7 bill@newbreedsoftware.com
8 http://www.newbreedsoftware.com/supertux/
10 April 11, 2000 - January 1st, 2004
23 #include <sys/types.h>
32 #include "high_scores.h"
40 #include "collision.h"
42 /* extern variables */
44 extern char* soundfilenames[NUM_SOUNDS];
46 /* Local variables: */
48 texture_type img_waves[3], img_water, img_pole, img_poletop, img_flag[2];
49 texture_type img_cloud[2][4];
52 char level_subset[100];
56 /* Local function prototypes: */
58 void levelintro(void);
60 void loadlevelsong(void);
61 void unloadlevelsong(void);
62 void loadshared(void);
63 void unloadshared(void);
64 void drawstatus(void);
65 void drawendscreen(void);
66 void drawresultscreen(void);
74 sprintf(str, "LEVEL %d", level);
75 drawcenteredtext(str, 200, letters_red, NO_UPDATE, 1);
77 sprintf(str, "%s", current_level.name);
78 drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
80 sprintf(str, "TUX x %d", tux.lives);
81 drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
89 void start_timers(void)
91 timer_start(&time_left,current_level.time_left*1000);
94 void activate_bad_guys(void)
98 /* Activate bad guys: */
100 for (y = 0; y < 15; y++)
102 for (x = 0; x < current_level.width; x++)
104 if (current_level.tiles[y][x] >= '0' && current_level.tiles[y][x] <= '9')
106 add_bad_guy(x * 32, y * 32, current_level.tiles[y][x] - '0');
107 current_level.tiles[y][x] = '.';
114 /* --- GAME EVENT! --- */
116 void game_event(void)
118 while (SDL_PollEvent(&event))
122 case SDL_QUIT: /* Quit event - quit: */
125 case SDL_KEYDOWN: /* A keypress! */
126 key = event.key.keysym.sym;
128 /* Check for menu-events, if the menu is shown */
134 case SDLK_ESCAPE: /* Escape: Open/Close the menu: */
144 tux.input.right = DOWN;
147 tux.input.left = DOWN;
153 tux.input.down = DOWN;
156 tux.input.fire = DOWN;
162 case SDL_KEYUP: /* A keyrelease! */
163 key = event.key.keysym.sym;
168 tux.input.right = UP;
192 if(debug_mode == YES)
193 tux.size = !tux.size;
196 if(debug_mode == YES)
200 if(debug_mode == YES)
204 if(debug_mode == YES)
208 if(debug_mode == YES)
209 timer_start(&tux.invincible_timer,TUX_INVINCIBLE_TIME);
216 case SDL_JOYAXISMOTION:
217 switch(event.jaxis.axis)
220 printf("X: %d\n", event.jaxis.value);
221 if (event.jaxis.value < -1024)
222 tux.input.left = DOWN;
223 else if (event.jaxis.value > 1024)
226 if (event.jaxis.value > 1024)
227 tux.input.right = DOWN;
228 else if (event.jaxis.value < -1024)
229 tux.input.right = UP;
232 if (event.jaxis.value > 1024)
233 tux.input.down = DOWN;
234 else if (event.jaxis.value < -1024)
237 /* Handle joystick for the menu */
240 if(tux.input.down == DOWN)
241 menuaction = MN_DOWN;
250 case SDL_JOYBUTTONDOWN:
251 if (event.jbutton.button == JOY_A)
253 else if (event.jbutton.button == JOY_B)
254 tux.input.fire = DOWN;
256 case SDL_JOYBUTTONUP:
257 if (event.jbutton.button == JOY_A)
259 else if (event.jbutton.button == JOY_B)
275 /* --- GAME ACTION! --- */
277 int game_action(void)
281 /* (tux_dying || next_level) */
282 if (tux.dying || next_level)
284 /* Tux either died, or reached the end of a level! */
293 /* End of a level! */
303 /* No more lives!? */
309 if (score > highscore)
316 } /* if (lives < 0) */
319 /* Either way, (re-)load the (next) level... */
321 player_level_begin(&tux);
323 loadlevel(¤t_level,"default",level);
328 loadlevelgfx(¤t_level);
