1 // $Id: game_object.h 2293 2005-03-25 20:39:56Z matzebraun $
3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_GAMEOBJECT_H
20 #define SUPERTUX_GAMEOBJECT_H
25 class ObjectRemoveListener;
28 * This is a base class for all game objects. Each sector of a level will hold a
29 * list of active GameObject while the game is played.
31 * This class is responsible for:
32 * - Updating and Drawing the object. This should happen in the update() and
33 * draw() functions. Both are called once per frame.
34 * - Providing a safe way to remove the object by calling the remove_me
36 * - a 32bit bitset for flags...
42 virtual ~GameObject();
44 /** This function is called once per frame and allows the object to update
45 * it's state. The elapsed_time is the time since the last frame in
46 * seconds and should be the base for all timed calculations (don't use
47 * SDL_GetTicks directly as this will fail in pause mode)
49 virtual void action(float elapsed_time) = 0;
51 /** The GameObject should draw itself onto the provided DrawingContext if this
54 virtual void draw(DrawingContext& context) = 0;
56 /** returns true if the object is not scheduled to be removed yet */
61 /** schedules this object to be removed at the end of the frame */
66 /** registers a remove listener which will be called if the object
67 * gets removed/destroyed
69 void add_remove_listener(ObjectRemoveListener* listener)
71 RemoveListenerListEntry* entry = new RemoveListenerListEntry();
72 entry->next = remove_listeners;
73 entry->listener = listener;
75 remove_listeners = entry;
80 /// the tile so you can stand on it
82 /// can be used to temporatily disable collision detection
83 FLAG_NO_COLLDET = 0x0002
92 /** this flag indicates if the object should be removed at the end of the
97 struct RemoveListenerListEntry
99 RemoveListenerListEntry* next;
100 ObjectRemoveListener* listener;
102 RemoveListenerListEntry* remove_listeners;
108 #endif /*SUPERTUX_GAMEOBJECT_H*/