4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_COLLISION_H
22 #define SUPERTUX_COLLISION_H
29 /* Collision objects */
43 bool rectcollision(base_type* one, base_type* two);
44 bool rectcollision_offset(base_type* one, base_type* two, float off_x, float off_y);
46 void collision_swept_object_map(base_type* old, base_type* current);
47 bool collision_object_map(base_type* object);
49 /** Return a pointer to the tile at the given x/y coordinates */
50 Tile* gettile(float x, float y);
52 // Some little helper function to check for tile properties
53 bool issolid(float x, float y);
54 bool isbrick(float x, float y);
55 bool isice(float x, float y);
56 bool isfullbox(float x, float y);
58 #endif /*SUPERTUX_COLLISION_H*/