337 /* Handle bouncy distros: */
339 for (i = 0; i < num_bouncy_distros; i++)
341 bouncy_distro_action(&bouncy_distros[i]);
345 /* Handle broken bricks: */
347 for (i = 0; i < num_broken_bricks; i++)
349 broken_brick_action(&broken_bricks[i]);
353 /* Handle distro counting: */
355 if (counting_distros == YES)
359 if (distro_counter <= 0)
360 counting_distros = -1;
364 /* Handle bouncy bricks: */
366 for (i = 0; i < num_bouncy_bricks; i++)
368 bouncy_brick_action(&bouncy_bricks[i]);
372 /* Handle floating scores: */
374 for (i = 0; i < num_floating_scores; i++)
376 floating_score_action(&floating_scores[i]);
380 /* Handle bullets: */
382 for (i = 0; i < num_bullets; ++i)
384 bullet_action(&bullets[i]);
388 /* Handle background timer: */
394 /* Handle upgrades: */
396 for (i = 0; i < num_upgrades; i++)
398 upgrade_action(&upgrades[i]);
402 /* Handle bad guys: */
404 for (i = 0; i < num_bad_guys; i++)
406 badguy_action(&bad_guys[i]);
409 /* Handle all possible collisions. */
415 /* --- GAME DRAW! --- */
423 if (tux.dying && (frame % 4) == 0)
424 clearscreen(255, 255, 255);
427 if (super_bkgd_time == 0)
428 clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue);
430 texture_draw(&img_super_bkgd, 0, 0, NO_UPDATE);
433 /* Draw background: */
435 for (y = 0; y < 15; y++)
437 for (x = 0; x < 21; x++)
439 drawshape(x * 32 - ((int)scroll_x % 32), y * 32,
440 current_level.tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
445 /* (Bouncy bricks): */
447 for (i = 0; i < num_bouncy_bricks; i++)
449 bouncy_brick_draw(&bouncy_bricks[i]);
455 for (i = 0; i < num_bad_guys; i++)
457 badguy_draw(&bad_guys[i]);
466 for (i = 0; i < num_bullets; i++)
468 bullet_draw(&bullets[i]);
471 /* (Floating scores): */
473 for (i = 0; i < num_floating_scores; i++)
475 floating_score_draw(&floating_scores[i]);
481 for (i = 0; i < num_upgrades; i++)
483 upgrade_draw(&upgrades[i]);
487 /* (Bouncy distros): */
489 for (i = 0; i < num_bouncy_distros; i++)
491 bouncy_distro_draw(&bouncy_distros[i]);
495 /* (Broken bricks): */
497 for (i = 0; i < num_broken_bricks; i++)
499 broken_brick_draw(&broken_bricks[i]);
506 drawcenteredtext("PAUSE",230,letters_red, NO_UPDATE, 1);
511 /* (Update it all!) */
518 /* --- GAME LOOP! --- */
523 Uint32 last_time, now_time;
527 clearscreen(0, 0, 0);
535 menumenu = MENU_GAME;
540 loadlevel(¤t_level,"default",level);
541 loadlevelgfx(¤t_level);
544 highscore = load_hs();
551 /* --- MAIN GAME LOOP!!! --- */
561 last_time = SDL_GetTicks();
567 tux.input.old_fire = tux.input.fire;
572 /* Handle actions: */
574 if(!game_pause && !show_menu)
576 if (game_action() == 0)
578 /* == 0: no more lives */
579 /* == -1: continues */
586 /*Draw the current scene to the screen */
589 /* Time stops in pause mode */
590 if(game_pause || show_menu )
595 /* Pause til next frame: */
597 now_time = SDL_GetTicks();
598 /*if (now_time < last_time + FPS)
599 SDL_Delay(last_time + FPS - now_time);*/
605 if (timer_check(&time_left))
607 /* are we low on time ? */
608 if ((timer_get_left(&time_left) < TIME_WARNING)
609 && (current_music != HURRYUP_MUSIC))
611 current_music = HURRYUP_MUSIC;
612 /* stop the others music, prepare to play the fast music */
621 player_kill(&tux,KILL);
624 /* Keep playing the correct music: */
626 if (!playing_music())
628 play_current_music();
633 while (!done && !quit);
