4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>,
5 // 2007 Ingo Ruhnke <grumbel@gmx.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include "joystickkeyboardcontroller.hpp"
26 #include "gui/menu.hpp"
27 #include "gettext.hpp"
28 #include "lisp/lisp.hpp"
29 #include "lisp/list_iterator.hpp"
30 #include "game_session.hpp"
31 #include "console.hpp"
32 #include "gameconfig.hpp"
34 class JoystickKeyboardController::JoystickMenu : public Menu
37 JoystickMenu(JoystickKeyboardController* controller);
38 virtual ~JoystickMenu();
41 std::string get_button_name(int button);
42 void update_menu_item(Control id);
43 virtual void menu_action(MenuItem* item);
44 JoystickKeyboardController* controller;
47 class JoystickKeyboardController::KeyboardMenu : public Menu
50 KeyboardMenu(JoystickKeyboardController* controller);
54 std::string get_key_name(SDLKey key);
55 virtual void menu_action(MenuItem* item);
56 JoystickKeyboardController* controller;
59 JoystickKeyboardController::JoystickKeyboardController()
61 wait_for_key(-1), wait_for_joystick(-1),
62 key_options_menu(0), joystick_options_menu(0)
64 // initialize default keyboard map
65 keymap[SDLK_LEFT] = LEFT;
66 keymap[SDLK_RIGHT] = RIGHT;
68 keymap[SDLK_DOWN] = DOWN;
69 keymap[SDLK_SPACE] = JUMP;
70 keymap[SDLK_LCTRL] = ACTION;
71 keymap[SDLK_LALT] = ACTION;
72 keymap[SDLK_ESCAPE] = PAUSE_MENU;
73 keymap[SDLK_p] = PAUSE_MENU;
74 keymap[SDLK_PAUSE] = PAUSE_MENU;
75 keymap[SDLK_RETURN] = MENU_SELECT;
76 keymap[SDLK_KP_ENTER] = MENU_SELECT;
77 keymap[SDLK_CARET] = CONSOLE;
78 keymap[SDLK_DELETE] = PEEK_LEFT;
79 keymap[SDLK_END] = PEEK_RIGHT;
83 int joystick_count = SDL_NumJoysticks();
89 for(int i = 0; i < joystick_count; ++i) {
90 SDL_Joystick* joystick = SDL_JoystickOpen(i);
92 if(SDL_JoystickNumButtons(joystick) < 2) {
93 log_info << "Joystick " << i << " has less than 2 buttons" << std::endl;
96 if(SDL_JoystickNumAxes(joystick) < 2
97 && SDL_JoystickNumHats(joystick) == 0) {
98 log_info << "Joystick " << i << " has less than 2 axes and no hat" << std::endl;
102 SDL_JoystickClose(joystick);
106 if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
107 min_joybuttons = SDL_JoystickNumButtons(joystick);
109 if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
110 max_joybuttons = SDL_JoystickNumButtons(joystick);
112 if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
113 max_joyaxis = SDL_JoystickNumAxes(joystick);
115 if(SDL_JoystickNumHats(joystick) > max_joyhats)
116 max_joyhats = SDL_JoystickNumHats(joystick);
118 joysticks.push_back(joystick);
123 // Default joystick button configuration
124 joy_button_map[0] = JUMP;
125 joy_button_map[1] = ACTION;
127 if( min_joybuttons > 5 ){
128 joy_button_map[4] = PEEK_LEFT;
129 joy_button_map[5] = PEEK_RIGHT;
131 if(min_joybuttons > 7)
132 joy_button_map[min_joybuttons-1] = PAUSE_MENU;
134 // map the last 2 buttons to menu and pause
135 if(min_joybuttons > 2)
136 joy_button_map[min_joybuttons-1] = PAUSE_MENU;
137 // map all remaining joystick buttons to MENU_SELECT
138 for(int i = 2; i < max_joybuttons; ++i) {
139 if(i != min_joybuttons-1)
140 joy_button_map[i] = MENU_SELECT;
144 // Default joystick axis configuration
145 joy_axis_map[-1] = LEFT;
146 joy_axis_map[ 1] = RIGHT;
147 joy_axis_map[-2] = UP;
148 joy_axis_map[ 2] = DOWN;
150 // some joysticks or SDL seem to produce some bogus events after being opened
151 Uint32 ticks = SDL_GetTicks();
152 while(SDL_GetTicks() - ticks < 200) {
154 SDL_PollEvent(&event);
