jbutton.button == JOY_A)
265 else if (event.jbutton.button == JOY_B)
266 tux.input.fire = DOWN;
268 case SDL_JOYBUTTONUP:
269 if (event.jbutton.button == JOY_A)
271 else if (event.jbutton.button == JOY_B)
287 /* --- GAME ACTION! --- */
289 int game_action(void)
293 /* (tux_dying || next_level) */
294 if (tux.dying || next_level)
296 /* Tux either died, or reached the end of a level! */
304 /* End of a level! */
307 if(st_gl_mode != ST_GL_TEST)
309 player_level_begin(&tux);
315 /* No more lives!? */
319 if(st_gl_mode != ST_GL_TEST)
322 if(st_gl_mode != ST_GL_TEST)
324 if (score > hs_score)
328 level_free(¤t_level);
333 } /* if (lives < 0) */
336 /* Either way, (re-)load the (next) level... */
338 player_level_begin(&tux);
340 level_free(¤t_level);
341 if(level_load(¤t_level,level_subset,level) != 0)
347 level_load_gfx(¤t_level);
349 level_load_song(¤t_level);
350 if(st_gl_mode != ST_GL_TEST)
357 /* Handle bouncy distros: */
359 for (i = 0; i < num_bouncy_distros; i++)
361 bouncy_distro_action(&bouncy_distros[i]);
365 /* Handle broken bricks: */
367 for (i = 0; i < num_broken_bricks; i++)
369 broken_brick_action(&broken_bricks[i]);
373 /* Handle distro counting: */
375 if (counting_distros == YES)
379 if (distro_counter <= 0)
380 counting_distros = -1;
384 /* Handle bouncy bricks: */
386 for (i = 0; i < num_bouncy_bricks; i++)
388 bouncy_brick_action(&bouncy_bricks[i]);
392 /* Handle floating scores: */
394 for (i = 0; i < num_floating_scores; i++)
396 floating_score_action(&floating_scores[i]);
400 /* Handle bullets: */
402 for (i = 0; i < num_bullets; ++i)
404 bullet_action(&bullets[i]);
407 /* Handle upgrades: */
409 for (i = 0; i < num_upgrades; i++)
411 upgrade_action(&upgrades[i]);
415 /* Handle bad guys: */
417 for (i = 0; i < num_bad_guys; i++)
419 badguy_action(&bad_guys[i]);
422 /* Handle all possible collisions. */
428 /* --- GAME DRAW! --- */
436 if (tux.dying && (frame % 4) == 0)
437 clearscreen(255, 255, 255);
438 else if(timer_check(&super_bkgd_timer))
439 texture_draw(&img_super_bkgd, 0, 0, NO_UPDATE);
442 /* Draw the real background */
443 if(current_level.bkgd_image[0] != '\0')
445 s = (int)scroll_x / 30;
446 texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s, img_bkgd.h, NO_UPDATE);
447 texture_draw_part(&img_bkgd,0,0,screen->w - s ,0,s,img_bkgd.h, NO_UPDATE);
451 clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
455 /* Draw background: */
457 for (y = 0; y < 15; ++y)
459 for (x = 0; x < 21; ++x)
461 drawshape(x * 32 - ((int)scroll_x % 32), y * 32,
462 current_level.tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
467 /* (Bouncy bricks): */
469 for (i = 0; i < num_bouncy_bricks; ++i)
471 bouncy_brick_draw(&bouncy_bricks[i]);
477 for (i = 0; i < num_bad_guys; ++i)
479 badguy_draw(&bad_guys[i]);
488 for (i = 0; i < num_bullets; ++i)
490 bullet_draw(&bullets[i]);
493 /* (Floating scores): */
495 for (i = 0; i < num_floating_scores; ++i)
497 floating_score_draw(&floating_scores[i]);
503 for (i = 0; i < num_upgrades; ++i)
505 upgrade_draw(&upgrades[i]);
509 /* (Bouncy distros): */
511 for (i = 0; i < num_bouncy_distros; ++i)
513 bouncy_distro_draw(&bouncy_distros[i]);
517 /* (Broken bricks): */
519 for (i = 0; i < num_broken_bricks; ++i)
521 broken_brick_draw(&broken_bricks[i]);
530 for(i = 0; i < x; ++i)
532 fillrect(i % 2 ? (pause_menu_frame * i)%screen->w : -((pause_menu_frame * i)%screen->w) ,(i*20+pause_menu_frame)%screen->h,screen->w,10,20,20,20, rand() % 20 + 1);
534 fillrect(0,0,screen->w,screen->h,rand() % 50, rand() % 50, rand() % 50, 128);
535 text_drawf(&blue_text, "PAUSE - Press 'P' To Play", 0, 230, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
539 menu_process_current();
541 /* (Update it all!) */
