4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_GAMELOOP_H
20 #define SUPERTUX_GAMELOOP_H
26 #include "math/vector.hpp"
27 #include "video/surface.hpp"
28 #include "object/endsequence.hpp"
38 * The GameSession class controlls the controll flow of the Game (the part
39 * where you actually play a level)
41 class GameSession : public Screen
44 GameSession(const std::string& levelfile, Statistics* statistics = NULL);
47 void record_demo(const std::string& filename);
48 int get_demo_random_seed(const std::string& filename);
49 void play_demo(const std::string& filename);
51 void draw(DrawingContext& context);
52 void update(float frame_ratio);
57 static GameSession* current()
60 /// ends the current level
61 void finish(bool win = true);
62 void respawn(const std::string& sectorname, const std::string& spawnpointname);
63 void set_reset_point(const std::string& sectorname, const Vector& pos);
64 std::string get_reset_point_sectorname()
65 { return reset_sector; }
67 Vector get_reset_point_pos()
70 void display_info_box(const std::string& text);
72 Sector* get_current_sector()
73 { return currentsector; }
75 Level* get_current_level()
76 { return level.get(); }
78 void start_sequence(const std::string& sequencename);
81 * returns the "working directory" usually this is the directory where the
82 * currently played level resides. This is used when locating additional
83 * resources for the current level/world
85 std::string get_working_directory();
91 void check_end_conditions();
92 void process_events();
93 void capture_demo_step();
96 void drawstatus(DrawingContext& context);
97 void draw_pause(DrawingContext& context);
99 HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename);
100 void on_escape_press();
103 std::auto_ptr<Level> level;
104 std::auto_ptr<Surface> statistics_backdrop;
107 typedef std::vector<HSQOBJECT> ScriptList;
110 Sector* currentsector;
113 int pause_menu_frame;
115 EndSequence* end_sequence;
119 std::string levelfile;
121 // reset point (the point where tux respawns if he dies)
122 std::string reset_sector;
125 // the sector and spawnpoint we should spawn after this frame
126 std::string newsector;
127 std::string newspawnpoint;
129 static GameSession* current_;
131 Statistics* best_level_statistics;
133 std::ostream* capture_demo_stream;
134 std::string capture_file;
135 std::istream* playback_demo_stream;
136 CodeController* demo_controller;
138 std::auto_ptr<Menu> game_menu;
140 float play_time; /**< total time in seconds that this session ran interactively */
143 #endif /*SUPERTUX_GAMELOOP_H*/