7 bill@newbreedsoftware.com
8 http://www.newbreedsoftware.com/supertux/
10 April 11, 2000 - January 1st, 2004
23 #include <sys/types.h>
32 #include "high_scores.h"
40 #include "collision.h"
42 /* extern variables */
44 extern char* soundfilenames[NUM_SOUNDS];
46 /* Local variables: */
48 texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
49 texture_type img_cloud[2][4];
52 char level_subset[100];
56 /* Local function prototypes: */
58 void levelintro(void);
60 void loadlevelsong(void);
61 void unloadlevelsong(void);
62 void loadshared(void);
63 void unloadshared(void);
64 void drawstatus(void);
65 void drawendscreen(void);
66 void drawresultscreen(void);
74 sprintf(str, "LEVEL %d", level);
75 drawcenteredtext(str, 200, letters_red, NO_UPDATE, 1);
77 sprintf(str, "%s", current_level.name);
78 drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
80 sprintf(str, "TUX x %d", tux.lives);
81 drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
89 void start_timers(void)
91 timer_start(&time_left,current_level.time_left*1000);
94 void activate_bad_guys(void)
98 /* Activate bad guys: */
100 for (y = 0; y < 15; y++)
102 for (x = 0; x < current_level.width; x++)
104 if (current_level.tiles[y][x] >= '0' && current_level.tiles[y][x] <= '9')
106 add_bad_guy(x * 32, y * 32, current_level.tiles[y][x] - '0');
107 current_level.tiles[y][x] = '.';
114 /* --- GAME EVENT! --- */
116 void game_event(void)
118 while (SDL_PollEvent(&event))
122 case SDL_QUIT: /* Quit event - quit: */
125 case SDL_KEYDOWN: /* A keypress! */
126 key = event.key.keysym.sym;
128 /* Check for menu-events, if the menu is shown */
134 case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
144 tux.input.right = DOWN;
147 tux.input.left = DOWN;
153 tux.input.down = DOWN;
156 tux.input.fire = DOWN;
162 case SDL_KEYUP: /* A keyrelease! */
163 key = event.key.keysym.sym;
168 tux.input.right = UP;
192 if(debug_mode == YES)
193 tux.size = !tux.size;
196 if(debug_mode == YES)
200 if(debug_mode == YES)
204 if(debug_mode == YES)
208 if(debug_mode == YES)
209 timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
216 case SDL_JOYAXISMOTION:
217 switch(event.jaxis.axis)
220 printf("X: %d\n", event.jaxis.value);
221 if (event.jaxis.value < -1024)
222 tux.input.left = DOWN;
223 else if (event.jaxis.value > 1024)
226 if (event.jaxis.value > 1024)
227 tux.input.right = DOWN;
228 else if (event.jaxis.value < -1024)
229 tux.input.right = UP;
232 if (event.jaxis.value > 1024)
233 tux.input.down = DOWN;
234 else if (event.jaxis.value < -1024)
237 /* Handle joystick for the menu */
240 if(tux.input.down == DOWN)
241 menuaction = MN_DOWN;
250 case SDL_JOYBUTTONDOWN:
251 if (event.jbutton.button == JOY_A)
253 else if (event.jbutton.button == JOY_B)
254 tux.input.fire = DOWN;
256 case SDL_JOYBUTTONUP:
257 if (event.jbutton.button == JOY_A)
259 else if (event.jbutton.button == JOY_B)
275 /* --- GAME ACTION! --- */
277 int game_action(void)
281 /* (tux_dying || next_level) */
282 if (tux.dying || next_level)
284 /* Tux either died, or reached the end of a level! */
293 /* End of a level! */
303 /* No more lives!? */
309 if (score > highscore)
315 } /* if (lives < 0) */
318 /* Either way, (re-)load the (next) level... */
320 player_level_begin(&tux);
322 loadlevel(¤t_level,"default",level);
325 loadlevelgfx(¤t_level);
334 /* Handle bouncy distros: */
336 for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
338 bouncy_distro_action(&bouncy_distros[i]);
342 /* Handle broken bricks: */
344 for (i = 0; i < NUM_BROKEN_BRICKS; i++)