647 /* Initialize the game stuff: */
656 /* Free music data for this level: */
658 void unloadlevelsong(void)
660 free_music(level_song);
661 free_music(level_song_fast);
666 void loadlevelsong(void)
670 char * song_subtitle;
672 song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
673 strlen(current_level.song_title) + 8));
674 sprintf(song_path, "%s/music/%s", DATA_PREFIX, current_level.song_title);
675 level_song = load_song(song_path);
679 song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
680 strlen(current_level.song_title) + 8 + 5));
681 song_subtitle = strdup(current_level.song_title);
682 strcpy(strstr(song_subtitle, "."), "\0");
683 sprintf(song_path, "%s/music/%s-fast%s", DATA_PREFIX, song_subtitle, strstr(current_level.song_title, "."));
684 level_song_fast = load_song(song_path);
689 /* Load graphics/sounds shared between all levels: */
691 void loadshared(void)
694 char * herring_song_path; /* for loading herring song*/
698 texture_load(&tux_right[0],DATA_PREFIX "/images/shared/tux-right-0.png", USE_ALPHA);
699 texture_load(&tux_right[1],DATA_PREFIX "/images/shared/tux-right-1.png", USE_ALPHA);
700 texture_load(&tux_right[2],DATA_PREFIX "/images/shared/tux-right-2.png", USE_ALPHA);
702 texture_load(&tux_left[0],DATA_PREFIX "/images/shared/tux-left-0.png", USE_ALPHA);
703 texture_load(&tux_left[1],DATA_PREFIX "/images/shared/tux-left-1.png", USE_ALPHA);
704 texture_load(&tux_left[2],DATA_PREFIX "/images/shared/tux-left-2.png", USE_ALPHA);
706 texture_load(&firetux_right[0],DATA_PREFIX "/images/shared/firetux-right-0.png", USE_ALPHA);
707 texture_load(&firetux_right[1],DATA_PREFIX "/images/shared/firetux-right-1.png", USE_ALPHA);
708 texture_load(&firetux_right[2],DATA_PREFIX "/images/shared/firetux-right-2.png", USE_ALPHA);
710 texture_load(&firetux_left[0],DATA_PREFIX "/images/shared/firetux-left-0.png", USE_ALPHA);
711 texture_load(&firetux_left[1],DATA_PREFIX "/images/shared/firetux-left-1.png", USE_ALPHA);
712 texture_load(&firetux_left[2],DATA_PREFIX "/images/shared/firetux-left-2.png", USE_ALPHA);
715 texture_load(&cape_right[0] ,DATA_PREFIX "/images/shared/cape-right-0.png",
718 texture_load(&cape_right[1] ,DATA_PREFIX "/images/shared/cape-right-1.png",
721 texture_load(&cape_left[0] ,DATA_PREFIX "/images/shared/cape-left-0.png",
724 texture_load(&cape_left[1] ,DATA_PREFIX "/images/shared/cape-left-1.png",
727 texture_load(&bigtux_right[0] ,DATA_PREFIX "/images/shared/bigtux-right-0.png",
730 texture_load(&bigtux_right[1] ,DATA_PREFIX "/images/shared/bigtux-right-1.png",
733 texture_load(&bigtux_right[2] ,DATA_PREFIX "/images/shared/bigtux-right-2.png",
736 texture_load(&bigtux_right_jump ,DATA_PREFIX "/images/shared/bigtux-right-jump.png", USE_ALPHA);
738 texture_load(&bigtux_left[0] ,DATA_PREFIX "/images/shared/bigtux-left-0.png",
741 texture_load(&bigtux_left[1] ,DATA_PREFIX "/images/shared/bigtux-left-1.png",
744 texture_load(&bigtux_left[2] ,DATA_PREFIX "/images/shared/bigtux-left-2.png",
747 texture_load(&bigtux_left_jump ,DATA_PREFIX "/images/shared/bigtux-left-jump.png", USE_ALPHA);
749 texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
752 texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
755 texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
758 texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
