4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
28 Timer Button::popup_timer;
30 Button::Button(std::string icon_file, std::string ninfo, SDLKey nshortcut, int x, int y, int mw, int mh)
32 popup_timer.init(false);
36 if(!icon_file.empty())
38 snprintf(filename, 1024, "%s/%s", datadir.c_str(), icon_file.c_str());
39 if(!faccessible(filename))
40 snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
44 snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
47 if(mw != -1 || mh != -1)
49 icon = new Surface(filename,USE_ALPHA);
53 icon = new Surface(filename,USE_ALPHA);
70 void Button::change_icon(std::string icon_file, int /*mw*/, int /*mh*/)
74 if(!icon_file.empty())
76 snprintf(filename, 1024, "%s/%s", datadir.c_str(), icon_file.c_str());
77 if(!faccessible(filename))
78 snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
82 snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
86 icon = new Surface(filename,USE_ALPHA);
91 if(state == BUTTON_HOVER)
92 if(!popup_timer.check())
95 fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200);
96 fillrect(rect.x+1,rect.y+1,rect.w-2,rect.h-2,175,175,175,200);
99 bkgd->draw(rect.x,rect.y);
101 icon->draw(rect.x,rect.y);
102 if(game_object != NULL)
104 game_object->draw_on_screen();
112 if(0 > rect.x - (int)strlen(info.c_str()) * white_small_text->w)
113 i = rect.w + strlen(info.c_str()) * white_small_text->w;
116 white_small_text->draw(info.c_str(), i + rect.x - strlen(info.c_str()) * white_small_text->w, rect.y, 1);
117 sprintf(str,"(%s)", SDL_GetKeyName(shortcut));
118 white_small_text->draw(str, i + rect.x - strlen(str) * white_small_text->w, rect.y + white_small_text->h+2, 1);
120 if(state == BUTTON_PRESSED)
121 fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200);
122 else if(state == BUTTON_HOVER)
123 fillrect(rect.x,rect.y,rect.w,rect.h,150,150,150,128);
132 void Button::event(SDL_Event &event)
134 SDLKey key = event.key.keysym.sym;
136 if(event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP)
138 if(event.button.x < rect.x || event.button.x >= rect.x + rect.w ||
139 event.button.y < rect.y || event.button.y >= rect.y + rect.h)
142 if(event.button.button != SDL_BUTTON_LEFT)
148 if(event.type == SDL_MOUSEBUTTONDOWN)
149 state = BUTTON_PRESSED;
151 state = BUTTON_CLICKED;
153 else if(event.type == SDL_MOUSEMOTION)
155 if(event.motion.x < rect.x || event.motion.x >= rect.x + rect.w ||
156 event.motion.y < rect.y || event.motion.y >= rect.y + rect.h)
159 state = BUTTON_HOVER;
161 popup_timer.start(1500);
167 else if(event.type == SDL_KEYDOWN)
170 state = BUTTON_PRESSED;
172 else if(event.type == SDL_KEYUP)
174 if(state == BUTTON_PRESSED && key == shortcut)
175 state = BUTTON_CLICKED;
179 int Button::get_state()
182 if(state == BUTTON_CLICKED)
194 ButtonPanel::ButtonPanel(int x, int y, int w, int h)
205 Button* ButtonPanel::event(SDL_Event& event)
209 for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
212 if((*it)->state != BUTTON_NONE)
223 ButtonPanel::~ButtonPanel()
225 for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
232 void ButtonPanel::draw()
237 fillrect(rect.x,rect.y,rect.w,rect.h,100,100,100,200);
238 for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
245 void ButtonPanel::additem(Button* pbutton, int tag)
247 int max_cols, row, col;
249 item.push_back(pbutton);
251 /* A button_panel takes control of the buttons it contains and arranges them */
253 max_cols = rect.w / bw;
255 row = (item.size()-1) / max_cols;
256 col = (item.size()-1) % max_cols;
258 item[item.size()-1]->rect.x = rect.x + col * bw;
259 item[item.size()-1]->rect.y = rect.y + row * bh;
260 item[item.size()-1]->tag = tag;
264 void ButtonPanel::set_button_size(int w, int h)
270 Button* ButtonPanel::manipulate_button(int i)
272 if(int(item.size())-1 < i)
273 return item[item.size()-1];