346 broken_brick_action(&broken_bricks[i]);
350 /* Handle distro counting: */
352 if (counting_distros == YES)
356 if (distro_counter <= 0)
357 counting_distros = -1;
361 /* Handle bouncy bricks: */
363 for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
365 bouncy_brick_action(&bouncy_bricks[i]);
369 /* Handle floating scores: */
371 for (i = 0; i < NUM_FLOATING_SCORES; i++)
373 floating_score_action(&floating_scores[i]);
377 /* Handle bullets: */
379 for (i = 0; i < NUM_BULLETS; ++i)
381 bullet_action(&bullets[i]);
385 /* Handle background timer: */
391 /* Handle upgrades: */
393 for (i = 0; i < NUM_UPGRADES; i++)
395 upgrade_action(&upgrades[i]);
396 } /* for (i = 0; i < NUM_UPGRADES; i++) */
399 /* Handle bad guys: */
401 for (i = 0; i < NUM_BAD_GUYS; i++)
403 badguy_action(&bad_guys[i]);
406 /* Handle all possible collisions. */
412 /* --- GAME DRAW! --- */
420 if (tux.dying && (frame % 4) == 0)
421 clearscreen(255, 255, 255);
424 if (super_bkgd_time == 0)
425 clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
427 texture_draw(&img_super_bkgd, 0, 0, NO_UPDATE);
430 /* Draw background: */
432 for (y = 0; y < 15; y++)
434 for (x = 0; x < 21; x++)
436 drawshape(x * 32 - ((int)scroll_x % 32), y * 32,
437 current_level.tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
442 /* (Bouncy bricks): */
444 for (i = 0; i < NUM_BOUNCY_BRICKS; i++)
446 bouncy_brick_draw(&bouncy_bricks[i]);
452 for (i = 0; i < NUM_BAD_GUYS; i++)
454 badguy_draw(&bad_guys[i]);
463 for (i = 0; i < NUM_BULLETS; i++)
465 bullet_draw(&bullets[i]);
468 /* (Floating scores): */
470 for (i = 0; i < NUM_FLOATING_SCORES; i++)
472 floating_score_draw(&floating_scores[i]);
478 for (i = 0; i < NUM_UPGRADES; i++)
480 upgrade_draw(&upgrades[i]);
484 /* (Bouncy distros): */
486 for (i = 0; i < NUM_BOUNCY_DISTROS; i++)
488 bouncy_distro_draw(&bouncy_distros[i]);
492 /* (Broken bricks): */
494 for (i = 0; i < NUM_BROKEN_BRICKS; i++)
496 broken_brick_draw(&broken_bricks[i]);
503 drawcenteredtext("PAUSE",230,letters_red, NO_UPDATE, 1);
508 /* (Update it all!) */
515 /* --- GAME LOOP! --- */
520 Uint32 last_time, now_time;
524 clearscreen(0, 0, 0);
531 menumenu = MENU_GAME;
536 loadlevel(¤t_level,"default",level);
537 loadlevelgfx(¤t_level);
540 highscore = load_hs();
547 /* --- MAIN GAME LOOP!!! --- */
557 last_time = SDL_GetTicks();
563 tux.input.old_fire = tux.input.fire;
568 /* Handle actions: */
570 if(!game_pause && !show_menu)
572 if (game_action() == 0)
574 /* == 0: no more lives */
575 /* == -1: continues */
582 /*Draw the current scene to the screen */
585 /* Time stops in pause mode */
586 if(game_pause || show_menu )
591 /* Pause til next frame: */
593 now_time = SDL_GetTicks();
594 /*if (now_time < last_time + FPS)
595 SDL_Delay(last_time + FPS - now_time);*/
601 if (timer_check(&time_left))
603 /* are we low on time ? */
604 if ((timer_get_left(&time_left) < TIME_WARNING)
605 && (current_music != HURRYUP_MUSIC))
607 current_music = HURRYUP_MUSIC;
608 /* stop the others music, prepare to play the fast music */
617 player_kill(&tux,KILL);
620 /* Keep playing the correct music: */
622 if (!playing_music())
624 play_current_music();
629 while (!done && !quit);
642 /* Initialize the game stuff: */
651 /* Free music data for this level: */
653 void unloadlevelsong(void)
655 free_music(level_song);
656 free_music(level_song_fast);
661 void loadlevelsong(void)
665 char * song_subtitle;
667 song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
668 strlen(current_level.song_title) + 8));
669 sprintf(song_path, "%s/music/%s", DATA_PREFIX, current_level.song_title);