761 texture_load(&bigfiretux_right[0] ,DATA_PREFIX "/images/shared/bigfiretux-right-0.png",
764 texture_load(&bigfiretux_right[1] ,DATA_PREFIX "/images/shared/bigfiretux-right-1.png",
767 texture_load(&bigfiretux_right[2] ,DATA_PREFIX "/images/shared/bigfiretux-right-2.png",
770 texture_load(&bigfiretux_right_jump ,DATA_PREFIX "/images/shared/bigfiretux-right-jump.png", USE_ALPHA);
772 texture_load(&bigfiretux_left[0] ,DATA_PREFIX "/images/shared/bigfiretux-left-0.png",
775 texture_load(&bigfiretux_left[1] ,DATA_PREFIX "/images/shared/bigfiretux-left-1.png",
778 texture_load(&bigfiretux_left[2] ,DATA_PREFIX "/images/shared/bigfiretux-left-2.png",
781 texture_load(&bigfiretux_left_jump ,DATA_PREFIX "/images/shared/bigfiretux-left-jump.png", USE_ALPHA);
783 texture_load(&bigcape_right[0] ,DATA_PREFIX "/images/shared/bigcape-right-0.png",
786 texture_load(&bigcape_right[1] ,DATA_PREFIX "/images/shared/bigcape-right-1.png",
789 texture_load(&bigcape_left[0] ,DATA_PREFIX "/images/shared/bigcape-left-0.png",
792 texture_load(&bigcape_left[1] ,DATA_PREFIX "/images/shared/bigcape-left-1.png",
796 texture_load(&ducktux_right ,DATA_PREFIX
797 "/images/shared/ducktux-right.png",
800 texture_load(&ducktux_left ,DATA_PREFIX
801 "/images/shared/ducktux-left.png",
804 texture_load(&skidtux_right ,DATA_PREFIX
805 "/images/shared/skidtux-right.png",
808 texture_load(&skidtux_left ,DATA_PREFIX
809 "/images/shared/skidtux-left.png",
812 texture_load(&duckfiretux_right ,DATA_PREFIX
813 "/images/shared/duckfiretux-right.png",
816 texture_load(&duckfiretux_left ,DATA_PREFIX
817 "/images/shared/duckfiretux-left.png",
820 texture_load(&skidfiretux_right ,DATA_PREFIX
821 "/images/shared/skidfiretux-right.png",
824 texture_load(&skidfiretux_left ,DATA_PREFIX
825 "/images/shared/skidfiretux-left.png",
831 texture_load(&img_box_full ,DATA_PREFIX "/images/shared/box-full.png",
833 texture_load(&img_box_empty ,DATA_PREFIX "/images/shared/box-empty.png",
840 texture_load(&img_water ,DATA_PREFIX "/images/shared/water.png", IGNORE_ALPHA);
842 texture_load(&img_waves[0] ,DATA_PREFIX "/images/shared/waves-0.png",
845 texture_load(&img_waves[1] ,DATA_PREFIX "/images/shared/waves-1.png",
848 texture_load(&img_waves[2] ,DATA_PREFIX "/images/shared/waves-2.png",
854 texture_load(&img_pole ,DATA_PREFIX "/images/shared/pole.png", USE_ALPHA);
855 texture_load(&img_poletop ,DATA_PREFIX "/images/shared/poletop.png",
861 texture_load(&img_flag[0] ,DATA_PREFIX "/images/shared/flag-0.png",
863 texture_load(&img_flag[1] ,DATA_PREFIX "/images/shared/flag-1.png",
869 texture_load(&img_cloud[0][0] ,DATA_PREFIX "/images/shared/cloud-00.png",
872 texture_load(&img_cloud[0][1] ,DATA_PREFIX "/images/shared/cloud-01.png",
875 texture_load(&img_cloud[0][2] ,DATA_PREFIX "/images/shared/cloud-02.png",
878 texture_load(&img_cloud[0][3] ,DATA_PREFIX "/images/shared/cloud-03.png",
882 texture_load(&img_cloud[1][0] ,DATA_PREFIX "/images/shared/cloud-10.png",
885 texture_load(&img_cloud[1][1] ,DATA_PREFIX "/images/shared/cloud-11.png",
888 texture_load(&img_cloud[1][2] ,DATA_PREFIX "/images/shared/cloud-12.png",
891 texture_load(&img_cloud[1][3] ,DATA_PREFIX "/images/shared/cloud-13.png",
899 texture_load(&img_bsod_left[0] ,DATA_PREFIX
900 "/images/shared/bsod-left-0.png",
903 texture_load(&img_bsod_left[1] ,DATA_PREFIX
904 "/images/shared/bsod-left-1.png",
907 texture_load(&img_bsod_left[2] ,DATA_PREFIX