158 JoystickKeyboardController::~JoystickKeyboardController()
160 for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
161 i != joysticks.end(); ++i) {
163 SDL_JoystickClose(*i);
166 delete key_options_menu;
167 delete joystick_options_menu;
171 JoystickKeyboardController::read(const lisp::Lisp& lisp)
173 const lisp::Lisp* keymap_lisp = lisp.get_lisp("keymap");
176 lisp::ListIterator iter(keymap_lisp);
178 if(iter.item() == "map") {
181 const lisp::Lisp* map = iter.lisp();
182 map->get("key", key);
183 map->get("control", control);
184 if(key < SDLK_FIRST || key >= SDLK_LAST) {
185 log_info << "Invalid key '" << key << "' in keymap" << std::endl;
190 for(i = 0; controlNames[i] != 0; ++i) {
191 if(control == controlNames[i])
194 if(controlNames[i] == 0) {
195 log_info << "Invalid control '" << control << "' in keymap" << std::endl;
198 keymap[(SDLKey) key] = (Control)i;
200 log_info << "Invalid lisp element '" << iter.item() << "' in keymap" << std::endl;
205 const lisp::Lisp* joystick_lisp = lisp.get_lisp("joystick");
207 joystick_lisp->get("dead-zone", dead_zone);
208 joystick_lisp->get("jump-with-up", jump_with_up);
209 lisp::ListIterator iter(joystick_lisp);
211 if(iter.item() == "map") {
216 const lisp::Lisp* map = iter.lisp();
218 map->get("control", control);
220 for(i = 0; controlNames[i] != 0; ++i) {
221 if(control == controlNames[i])
224 if(controlNames[i] == 0) {
225 log_info << "Invalid control '" << control << "' in buttonmap" << std::endl;
229 if (map->get("button", button)) {
230 if(button < 0 || button >= max_joybuttons) {
231 log_info << "Invalid button '" << button << "' in buttonmap" << std::endl;
234 bind_joybutton(button, (Control) i);
237 if (map->get("axis", axis)) {
238 if (axis == 0 || abs(axis) > max_joyaxis) {
239 log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
242 bind_joyaxis(axis, (Control) i);
245 if (map->get("hat", hat)) {
246 if (hat != SDL_HAT_UP &&
247 hat != SDL_HAT_DOWN &&
248 hat != SDL_HAT_LEFT &&
249 hat != SDL_HAT_RIGHT) {
250 log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
253 bind_joyhat(hat, (Control) i);
262 JoystickKeyboardController::write(lisp::Writer& writer)
264 writer.start_list("keymap");
265 for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) {
266 writer.start_list("map");
267 writer.write_int("key", (int) i->first);
268 writer.write_string("control", controlNames[i->second]);
269 writer.end_list("map");
271 writer.end_list("keymap");
273 writer.start_list("joystick");
274 writer.write_int("dead-zone", dead_zone);
275 writer.write_bool("jump-with-up", jump_with_up);
277 for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end();
279 writer.start_list("map");
280 writer.write_int("button", i->first);
281 writer.write_string("control", controlNames[i->second]);
282 writer.end_list("map");
285 for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
286 writer.start_list("map");
287 writer.write_int("hat", i->first);
288 writer.write_string("control", controlNames[i->second]);
289 writer.end_list("map");
292 for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
293 writer.start_list("map");
294 writer.write_int("axis", i->first);
295 writer.write_string("control", controlNames[i->second]);
296 writer.end_list("map");
299 writer.end_list("joystick");
303 JoystickKeyboardController::reset()
309 JoystickKeyboardController::set_joy_controls(Control id, bool value)
311 if (jump_with_up && id == Controller::UP)
312 controls[Controller::JUMP] = value;
314 controls[(Control)id] = value;