670 level_song = load_song(song_path);
674 song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
675 strlen(current_level.song_title) + 8 + 5));
676 song_subtitle = strdup(current_level.song_title);
677 strcpy(strstr(song_subtitle, "."), "\0");
678 sprintf(song_path, "%s/music/%s-fast%s", DATA_PREFIX, song_subtitle, strstr(current_level.song_title, "."));
679 level_song_fast = load_song(song_path);
684 /* Load graphics/sounds shared between all levels: */
686 void loadshared(void)
689 char * herring_song_path; /* for loading herring song*/
693 texture_load(&tux_right[0],DATA_PREFIX "/images/shared/tux-right-0.png", USE_ALPHA);
694 texture_load(&tux_right[1],DATA_PREFIX "/images/shared/tux-right-1.png", USE_ALPHA);
695 texture_load(&tux_right[2],DATA_PREFIX "/images/shared/tux-right-2.png", USE_ALPHA);
697 texture_load(&tux_left[0],DATA_PREFIX "/images/shared/tux-left-0.png", USE_ALPHA);
698 texture_load(&tux_left[1],DATA_PREFIX "/images/shared/tux-left-1.png", USE_ALPHA);
699 texture_load(&tux_left[2],DATA_PREFIX "/images/shared/tux-left-2.png", USE_ALPHA);
701 texture_load(&firetux_right[0],DATA_PREFIX "/images/shared/firetux-right-0.png", USE_ALPHA);
702 texture_load(&firetux_right[1],DATA_PREFIX "/images/shared/firetux-right-1.png", USE_ALPHA);
703 texture_load(&firetux_right[2],DATA_PREFIX "/images/shared/firetux-right-2.png", USE_ALPHA);
705 texture_load(&firetux_left[0],DATA_PREFIX "/images/shared/firetux-left-0.png", USE_ALPHA);
706 texture_load(&firetux_left[1],DATA_PREFIX "/images/shared/firetux-left-1.png", USE_ALPHA);
707 texture_load(&firetux_left[2],DATA_PREFIX "/images/shared/firetux-left-2.png", USE_ALPHA);
710 texture_load(&cape_right[0] ,DATA_PREFIX "/images/shared/cape-right-0.png",
713 texture_load(&cape_right[1] ,DATA_PREFIX "/images/shared/cape-right-1.png",
716 texture_load(&cape_left[0] ,DATA_PREFIX "/images/shared/cape-left-0.png",
719 texture_load(&cape_left[1] ,DATA_PREFIX "/images/shared/cape-left-1.png",
722 texture_load(&bigtux_right[0] ,DATA_PREFIX "/images/shared/bigtux-right-0.png",
725 texture_load(&bigtux_right[1] ,DATA_PREFIX "/images/shared/bigtux-right-1.png",
728 texture_load(&bigtux_right[2] ,DATA_PREFIX "/images/shared/bigtux-right-2.png",
731 texture_load(&bigtux_right_jump ,DATA_PREFIX "/images/shared/bigtux-right-jump.png", USE_ALPHA);
733 texture_load(&bigtux_left[0] ,DATA_PREFIX "/images/shared/bigtux-left-0.png",
736 texture_load(&bigtux_left[1] ,DATA_PREFIX "/images/shared/bigtux-left-1.png",
739 texture_load(&bigtux_left[2] ,DATA_PREFIX "/images/shared/bigtux-left-2.png",
742 texture_load(&bigtux_left_jump ,DATA_PREFIX "/images/shared/bigtux-left-jump.png", USE_ALPHA);
744 texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
747 texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
750 texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
753 texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
756 texture_load(&bigfiretux_right[0] ,DATA_PREFIX "/images/shared/bigfiretux-right-0.png",
759 texture_load(&bigfiretux_right[1] ,DATA_PREFIX "/images/shared/bigfiretux-right-1.png",
762 texture_load(&bigfiretux_right[2] ,DATA_PREFIX "/images/shared/bigfiretux-right-2.png",
765 texture_load(&bigfiretux_right_jump ,DATA_PREFIX "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
767 texture_load(&bigfiretux_left[0] ,DATA_PREFIX "/images/shared/bigfiretux-left-0.png",
770 texture_load(&bigfiretux_left[1] ,DATA_PREFIX "/images/shared/bigfiretux-left-1.png",
773 texture_load(&bigfiretux_left[2] ,DATA_PREFIX "/images/shared/bigfiretux-left-2.png",