908 "/images/shared/bsod-left-2.png",
911 texture_load(&img_bsod_left[3] ,DATA_PREFIX
912 "/images/shared/bsod-left-3.png",
915 texture_load(&img_bsod_right[0] ,DATA_PREFIX
916 "/images/shared/bsod-right-0.png",
919 texture_load(&img_bsod_right[1] ,DATA_PREFIX
920 "/images/shared/bsod-right-1.png",
923 texture_load(&img_bsod_right[2] ,DATA_PREFIX
924 "/images/shared/bsod-right-2.png",
927 texture_load(&img_bsod_right[3] ,DATA_PREFIX
928 "/images/shared/bsod-right-3.png",
931 texture_load(&img_bsod_squished_left ,DATA_PREFIX
932 "/images/shared/bsod-squished-left.png",
935 texture_load(&img_bsod_squished_right ,DATA_PREFIX
936 "/images/shared/bsod-squished-right.png",
939 texture_load(&img_bsod_falling_left ,DATA_PREFIX
940 "/images/shared/bsod-falling-left.png",
943 texture_load(&img_bsod_falling_right ,DATA_PREFIX
944 "/images/shared/bsod-falling-right.png",
950 texture_load(&img_laptop_left[0] ,DATA_PREFIX
951 "/images/shared/laptop-left-0.png",
954 texture_load(&img_laptop_left[1] ,DATA_PREFIX
955 "/images/shared/laptop-left-1.png",
958 texture_load(&img_laptop_left[2] ,DATA_PREFIX
959 "/images/shared/laptop-left-2.png",
962 texture_load(&img_laptop_right[0] ,DATA_PREFIX
963 "/images/shared/laptop-right-0.png",
966 texture_load(&img_laptop_right[1] ,DATA_PREFIX
967 "/images/shared/laptop-right-1.png",
970 texture_load(&img_laptop_right[2] ,DATA_PREFIX
971 "/images/shared/laptop-right-2.png",
974 texture_load(&img_laptop_flat_left ,DATA_PREFIX
975 "/images/shared/laptop-flat-left.png",
978 texture_load(&img_laptop_flat_right ,DATA_PREFIX
979 "/images/shared/laptop-flat-right.png",
982 texture_load(&img_laptop_falling_left ,DATA_PREFIX
983 "/images/shared/laptop-falling-left.png",
986 texture_load(&img_laptop_falling_right ,DATA_PREFIX
987 "/images/shared/laptop-falling-right.png",
993 texture_load(&img_money_left[0] ,DATA_PREFIX
994 "/images/shared/bag-left-0.png",
997 texture_load(&img_money_left[1] ,DATA_PREFIX
998 "/images/shared/bag-left-1.png",
1001 texture_load(&img_money_right[0] ,DATA_PREFIX
1002 "/images/shared/bag-right-0.png",
1005 texture_load(&img_money_right[1] ,DATA_PREFIX
1006 "/images/shared/bag-right-1.png",
1013 texture_load(&img_mints ,DATA_PREFIX "/images/shared/mints.png", USE_ALPHA);
1014 texture_load(&img_coffee ,DATA_PREFIX "/images/shared/coffee.png", USE_ALPHA);
1019 texture_load(&img_bullet ,DATA_PREFIX "/images/shared/bullet.png", USE_ALPHA);
1021 texture_load(&img_red_glow ,DATA_PREFIX "/images/shared/red-glow.png",
1028 texture_load(&img_distro[0] ,DATA_PREFIX "/images/shared/distro-0.png",
1031 texture_load(&img_distro[1] ,DATA_PREFIX "/images/shared/distro-1.png",
1034 texture_load(&img_distro[2] ,DATA_PREFIX "/images/shared/distro-2.png",
1037 texture_load(&img_distro[3] ,DATA_PREFIX "/images/shared/distro-3.png",
1043 texture_load(&tux_life ,DATA_PREFIX "/images/shared/tux-life.png",
1048 texture_load(&img_golden_herring, DATA_PREFIX "/images/shared/golden-herring.png",
1052 /* Super background: */
1054 texture_load(&img_super_bkgd ,DATA_PREFIX "/images/shared/super-bkgd.png",
1058 /* Sound effects: */
1060 /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
1061 // initialize sounds[i] with the correct pointer's value:
1062 // NULL or something else. And it will be dangerous to
1063 // play with not-initialized pointers.