318 JoystickKeyboardController::process_event(const SDL_Event& event)
323 process_key_event(event);
326 case SDL_JOYAXISMOTION:
327 process_axis_event(event.jaxis);
330 case SDL_JOYHATMOTION:
331 process_hat_event(event.jhat);
334 case SDL_JOYBUTTONDOWN:
335 case SDL_JOYBUTTONUP:
336 process_button_event(event.jbutton);
345 JoystickKeyboardController::process_button_event(const SDL_JoyButtonEvent& jbutton)
347 if(wait_for_joystick >= 0)
349 if(jbutton.state == SDL_PRESSED)
351 bind_joybutton(jbutton.button, (Control)wait_for_joystick);
352 joystick_options_menu->update();
354 wait_for_joystick = -1;
359 ButtonMap::iterator i = joy_button_map.find(jbutton.button);
360 if(i == joy_button_map.end()) {
361 log_debug << "Unmapped joybutton " << (int)jbutton.button << " pressed" << std::endl;
363 set_joy_controls(i->second, (jbutton.state == SDL_PRESSED));
369 JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis)
371 if (wait_for_joystick >= 0)
373 if (abs(jaxis.value) > dead_zone) {
375 bind_joyaxis(-(jaxis.axis + 1), Control(wait_for_joystick));
377 bind_joyaxis(jaxis.axis + 1, Control(wait_for_joystick));
379 joystick_options_menu->update();
380 wait_for_joystick = -1;
385 // Split the axis into left and right, so that both can be
386 // mapped seperatly (needed for jump/down vs up/down)
387 int axis = jaxis.axis + 1;
389 AxisMap::iterator left = joy_axis_map.find(-axis);
390 AxisMap::iterator right = joy_axis_map.find(axis);
392 if(left == joy_axis_map.end()) {
393 std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
395 if (jaxis.value < -dead_zone)
396 set_joy_controls(left->second, true);
397 else if (jaxis.value > dead_zone)
398 set_joy_controls(left->second, false);
400 set_joy_controls(left->second, false);
403 if(right == joy_axis_map.end()) {
404 std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
406 if (jaxis.value < -dead_zone)
407 set_joy_controls(right->second, false);
408 else if (jaxis.value > dead_zone)
409 set_joy_controls(right->second, true);
411 set_joy_controls(right->second, false);
417 JoystickKeyboardController::process_hat_event(const SDL_JoyHatEvent& jhat)
419 Uint8 changed = hat_state ^ jhat.value;
421 if (wait_for_joystick >= 0)
423 if (changed & SDL_HAT_UP && jhat.value & SDL_HAT_UP)
424 bind_joyhat(SDL_HAT_UP, (Control)wait_for_joystick);
426 if (changed & SDL_HAT_DOWN && jhat.value & SDL_HAT_DOWN)
427 bind_joyhat(SDL_HAT_DOWN, (Control)wait_for_joystick);
429 if (changed & SDL_HAT_LEFT && jhat.value & SDL_HAT_LEFT)
430 bind_joyhat(SDL_HAT_LEFT, (Control)wait_for_joystick);
432 if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT)
433 bind_joyhat(SDL_HAT_RIGHT, (Control)wait_for_joystick);
435 joystick_options_menu->update();
436 wait_for_joystick = -1;
440 if (changed & SDL_HAT_UP)
442 HatMap::iterator it = joy_hat_map.find(SDL_HAT_UP);
443 if (it != joy_hat_map.end())
444 set_joy_controls(it->second, jhat.value & SDL_HAT_UP);
447 if (changed & SDL_HAT_DOWN)
449 HatMap::iterator it = joy_hat_map.find(SDL_HAT_DOWN);
450 if (it != joy_hat_map.end())
451 set_joy_controls(it->second, jhat.value & SDL_HAT_DOWN);
454 if (changed & SDL_HAT_LEFT)
456 HatMap::iterator it = joy_hat_map.find(SDL_HAT_LEFT);
457 if (it != joy_hat_map.end())
458 set_joy_controls(it->second, jhat.value & SDL_HAT_LEFT);
461 if (changed & SDL_HAT_RIGHT)
463 HatMap::iterator it = joy_hat_map.find(SDL_HAT_RIGHT);
464 if (it != joy_hat_map.end())
465 set_joy_controls(it->second, jhat.value & SDL_HAT_RIGHT);
469 hat_state = jhat.value;
