2 // C Implementation: button
7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
9 // Copyright: See COPYING file that comes with this distribution
20 void button_load(button_type* pbutton,char* icon_file, char* info, SDLKey shortcut, int x, int y)
26 snprintf(filename, 1024, "%s/%s", DATA_PREFIX, icon_file);
27 if(!faccessible(filename))
28 snprintf(filename, 1024, "%s/images/icons/default-icon.png", DATA_PREFIX);
32 snprintf(filename, 1024, "%s/images/icons/default-icon.png", DATA_PREFIX);
34 texture_load(&pbutton->icon,filename,USE_ALPHA);
42 pbutton->info = (char*) malloc(sizeof(char)*(strlen(info) + 1));
43 strcpy(pbutton->info,info);
46 pbutton->shortcut = shortcut;
50 pbutton->w = pbutton->icon.w;
51 pbutton->h = pbutton->icon.h;
54 pbutton->show_info = NO;
58 button_type* button_create(char* icon_file, char* info, SDLKey shortcut, int x, int y)
60 button_type* pnew_button = (button_type*) malloc(sizeof(button_type));
61 button_load(pnew_button,icon_file, info, shortcut, x, y);
65 void button_draw(button_type* pbutton)
67 fillrect(pbutton->x,pbutton->y,pbutton->w,pbutton->h,75,75,75,200);
68 fillrect(pbutton->x+1,pbutton->y+1,pbutton->w-2,pbutton->h-2,175,175,175,200);
69 if(pbutton->bkgd != NULL)
71 texture_draw(pbutton->bkgd,pbutton->x,pbutton->y,NO_UPDATE);
73 texture_draw(&pbutton->icon,pbutton->x,pbutton->y,NO_UPDATE);
74 if(pbutton->show_info == YES)
79 if(0 > pbutton->x - (int)strlen(pbutton->info) * white_small_text.w)
80 i = pbutton->w + strlen(pbutton->info) * white_small_text.w;
83 text_draw(&white_small_text, pbutton->info, i + pbutton->x - strlen(pbutton->info) * white_small_text.w, pbutton->y, 1, NO_UPDATE);
84 sprintf(str,"(%s)", SDL_GetKeyName(pbutton->shortcut));
85 text_draw(&white_small_text, str, i + pbutton->x - strlen(str) * white_small_text.w, pbutton->y + white_small_text.h+2, 1, NO_UPDATE);
87 if(pbutton->state == BN_PRESSED)
88 fillrect(pbutton->x,pbutton->y,pbutton->w,pbutton->h,75,75,75,200);
89 else if(pbutton->state == BN_HOVER)
90 fillrect(pbutton->x,pbutton->y,pbutton->w,pbutton->h,150,150,150,128);
93 void button_free(button_type* pbutton)
96 texture_free(&pbutton->icon);
99 void button_event(button_type* pbutton, SDL_Event *event)
101 SDLKey key = event->key.keysym.sym;
103 if(event->motion.x > pbutton->x && event->motion.x < pbutton->x + pbutton->w &&
104 event->motion.y > pbutton->y && event->motion.y < pbutton->y + pbutton->h)
106 if(event->type == SDL_MOUSEBUTTONDOWN)
108 if(event->button.button == SDL_BUTTON_LEFT)
110 pbutton->state = BN_PRESSED;
114 pbutton->show_info = YES;
117 else if(event->type == SDL_MOUSEBUTTONUP)
119 if(event->button.button == SDL_BUTTON_LEFT && pbutton->state == BN_PRESSED)
121 pbutton->state = BN_CLICKED;
123 else if(event->button.button != SDL_BUTTON_LEFT && pbutton->state != BN_PRESSED)
125 pbutton->show_info = YES;
129 if(pbutton->state != BN_PRESSED && pbutton->state != BN_CLICKED)
131 pbutton->state = BN_HOVER;
134 else if(event->type != SDL_KEYDOWN && event->type != SDL_KEYUP)
137 if(pbutton->show_info)
139 pbutton->show_info = NO;
143 if(event->type == SDL_KEYDOWN)
145 if(key == pbutton->shortcut)
146 pbutton->state = BN_PRESSED;
148 else if(event->type == SDL_KEYUP)
150 if(pbutton->state == BN_PRESSED && key == pbutton->shortcut)
151 pbutton->state = BN_CLICKED;
153 else if(event->type == SDL_MOUSEMOTION)
156 if(pbutton->show_info)
158 pbutton->show_info = NO;
163 int button_get_state(button_type* pbutton)
166 if(pbutton->state == BN_CLICKED)
168 state = pbutton->state;
174 return pbutton->state;
178 void button_panel_init(button_panel_type* pbutton_panel, int x, int y, int w, int h)
180 pbutton_panel->num_items = 0;
181 pbutton_panel->item = NULL;
182 pbutton_panel->x = x;
183 pbutton_panel->y = y;
184 pbutton_panel->w = w;
185 pbutton_panel->h = h;
186 pbutton_panel->hidden = NO;
189 button_type* button_panel_event(button_panel_type* pbutton_panel, SDL_Event* event)
191 if(pbutton_panel->hidden == NO)
194 for(i = 0; i < pbutton_panel->num_items; ++i)
196 button_event(&pbutton_panel->item[i],event);
197 if(pbutton_panel->item[i].state != -1)
198 return &pbutton_panel->item[i];
208 void button_panel_free(button_panel_type* pbutton_panel)
211 for(i = 0; i < pbutton_panel->num_items; ++i)
213 button_free(&pbutton_panel->item[i]);
215 if(pbutton_panel->num_items)
216 free(pbutton_panel->item);
219 void button_panel_draw(button_panel_type* pbutton_panel)
221 if(pbutton_panel->hidden == NO)
224 fillrect(pbutton_panel->x,pbutton_panel->y,pbutton_panel->w,pbutton_panel->h,100,100,100,200);
225 for(i = 0; i < pbutton_panel->num_items; ++i)
227 button_draw(&pbutton_panel->item[i]);
232 void button_panel_additem(button_panel_type* pbutton_panel, button_type* pbutton, int tag)
234 int max_cols, row, col;
236 ++pbutton_panel->num_items;
237 pbutton_panel->item = (button_type*) realloc(pbutton_panel->item, sizeof(button_type) * pbutton_panel->num_items);
238 memcpy(&pbutton_panel->item[pbutton_panel->num_items-1],pbutton,sizeof(button_type));
241 /* A button_panel takes control of the buttons it contains and arranges them */
243 max_cols = pbutton_panel->w / 32;
245 row = (pbutton_panel->num_items-1) / max_cols;
246 col = (pbutton_panel->num_items-1) % max_cols;
248 printf("R %d C %d\n",row,col);
250 pbutton_panel->item[pbutton_panel->num_items-1].x = pbutton_panel->x + col * 32;
251 pbutton_panel->item[pbutton_panel->num_items-1].y = pbutton_panel->y + row * 32;
252 pbutton_panel->item[pbutton_panel->num_items-1].tag = tag;