1064 // This is also true with if (use_music)
1065 Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
1067 for (i = 0; i < NUM_SOUNDS; i++)
1068 sounds[i] = load_sound(soundfilenames[i]);
1071 herring_song_path = (char *) malloc(sizeof(char) * (strlen(DATA_PREFIX) +
1072 strlen("SALCON.MOD") + 8)); /* FIXME: We need a real herring_song! Thats a fake.:) */
1074 sprintf(herring_song_path, "%s/music/%s", DATA_PREFIX, "SALCON.MOD");
1076 herring_song = load_song(herring_song_path);
1078 free(herring_song_path);
1083 /* Free shared data: */
1085 void unloadshared(void)
1089 for (i = 0; i < 3; i++)
1091 texture_free(&tux_right[i]);
1092 texture_free(&tux_left[i]);
1093 texture_free(&bigtux_right[i]);
1094 texture_free(&bigtux_left[i]);
1097 texture_free(&bigtux_right_jump);
1098 texture_free(&bigtux_left_jump);
1100 for (i = 0; i < 2; i++)
1102 texture_free(&cape_right[i]);
1103 texture_free(&cape_left[i]);
1104 texture_free(&bigcape_right[i]);
1105 texture_free(&bigcape_left[i]);
1108 texture_free(&ducktux_left);
1109 texture_free(&ducktux_right);
1111 texture_free(&skidtux_left);
1112 texture_free(&skidtux_right);
1114 for (i = 0; i < 4; i++)
1116 texture_free(&img_bsod_left[i]);
1117 texture_free(&img_bsod_right[i]);
1120 texture_free(&img_bsod_squished_left);
1121 texture_free(&img_bsod_squished_right);
1123 texture_free(&img_bsod_falling_left);
1124 texture_free(&img_bsod_falling_right);
1126 for (i = 0; i < 3; i++)
1128 texture_free(&img_laptop_left[i]);
1129 texture_free(&img_laptop_right[i]);
1132 texture_free(&img_laptop_flat_left);
1133 texture_free(&img_laptop_flat_right);
1135 texture_free(&img_laptop_falling_left);
1136 texture_free(&img_laptop_falling_right);
1138 for (i = 0; i < 2; i++)
1140 texture_free(&img_money_left[i]);
1141 texture_free(&img_money_right[i]);
1144 texture_free(&img_box_full);
1145 texture_free(&img_box_empty);
1147 texture_free(&img_water);
1148 for (i = 0; i < 3; i++)
1149 texture_free(&img_waves[i]);
1151 texture_free(&img_pole);
1152 texture_free(&img_poletop);
1154 for (i = 0; i < 2; i++)
1155 texture_free(&img_flag[i]);
1157 texture_free(&img_mints);
1158 texture_free(&img_coffee);
1160 for (i = 0; i < 4; i++)
1162 texture_free(&img_distro[i]);
1163 texture_free(&img_cloud[0][i]);
1164 texture_free(&img_cloud[1][i]);
1167 texture_free(&img_golden_herring);
1169 for (i = 0; i < NUM_SOUNDS; i++)
1170 free_chunk(sounds[i]);
1172 /* free the herring song */
1173 free_music( herring_song );
1177 /* Draw a tile on the screen: */
1179 void drawshape(float x, float y, unsigned char c)
1183 if (c == 'X' || c == 'x')
1184 texture_draw(&img_brick[0], x, y, NO_UPDATE);
1185 else if (c == 'Y' || c == 'y')
1186 texture_draw(&img_brick[1], x, y, NO_UPDATE);
1187 else if (c == 'A' || c =='B' || c == '!')
1188 texture_draw(&img_box_full, x, y, NO_UPDATE);
1190 texture_draw(&img_box_empty, x, y, NO_UPDATE);
1191 else if (c >= 'C' && c <= 'F')
1192 texture_draw(&img_cloud[0][c - 'C'], x, y, NO_UPDATE);
1193 else if (c >= 'c' && c <= 'f')
1194 texture_draw(&img_cloud[1][c - 'c'], x, y, NO_UPDATE);
1195 else if (c >= 'G' && c <= 'J')
1196 texture_draw(&img_bkgd[0][c - 'G'], x, y, NO_UPDATE);
1197 else if (c >= 'g' && c <= 'j')
1198 texture_draw(&img_bkgd[1][c - 'g'], x, y, NO_UPDATE);
1200 texture_draw(&img_solid[0], x, y, NO_UPDATE);
1202 texture_draw(&img_solid[1], x, y, NO_UPDATE);
1204 texture_draw(&img_solid[2], x, y, NO_UPDATE);
1206 texture_draw(&img_solid[3], x, y, NO_UPDATE);
1210 z = (frame / 2) % 6;
1213 texture_draw(&img_distro[z], x, y, NO_UPDATE);
1215 texture_draw(&img_distro[2], x, y, NO_UPDATE);
1217 texture_draw(&img_distro[1], x, y, NO_UPDATE);
1221 z = (frame / 3) % 3;