548 /* --- GAME LOOP! --- */
550 int gameloop(char * subset, int levelnb, int mode)
552 int fps_cnt, jump, done;
553 timer_type fps_timer, frame_timer;
559 strcpy(level_subset,subset);
561 if(st_gl_mode != ST_GL_LOAD_GAME)
567 if(level_load(¤t_level,level_subset,level) != 0)
569 level_load_gfx(¤t_level);
571 level_load_song(¤t_level);
577 if(st_gl_mode != ST_GL_TEST)
582 if(st_gl_mode == ST_GL_PLAY)
588 if(st_gl_mode == ST_GL_LOAD_GAME)
592 /* --- MAIN GAME LOOP!!! --- */
599 timer_init(&fps_timer);
600 timer_init(&frame_timer);
605 clearscreen(0, 0, 0);
608 while (SDL_PollEvent(&event))
616 /* Calculate the movement-factor */
617 frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
619 if(!timer_check(&frame_timer))
621 timer_start(&frame_timer,25);
628 tux.input.old_fire = tux.input.fire;
630 /*printf("%lf\n",frame_ratio);*/
636 if(current_menu == &game_menu)
638 switch (menu_check(&game_menu))
641 st_pause_ticks_stop();
644 update_load_save_game_menu(&save_game_menu, NO);
647 update_load_save_game_menu(&load_game_menu, YES);
654 else if(current_menu == &options_menu)
656 process_options_menu();
658 else if(current_menu == &save_game_menu )
660 process_save_load_game_menu(YES);
662 else if(current_menu == &load_game_menu )
664 process_save_load_game_menu(NO);
669 /* Handle actions: */
671 if(!game_pause && !show_menu)
673 if (game_action() == 0)
675 /* == 0: no more lives */
676 /* == -1: continues */
686 if(tux.input.down == DOWN)
689 /*Draw the current scene to the screen */
690 /*If the machine running the game is too slow
691 skip the drawing of the frame (so the calculations are more precise and
692 the FPS aren't affected).*/
693 /*if( ! fps_fps < 50.0 )
696 jump = YES;*/ /*FIXME: Implement this tweak right.*/
699 /* Time stops in pause mode */
700 if(game_pause || show_menu )
705 /* Set the time the last update and the time of the current update */
706 last_update_time = update_time;
707 update_time = st_get_ticks();
710 /* Pause till next frame, if the machine running the game is too fast: */
711 /* FIXME: Works great for in OpenGl mode, where the CPU doesn't have to do that much. But
712 the results in SDL mode aren't perfect (thought the 100 FPS are reached), even on an AMD2500+. */
713 if(last_update_time >= update_time - 12 && jump != YES )
715 /*if((update_time - last_update_time) < 10)
716 SDL_Delay((11 - (update_time - last_update_time))/2);*/
722 if (timer_check(&time_left))
724 /* are we low on time ? */
725 if ((timer_get_left(&time_left) < TIME_WARNING)
726 && (current_music != HURRYUP_MUSIC))
728 current_music = HURRYUP_MUSIC;
729 /* stop the others music, prepare to play the fast music */
738 player_kill(&tux,KILL);
741 /* Keep playing the correct music: */
743 if (!playing_music())
745 play_current_music();
748 /* Calculate frames per second */
752 fps_fps = (1000.0 / (float)timer_get_gone(&fps_timer)) * (float)fps_cnt;
754 if(!timer_check(&fps_timer))
756 timer_start(&fps_timer,1000);
762 while (!done && !quit);
768 level_free(¤t_level);
779 /* Load graphics/sounds shared between all levels: */
781 void loadshared(void)
784 char * herring_song_path; /* for loading herring song*/
788 texture_load(&tux_right[0],DATA_PREFIX "/images/shared/tux-right-0.png", USE_ALPHA);
789 texture_load(&tux_right[1],DATA_PREFIX "/images/shared/tux-right-1.png", USE_ALPHA);
790 texture_load(&tux_right[2],DATA_PREFIX "/images/shared/tux-right-2.png", USE_ALPHA);
792 texture_load(&tux_left[0],DATA_PREFIX "/images/shared/tux-left-0.png", USE_ALPHA);
793 texture_load(&tux_left[1],DATA_PREFIX "/images/shared/tux-left-1.png", USE_ALPHA);
794 texture_load(&tux_left[2],DATA_PREFIX "/images/shared/tux-left-2.png", USE_ALPHA);