473 JoystickKeyboardController::process_key_event(const SDL_Event& event)
475 KeyMap::iterator key_mapping = keymap.find(event.key.keysym.sym);
477 // if console key was pressed: toggle console
478 if ((key_mapping != keymap.end()) && (key_mapping->second == CONSOLE)) {
479 if (event.type == SDL_KEYDOWN)
480 Console::instance->toggle();
482 if (Console::instance->hasFocus()) {
483 // if console is open: send key there
484 process_console_key_event(event);
485 } else if (Menu::current()) {
486 // if menu mode: send key there
487 process_menu_key_event(event);
488 } else if(key_mapping == keymap.end()) {
489 // default action: update controls
490 log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl;
492 Control control = key_mapping->second;
493 controls[control] = (event.type == SDL_KEYDOWN);
499 JoystickKeyboardController::process_console_key_event(const SDL_Event& event)
501 if (event.type != SDL_KEYDOWN) return;
503 switch (event.key.keysym.sym) {
505 Console::instance->enter();
508 Console::instance->backspace();
511 Console::instance->autocomplete();
514 Console::instance->scroll(-1);
517 Console::instance->scroll(+1);
520 Console::instance->move_cursor(-65535);
523 Console::instance->move_cursor(+65535);
526 Console::instance->show_history(-1);
529 Console::instance->show_history(+1);
532 Console::instance->move_cursor(-1);
535 Console::instance->move_cursor(+1);
538 int c = event.key.keysym.unicode;
539 if ((c >= 32) && (c <= 126)) {
540 Console::instance->input((char)c);
547 JoystickKeyboardController::process_menu_key_event(const SDL_Event& event)
549 // wait for key mode?
550 if(wait_for_key >= 0) {
551 if(event.type == SDL_KEYUP)
554 if(event.key.keysym.sym != SDLK_ESCAPE
555 && event.key.keysym.sym != SDLK_PAUSE) {
556 bind_key(event.key.keysym.sym, (Control) wait_for_key);
559 key_options_menu->update();
563 if(wait_for_joystick >= 0) {
564 if(event.key.keysym.sym == SDLK_ESCAPE) {
566 joystick_options_menu->update();
567 wait_for_joystick = -1;
573 /* we use default keys when the menu is open (to avoid problems when
574 * redefining keys to invalid settings
576 switch(event.key.keysym.sym) {
592 control = MENU_SELECT;
596 control = PAUSE_MENU;
603 controls[control] = (event.type == SDL_KEYDOWN);
607 JoystickKeyboardController::unbind_joystick_control(Control control)
609 // remove all previous mappings for that control
610 for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); /* no ++i */) {
611 if(i->second == control)
612 joy_axis_map.erase(i++);
617 for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); /* no ++i */) {
618 if(i->second == control)
619 joy_button_map.erase(i++);
624 for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); /* no ++i */) {
625 if(i->second == control)
626 joy_hat_map.erase(i++);
633 JoystickKeyboardController::bind_joyaxis(int axis, Control control)
635 // axis isn't the SDL axis number, but axisnumber + 1 with sign
636 // changed depending on if the positive or negative end is to be
637 // used (negative axis 0 becomes -1, positive axis 2 becomes +3,
640 unbind_joystick_control(control);
643 joy_axis_map[axis] = control;
647 JoystickKeyboardController::bind_joyhat(int dir, Control c)
649 unbind_joystick_control(c);
652 joy_hat_map[dir] = c;
656 JoystickKeyboardController::bind_joybutton(int button, Control control)
658 unbind_joystick_control(control);
661 joy_button_map[button] = control;
665 JoystickKeyboardController::bind_key(SDLKey key, Control control)
667 // remove all previous mappings for that control and for that key