1223 texture_draw(&img_waves[z], x, y, NO_UPDATE);
1226 texture_draw(&img_poletop, x, y, NO_UPDATE);
1229 texture_draw(&img_pole, x, y, NO_UPDATE);
1231 /* Mark this as the end position of the level! */
1237 z = (frame / 3) % 2;
1239 texture_draw(&img_flag[z], x + 16, y, NO_UPDATE);
1242 texture_draw(&img_water, x, y, NO_UPDATE);
1246 /* What shape is at some position? */
1248 unsigned char shape(float x, float y)
1257 if (yy >= 0 && yy < 15 && xx >= 0 && xx <= current_level.width)
1259 c = current_level.tiles[yy][xx];
1269 int issolid(float x, float y)
1271 if (isbrick(x, y) ||
1272 isbrick(x + 31, y) ||
1275 (shape(x, y) == '[' ||
1276 shape(x + 31, y) == '[') ||
1277 (shape(x, y) == '=' ||
1278 shape(x + 31, y) == '=') ||
1279 (shape(x, y) == ']' ||
1280 shape(x + 31, y) == ']') ||
1281 (shape(x, y) == 'A' ||
1282 shape(x + 31, y) == 'A') ||
1283 (shape(x, y) == 'B' ||
1284 shape(x + 31, y) == 'B') ||
1285 (shape(x, y) == '!' ||
1286 shape(x + 31, y) == '!') ||
1287 (shape(x, y) == 'a' ||
1288 shape(x + 31, y) == 'a'))
1297 /* Is it a brick? */
1299 int isbrick(float x, float y)
1301 if (shape(x, y) == 'X' ||
1302 shape(x, y) == 'x' ||
1303 shape(x, y) == 'Y' ||
1315 int isice(float x, float y)
1317 if (shape(x, y) == '#')
1326 /* Is it a full box? */
1328 int isfullbox(float x, float y)
1330 if (shape(x, y) == 'A' ||
1331 shape(x, y) == 'B' ||
1340 /* Break a brick: */
1342 void trybreakbrick(float x, float y)
1346 if (shape(x, y) == 'x' || shape(x, y) == 'y')
1348 /* Get a distro from it: */
1350 add_bouncy_distro(((x + 1) / 32) * 32,
1351 (int)(y / 32) * 32);
1353 if (counting_distros == NO)
1355 counting_distros = YES;
1356 distro_counter = 50;
1359 if (distro_counter <= 0)
1360 level_change(¤t_level,x, y, 'a');
1362 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1363 score = score + SCORE_DISTRO;
1368 /* Get rid of it: */
1370 level_change(¤t_level,x, y,'.');
1374 /* Replace it with broken bits: */
1376 add_broken_brick(((x + 1) / 32) * 32,
1377 (int)(y / 32) * 32);
1380 /* Get some score: */
1382 play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
1383 score = score + SCORE_BRICK;
1388 /* Bounce a brick: */
1390 void bumpbrick(float x, float y)
1392 add_bouncy_brick(((int)(x + 1) / 32) * 32,
1393 (int)(y / 32) * 32);
1395 play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
1401 void tryemptybox(float x, float y)
1403 if (isfullbox(x, y))
1405 if (shape(x, y) == 'A')
1407 /* Box with a distro! */
1409 add_bouncy_distro(((x + 1) / 32) * 32,
1410 (int)(y / 32) * 32 - 32);
1412 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1413 score = score + SCORE_DISTRO;
1416 else if (shape(x, y) == 'B')
1418 /* Add an upgrade! */
1420 if (tux.size == SMALL)
1422 /* Tux is small, add mints! */
1424 add_upgrade(((x + 1) / 32) * 32,
1425 (int)(y / 32) * 32 - 32,
1430 /* Tux is big, add coffee: */
1432 add_upgrade(((x + 1) / 32) * 32,
1433 (int)(y / 32) * 32 - 32,
1437 play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
1439 else if (shape(x, y) == '!')
1441 /* Add a golden herring */
1443 add_upgrade(((x + 1) / 32) * 32,
1444 (int)(y / 32) * 32 - 32,
1448 /* Empty the box: */
1450 level_change(¤t_level,x, y, 'a');
1455 /* Try to grab a distro: */
1457 void trygrabdistro(float x, float y, int bounciness)
1459 if (shape(x, y) == '$')
1461 level_change(¤t_level,x, y, '.');
1462 play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
1464 if (bounciness == BOUNCE)
1466 add_bouncy_distro(((x + 1) / 32) * 32,
1467 (int)(y / 32) * 32);
1470 score = score + SCORE_DISTRO;
1475 /* Try to bump a bad guy from below: */
1477 void trybumpbadguy(float x, float y)
1484 for (i = 0; i < num_bad_guys; i++)