776 texture_load(&bigfiretux_left_jump ,DATA_PREFIX "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
778 texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
781 texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
784 texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
787 texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
791 texture_load(&ducktux_right ,DATA_PREFIX
792 "/images/shared/ducktux-right.png",
795 texture_load(&ducktux_left ,DATA_PREFIX
796 "/images/shared/ducktux-left.png",
799 texture_load(&skidtux_right ,DATA_PREFIX
800 "/images/shared/skidtux-right.png",
803 texture_load(&skidtux_left ,DATA_PREFIX
804 "/images/shared/skidtux-left.png",
807 texture_load(&duckfiretux_right ,DATA_PREFIX
808 "/images/shared/duckfiretux-right.png",
811 texture_load(&duckfiretux_left ,DATA_PREFIX
812 "/images/shared/duckfiretux-left.png",
815 texture_load(&skidfiretux_right ,DATA_PREFIX
816 "/images/shared/skidfiretux-right.png",
819 texture_load(&skidfiretux_left ,DATA_PREFIX
820 "/images/shared/skidfiretux-left.png",
826 texture_load(&img_box_full ,DATA_PREFIX "/images/shared/box-full.png",
828 texture_load(&img_box_empty ,DATA_PREFIX "/images/shared/box-empty.png",
835 texture_load(&img_water ,DATA_PREFIX "/images/shared/water.png", IGNORE_ALPHA);
837 texture_load(&img_waves[0] ,DATA_PREFIX "/images/shared/waves-0.png",
840 texture_load(&img_waves[1] ,DATA_PREFIX "/images/shared/waves-1.png",
843 texture_load(&img_waves[2] ,DATA_PREFIX "/images/shared/waves-2.png",
849 texture_load(&img_pole ,DATA_PREFIX "/images/shared/pole.png", USE_ALPHA);
850 texture_load(&img_poletop ,DATA_PREFIX "/images/shared/poletop.png",
856 texture_load(&img_flag[0] ,DATA_PREFIX "/images/shared/flag-0.png",
858 texture_load(&img_flag[1] ,DATA_PREFIX "/images/shared/flag-1.png",
864 texture_load(&img_cloud[0][0] ,DATA_PREFIX "/images/shared/cloud-00.png",
867 texture_load(&img_cloud[0][1] ,DATA_PREFIX "/images/shared/cloud-01.png",
870 texture_load(&img_cloud[0][2] ,DATA_PREFIX "/images/shared/cloud-02.png",
873 texture_load(&img_cloud[0][3] ,DATA_PREFIX "/images/shared/cloud-03.png",
877 texture_load(&img_cloud[1][0] ,DATA_PREFIX "/images/shared/cloud-10.png",
880 texture_load(&img_cloud[1][1] ,DATA_PREFIX "/images/shared/cloud-11.png",
883 texture_load(&img_cloud[1][2] ,DATA_PREFIX "/images/shared/cloud-12.png",
886 texture_load(&img_cloud[1][3] ,DATA_PREFIX "/images/shared/cloud-13.png",
894 texture_load(&img_bsod_left[0] ,DATA_PREFIX
895 "/images/shared/bsod-left-0.png",
898 texture_load(&img_bsod_left[1] ,DATA_PREFIX
899 "/images/shared/bsod-left-1.png",
902 texture_load(&img_bsod_left[2] ,DATA_PREFIX
903 "/images/shared/bsod-left-2.png",
906 texture_load(&img_bsod_left[3] ,DATA_PREFIX
907 "/images/shared/bsod-left-3.png",
910 texture_load(&img_bsod_right[0] ,DATA_PREFIX
911 "/images/shared/bsod-right-0.png",
914 texture_load(&img_bsod_right[1] ,DATA_PREFIX
915 "/images/shared/bsod-right-1.png",
918 texture_load(&img_bsod_right[2] ,DATA_PREFIX
919 "/images/shared/bsod-right-2.png",
922 texture_load(&img_bsod_right[3] ,DATA_PREFIX
923 "/images/shared/bsod-right-3.png",
926 texture_load(&img_bsod_squished_left ,DATA_PREFIX
927 "/images/shared/bsod-squished-left.png",
930 texture_load(&img_bsod_squished_right ,DATA_PREFIX
931 "/images/shared/bsod-squished-right.png",
934 texture_load(&img_bsod_falling_left ,DATA_PREFIX
935 "/images/shared/bsod-falling-left.png",
938 texture_load(&img_bsod_falling_right ,DATA_PREFIX
939 "/images/shared/bsod-falling-right.png",
