4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_BUTTON_H
22 #define SUPERTUX_BUTTON_H
40 friend class ButtonPanel;
43 Button(std::string icon_file, std::string info, SDLKey shortcut, int x, int y, int mw = -1, int h = -1);
45 void event(SDL_Event& event);
48 void add_icon(std::string icon_file, int mw, int mh);
49 SDL_Rect get_pos() { return rect; }
50 int get_tag(){return tag; }
51 void set_game_object(GameObject* game_object_) { game_object = game_object_; }
52 GameObject* get_game_object() { return game_object; };
55 static Timer popup_timer;
56 GameObject* game_object;
57 std::vector<Surface*> icon;
69 ButtonPanel(int x, int y, int w, int h);
72 Button* event(SDL_Event &event);
73 void additem(Button* pbutton, int tag);
74 Button* button_panel_event(SDL_Event& event);
75 void set_button_size(int w, int h);
76 Button* manipulate_button(int i);
77 void highlight_last(bool b);
84 std::vector<Button*> item;
85 std::vector<Button*>::iterator last_clicked;
88 #endif /*SUPERTUX_BUTTON_H*/