796 texture_load(&firetux_right[0],DATA_PREFIX "/images/shared/firetux-right-0.png", USE_ALPHA);
797 texture_load(&firetux_right[1],DATA_PREFIX "/images/shared/firetux-right-1.png", USE_ALPHA);
798 texture_load(&firetux_right[2],DATA_PREFIX "/images/shared/firetux-right-2.png", USE_ALPHA);
800 texture_load(&firetux_left[0],DATA_PREFIX "/images/shared/firetux-left-0.png", USE_ALPHA);
801 texture_load(&firetux_left[1],DATA_PREFIX "/images/shared/firetux-left-1.png", USE_ALPHA);
802 texture_load(&firetux_left[2],DATA_PREFIX "/images/shared/firetux-left-2.png", USE_ALPHA);
805 texture_load(&cape_right[0] ,DATA_PREFIX "/images/shared/cape-right-0.png",
808 texture_load(&cape_right[1] ,DATA_PREFIX "/images/shared/cape-right-1.png",
811 texture_load(&cape_left[0] ,DATA_PREFIX "/images/shared/cape-left-0.png",
814 texture_load(&cape_left[1] ,DATA_PREFIX "/images/shared/cape-left-1.png",
817 texture_load(&bigtux_right[0] ,DATA_PREFIX "/images/shared/bigtux-right-0.png",
820 texture_load(&bigtux_right[1] ,DATA_PREFIX "/images/shared/bigtux-right-1.png",
823 texture_load(&bigtux_right[2] ,DATA_PREFIX "/images/shared/bigtux-right-2.png",
826 texture_load(&bigtux_right_jump ,DATA_PREFIX "/images/shared/bigtux-right-jump.png", USE_ALPHA);
828 texture_load(&bigtux_left[0] ,DATA_PREFIX "/images/shared/bigtux-left-0.png",
831 texture_load(&bigtux_left[1] ,DATA_PREFIX "/images/shared/bigtux-left-1.png",
834 texture_load(&bigtux_left[2] ,DATA_PREFIX "/images/shared/bigtux-left-2.png",
837 texture_load(&bigtux_left_jump ,DATA_PREFIX "/images/shared/bigtux-left-jump.png", USE_ALPHA);
839 texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
842 texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
845 texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
848 texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
851 texture_load(&bigfiretux_right[0] ,DATA_PREFIX "/images/shared/bigfiretux-right-0.png",
854 texture_load(&bigfiretux_right[1] ,DATA_PREFIX "/images/shared/bigfiretux-right-1.png",
857 texture_load(&bigfiretux_right[2] ,DATA_PREFIX "/images/shared/bigfiretux-right-2.png",
860 texture_load(&bigfiretux_right_jump ,DATA_PREFIX "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
862 texture_load(&bigfiretux_left[0] ,DATA_PREFIX "/images/shared/bigfiretux-left-0.png",
865 texture_load(&bigfiretux_left[1] ,DATA_PREFIX "/images/shared/bigfiretux-left-1.png",
868 texture_load(&bigfiretux_left[2] ,DATA_PREFIX "/images/shared/bigfiretux-left-2.png",
871 texture_load(&bigfiretux_left_jump ,DATA_PREFIX "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
873 texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
876 texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
879 texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
882 texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
886 texture_load(&ducktux_right ,DATA_PREFIX
887 "/images/shared/ducktux-right.png",
890 texture_load(&ducktux_left ,DATA_PREFIX
891 "/images/shared/ducktux-left.png",
894 texture_load(&skidtux_right ,DATA_PREFIX
895 "/images/shared/skidtux-right.png",
898 texture_load(&skidtux_left ,DATA_PREFIX
899 "/images/shared/skidtux-left.png",
902 texture_load(&duckfiretux_right ,DATA_PREFIX
903 "/images/shared/duckfiretux-right.png",
906 texture_load(&duckfiretux_left ,DATA_PREFIX
907 "/images/shared/duckfiretux-left.png",
910 texture_load(&skidfiretux_right ,DATA_PREFIX
911 "/images/shared/skidfiretux-right.png",
914 texture_load(&skidfiretux_left ,DATA_PREFIX
915 "/images/shared/skidfiretux-left.png",
921 texture_load(&img_box_full ,DATA_PREFIX "/images/shared/box-full.png",
923 texture_load(&img_box_empty ,DATA_PREFIX "/images/shared/box-empty.png",
930 texture_load(&img_water ,DATA_PREFIX "/images/shared/water.png", IGNORE_ALPHA);
