3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef __VIEWPORT_H__
20 #define __VIEWPORT_H__
24 #include "game_object.h"
25 #include "serializable.h"
31 class Camera : public GameObject, public Serializable
34 Camera(Sector* sector);
37 /// parse camera mode from lisp file
38 void read(LispReader& reader);
39 /// write camera mode to a lisp file
40 virtual void write(LispWriter& writer);
42 /// reset camera postion
43 virtual void reset(const Vector& tuxpos);
46 const Vector& get_translation() const;
48 virtual void action(float elapsed_time);
50 virtual void draw(DrawingContext& context)
57 NORMAL, AUTOSCROLL, MANUAL
62 void scroll_normal(float elapsed_time);
63 void scroll_autoscroll(float elapsed_time);
64 void keep_in_bounds();
66 enum LeftRightScrollChange
76 bool do_backscrolling;
77 LeftRightScrollChange scrollchange;
85 std::vector<ScrollPoint> scrollpoints;