945 texture_load(&img_laptop_left[0] ,DATA_PREFIX
946 "/images/shared/laptop-left-0.png",
949 texture_load(&img_laptop_left[1] ,DATA_PREFIX
950 "/images/shared/laptop-left-1.png",
953 texture_load(&img_laptop_left[2] ,DATA_PREFIX
954 "/images/shared/laptop-left-2.png",
957 texture_load(&img_laptop_right[0] ,DATA_PREFIX
958 "/images/shared/laptop-right-0.png",
961 texture_load(&img_laptop_right[1] ,DATA_PREFIX
962 "/images/shared/laptop-right-1.png",
965 texture_load(&img_laptop_right[2] ,DATA_PREFIX
966 "/images/shared/laptop-right-2.png",
969 texture_load(&img_laptop_flat_left ,DATA_PREFIX
970 "/images/shared/laptop-flat-left.png",
973 texture_load(&img_laptop_flat_right ,DATA_PREFIX
974 "/images/shared/laptop-flat-right.png",
977 texture_load(&img_laptop_falling_left ,DATA_PREFIX
978 "/images/shared/laptop-falling-left.png",
981 texture_load(&img_laptop_falling_right ,DATA_PREFIX
982 "/images/shared/laptop-falling-right.png",
988 texture_load(&img_money_left[0] ,DATA_PREFIX
989 "/images/shared/bag-left-0.png",
992 texture_load(&img_money_left[1] ,DATA_PREFIX
993 "/images/shared/bag-left-1.png",
996 texture_load(&img_money_right[0] ,DATA_PREFIX
997 "/images/shared/bag-right-0.png",
1000 texture_load(&img_money_right[1] ,DATA_PREFIX
1001 "/images/shared/bag-right-1.png",
1008 texture_load(&img_mints ,DATA_PREFIX "/images/shared/mints.png", USE_ALPHA);
1009 texture_load(&img_coffee ,DATA_PREFIX "/images/shared/coffee.png", USE_ALPHA);
1014 texture_load(&img_bullet ,DATA_PREFIX "/images/shared/bullet.png", USE_ALPHA);
1016 texture_load(&img_red_glow ,DATA_PREFIX "/images/shared/red-glow.png",
1023 texture_load(&img_distro[0] ,DATA_PREFIX "/images/shared/distro-0.png",
1026 texture_load(&img_distro[1] ,DATA_PREFIX "/images/shared/distro-1.png",
1029 texture_load(&img_distro[2] ,DATA_PREFIX "/images/shared/distro-2.png",
1032 texture_load(&img_distro[3] ,DATA_PREFIX "/images/shared/distro-3.png",
1038 texture_load(&tux_life ,DATA_PREFIX "/images/shared/tux-life.png",
1043 texture_load(&img_golden_herring, DATA_PREFIX "/images/shared/golden-herring.png",
1047 /* Super background: */
1049 texture_load(&img_super_bkgd ,DATA_PREFIX "/images/shared/super-bkgd.png",
1053 /* Sound effects: */
1055 /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
1056 // initialize sounds[i] with the correct pointer's value:
1057 // NULL or something else. And it will be dangerous to
1058 // play with not-initialized pointers.
1059 // This is also true with if (use_music)
1060 Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
1062 for (i = 0; i < NUM_SOUNDS; i++)
1063 sounds[i] = load_sound(soundfilenames[i]);
1066 herring_song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
1067 strlen("SALCON.MOD") + 8)); /* FIXME: We need a real herring_song! Thats a fake.:) */
1069 sprintf(herring_song_path, "%s/music/%s", DATA_PREFIX, "SALCON.MOD");
1071 herring_song = load_song(herring_song_path);
1073 free(herring_song_path);
1078 /* Free shared data: */
1080 void unloadshared(void)
1084 for (i = 0; i < 3; i++)
1086 texture_free(&tux_right[i]);
1087 texture_free(&tux_left[i]);
1088 texture_free(&bigtux_right[i]);
1089 texture_free(&bigtux_left[i]);
1092 texture_free(&bigtux_right_jump);
1093 texture_free(&bigtux_left_jump);
1095 for (i = 0; i < 2; i++)
1097 texture_free(&cape_right[i]);
1098 texture_free(&cape_left[i]);
1099 texture_free(&bigcape_right[i]);
1100 texture_free(&bigcape_left[i]);
1103 texture_free(&ducktux_left);
1104 texture_free(&ducktux_right);
1106 texture_free(&skidtux_left);
1107 texture_free(&skidtux_right);