668 for(KeyMap::iterator i = keymap.begin();
669 i != keymap.end(); /* no ++i */) {
670 if(i->second == control) {
671 KeyMap::iterator e = i;
679 KeyMap::iterator i = keymap.find(key);
680 if(i != keymap.end())
684 keymap[key]= control;
688 JoystickKeyboardController::print_joystick_mappings()
690 std::cout << "Joystick Mappings" << std::endl;
691 std::cout << "-----------------" << std::endl;
692 for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
693 std::cout << "Axis: " << i->first << " -> " << i->second << std::endl;
696 for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
697 std::cout << "Button: " << i->first << " -> " << i->second << std::endl;
700 for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
701 std::cout << "Hat: " << i->first << " -> " << i->second << std::endl;
703 std::cout << std::endl;
707 JoystickKeyboardController::reversemap_key(Control c)
709 for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) {
718 JoystickKeyboardController::reversemap_joyaxis(Control c)
720 for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
729 JoystickKeyboardController::reversemap_joybutton(Control c)
731 for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
740 JoystickKeyboardController::reversemap_joyhat(Control c)
742 for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
751 JoystickKeyboardController::get_key_options_menu()
753 if(key_options_menu == 0) {
754 key_options_menu = new KeyboardMenu(this);
757 return key_options_menu;
761 JoystickKeyboardController::get_joystick_options_menu()
763 if(joystick_options_menu == 0) {
764 joystick_options_menu = new JoystickMenu(this);
767 return joystick_options_menu;
770 //----------------------------------------------------------------------------
772 JoystickKeyboardController::KeyboardMenu::KeyboardMenu(
773 JoystickKeyboardController* _controller)
774 : controller(_controller)
776 add_label(_("Setup Keyboard"));
778 add_controlfield(Controller::UP, _("Up"));
779 add_controlfield(Controller::DOWN, _("Down"));
780 add_controlfield(Controller::LEFT, _("Left"));
781 add_controlfield(Controller::RIGHT, _("Right"));
782 add_controlfield(Controller::JUMP, _("Jump"));
783 add_controlfield(Controller::ACTION, _("Action"));
784 add_controlfield(Controller::PEEK_LEFT, _("Peek Left"));
785 add_controlfield(Controller::PEEK_RIGHT, _("Peek Right"));
786 if (config->console_enabled) {
787 add_controlfield(Controller::CONSOLE, _("Console"));
794 JoystickKeyboardController::KeyboardMenu::~KeyboardMenu()
798 JoystickKeyboardController::KeyboardMenu::get_key_name(SDLKey key)
804 return _("Up cursor");
806 return _("Down cursor");
808 return _("Left cursor");
810 return _("Right cursor");
816 return _("Right Shift");
818 return _("Left Shift");
820 return _("Right Control");
822 return _("Left Control");
824 return _("Right Alt");
826 return _("Left Alt");
828 return SDL_GetKeyName((SDLKey) key);
833 JoystickKeyboardController::KeyboardMenu::menu_action(MenuItem* item)
835 assert(item->id >= 0 && item->id < Controller::CONTROLCOUNT);
836 item->change_input(_("Press Key"));
837 controller->wait_for_key = item->id;
841 JoystickKeyboardController::KeyboardMenu::update()
844 get_item_by_id((int) Controller::UP).change_input(get_key_name(
845 controller->reversemap_key(Controller::UP)));
846 get_item_by_id((int) Controller::DOWN).change_input(get_key_name(
847 controller->reversemap_key(Controller::DOWN)));
848 get_item_by_id((int) Controller::LEFT).change_input(get_key_name(