932 texture_load(&img_waves[0] ,DATA_PREFIX "/images/shared/waves-0.png",
935 texture_load(&img_waves[1] ,DATA_PREFIX "/images/shared/waves-1.png",
938 texture_load(&img_waves[2] ,DATA_PREFIX "/images/shared/waves-2.png",
944 texture_load(&img_pole ,DATA_PREFIX "/images/shared/pole.png", USE_ALPHA);
945 texture_load(&img_poletop ,DATA_PREFIX "/images/shared/poletop.png",
951 texture_load(&img_flag[0] ,DATA_PREFIX "/images/shared/flag-0.png",
953 texture_load(&img_flag[1] ,DATA_PREFIX "/images/shared/flag-1.png",
959 texture_load(&img_cloud[0][0] ,DATA_PREFIX "/images/shared/cloud-00.png",
962 texture_load(&img_cloud[0][1] ,DATA_PREFIX "/images/shared/cloud-01.png",
965 texture_load(&img_cloud[0][2] ,DATA_PREFIX "/images/shared/cloud-02.png",
968 texture_load(&img_cloud[0][3] ,DATA_PREFIX "/images/shared/cloud-03.png",
972 texture_load(&img_cloud[1][0] ,DATA_PREFIX "/images/shared/cloud-10.png",
975 texture_load(&img_cloud[1][1] ,DATA_PREFIX "/images/shared/cloud-11.png",
978 texture_load(&img_cloud[1][2] ,DATA_PREFIX "/images/shared/cloud-12.png",
981 texture_load(&img_cloud[1][3] ,DATA_PREFIX "/images/shared/cloud-13.png",
989 texture_load(&img_bsod_left[0] ,DATA_PREFIX
990 "/images/shared/bsod-left-0.png",
993 texture_load(&img_bsod_left[1] ,DATA_PREFIX
994 "/images/shared/bsod-left-1.png",
997 texture_load(&img_bsod_left[2] ,DATA_PREFIX
998 "/images/shared/bsod-left-2.png",
1001 texture_load(&img_bsod_left[3] ,DATA_PREFIX
1002 "/images/shared/bsod-left-3.png",
1005 texture_load(&img_bsod_right[0] ,DATA_PREFIX
1006 "/images/shared/bsod-right-0.png",
1009 texture_load(&img_bsod_right[1] ,DATA_PREFIX
1010 "/images/shared/bsod-right-1.png",
1013 texture_load(&img_bsod_right[2] ,DATA_PREFIX
1014 "/images/shared/bsod-right-2.png",
1017 texture_load(&img_bsod_right[3] ,DATA_PREFIX
1018 "/images/shared/bsod-right-3.png",
1021 texture_load(&img_bsod_squished_left ,DATA_PREFIX
1022 "/images/shared/bsod-squished-left.png",
1025 texture_load(&img_bsod_squished_right ,DATA_PREFIX
1026 "/images/shared/bsod-squished-right.png",
1029 texture_load(&img_bsod_falling_left ,DATA_PREFIX
1030 "/images/shared/bsod-falling-left.png",
1033 texture_load(&img_bsod_falling_right ,DATA_PREFIX
1034 "/images/shared/bsod-falling-right.png",
1040 texture_load(&img_laptop_left[0] ,DATA_PREFIX
1041 "/images/shared/laptop-left-0.png",
1044 texture_load(&img_laptop_left[1] ,DATA_PREFIX
1045 "/images/shared/laptop-left-1.png",
1048 texture_load(&img_laptop_left[2] ,DATA_PREFIX
1049 "/images/shared/laptop-left-2.png",
1052 texture_load(&img_laptop_right[0] ,DATA_PREFIX
1053 "/images/shared/laptop-right-0.png",
1056 texture_load(&img_laptop_right[1] ,DATA_PREFIX
1057 "/images/shared/laptop-right-1.png",
1060 texture_load(&img_laptop_right[2] ,DATA_PREFIX
1061 "/images/shared/laptop-right-2.png",
1064 texture_load(&img_laptop_flat_left ,DATA_PREFIX
1065 "/images/shared/laptop-flat-left.png",
1068 texture_load(&img_laptop_flat_right ,DATA_PREFIX
1069 "/images/shared/laptop-flat-right.png",
1072 texture_load(&img_laptop_falling_left ,DATA_PREFIX
1073 "/images/shared/laptop-falling-left.png",
1076 texture_load(&img_laptop_falling_right ,DATA_PREFIX
1077 "/images/shared/laptop-falling-right.png",
1083 texture_load(&img_money_left[0] ,DATA_PREFIX
1084 "/images/shared/bag-left-0.png",
1087 texture_load(&img_money_left[1] ,DATA_PREFIX
1088 "/images/shared/bag-left-1.png",
1091 texture_load(&img_money_right[0] ,DATA_PREFIX
1092 "/images/shared/bag-right-0.png",
1095 texture_load(&img_money_right[1] ,DATA_PREFIX
1096 "/images/shared/bag-right-1.png",
1103 texture_load(&img_mints ,DATA_PREFIX "/images/shared/mints.png", USE_ALPHA);
1104 texture_load(&img_coffee ,DATA_PREFIX "/images/shared/coffee.png", USE_ALPHA);