1486 if (bad_guys[i].base.alive &&
1487 bad_guys[i].base.x >= x - 32 && bad_guys[i].base.x <= x + 32 &&
1488 bad_guys[i].base.y >= y - 16 && bad_guys[i].base.y <= y + 16)
1490 if (bad_guys[i].kind == BAD_BSOD ||
1491 bad_guys[i].kind == BAD_LAPTOP)
1493 bad_guys[i].dying = FALLING;
1494 bad_guys[i].base.ym = -8;
1495 play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
1503 for (i = 0; i < num_upgrades; i++)
1505 if (upgrades[i].base.alive && upgrades[i].base.height == 32 &&
1506 upgrades[i].base.x >= x - 32 && upgrades[i].base.x <= x + 32 &&
1507 upgrades[i].base.y >= y - 16 && upgrades[i].base.y <= y + 16)
1509 upgrades[i].base.xm = -upgrades[i].base.xm;
1510 upgrades[i].base.ym = -8;
1511 play_sound(sounds[SND_BUMP_UPGRADE], SOUND_CENTER_SPEAKER);
1517 void drawstatus(void)
1521 sprintf(str, "%d", score);
1522 drawtext("SCORE", 0, 0, letters_blue, NO_UPDATE, 1);
1523 drawtext(str, 96, 0, letters_gold, NO_UPDATE, 1);
1525 sprintf(str, "%d", highscore);
1526 drawtext("HIGH", 0, 20, letters_blue, NO_UPDATE, 1);
1527 drawtext(str, 96, 20, letters_gold, NO_UPDATE, 1);
1529 if (timer_get_left(&time_left) > TIME_WARNING || (frame % 10) < 5)
1531 sprintf(str, "%d", timer_get_left(&time_left) / 1000 );
1532 drawtext("TIME", 224, 0, letters_blue, NO_UPDATE, 1);
1533 drawtext(str, 304, 0, letters_gold, NO_UPDATE, 1);
1536 sprintf(str, "%d", distros);
1537 drawtext("DISTROS", screen->h, 0, letters_blue, NO_UPDATE, 1);
1538 drawtext(str, 608, 0, letters_gold, NO_UPDATE, 1);
1540 drawtext("LIVES", screen->h, 20, letters_blue, NO_UPDATE, 1);
1542 for(i=0; i < tux.lives; ++i)
1544 texture_draw(&tux_life,565+(18*i),20,NO_UPDATE);
1549 void drawendscreen(void)
1553 clearscreen(0, 0, 0);
1555 drawcenteredtext("GAMEOVER", 200, letters_red, NO_UPDATE, 1);
1557 sprintf(str, "SCORE: %d", score);
1558 drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
1560 sprintf(str, "DISTROS: %d", distros);
1561 drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
1567 void drawresultscreen(void)
1571 clearscreen(0, 0, 0);
1573 drawcenteredtext("Result:", 200, letters_red, NO_UPDATE, 1);
1575 sprintf(str, "SCORE: %d", score);
1576 drawcenteredtext(str, 224, letters_gold, NO_UPDATE, 1);
1578 sprintf(str, "DISTROS: %d", distros);
1579 drawcenteredtext(str, 256, letters_blue, NO_UPDATE, 1);
1588 time_t current_time = time(NULL);
1589 struct tm* time_struct;
1592 time_struct = localtime(¤t_time);
1593 sprintf(savefile,"%s/%d-%d-%d-%d.save",st_save_dir,time_struct->tm_year+1900,time_struct->tm_mon,time_struct->tm_mday,time_struct->tm_hour);
1594 printf("%s",savefile);
1597 fi = fopen(savefile, "wb");
1601 fprintf(stderr, "Warning: I could not open the high score file ");
1606 fwrite(&level,4,1,fi);
1607 fwrite(&score,4,1,fi);
1608 fwrite(&distros,4,1,fi);
1609 fwrite(&tux.base.x,4,1,fi);
1610 fwrite(&tux.base.y,4,1,fi);
1611 fwrite(&scroll_x,4,1,fi);
1612 fwrite(¤t_level.time_left,4,1,fi);
1618 void loadgame(char* filename)
1622 time_t current_time = time(NULL);
1623 struct tm* time_struct;
1625 time_struct = localtime(¤t_time);
1626 sprintf(savefile,"%s/%d-%d-%d-%d.save",st_save_dir,time_struct->tm_year+1900,time_struct->tm_mon,time_struct->tm_mday,time_struct->tm_hour);
1627 printf("%s",savefile);
1630 fi = fopen(savefile, "rb");
1634 fprintf(stderr, "Warning: I could not open the high score file ");
1639 player_level_begin(&tux);
1641 loadlevel(¤t_level,"default",level);
1644 activate_bad_guys();
1646 loadlevelgfx(¤t_level);
1652 fread(&level,4,1,fi);
1653 fread(&score,4,1,fi);
1654 fread(&distros,4,1,fi);
1655 fread(&tux.base.x,4,1,fi);
1656 fread(&tux.base.y,4,1,fi);
1657 fread(&scroll_x,4,1,fi);
1658 fread(¤t_level.time_left,4,1,fi);