2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_CONTROL_JOYSTICKKEYBOARDCONTROLLER_HPP
18 #define HEADER_SUPERTUX_CONTROL_JOYSTICKKEYBOARDCONTROLLER_HPP
20 #include "control/controller.hpp"
28 #include "util/reader_fwd.hpp"
29 #include "util/writer_fwd.hpp"
33 class JoystickKeyboardController : public Controller
36 JoystickKeyboardController();
37 virtual ~JoystickKeyboardController();
39 /** Process an SDL Event and return true if the event has been used
41 void process_event(const SDL_Event& event);
43 void write(lisp::Writer& writer);
44 void read(const Reader& lisp);
47 Menu* get_key_options_menu();
48 Menu* get_joystick_options_menu();
49 void updateAvailableJoysticks();
52 void process_key_event(const SDL_Event& event);
53 void process_hat_event(const SDL_JoyHatEvent& jhat);
54 void process_axis_event(const SDL_JoyAxisEvent& jaxis);
55 void process_button_event(const SDL_JoyButtonEvent& jbutton);
56 void process_console_key_event(const SDL_Event& event);
57 void process_menu_key_event(const SDL_Event& event);
59 void print_joystick_mappings();
61 typedef std::map<SDLKey, Control> KeyMap;
64 typedef std::map<int, Control> ButtonMap;
65 ButtonMap joy_button_map;
67 typedef std::map<int, Control> AxisMap;
70 typedef std::map<int, Control> HatMap;
73 std::vector<SDL_Joystick*> joysticks;
78 /// the number of buttons all joysticks have
80 /// the max number of buttons a joystick has
89 bool jump_with_up_joy; // Joystick up jumps
90 bool jump_with_up_kbd; // Keyboard up jumps
92 SDLKey reversemap_key(Control c);
93 int reversemap_joybutton(Control c);
94 int reversemap_joyaxis(Control c);
95 int reversemap_joyhat(Control c);
97 void unbind_joystick_control(Control c);
99 void bind_joybutton(int button, Control c);
100 void bind_joyaxis(int axis, Control c);
101 void bind_joyhat(int dir, Control c);
102 void bind_key(SDLKey key, Control c);
104 void set_joy_controls(Control id, bool value);
107 int wait_for_joystick;
112 KeyboardMenu* key_options_menu;
113 JoystickMenu* joystick_options_menu;
114 friend class KeyboardMenu;
115 friend class JoystickMenu;
118 JoystickKeyboardController(const JoystickKeyboardController&);
119 JoystickKeyboardController& operator=(const JoystickKeyboardController&);