1109 texture_load(&img_bullet ,DATA_PREFIX "/images/shared/bullet.png", USE_ALPHA);
1111 texture_load(&img_red_glow ,DATA_PREFIX "/images/shared/red-glow.png",
1118 texture_load(&img_distro[0] ,DATA_PREFIX "/images/shared/distro-0.png",
1121 texture_load(&img_distro[1] ,DATA_PREFIX "/images/shared/distro-1.png",
1124 texture_load(&img_distro[2] ,DATA_PREFIX "/images/shared/distro-2.png",
1127 texture_load(&img_distro[3] ,DATA_PREFIX "/images/shared/distro-3.png",
1133 texture_load(&tux_life ,DATA_PREFIX "/images/shared/tux-life.png",
1138 texture_load(&img_golden_herring, DATA_PREFIX "/images/shared/golden-herring.png",
1142 /* Super background: */
1144 texture_load(&img_super_bkgd ,DATA_PREFIX "/images/shared/super-bkgd.png",
1148 /* Sound effects: */
1150 /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
1151 // initialize sounds[i] with the correct pointer's value:
1152 // NULL or something else. And it will be dangerous to
1153 // play with not-initialized pointers.
1154 // This is also true with if (use_music)
1155 Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
1157 for (i = 0; i < NUM_SOUNDS; i++)
1158 sounds[i] = load_sound(soundfilenames[i]);
1161 herring_song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
1162 strlen("SALCON.MOD") + 8));
1164 sprintf(herring_song_path, "%s/music/%s", DATA_PREFIX, "SALCON.MOD");
1166 herring_song = load_song(herring_song_path);
1168 free(herring_song_path);
1173 /* Free shared data: */
1175 void unloadshared(void)
1179 for (i = 0; i < 3; i++)
1181 texture_free(&tux_right[i]);
1182 texture_free(&tux_left[i]);
1183 texture_free(&bigtux_right[i]);
1184 texture_free(&bigtux_left[i]);
1187 texture_free(&bigtux_right_jump);
1188 texture_free(&bigtux_left_jump);
1190 for (i = 0; i < 2; i++)
1192 texture_free(&cape_right[i]);
1193 texture_free(&cape_left[i]);
1194 texture_free(&bigcape_right[i]);
1195 texture_free(&bigcape_left[i]);
1198 texture_free(&ducktux_left);
1199 texture_free(&ducktux_right);
1201 texture_free(&skidtux_left);
1202 texture_free(&skidtux_right);
1204 for (i = 0; i < 4; i++)
1206 texture_free(&img_bsod_left[i]);
1207 texture_free(&img_bsod_right[i]);
1210 texture_free(&img_bsod_squished_left);
1211 texture_free(&img_bsod_squished_right);
1213 texture_free(&img_bsod_falling_left);
1214 texture_free(&img_bsod_falling_right);
1216 for (i = 0; i < 3; i++)
1218 texture_free(&img_laptop_left[i]);
1219 texture_free(&img_laptop_right[i]);
1222 texture_free(&img_laptop_flat_left);
1223 texture_free(&img_laptop_flat_right);
1225 texture_free(&img_laptop_falling_left);
1226 texture_free(&img_laptop_falling_right);
1228 for (i = 0; i < 2; i++)
1230 texture_free(&img_money_left[i]);
1231 texture_free(&img_money_right[i]);
1234 texture_free(&img_box_full);
1235 texture_free(&img_box_empty);
1237 texture_free(&img_water);
1238 for (i = 0; i < 3; i++)
1239 texture_free(&img_waves[i]);
1241 texture_free(&img_pole);
1242 texture_free(&img_poletop);
1244 for (i = 0; i < 2; i++)
1245 texture_free(&img_flag[i]);
1247 texture_free(&img_mints);
1248 texture_free(&img_coffee);
1250 for (i = 0; i < 4; i++)
1252 texture_free(&img_distro[i]);
1253 texture_free(&img_cloud[0][i]);
1254 texture_free(&img_cloud[1][i]);
1257 texture_free(&img_golden_herring);
1259 for (i = 0; i < NUM_SOUNDS; i++)
1260 free_chunk(sounds[i]);
1262 /* free the herring song */
1263 free_music( herring_song );
1267 /* Draw a tile on the screen: */
1269 void drawshape(float x, float y, unsigned char c)
1273 if (c == 'X' || c == 'x')
1274 texture_draw(&img_brick[0], x, y, NO_UPDATE);
1275 else if (c == 'Y' || c == 'y')
1276 texture_draw(&img_brick[1], x, y, NO_UPDATE);
1277 else if (c == 'A' || c =='B' || c == '!')
