2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_CONTROL_INPUT_MANAGER_HPP
18 #define HEADER_SUPERTUX_CONTROL_INPUT_MANAGER_HPP
20 #include "control/controller.hpp"
28 #include "util/reader_fwd.hpp"
29 #include "util/writer_fwd.hpp"
32 class GameControllerManager;
33 class JoystickManager;
35 class KeyboardManager;
39 class InputManager final
42 friend class KeyboardMenu;
43 friend class JoystickMenu;
45 typedef Controller::Control Control;
49 virtual ~InputManager();
51 void process_event(const SDL_Event& event);
53 void write(Writer& writer);
54 void read(const Reader& lisp);
58 void use_game_controller(bool v);
59 bool use_game_controller() const { return m_use_game_controller; }
61 Controller* get_controller();
64 std::unique_ptr<Controller> controller;
67 bool m_use_game_controller;
68 std::unique_ptr<KeyboardManager> keyboard_manager;
69 std::unique_ptr<JoystickManager> joystick_manager;
70 std::unique_ptr<GameControllerManager> game_controller_manager;
73 InputManager(const InputManager&);
74 InputManager& operator=(const InputManager&);