4 // Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
5 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
22 #if !defined( SUPERTUX_DEFINES_H )
24 #define SUPERTUX_DEFINES_H
28 #define VERSION "0.1.1"
31 /* Frames per second: */
33 #define FPS (1000 / 25)
35 enum Direction { LEFT = 0, RIGHT = 1 };
37 /* Direction (keyboard/joystick) states: */
51 /* Screen-related stuff */
52 // +1 is needed because when tiles are wrapping around the screen there
53 // are two partial tiles on the screen
54 #define VISIBLE_TILES_X 25 +1
55 #define VISIBLE_TILES_Y 19 +1
62 /* Speed constraints: */
64 #define MAX_WALK_XM 2.3
65 #define MAX_RUN_XM 3.2
67 #define MAX_JUMP_TIME 375
70 #define WALK_SPEED 1.0
72 #define JUMP_SPEED 1.2
74 /* gameplay related defines */
78 #define MAX_FIRE_BULLETS 2
79 #define MAX_ICE_BULLETS 1
80 #define FROZEN_TIME 3000
82 #define YM_FOR_JUMP 6.0
83 #define WALK_ACCELERATION_X 0.03
84 #define RUN_ACCELERATION_X 0.04
85 #define KILL_BOUNCE_YM 8.0
90 /* Size constraints: */
92 #define OFFSCREEN_DISTANCE 256
94 #define LEVEL_WIDTH 375
96 /* Timing constants (in ms): */
98 #define KICKING_TIME 200
100 /* Scrolling text speed */
102 #define SCROLL_SPEED_CREDITS 2.0
103 #define SCROLL_SPEED_MESSAGE 1.0
108 #define DEBUG_MSG( msg ) { \
109 printf( msg ); printf("\n"); \
112 #define DEBUG_MSG( msg ) {}