1109 for (i = 0; i < 4; i++)
1111 texture_free(&img_bsod_left[i]);
1112 texture_free(&img_bsod_right[i]);
1115 texture_free(&img_bsod_squished_left);
1116 texture_free(&img_bsod_squished_right);
1118 texture_free(&img_bsod_falling_left);
1119 texture_free(&img_bsod_falling_right);
1121 for (i = 0; i < 3; i++)
1123 texture_free(&img_laptop_left[i]);
1124 texture_free(&img_laptop_right[i]);
1127 texture_free(&img_laptop_flat_left);
1128 texture_free(&img_laptop_flat_right);
1130 texture_free(&img_laptop_falling_left);
1131 texture_free(&img_laptop_falling_right);
1133 for (i = 0; i < 2; i++)
1135 texture_free(&img_money_left[i]);
1136 texture_free(&img_money_right[i]);
1139 texture_free(&img_box_full);
1140 texture_free(&img_box_empty);
1142 texture_free(&img_water);
1143 for (i = 0; i < 3; i++)
1144 texture_free(&img_waves[i]);
1146 texture_free(&img_pole);
1147 texture_free(&img_poletop);
1149 for (i = 0; i < 2; i++)
1150 texture_free(&img_flag[i]);
1152 texture_free(&img_mints);
1153 texture_free(&img_coffee);
1155 for (i = 0; i < 4; i++)
1157 texture_free(&img_distro[i]);
1158 texture_free(&img_cloud[0][i]);
1159 texture_free(&img_cloud[1][i]);
1162 texture_free(&img_golden_herring);
1164 for (i = 0; i < NUM_SOUNDS; i++)
1165 free_chunk(sounds[i]);
1167 /* free the herring song */
1168 free_music( herring_song );
1172 /* Draw a tile on the screen: */
1174 void drawshape(float x, float y, unsigned char c)
1178 if (c == 'X' || c == 'x')
1179 texture_draw(&img_brick[0], x, y, NO_UPDATE);
1180 else if (c == 'Y' || c == 'y')
1181 texture_draw(&img_brick[1], x, y, NO_UPDATE);
1182 else if (c == 'A' || c =='B' || c == '!')
1183 texture_draw(&img_box_full, x, y, NO_UPDATE);
1185 texture_draw(&img_box_empty, x, y, NO_UPDATE);
1186 else if (c >= 'C' && c <= 'F')
1187 texture_draw(&img_cloud[0][c - 'C'], x, y, NO_UPDATE);
1188 else if (c >= 'c' && c <= 'f')
1189 texture_draw(&img_cloud[1][c - 'c'], x, y, NO_UPDATE);
1190 else if (c >= 'G' && c <= 'J')
1191 texture_draw(&img_bkgd[0][c - 'G'], x, y, NO_UPDATE);
1192 else if (c >= 'g' && c <= 'j')
1193 texture_draw(&img_bkgd[1][c - 'g'], x, y, NO_UPDATE);
1195 texture_draw(&img_solid[0], x, y, NO_UPDATE);
1197 texture_draw(&img_solid[1], x, y, NO_UPDATE);
1199 texture_draw(&img_solid[2], x, y, NO_UPDATE);
1201 texture_draw(&img_solid[3], x, y, NO_UPDATE);
1205 z = (frame / 2) % 6;
1208 texture_draw(&img_distro[z], x, y, NO_UPDATE);
1210 texture_draw(&img_distro[2], x, y, NO_UPDATE);
1212 texture_draw(&img_distro[1], x, y, NO_UPDATE);
1216 z = (frame / 3) % 3;
1218 texture_draw(&img_waves[z], x, y, NO_UPDATE);
1221 texture_draw(&img_poletop, x, y, NO_UPDATE);
1224 texture_draw(&img_pole, x, y, NO_UPDATE);
1226 /* Mark this as the end position of the level! */
1232 z = (frame / 3) % 2;
1234 texture_draw(&img_flag[z], x + 16, y, NO_UPDATE);
1237 texture_draw(&img_water, x, y, NO_UPDATE);
1241 /* What shape is at some position? */
1243 unsigned char shape(float x, float y)
1252 if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
1254 c = current_level.tiles[yy][xx];
1264 int issolid(float x, float y)
1266 if (isbrick(x, y) ||
1267 isbrick(x + 31, y) ||
1270 (shape(x, y) == '[' ||
1271 shape(x + 31, y) == '[') ||
1272 (shape(x, y) == '=' ||
1273 shape(x + 31, y) == '=') ||
1274 (shape(x, y) == ']' ||
1275 shape(x + 31, y) == ']') ||
1276 (shape(x, y) == 'A' ||
1277 shape(x + 31, y) == 'A') ||
1278 (shape(x, y) == 'B' ||
1279 shape(x + 31, y) == 'B') ||
1280 (shape(x, y) == '!' ||
1281 shape(x + 31, y) == '!') ||
1282 (shape(x, y) == 'a' ||
