2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>,
3 // 2007 Ingo Ruhnke <grumbel@gmx.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "control/keyboard_menu.hpp"
20 #include "util/gettext.hpp"
21 #include "supertux/gameconfig.hpp"
23 KeyboardMenu::KeyboardMenu(JoystickKeyboardController* _controller) :
24 controller(_controller)
26 add_label(_("Setup Keyboard"));
28 add_controlfield(Controller::UP, _("Up"));
29 add_controlfield(Controller::DOWN, _("Down"));
30 add_controlfield(Controller::LEFT, _("Left"));
31 add_controlfield(Controller::RIGHT, _("Right"));
32 add_controlfield(Controller::JUMP, _("Jump"));
33 add_controlfield(Controller::ACTION, _("Action"));
34 add_controlfield(Controller::PEEK_LEFT, _("Peek Left"));
35 add_controlfield(Controller::PEEK_RIGHT, _("Peek Right"));
36 add_controlfield(Controller::PEEK_UP, _("Peek Up"));
37 add_controlfield(Controller::PEEK_DOWN, _("Peek Down"));
38 if (g_config->console_enabled) {
39 add_controlfield(Controller::CONSOLE, _("Console"));
41 add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up_kbd);
47 KeyboardMenu::~KeyboardMenu()
51 KeyboardMenu::get_key_name(SDLKey key)
57 return _("Up cursor");
59 return _("Down cursor");
61 return _("Left cursor");
63 return _("Right cursor");
69 return _("Right Shift");
71 return _("Left Shift");
73 return _("Right Control");
75 return _("Left Control");
77 return _("Right Alt");
81 return SDL_GetKeyName((SDLKey) key);
86 KeyboardMenu::menu_action(MenuItem* item)
88 if(item->id >= 0 && item->id < Controller::CONTROLCOUNT){
89 item->change_input(_("Press Key"));
90 controller->wait_for_key = item->id;
91 } else if( item->id == Controller::CONTROLCOUNT) {
92 controller->jump_with_up_kbd = item->toggled;
97 KeyboardMenu::update()
100 get_item_by_id((int) Controller::UP).change_input(get_key_name(
101 controller->reversemap_key(Controller::UP)));
102 get_item_by_id((int) Controller::DOWN).change_input(get_key_name(
103 controller->reversemap_key(Controller::DOWN)));
104 get_item_by_id((int) Controller::LEFT).change_input(get_key_name(
105 controller->reversemap_key(Controller::LEFT)));
106 get_item_by_id((int) Controller::RIGHT).change_input(get_key_name(
107 controller->reversemap_key(Controller::RIGHT)));
108 get_item_by_id((int) Controller::JUMP).change_input(get_key_name(
109 controller->reversemap_key(Controller::JUMP)));
110 get_item_by_id((int) Controller::ACTION).change_input(get_key_name(
111 controller->reversemap_key(Controller::ACTION)));
112 get_item_by_id((int) Controller::PEEK_LEFT).change_input(get_key_name(
113 controller->reversemap_key(Controller::PEEK_LEFT)));
114 get_item_by_id((int) Controller::PEEK_RIGHT).change_input(get_key_name(
115 controller->reversemap_key(Controller::PEEK_RIGHT)));
116 get_item_by_id((int) Controller::PEEK_UP).change_input(get_key_name(
117 controller->reversemap_key(Controller::PEEK_UP)));
118 get_item_by_id((int) Controller::PEEK_DOWN).change_input(get_key_name(
119 controller->reversemap_key(Controller::PEEK_DOWN)));
120 if (g_config->console_enabled) {
121 get_item_by_id((int) Controller::CONSOLE).change_input(get_key_name(
122 controller->reversemap_key(Controller::CONSOLE)));
124 get_item_by_id(Controller::CONTROLCOUNT).toggled = controller->jump_with_up_kbd;