1 #ifndef __FLIP_LEVEL_TRANSFORMER_H__
2 #define __FLIP_LEVEL_TRANSFORMER_H__
4 #include "level_transformer.h"
13 using namespace SuperTux;
15 /** Vertically or horizontally flip a level */
16 class FlipLevelTransformer : public LevelTransformer
19 virtual void transform_sector(Sector* sector);
22 void transform_tilemap(TileMap* tilemap);
23 void transform_moving_object(float height, MovingObject* object);
24 void transform_badguy(float height, BadGuy* badguy);
25 void transform_spawnpoint(float height, SpawnPoint* spawnpoint);