1283 shape(x + 31, y) == 'a'))
1292 /* Is it a brick? */
1294 int isbrick(float x, float y)
1296 if (shape(x, y) == 'X' ||
1297 shape(x, y) == 'x' ||
1298 shape(x, y) == 'Y' ||
1310 int isice(float x, float y)
1312 if (shape(x, y) == '#')
1321 /* Is it a full box? */
1323 int isfullbox(float x, float y)
1325 if (shape(x, y) == 'A' ||
1326 shape(x, y) == 'B' ||
1335 /* Break a brick: */
1337 void trybreakbrick(float x, float y)
1341 if (shape(x, y) == 'x' || shape(x, y) == 'y')
1343 /* Get a distro from it: */
1345 add_bouncy_distro(((x + 1) / 32) * 32,
1346 (int)(y / 32) * 32);
1348 if (counting_distros == NO)
1350 counting_distros = YES;
1351 distro_counter = 50;
1354 if (distro_counter <= 0)
1355 level_change(¤t_level,x, y, 'a');
1357 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1358 score = score + SCORE_DISTRO;
1363 /* Get rid of it: */
1365 level_change(¤t_level,x, y,'.');
1369 /* Replace it with broken bits: */
1371 add_broken_brick(((x + 1) / 32) * 32,
1372 (int)(y / 32) * 32);
1375 /* Get some score: */
1377 play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
1378 score = score + SCORE_BRICK;
1383 /* Bounce a brick: */
1385 void bumpbrick(float x, float y)
1387 add_bouncy_brick(((int)(x + 1) / 32) * 32,
1388 (int)(y / 32) * 32);
1390 play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
1396 void tryemptybox(float x, float y)
1398 if (isfullbox(x, y))
1400 if (shape(x, y) == 'A')
1402 /* Box with a distro! */
1404 add_bouncy_distro(((x + 1) / 32) * 32,
1405 (int)(y / 32) * 32 - 32);
1407 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1408 score = score + SCORE_DISTRO;
1411 else if (shape(x, y) == 'B')
1413 /* Add an upgrade! */
1415 if (tux.size == SMALL)
1417 /* Tux is small, add mints! */
1419 add_upgrade(((x + 1) / 32) * 32,
1420 (int)(y / 32) * 32 - 32,
1425 /* Tux is big, add coffee: */
1427 add_upgrade(((x + 1) / 32) * 32,
1428 (int)(y / 32) * 32 - 32,
1432 play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
1434 else if (shape(x, y) == '!')
1436 /* Add a golden herring */
1438 add_upgrade(((x + 1) / 32) * 32,
1439 (int)(y / 32) * 32 - 32,
1443 /* Empty the box: */
1445 level_change(¤t_level,x, y, 'a');
1450 /* Try to grab a distro: */
1452 void trygrabdistro(float x, float y, int bounciness)
1454 if (shape(x, y) == '$')
1456 level_change(¤t_level,x, y, '.');
1457 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1459 if (bounciness == BOUNCE)
1461 add_bouncy_distro(((x + 1) / 32) * 32,
1462 (int)(y / 32) * 32);
1465 score = score + SCORE_DISTRO;
1470 /* Try to bump a bad guy from below: */
1472 void trybumpbadguy(float x, float y)
1479 for (i = 0; i < NUM_BAD_GUYS; i++)
1481 if (bad_guys[i].alive &&
1482 bad_guys[i].x >= x - 32 && bad_guys[i].x <= x + 32 &&
1483 bad_guys[i].y >= y - 16 && bad_guys[i].y <= y + 16)
1485 if (bad_guys[i].kind == BAD_BSOD ||
1486 bad_guys[i].kind == BAD_LAPTOP)
1488 bad_guys[i].dying = FALLING;
1489 bad_guys[i].ym = -8;
1490 play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
1498 for (i = 0; i < NUM_UPGRADES; i++)
1500 if (upgrades[i].alive && upgrades[i].height == 32 &&
1501 upgrades[i].x >= x - 32 && upgrades[i].x <= x + 32 &&
1502 upgrades[i].y >= y - 16 && upgrades[i].y <= y + 16)
1504 upgrades[i].xm = -upgrades[i].xm;
1505 upgrades[i].ym = -8;
1506 play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
1512 /* Add an upgrade: */
1514 void add_upgrade(float x, float y, int kind)
1520 for (i = 0; i < NUM_UPGRADES && found == -1; i++)
1522 if (!upgrades[i].alive)
1528 upgrades[found].alive = YES;