1278 texture_draw(&img_box_full, x, y, NO_UPDATE);
1280 texture_draw(&img_box_empty, x, y, NO_UPDATE);
1281 else if (c >= 'C' && c <= 'F')
1282 texture_draw(&img_cloud[0][c - 'C'], x, y, NO_UPDATE);
1283 else if (c >= 'c' && c <= 'f')
1284 texture_draw(&img_cloud[1][c - 'c'], x, y, NO_UPDATE);
1285 else if (c >= 'G' && c <= 'J')
1286 texture_draw(&img_bkgd_tile[0][c - 'G'], x, y, NO_UPDATE);
1287 else if (c >= 'g' && c <= 'j')
1288 texture_draw(&img_bkgd_tile[1][c - 'g'], x, y, NO_UPDATE);
1290 texture_draw(&img_solid[0], x, y, NO_UPDATE);
1292 texture_draw(&img_solid[1], x, y, NO_UPDATE);
1294 texture_draw(&img_solid[2], x, y, NO_UPDATE);
1296 texture_draw(&img_solid[3], x, y, NO_UPDATE);
1300 z = (frame / 2) % 6;
1303 texture_draw(&img_distro[z], x, y, NO_UPDATE);
1305 texture_draw(&img_distro[2], x, y, NO_UPDATE);
1307 texture_draw(&img_distro[1], x, y, NO_UPDATE);
1311 z = (frame / 3) % 3;
1313 texture_draw(&img_waves[z], x, y, NO_UPDATE);
1316 texture_draw(&img_poletop, x, y, NO_UPDATE);
1319 texture_draw(&img_pole, x, y, NO_UPDATE);
1321 /* Mark this as the end position of the level! */
1327 z = (frame / 3) % 2;
1329 texture_draw(&img_flag[z], x + 16, y, NO_UPDATE);
1332 texture_draw(&img_water, x, y, NO_UPDATE);
1336 /* What shape is at some position? */
1338 unsigned char shape(float x, float y)
1347 if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
1349 c = current_level.tiles[yy][xx];
1360 int issolid(float x, float y)
1362 if (isbrick(x, y) ||
1364 (shape(x, y) == '[') ||
1365 (shape(x, y) == '=') ||
1366 (shape(x, y) == ']') ||
1367 (shape(x, y) == 'A') ||
1368 (shape(x, y) == 'B') ||
1369 (shape(x, y) == '!') ||
1370 (shape(x, y) == 'a'))
1379 int issolid(float x, float y)
1381 if (isbrick(x, y) ||
1382 isbrick(x + 31, y) ||
1385 (shape(x, y) == '[' ||
1386 shape(x + 31, y) == '[') ||
1387 (shape(x, y) == '=' ||
1388 shape(x + 31, y) == '=') ||
1389 (shape(x, y) == ']' ||
1390 shape(x + 31, y) == ']') ||
1391 (shape(x, y) == 'A' ||
1392 shape(x + 31, y) == 'A') ||
1393 (shape(x, y) == 'B' ||
1394 shape(x + 31, y) == 'B') ||
1395 (shape(x, y) == '!' ||
1396 shape(x + 31, y) == '!') ||
1397 (shape(x, y) == 'a' ||
1398 shape(x + 31, y) == 'a'))
1407 /* Is it a brick? */
1409 int isbrick(float x, float y)
1411 if (shape(x, y) == 'X' ||
1412 shape(x, y) == 'x' ||
1413 shape(x, y) == 'Y' ||
1425 int isice(float x, float y)
1427 if (shape(x, y) == '#')
1436 /* Is it a full box? */
1438 int isfullbox(float x, float y)
1440 if (shape(x, y) == 'A' ||
1441 shape(x, y) == 'B' ||
1450 /* Break a brick: */
1452 void trybreakbrick(float x, float y)
1456 if (shape(x, y) == 'x' || shape(x, y) == 'y')
1458 /* Get a distro from it: */
1460 add_bouncy_distro(((x + 1) / 32) * 32,
1461 (int)(y / 32) * 32);
1463 if (counting_distros == NO)
1465 counting_distros = YES;
1466 distro_counter = 50;
1469 if (distro_counter <= 0)
1470 level_change(¤t_level,x, y, 'a');
1472 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1473 score = score + SCORE_DISTRO;
1478 /* Get rid of it: */
1480 level_change(¤t_level,x, y,'.');
1484 /* Replace it with broken bits: */
1486 add_broken_brick(((x + 1) / 32) * 32,
1487 (int)(y / 32) * 32);
1490 /* Get some score: */
1492 play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
