4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
20 #ifndef __COLLISION_H__
21 #define __COLLISION_H__
31 /** checks if 2 rectangle intersect each other */
32 static bool intersects(const Rect& r1, const Rect& r2);
34 /** does collision detection between 2 rectangles. Returns true in case of
35 * collision and fills in the hit structure then.
37 static bool rectangle_rectangle(CollisionHit& hit, const Rect& r1,
38 const Vector& movement, const Rect& r2);
40 /** does collision detection between a rectangle and an axis aligned triangle
41 * Returns true in case of a collision and fills in the hit structure then.
43 static bool rectangle_aatriangle(CollisionHit& hit, const Rect& rect,
44 const Vector& movement, const AATriangle& triangle);