4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __JOYSTICKKEYBOARDCONTROLLER_H__
21 #define __JOYSTICKKEYBOARDCONTROLLER_H__
23 #include "controller.hpp"
38 class JoystickKeyboardController : public Controller
41 JoystickKeyboardController();
42 virtual ~JoystickKeyboardController();
44 /** Process an SDL Event and return true if the event has been used
46 void process_event(const SDL_Event& event);
48 void write(lisp::Writer& writer);
49 void read(const lisp::Lisp& lisp);
52 Menu* get_key_options_menu();
53 Menu* get_joystick_options_menu();
54 void updateAvailableJoysticks();
57 void process_key_event(const SDL_Event& event);
58 void process_hat_event(const SDL_JoyHatEvent& jhat);
59 void process_axis_event(const SDL_JoyAxisEvent& jaxis);
60 void process_button_event(const SDL_JoyButtonEvent& jbutton);
61 void process_console_key_event(const SDL_Event& event);
62 void process_menu_key_event(const SDL_Event& event);
64 void print_joystick_mappings();
66 typedef std::map<SDLKey, Control> KeyMap;
69 typedef std::map<int, Control> ButtonMap;
70 ButtonMap joy_button_map;
72 typedef std::map<int, Control> AxisMap;
75 typedef std::map<int, Control> HatMap;
78 std::vector<SDL_Joystick*> joysticks;
83 /// the number of buttons all joysticks have
85 /// the max number of buttons a joystick has
94 bool jump_with_up_joy; // Joystick up jumps
95 bool jump_with_up_kbd; // Keyboard up jumps
97 SDLKey reversemap_key(Control c);
98 int reversemap_joybutton(Control c);
99 int reversemap_joyaxis(Control c);
100 int reversemap_joyhat(Control c);
102 void unbind_joystick_control(Control c);
104 void bind_joybutton(int button, Control c);
105 void bind_joyaxis(int axis, Control c);
106 void bind_joyhat(int dir, Control c);
107 void bind_key(SDLKey key, Control c);
109 void set_joy_controls(Control id, bool value);
112 int wait_for_joystick;
117 KeyboardMenu* key_options_menu;
118 JoystickMenu* joystick_options_menu;
119 friend class KeyboardMenu;
120 friend class JoystickMenu;