849 controller->reversemap_key(Controller::LEFT)));
850 get_item_by_id((int) Controller::RIGHT).change_input(get_key_name(
851 controller->reversemap_key(Controller::RIGHT)));
852 get_item_by_id((int) Controller::JUMP).change_input(get_key_name(
853 controller->reversemap_key(Controller::JUMP)));
854 get_item_by_id((int) Controller::ACTION).change_input(get_key_name(
855 controller->reversemap_key(Controller::ACTION)));
856 get_item_by_id((int) Controller::PEEK_LEFT).change_input(get_key_name(
857 controller->reversemap_key(Controller::PEEK_LEFT)));
858 get_item_by_id((int) Controller::PEEK_RIGHT).change_input(get_key_name(
859 controller->reversemap_key(Controller::PEEK_RIGHT)));
860 if (config->console_enabled) {
861 get_item_by_id((int) Controller::CONSOLE).change_input(get_key_name(
862 controller->reversemap_key(Controller::CONSOLE)));
866 //---------------------------------------------------------------------------
868 JoystickKeyboardController::JoystickMenu::JoystickMenu(
869 JoystickKeyboardController* _controller)
870 : controller(_controller)
872 add_label(_("Setup Joystick"));
874 if(controller->joysticks.size() > 0) {
875 add_controlfield(Controller::UP, _("Up"));
876 add_controlfield(Controller::DOWN, _("Down"));
877 add_controlfield(Controller::LEFT, _("Left"));
878 add_controlfield(Controller::RIGHT, _("Right"));
879 add_controlfield(Controller::JUMP, _("Jump"));
880 add_controlfield(Controller::ACTION, _("Action"));
881 add_controlfield(Controller::PAUSE_MENU, _("Pause/Menu"));
882 add_controlfield(Controller::PEEK_LEFT, _("Peek Left"));
883 add_controlfield(Controller::PEEK_RIGHT, _("Peek Right"));
885 add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up);
887 add_deactive(-1, _("No Joysticks found"));
894 JoystickKeyboardController::JoystickMenu::~JoystickMenu()
898 JoystickKeyboardController::JoystickMenu::get_button_name(int button)
903 std::ostringstream name;
904 name << "Button " << button;
909 JoystickKeyboardController::JoystickMenu::menu_action(MenuItem* item)
911 if (item->id >= 0 && item->id < Controller::CONTROLCOUNT) {
912 item->change_input(_("Press Button"));
913 controller->wait_for_joystick = item->id;
914 } else if (item->id == Controller::CONTROLCOUNT) {
915 controller->jump_with_up = item->toggled;
920 JoystickKeyboardController::JoystickMenu::update_menu_item(Control id)
922 int button = controller->reversemap_joybutton(id);
923 int axis = controller->reversemap_joyaxis(id);
924 int hat_dir = controller->reversemap_joyhat(id);
927 get_item_by_id((int)id).change_input(get_button_name(button));
928 } else if (axis != 0) {
929 std::ostringstream name;
940 else if (abs(axis) == 2)
942 else if (abs(axis) == 2)
944 else if (abs(axis) == 3)
949 get_item_by_id((int)id).change_input(name.str());
950 } else if (hat_dir != -1) {
972 name = "Unknown hat_dir";
976 get_item_by_id((int)id).change_input(name);
978 get_item_by_id((int)id).change_input("None");
983 JoystickKeyboardController::JoystickMenu::update()
985 if(controller->joysticks.size() == 0)
988 update_menu_item(Controller::UP);
989 update_menu_item(Controller::DOWN);
990 update_menu_item(Controller::LEFT);
991 update_menu_item(Controller::RIGHT);
993 update_menu_item(Controller::JUMP);
994 update_menu_item(Controller::ACTION);
995 update_menu_item(Controller::PAUSE_MENU);
996 update_menu_item(Controller::PEEK_LEFT);
997 update_menu_item(Controller::PEEK_RIGHT);
999 get_item_by_id(Controller::CONTROLCOUNT).toggled = controller->jump_with_up;