1493 score = score + SCORE_BRICK;
1498 /* Bounce a brick: */
1500 void bumpbrick(float x, float y)
1502 add_bouncy_brick(((int)(x + 1) / 32) * 32,
1503 (int)(y / 32) * 32);
1505 play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
1511 void tryemptybox(float x, float y)
1513 if (isfullbox(x, y))
1515 if (shape(x, y) == 'A')
1518 DEBUG_MSG("Here I am");
1520 /* Box with a distro! */
1522 add_bouncy_distro(((x + 1) / 32) * 32,
1523 (int)(y / 32) * 32 - 32);
1525 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1526 score = score + SCORE_DISTRO;
1529 else if (shape(x, y) == 'B')
1531 /* Add an upgrade! */
1533 if (tux.size == SMALL)
1535 /* Tux is small, add mints! */
1537 add_upgrade(((x + 1) / 32) * 32,
1538 (int)(y / 32) * 32 - 32,
1543 /* Tux is big, add coffee: */
1545 add_upgrade(((x + 1) / 32) * 32,
1546 (int)(y / 32) * 32 - 32,
1550 play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
1552 else if (shape(x, y) == '!')
1554 /* Add a golden herring */
1556 add_upgrade(((x + 1) / 32) * 32,
1557 (int)(y / 32) * 32 - 32,
1561 /* Empty the box: */
1563 level_change(¤t_level,x, y, 'a');
1568 /* Try to grab a distro: */
1570 void trygrabdistro(float x, float y, int bounciness)
1572 if (shape(x, y) == '$')
1574 level_change(¤t_level,x, y, '.');
1575 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1577 if (bounciness == BOUNCE)
1579 add_bouncy_distro(((x + 1) / 32) * 32,
1580 (int)(y / 32) * 32);
1583 score = score + SCORE_DISTRO;
1588 /* Try to bump a bad guy from below: */
1590 void trybumpbadguy(float x, float y)
1597 for (i = 0; i < num_bad_guys; i++)
1599 if (bad_guys[i].base.alive &&
1600 bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
1601 bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
1603 if (bad_guys[i].kind == BAD_BSOD ||
1604 bad_guys[i].kind == BAD_LAPTOP)
1606 bad_guys[i].dying = FALLING;
1607 bad_guys[i].base.ym = -8;
1608 play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
1616 for (i = 0; i < num_upgrades; i++)
1618 if (upgrades[i].base.alive && upgrades[i].base.height == 32 &&
1619 upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
1620 upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
1622 upgrades[i].base.xm = -upgrades[i].base.xm;
1623 upgrades[i].base.ym = -8;
1624 play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
1630 void drawstatus(void)
1634 sprintf(str, "%d", score);
1635 text_draw(&white_text, "SCORE", 0, 0, 1, NO_UPDATE);
1636 text_draw(&gold_text, str, 96, 0, 1, NO_UPDATE);
1638 if(st_gl_mode != ST_GL_TEST)
1640 sprintf(str, "%d", hs_score);
1641 text_draw(&white_text, "HIGH", 0, 20, 1, NO_UPDATE);
1642 text_draw(&gold_text, str, 96, 20, 1, NO_UPDATE);
1646 text_draw(&white_text,"Press ESC To Return",0,20,1, NO_UPDATE);
1649 if (timer_get_left(&time_left) > TIME_WARNING || (frame % 10) < 5)
1651 sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
1652 text_draw(&white_text, "TIME", 224, 0, 1, NO_UPDATE);
1653 text_draw(&gold_text, str, 304, 0, 1, NO_UPDATE);
1656 sprintf(str, "%d", distros);
1657 text_draw(&white_text, "DISTROS", screen->h, 0, 1, NO_UPDATE);
1658 text_draw(&gold_text, str, 608, 0, 1, NO_UPDATE);
1660 text_draw(&white_text, "LIVES", screen->h, 20, 1, NO_UPDATE);