1529 upgrades[found].kind = kind;
1530 upgrades[found].x = x;
1531 upgrades[found].y = y;
1532 upgrades[found].xm = 2;
1533 upgrades[found].ym = -2;
1534 upgrades[found].height = 0;
1540 void add_bullet(float x, float y, float xm, int dir)
1544 printf("X: %f Y: %f -- YOOYOYOYO\n",x,y);
1548 for (i = 0; i < NUM_BULLETS && found == -1; i++)
1550 if (!bullets[i].alive)
1556 bullets[found].alive = YES;
1560 bullets[found].x = x + 32;
1561 bullets[found].xm = BULLET_XM + xm;
1565 bullets[found].x = x;
1566 bullets[found].xm = -BULLET_XM + xm;
1569 bullets[found].y = y;
1570 bullets[found].ym = BULLET_STARTING_YM;
1572 play_sound(sounds[SND_SHOOT], SOUND_CENTER_SPEAKER);
1578 void drawstatus(void)
1582 sprintf(str, "%d", score);
1583 drawtext("SCORE", 0, 0, letters_blue, NO_UPDATE, 1);
1584 drawtext(str, 96, 0, letters_gold, NO_UPDATE, 1);
1586 sprintf(str, "%d", highscore);
1587 drawtext("HIGH", 0, 20, letters_blue, NO_UPDATE, 1);
1588 drawtext(str, 96, 20, letters_gold, NO_UPDATE, 1);
1590 if (timer_get_left(&time_left) > TIME_WARNING || (frame % 10) < 5)
1592 sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
1593 drawtext("TIME", 224, 0, letters_blue, NO_UPDATE, 1);
1594 drawtext(str, 304, 0, letters_gold, NO_UPDATE, 1);
1597 sprintf(str, "%d", distros);
1598 drawtext("DISTROS", screen->h, 0, letters_blue, NO_UPDATE, 1);
1599 drawtext(str, 608, 0, letters_gold, NO_UPDATE, 1);
1601 drawtext("LIVES", screen->h, 20, letters_blue, NO_UPDATE, 1);
1603 for(i=0; i < tux.lives; ++i)
1605 texture_draw(&tux_life,565+(18*i),20,NO_UPDATE);
1610 void drawendscreen(void)
1614 clearscreen(0, 0, 0);
1616 drawcenteredtext("GAMEOVER", 200, letters_red, NO_UPDATE, 1);
1618 sprintf(str, "SCORE: %d", score);
1619 drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
1621 sprintf(str, "DISTROS: %d", distros);
1622 drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
1628 void drawresultscreen(void)
1632 clearscreen(0, 0, 0);
1634 drawcenteredtext("Result:", 200, letters_red, NO_UPDATE, 1);
1636 sprintf(str, "SCORE: %d", score);
1637 drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
1639 sprintf(str, "DISTROS: %d", distros);
1640 drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
1649 time_t current_time = time(NULL);
1650 struct tm* time_struct;
1653 time_struct = localtime(¤t_time);
1654 sprintf(savefile,"%s/%d-%d-%d-%d.save",st_save_dir,time_struct->tm_year+1900,time_struct->tm_mon,time_struct->tm_mday,time_struct->tm_hour);
1655 printf("%s",savefile);
1658 fi = fopen(savefile, "wb");
1662 fprintf(stderr, "Warning: I could not open the high score file ");
1667 fwrite(&level,4,1,fi);
1668 fwrite(&score,4,1,fi);
1669 fwrite(&distros,4,1,fi);
1670 fwrite(&tux.x,4,1,fi);
1671 fwrite(&tux.y,4,1,fi);
1672 fwrite(&scroll_x,4,1,fi);
1673 fwrite(¤t_level.time_left,4,1,fi);
1679 void loadgame(char* filename)
1683 time_t current_time = time(NULL);
1684 struct tm* time_struct;
1686 time_struct = localtime(¤t_time);
1687 sprintf(savefile,"%s/%d-%d-%d-%d.save",st_save_dir,time_struct->tm_year+1900,time_struct->tm_mon,time_struct->tm_mday,time_struct->tm_hour);
1688 printf("%s",savefile);
1691 fi = fopen(savefile, "rb");
1695 fprintf(stderr, "Warning: I could not open the high score file ");
1700 player_level_begin(&tux);
1702 loadlevel(¤t_level,"default",level);
1703 activate_bad_guys();
1705 loadlevelgfx(¤t_level);
1711 fread(&level,4,1,fi);
1712 fread(&score,4,1,fi);
1713 fread(&distros,4,1,fi);
1714 fread(&tux.x,4,1,fi);
1715 fread(&tux.y,4,1,fi);
1716 fread(&scroll_x,4,1,fi);
1717 fread(¤t_level.time_left,4,1,fi);