1664 sprintf(str, "%2.1f", fps_fps);
1665 text_draw(&white_text, "FPS", screen->h, 40, 1, NO_UPDATE);
1666 text_draw(&gold_text, str, screen->h + 60, 40, 1, NO_UPDATE);
1669 for(i=0; i < tux.lives; ++i)
1671 texture_draw(&tux_life,565+(18*i),20,NO_UPDATE);
1676 void drawendscreen(void)
1680 clearscreen(0, 0, 0);
1682 text_drawf(&blue_text, "GAMEOVER", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1684 sprintf(str, "SCORE: %d", score);
1685 text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1687 sprintf(str, "DISTROS: %d", distros);
1688 text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1694 void drawresultscreen(void)
1698 clearscreen(0, 0, 0);
1700 text_drawf(&blue_text, "Result:", 0, 200, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1702 sprintf(str, "SCORE: %d", score);
1703 text_drawf(&gold_text, str, 0, 224, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1705 sprintf(str, "DISTROS: %d", distros);
1706 text_drawf(&gold_text, str, 0, 256, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1712 void savegame(int slot)
1714 char savefile[1024];
1718 sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
1720 fi = fopen(savefile, "wb");
1724 fprintf(stderr, "Warning: I could not open the slot file ");
1729 fputs(level_subset, fi);
1731 fwrite(&level,sizeof(int),1,fi);
1732 fwrite(&score,sizeof(int),1,fi);
1733 fwrite(&distros,sizeof(int),1,fi);
1734 fwrite(&tux,sizeof(player_type),1,fi);
1735 fwrite(&scroll_x,sizeof(float),1,fi);
1736 fwrite(&time_left,sizeof(float),1,fi);
1737 ui = st_get_ticks();
1738 fwrite(&ui,sizeof(int),1,fi);
1744 void loadgame(int slot)
1746 char savefile[1024];
1751 sprintf(savefile,"%s/slot%d.save",st_save_dir,slot);
1753 fi = fopen(savefile, "rb");
1757 fprintf(stderr, "Warning: I could not open the slot file ");
1764 fgets(str, 100, fi);
1765 strcpy(level_subset, str);
1766 level_subset[strlen(level_subset)-1] = '\0';
1767 fread(&level,sizeof(int),1,fi);
1770 level_free(¤t_level);
1771 if(level_load(¤t_level,level_subset,level) != 0)
1775 activate_bad_guys();
1777 level_load_gfx(¤t_level);
1779 level_load_song(¤t_level);
1781 timer_start(&time_left,current_level.time_left*1000);
1782 update_time = st_get_ticks();
1784 fread(&score,sizeof(int),1,fi);
1785 fread(&distros,sizeof(int),1,fi);
1786 fread(&tux,sizeof(player_type),1,fi);
1787 fread(&scroll_x,sizeof(float),1,fi);
1788 fread(&time_left,sizeof(float),1,fi);
1789 fread(&ui,sizeof(int),1,fi);
1790 time_left.time += st_get_ticks() - ui;
1791 tux.invincible_timer.time += st_get_ticks() - ui;
1792 tux.skidding_timer.time += st_get_ticks() - ui;
1793 tux.safe_timer.time += st_get_ticks() - ui;
1794 tux.vphysic.start_time += st_get_ticks() - ui;
1795 tux.hphysic.start_time += st_get_ticks() - ui;
1796 tux.vphysic.start_time += st_get_ticks() - ui;
1802 void slotinfo(char **pinfo, int slot)
1805 char slotfile[1024];
1809 sprintf(slotfile,"%s/slot%d.save",st_save_dir,slot);
1811 fi = fopen(slotfile, "rb");
1813 sprintf(tmp,"Slot %d - ",slot);
1821 fgets(str, 100, fi);
1822 str[strlen(str)-1] = '\0';
1824 strcat(tmp, " / Level:");
1825 fread(&slot_level,sizeof(int),1,fi);
1826 sprintf(str,"%d",slot_level);
1831 *pinfo = (char*) malloc(sizeof(char) * (strlen(tmp)+1));